Wagic nightly builds
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
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Re: Wagic nightly builds
I've got the nightly build v0.19.2r312 for Wagic, and was just wondering if anyone else had a weird bug that I have encountered only on this version? The bug is as follows:
- on the Wagic home menu screen, the gradient colour glow in the background for Play (W mana symbol) is rather colourless (not warm yellow, as in 0.18.6), the gradient colour glow for Deck Editor (U mana symbol) is red, and the gradient colour glow for Options (R mana symbol) is blue.
- in Wagic gameplay, when damage is dealt to the AI, their avatar flashes blue (not red, as in 0.18.6), and the rectangle that sometimes appears around the battlefield (when selecting a target, I think? Don't have Wagic on hand to check, and can't remember) is also blue, rather than red.
In short, it seems like some red and blue colours have been switched around in this version, or I have a bad build. Could anyone link me a fixed v0.19.2r312 (or later, if available), as this bug is very annoying... (or is it supposed to be switched like that? )
Yours hopefully,
Darth Agnon
Planeswalker and Monster Hunter
- on the Wagic home menu screen, the gradient colour glow in the background for Play (W mana symbol) is rather colourless (not warm yellow, as in 0.18.6), the gradient colour glow for Deck Editor (U mana symbol) is red, and the gradient colour glow for Options (R mana symbol) is blue.
- in Wagic gameplay, when damage is dealt to the AI, their avatar flashes blue (not red, as in 0.18.6), and the rectangle that sometimes appears around the battlefield (when selecting a target, I think? Don't have Wagic on hand to check, and can't remember) is also blue, rather than red.
In short, it seems like some red and blue colours have been switched around in this version, or I have a bad build. Could anyone link me a fixed v0.19.2r312 (or later, if available), as this bug is very annoying... (or is it supposed to be switched like that? )
Yours hopefully,
Darth Agnon
Planeswalker and Monster Hunter
Like Wagic? Check out my custom themes, etc. at viewtopic.php?f=9&t=66181
Wololo's article: http://wololo.net/2016/07/14/new-wagic- ... rth-agnon/
Re: Wagic nightly builds
I am stuck compiling for the PSP.
I have Windows 8.1 and the latest SVN files and tortoise.
Here is what I get:
1. cd\Users\MYPCNAME\Desktop\Games\WagTheSource\JGE - Path is fine no problem.
2. TYPE make clean - No problem.
3. TYPE make - No problem. I get the lib file and it says it makes an eboot - no Eboot is actually created at this stage.
4. cd\Users\MYPCNAME\Desktop\Games\WagTheSource\projects\mtg - Identical location/path to where the WagThe Source files are.
5. TYPE make clean - Cant find the path...
6. TYPE make - Can't find the path
Please advise. Other folks want to work on the PSP version too.
I have Windows 8.1 and the latest SVN files and tortoise.
Here is what I get:
1. cd\Users\MYPCNAME\Desktop\Games\WagTheSource\JGE - Path is fine no problem.
2. TYPE make clean - No problem.
3. TYPE make - No problem. I get the lib file and it says it makes an eboot - no Eboot is actually created at this stage.
4. cd\Users\MYPCNAME\Desktop\Games\WagTheSource\projects\mtg - Identical location/path to where the WagThe Source files are.
5. TYPE make clean - Cant find the path...
6. TYPE make - Can't find the path
Please advise. Other folks want to work on the PSP version too.
Re: Wagic nightly builds
Not sure what nightly you're using. I guess they're not from Github. If that can help, I finally managed (a few months ago) to activate windows automatic builds as well as PSP and Android. Have a look with this pre-release here https://github.com/WagicProject/wagic/r ... est-master. Windows one works fine, I can't test the PSP build, but it's the latest Git and it's built on Linux in the cloud...
Re: Wagic nightly builds
PSP version works fine on my PS Vita. Thanks.Djardin wrote:Not sure what nightly you're using. I guess they're not from Github. If that can help, I finally managed (a few months ago) to activate windows automatic builds as well as PSP and Android. Have a look with this pre-release here https://github.com/WagicProject/wagic/r ... est-master. Windows one works fine, I can't test the PSP build, but it's the latest Git and it's built on Linux in the cloud...
I am really interested in being able to do the compiling myself one day.
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Re: Wagic nightly builds
I have been checking https://github.com/WagicProject/wagic/releases in the hope a release would be forthcoming for the PSP.
So happy to find this
Downloading to test it out straight away.
As KF1 says though it would be nice to have a tutorial for those who want to try and compile it themselves
So happy to find this
Downloading to test it out straight away.
As KF1 says though it would be nice to have a tutorial for those who want to try and compile it themselves
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- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic nightly builds
The tutorials are here.i-am-not-one wrote:I have been checking https://github.com/WagicProject/wagic/releases in the hope a release would be forthcoming for the PSP.
So happy to find this
Downloading to test it out straight away.
As KF1 says though it would be nice to have a tutorial for those who want to try and compile it themselves
https://github.com/WagicProject/wagic/wiki/Compiling
But I still get errors when trying to compile the eboot.
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- Joined: Fri Dec 07, 2012 4:36 am
Re: Wagic nightly builds
Thanks Tacoghandi.
Are you getting errors compiling with your extras in Wagic or just with compiling the regular old eboot?
At a quick glance the 0.19.2.395 that I downloaded from prerelease (dated December 3rd 2014) has about 100 new cards and I think a new unlockable set. Up to 117 now!
That's the differences from 0.19.2.324 which was the previous release I downloaded.
It is working great on my PSP-3000
Are you getting errors compiling with your extras in Wagic or just with compiling the regular old eboot?
At a quick glance the 0.19.2.395 that I downloaded from prerelease (dated December 3rd 2014) has about 100 new cards and I think a new unlockable set. Up to 117 now!
That's the differences from 0.19.2.324 which was the previous release I downloaded.
It is working great on my PSP-3000
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- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic nightly builds
I get errors in both. I have not been able to compile PSP since the switch to github.i-am-not-one wrote:Thanks Tacoghandi.
Are you getting errors compiling with your extras in Wagic or just with compiling the regular old eboot?
At a quick glance the 0.19.2.395 that I downloaded from prerelease (dated December 3rd 2014) has about 100 new cards and I think a new unlockable set. Up to 117 now!
That's the differences from 0.19.2.324 which was the previous release I downloaded.
It is working great on my PSP-3000
Re: Wagic nightly builds
To try to help you, here is what Travis CI does to automatically compile the Wagic Github code for PSP on Linux:
Code: Select all
export PSPSDK="$PSPDEV/psp/sdk"
export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin"
wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download
tar -x --xz -f sdk.lzma
# we're building a PSP binary here
cd JGE
make -j 8
cd ..
cd projects/mtg
mkdir objs
make -j 8
mkdir WTH
mkdir WTH/Res
mv EBOOT.PBP WTH/
mv ../../JGE/exceptionHandler/prx/exception.prx WTH/
cp ../../core.zip WTH/Res
cd WTH/Res
unzip core.zip
rm core.zip
cd ..
chmod -R 775 Res
cd ..
zip psprelease.zip -r WTH/
cd ../..
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Re: Wagic nightly builds
Thanks for the help. But I still get an error no matter how I do it. I think it has something to do with a missing file but I am up to date from the git. Maybe there is a file that is not being commited to the SVN.Djardin wrote:To try to help you, here is what Travis CI does to automatically compile the Wagic Github code for PSP on Linux:
Code: Select all
export PSPSDK="$PSPDEV/psp/sdk" export PATH="$PATH:$PSPDEV/bin:$PSPSDK/bin" wget -O sdk.lzma http://sourceforge.net/projects/minpspw/files/SDK%20%2B%20devpak/pspsdk%200.11.2/minpspw_0.11.2-amd64.tar.lzma/download tar -x --xz -f sdk.lzma # we're building a PSP binary here cd JGE make -j 8 cd .. cd projects/mtg mkdir objs make -j 8 mkdir WTH mkdir WTH/Res mv EBOOT.PBP WTH/ mv ../../JGE/exceptionHandler/prx/exception.prx WTH/ cp ../../core.zip WTH/Res cd WTH/Res unzip core.zip rm core.zip cd .. chmod -R 775 Res cd .. zip psprelease.zip -r WTH/ cd ../..
this is my error
Code: Select all
C:\Users\Taco\Desktop\Wagic Stuff\WagModdedSource\WagTheSourceAndroidModded\proj
ects\mtg>make
Makefile.psp has been deleted : updating deps.
The system cannot find the path specified.
make: *** [deps/DeckView.d] Error 1