Wagic 0.17.1 Bugs: please post your bug reports here

Do not post feature requests here, please.
Before posting bugs report check the Image Bug reporting help & guidelines
Forum rules
Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
Locked
meolla_reio
Posts: 2
Joined: Wed Apr 06, 2011 3:03 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Post by meolla_reio »

platform:psp

Hi, I checked this tread and some standalone ones but didn't see anything like this.

So I put images unzipped in user folder and textfiles of my previous decks from 16th version and wiped everything else redownloaded wagic 17 just in case. It works, loads very slowly but then I can play normally for a period of time, but as soon as I unlock evil twin mode(or maybe some amount of content) wagic freezes psp every time I finish the game.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Post by Tacoghandi »

OK I may be a little out of date on current rules in MTG. however I am pretty sure this is a bug and not a rule. For some reason as long as its one of my Main Phase's. I am able to play land at instant speed. So if my opponent or I play something I can interupt and put a land on the board. It still counts as my Land for the turn but I thought it was a bug and should be reported as it can probably be exploited somehow.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
OverlordZetta
Posts: 15
Joined: Sat Jan 14, 2012 3:06 am

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Post by OverlordZetta »

The counterspell ability of Dromar's charm does not seem to work. It only gives me the options of gaining life, or giving a creature -2/-2 if there is a creature in play.

Also, first post, and I just wanted to say that Wagic is amazing! I was so pumped to have it on the Android, and it works very well. I was kind of expecting the Android version to be a bit of a mess, but I've only had a few issues. Thanks to everyone who helped with this!
Agrauwin
Posts: 8
Joined: Wed Jan 25, 2012 11:58 am

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Post by Agrauwin »

CANNOT CONFIRM THIS REPORT! Edit by DocSolomat
card name: doom blade http://magiccards.info/m10/en/93.html
edition: M10
version of wagic: 0.17.1
problem: don't work, when a mana is tapped the card is selectable but dont give the mana to work
CANNOT CONFIRM THIS REPORT! Edit by DocSolomat
Toben
Posts: 50
Joined: Tue Oct 05, 2010 7:30 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Post by Toben »

Deathrender doesn't work correctly either; when the equipped creature dies it prompts to select a creature in your hand but that creature doesn't come into play.


FIXED! Edit by DocSolomat
Seedguide Ash's on-death effect doesn't seem to work for me, it just dies like a normal 4/4.

Phthisis (or however you spell it) kills creatures correctly but the creature's controller does not lose any life.

When Necrite attacks and is not blocked, you can choose to use Necrite's ability and target a creature, and Necrite will sacrifice but the targeted creature doesn't die.

edit #2: fixed Necrite so it works properly by taking target(artifact|opponentBattlefield) out of its code. Not sure why that was there in the first place.
Also noticed that Village Cannibals incorrectly uses ownergraveyard and not graveyard, this prevents it from getting counters when the opponent's human creatures die, which it should.
FIXED! Edit by DocSolomat
bcdiscman
Posts: 222
Joined: Sat Jul 18, 2009 4:40 am
Location: Indiana - USA

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Post by bcdiscman »

Not sure if this has been brought up before (did search but didn't find anything) but.... Once cast "Angelic Renewal"'s effect continues to be in effect even once it was been sacrificed (it also works on multiple creatures instead of target creature).
ImageImageImageImage
BCdiscman
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Post by KF1 »

I get a compilation error for PSP for r4232...

Thanks in advance.

Edit: My Mtenda Griffin issue was an upkeep effect and NOT a problem afterall.
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Post by Dr.Solomat »

Tacoghandi wrote:combatspiritlink does not seem to be working

at least not for Noble Purpose

i havent tested sunhome enforcer as I do not have it yet
Hey Taco,

you are right! Noble Purpose does not work. It cannot work using this code version.

Here is the working one:

Code: Select all

[card]
name=Noble Purpose
auto=lord(creature|myBattlefield) transforms((,newability[combatspiritlink]))
text=Whenever a creature you control deals combat damage, you gain that much life.
mana={3}{W}{W}
type=Enchantment
[/card]
Combatspiritlink is not an ability-keyword and thus cannot be used with a "lord".

Thx for reporting
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Toben
Posts: 50
Joined: Tue Oct 05, 2010 7:30 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Post by Toben »

Jigglypuff wrote:I have read most of the bugs on 0.17 and there is no mention of this bug. I complete the task of immortality ie 1400 life points. but i do not get a bonus for it. using android 3.2.1 on a Xoom and this is the case with 0.17 and 0.171. i have noticed this even with easier tasks of winning with at least 24 life points. i still get nothing. Thanks and great job.
I've been having this problem too - any idea about this?

I also have been (unsuccessfully) trying to re-unlock Momir Basic, did you guys change the requirements or am I running into a bug? I thought you just needed to win with 8 lands in play.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Wagic 0.17.1 Bugs: please post your bug reports here

Post by KF1 »

PSP

Compilation error r4237.
Locked