While playing Momir Basic, I start off with 14 cards, and then have to drop down to 7 at the end of my turn. Changing the Momir.txt file doesn't seem to do anything, and I'm using windows 7.
This does not happen in Hermit and Classic.
Bugs 0.16.0: please post your bug reports here
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
Re: Bugs 0.16.0: please post your bug reports here
compare to these please.
hidden
[INIT]
mode=mtg
[PLAYERS]
life:20
offerinterruptonphase=draw
auto=sethand:7
auto=@each my draw:draw:1
auto=maxPlay(land)1
#Lands Mana Rules
auto=lord(Plains|MyBattlefield) {T}:Add{W}
auto=lord(Island|MyBattlefield) {T}:Add{U}
auto=lord(Swamp|MyBattlefield) {T}:Add{B}
auto=lord(Mountain|MyBattlefield) {T}:Add{R}
auto=lord(Forest|MyBattlefield) {T}:Add{G}
#Mana Empties from manapool at the end of each phase
auto=@each untap:removeMana(*)
auto=@each upkeep:removeMana(*)
auto=@each draw:removeMana(*)
auto=@each firstmain:removeMana(*)
auto=@each combatbegins:removeMana(*)
auto=@each attackers:removeMana(*)
auto=@each blockers:removeMana(*)
auto=@each combatdamage:removeMana(*)
auto=@each combatEnds:removeMana(*)
auto=@each secondmain:removeMana(*)
auto=@each end:removeMana(*)
auto=@each cleanup:removeMana(*)
#reset Creature damage at the cleanup phase
auto=@each cleanup:all(*|myBattlefield) resetDamage
let me know if anything in them is different from yours...include mtg.txt
name=Momir Basic
unlock=prx_rimom
[INIT]
mode=momir
[PLAYERS]
life:24
auto=shuffle
auto=draw:7
Re: Bugs 0.16.0: please post your bug reports here
The only difference is
I suppose I could simply change it whenever I want to switch from one to the other, but that seems inelegant.
However, if I don't have that, then I don't start off with any cards in any of the user created story games.hidden
[INIT]
mode=mtg
[PLAYERS]
auto=shuffle
auto=draw:7
life:20
offerinterruptonphase=draw
auto=sethand:7
auto=@each my draw:draw:1
auto=maxPlay(land)1
I suppose I could simply change it whenever I want to switch from one to the other, but that seems inelegant.
Re: Bugs 0.16.0: please post your bug reports here
This is because these user created campaigns need to be updated in order to be compatible with the latest version of wagic, i cant post the link because im on my phone, but i explained how to migrate those campaigns in the campaigns forum.wadledo wrote: However, if I don't have that, then I don't start off with any cards in any of the user created story games.
The question is, are you using a modified version of wagic and is this why you are having problems? What zeth posted is how your files should look like.
Re: Bugs 0.16.0: please post your bug reports here
I havewololo wrote:This is because these user created campaigns need to be updated in order to be compatible with the latest version of wagic, i cant post the link because im on my phone, but i explained how to migrate those campaigns in the campaigns forum.wadledo wrote: However, if I don't have that, then I don't start off with any cards in any of the user created story games.
The question is, are you using a modified version of wagic and is this why you are having problems? What zeth posted is how your files should look like.
in all my rules.txt but it doesn't do anything without addinginclude mtg.txt
to the mtg.txt.auto=shuffle
auto=draw:7
Taking the shuffle and draw:7 out of mtg.txt causes there to be no cards in story mode, no clue why.
I haven't modified wagic in any other way, except for tweaking with the in game keybindings and adding the campaigns, and am using 0.16.0.
Edit: So, just on a whim I checked to see what would happen if I got rid of shuffle and draw:7 and tried to play momir, and I still get 14 cards.
Re: Bugs 0.16.0: please post your bug reports here
was your install wagic 16 copied over the top of the previous install?
Re: Bugs 0.16.0: please post your bug reports here
Nope, hadn't used wagic on this computer before.
Re: Bugs 0.16.0: please post your bug reports here
You're not the first one with this problem, there might be a bug somewhere in the way we parse the rules files... what bugs me is that none of the developers can't seem to repro the issue, but maybe this thread will help you?
viewtopic.php?f=12&t=3176
viewtopic.php?f=12&t=3176
Re: Bugs 0.16.0: please post your bug reports here
ah, here's an idea:
make sure your file mtg.txt is really named "mtg.txt", and not "Mtg.txt", or "mtg.TXT", or "MTG.TXT"...
make sure your file mtg.txt is really named "mtg.txt", and not "Mtg.txt", or "mtg.TXT", or "MTG.TXT"...
Re: Bugs 0.16.0: please post your bug reports here
Nope, no caps.wololo wrote:ah, here's an idea:
make sure your file mtg.txt is really named "mtg.txt", and not "Mtg.txt", or "mtg.TXT", or "MTG.TXT"...
*Cough*wololo wrote:You're not the first one with this problem, there might be a bug somewhere in the way we parse the rules files... what bugs me is that none of the developers can't seem to repro the issue, but maybe this thread will help you?
viewtopic.php?f=12&t=3176
4th post.
*cough*