sorry for the delay ran into a font issue on retina devices. trying to fix that before making a new build.3imer wrote:Any news about iOS build?
Wagic nightly builds
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
Re: Wagic SVN builds
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic nightly builds
Whenever I try to compile for PSP using the files from the new site I get an error. Everything seems fine until a try the first make command.
Microsoft Windows [Version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. All rights reserved.
C:\Windows\System32>cd C:\Users\Taco\desktop\wagsource\wagthesourcepsp\jge
C:\Users\Taco\Desktop\WagSource\WagTheSourcePSP\JGE>make clean
echo #Makefile.psp > Makefile.psp
C:/pspsdk/bin/rm -f lib/psp/libjge300.a src/JApp.o src/JGBKFont.o src/JGE.o src
/JGui.o src/JLBFont.o src/JLogger.o src/JGameObject.o src/JSpline.o src/JAnimato
r.o src/JResourceManager.o src/JFileSystem.o src/JNetwork.o src/JParticle.o src/
JParticleEmitter.o src/JParticleEffect.o src/JParticleSystem.o src/zipFS/zfsyste
m.o src/zipFS/ziphdr.o src/zipFS/zstream.o src/JSprite.o src/Vector2D.o src/tiny
xml/tinystr.o src/tinyxml/tinyxml.o src/tinyxml/tinyxmlparser.o src/tinyxml/tiny
xmlerror.o src/Encoding.o src/JTTFont.o src/JMD2Model.o src/JOBJModel.o src/JSoc
ket.o src/JGfx.o src/JSfx.o src/JAudio.o src/JMP3.o src/decoder_prx.o src/main.o
src/vram.o PARAM.SFO EBOOT.PBP
C:\Users\Taco\Desktop\WagSource\WagTheSourcePSP\JGE>make
psp-g++ -Iinclude/psp -Iinclude/psp/freetype2 -I../Boost -Isrc/zipFS -I. -IC:/ps
psdk/psp/sdk/include -W -Wall -Werror -Wno-unused -DDEVHOOK -DPSPFW3XX -O2 -G0
-DPSP -D_PSP_FW_VERSION=371 -c -o src/JApp.o src/JApp.cpp
In file included from src/../include/JGE.h:23,
from src/JApp.cpp:14:
src/../include/JTypes.h:167:1: error: "PIXEL_TYPE" redefined
src/../include/JTypes.h:124:1: error: this is the location of the previous defin
ition
src/../include/JTypes.h:181:1: error: "TEXTURE_FORMAT" redefined
src/../include/JTypes.h:127:1: error: this is the location of the previous defin
ition
make: *** [src/JApp.o] Error 1
C:\Users\Taco\Desktop\WagSource\WagTheSourcePSP\JGE>
Re: Wagic nightly builds
I've just pushed a fix and while I was at it, I integrated a PSP build check in our continuous integration tools, so it should avoid to break the PSP code on the master branch from now.
Re: Wagic nightly builds
How do you change the Tortoise/SVN to point to: https://github.com/WagicProject/wagic for updates ?
My Tortoise/SVN still tries to get updates from here: http://code.google.com/p/wagic/source/list
My Tortoise/SVN still tries to get updates from here: http://code.google.com/p/wagic/source/list
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic nightly builds
I just created a new folder and pointed the checkout to https://github.com/WagicProject/wagic/trunkKF1 wrote:How do you change the Tortoise/SVN to point to: https://github.com/WagicProject/wagic for updates ?
My Tortoise/SVN still tries to get updates from here: http://code.google.com/p/wagic/source/list
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic nightly builds
ok that fixed the error with the first make clean command and make worked just fine. On the second one I now get this error
C:\Users\Taco\Desktop\WagSource\WagTheSourcePSP\projects\mtg>make clean
Makefile.psp has been deleted : updating deps.
The system cannot find the path specified.
make: *** [deps/WFont.d] Error 1
Re: Wagic nightly builds
Is C++ 2010 causing any compilation errors? I know I read a post somewhere by Zethfox stating to use C++ 2008 instead.
I note that the how to compile mentions both Visual C++ 2008 AND 2010...
I note that the how to compile mentions both Visual C++ 2008 AND 2010...
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic nightly builds
I use 2010 and have not had any compiling errorsKF1 wrote:Is C++ 2010 causing any compilation errors? I know I read a post somewhere by Zethfox stating to use C++ 2008 instead.
I note that the how to compile mentions both Visual C++ 2008 AND 2010...
I am only having issues with compiling the PSP
Re: Wagic nightly builds
Well VC 2010 trial gives me only 10 more days to use it.
I can't find github client on my PC after d/l it.
The NEW github compiling instructions are not as clear to me as the old non-github compiling instructions.
I would love to see an official release for PSP and windows SOON please.
I can't find github client on my PC after d/l it.
The NEW github compiling instructions are not as clear to me as the old non-github compiling instructions.
I would love to see an official release for PSP and windows SOON please.
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Wagic nightly builds
Currently getting an error when compiling. I am assuming it is the warning treated as an error on the DeckStats.cpp in the last build. Help would be appreciated.
Code: Select all
1>------ Build started: Project: JGE, Configuration: Release Win32 ------
2>------ Build started: Project: SDL, Configuration: Release Win32 ------
1> SDL_windows_main.c
2> SDL_windows.c
2> SDL_clipboardevents.c
2> SDL_gesture.c
2> SDL_touch.c
2> e_atan2.c
2> e_log.c
2> e_pow.c
2> e_rem_pio2.c
2> e_sqrt.c
2> k_cos.c
1> Encoding.cpp
1> JAnimator.cpp
2> k_rem_pio2.c
1> JApp.cpp
1> JDistortionMesh.cpp
2> k_sin.c
1> JFileSystem.cpp
1> JGameObject.cpp
2> s_atan.c
1> JGBKFont.cpp
1> JGE.cpp
2> s_copysign.c
2> s_cos.c
2> s_fabs.c
2> s_floor.c
2> s_scalbn.c
2> s_sin.c
2> SDL_render_d3d.c
2> Generating Code...
1> JGfx.cpp
2> Compiling...
2> SDL_render_gl.c
2> SDL_shaders_gl.c
1> JGui.cpp
1> JLBFont.cpp
1> JLogger.cpp
2> SDL_render.c
1>src\JGE.cpp(203): warning C4305: '=' : truncation from 'double' to 'float'
1> JMD2Model.cpp
1>c:\users\taco\desktop\wagsource\wagthesourcewindows\jge\dependencies\sdl\include\SDL_config_windows.h(144): warning C4005: 'HAVE_STDDEF_H' : macro redefinition
1> c:\users\taco\desktop\wagsource\wagthesourcewindows\jge\dependencies\include\jconfig.h(10) : see previous definition of 'HAVE_STDDEF_H'
2> SDL_yuv_mmx.c
2> SDL_yuv_sw.c
2> SDL_blendfillrect.c
2> SDL_blendline.c
1> JNetwork.cpp
2> SDL_blendpoint.c
2> SDL_drawline.c
2> SDL_drawpoint.c
1> JOBJModel.cpp
1>src\JLBFont.cpp(147): warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
2> SDL_render_sw.c
1> JParticle.cpp
1>src\JGui.cpp(178): warning C4244: '=' : conversion from 'float' to 'unsigned int', possible loss of data
2> SDL.c
1> JParticleEffect.cpp
1> JParticleEmitter.cpp
1> JParticleSystem.cpp
2> SDL_assert.c
2> SDL_atomic.c
2> SDL_spinlock.c
1> JResourceManager.cpp
2> SDL_audio.c
2> SDL_audiocvt.c
2> SDL_audiodev.c
2> SDL_audiotypecvt.c
2> SDL_hints.c
1> JSfx.cpp
2> Generating Code...
1> JSocket.cpp
1> JSpline.cpp
1> JSprite.cpp
1> JTTFont.cpp
1> SDLmain.cpp
1>c:\users\taco\desktop\wagsource\wagthesourcewindows\jge\include\../Dependencies/include/fmod.h(344): warning C4005: 'FSOUND_FREE' : macro redefinition
1> src\pc\JSfx.cpp(15) : see previous definition of 'FSOUND_FREE'
1> tinyxmlparser.cpp
1> Vector2D.cpp
1> hgecolor.cpp
1> hgedistort.cpp
1> hgefont.cpp
1> hgeparticle.cpp
1> hgepmanager.cpp
1> hgerect.cpp
1> hgevector.cpp
1> tinystr.cpp
1> tinyxml.cpp
1> tinyxmlerror.cpp
1> zfsystem.cpp
1> ziphdr.cpp
1> zstream.cpp
1>src\zipFS\zfsystem.cpp(508): warning C4244: 'argument' : conversion from 'std::streamoff' to 'size_t', possible loss of data
1>src\zipFS\zstream.cpp(335): warning C4244: '=' : conversion from 'std::streamoff' to 'uInt', possible loss of data
2> Compiling...
2> SDL_log.c
2> SDL_nullframebuffer.c
2> SDL_blit.c
2> SDL_blit_0.c
2> SDL_blit_1.c
2> SDL_blit_A.c
2> SDL_blit_auto.c
2> SDL_blit_copy.c
2> SDL_blit_N.c
2> SDL_blit_slow.c
2> SDL_bmp.c
2> SDL_compat.c
2> SDL_cpuinfo.c
2> SDL_clipboard.c
2> SDL_shape.c
2> SDL_dibaudio.c
2> SDL_diskaudio.c
2> SDL_dummyaudio.c
2> SDL_dx5audio.c
2> SDL_dxjoystick.c
2> Generating Code...
2> Compiling...
2> SDL_error.c
2> SDL_events.c
1> JGE.vcxproj -> C:\Users\Taco\Desktop\WagSource\WagTheSourceWindows\JGE\.\lib\Release\JGE.lib
2> SDL_fatal.c
2> SDL_fillrect.c
2> SDL_getenv.c
2> SDL_haptic.c
2> SDL_iconv.c
2> SDL_joystick.c
2> SDL_keyboard.c
2> SDL_malloc.c
2> SDL_mixer.c
2> SDL_mmjoystick.c
2> SDL_mouse.c
2> SDL_nullevents.c
2> SDL_nullvideo.c
2> SDL_pixels.c
2> SDL_power.c
2> SDL_qsort.c
2> SDL_quit.c
2> SDL_rect.c
2> Generating Code...
2> Compiling...
2> SDL_RLEaccel.c
2> SDL_rwops.c
2> SDL_stdlib.c
2> SDL_stretch.c
2> SDL_string.c
2> SDL_surface.c
2> SDL_syshaptic.c
2> SDL_sysloadso.c
2> SDL_sysmutex.c
2> SDL_syspower.c
2> SDL_syssem.c
2> SDL_systhread.c
2> SDL_systimer.c
2> SDL_thread.c
2> SDL_timer.c
2> SDL_video.c
2> SDL_wave.c
2> SDL_windowsclipboard.c
2> SDL_windowsevents.c
2> SDL_windowsframebuffer.c
2> Generating Code...
2> Compiling...
2> SDL_windowskeyboard.c
2> SDL_windowsmodes.c
2> SDL_windowsmouse.c
2> SDL_windowsopengl.c
2> SDL_windowsshape.c
2> SDL_windowsvideo.c
2> SDL_windowswindow.c
2> SDL_windowevents.c
2> Generating Code...
2> Creating library ..\..\..\lib\SDL.lib and object ..\..\..\lib\SDL.exp
2> SDL_VS2010.vcxproj -> C:\Users\Taco\Desktop\WagSource\WagTheSourceWindows\JGE\Dependencies\SDL\VisualC\SDL\..\..\..\lib\SDL.dll
2> 1 file(s) copied.
3>------ Build started: Project: mtg, Configuration: Release Win32 ------
3> PrecompiledHeader.cpp
3> AbilityParser.cpp
3> ActionElement.cpp
3> ActionLayer.cpp
3> ActionStack.cpp
3> AIHints.cpp
3> AIMomirPlayer.cpp
3> AIPlayer.cpp
3> AIPlayerBaka.cpp
3> AIPlayerBakaB.cpp
3> AIStats.cpp
3> AllAbilities.cpp
3> CardDescriptor.cpp
3> CardDisplay.cpp
3> CardGui.cpp
3> CardPrimitive.cpp
3> CardSelector.cpp
3> CardSelectorSingleton.cpp
3> Counters.cpp
3> Credits.cpp
3> Damage.cpp
3> DamagerDamaged.cpp
3> DeckDataWrapper.cpp
3> DeckEditorMenu.cpp
3> DeckManager.cpp
3> DeckMenu.cpp
3> DeckMenuItem.cpp
3> DeckMetaData.cpp
3> DeckStats.cpp
3> DuelLayers.cpp
3> ExtraCost.cpp
3> GameApp.cpp
3> GameLauncher.cpp
3> GameObserver.cpp
3> GameOptions.cpp
3> GameState.cpp
3>src\DeckStats.cpp(290): error C2220: warning treated as error - no 'object' file generated
3>src\DeckStats.cpp(290): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
3>src\DeckStats.cpp(291): warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data
3> GameStateAwards.cpp
3> GameStateDeckViewer.cpp
3> GameStateDuel.cpp
3> GameStateMenu.cpp
3> GameStateOptions.cpp
3> GameStateShop.cpp
3> GameStateStory.cpp
3> GameStateTransitions.cpp
3> GuiAvatars.cpp
3> GuiBackground.cpp
3> GuiCardsController.cpp
3> GuiCombat.cpp
3> GuiFrame.cpp
3> GuiHand.cpp
3> GuiLayers.cpp
3> GuiMana.cpp
3> GuiPhaseBar.cpp
3> GuiPlay.cpp
3> GuiStatic.cpp
3> IconButton.cpp
3> InteractiveButton.cpp
3> ManaCost.cpp
3> ManaCostHybrid.cpp
3> MenuItem.cpp
3> ModRules.cpp
3> MTGAbility.cpp
3> MTGCard.cpp
3> MTGCardInstance.cpp
3> MTGDeck.cpp
3> MTGDefinitions.cpp
3> MTGGamePhase.cpp
3> MTGGameZones.cpp
3> MTGPack.cpp
3> MTGRules.cpp
3> Navigator.cpp
3> NetworkPlayer.cpp
3> ObjectAnalytics.cpp
3> OptionItem.cpp
3> PhaseRing.cpp
3> Player.cpp
3> PlayerData.cpp
3> PlayGuiObject.cpp
3> PlayGuiObjectController.cpp
3> PlayRestrictions.cpp
3> Pos.cpp
3> PriceList.cpp
3> ReplacementEffects.cpp
3> Rules.cpp
3> SimpleButton.cpp
3> SimpleMenu.cpp
3> SimpleMenuItem.cpp
3> SimplePad.cpp
3> SimplePopup.cpp
3> StoryFlow.cpp
3> StyleManager.cpp
3> Subtypes.cpp
3> TargetChooser.cpp
3> TargetsList.cpp
3> Tasks.cpp
3> TestSuiteAI.cpp
3> TextScroller.cpp
3> ThisDescriptor.cpp
3> Token.cpp
3> Translate.cpp
3> TranslateKeys.cpp
3> Trash.cpp
3> utils.cpp
3> WCachedResource.cpp
3> WDataSrc.cpp
3> WEvent.cpp
3> WFilter.cpp
3> WFont.cpp
3> WGui.cpp
3> WResourceManager.cpp
========== Build: 2 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========