-Kjeldoran Javelineer: I can pay the first upkeep but it seems to die on the second anyway?
-Squall Drifter: doesn't do its ability. instead of taking a white mana and doing the ability it gives white mana? (also see:
viewtopic.php?f=4&t=964&p=9216&hilit=Sq ... fter#p9216)
-Guardians' Pledge: mana cost is wrong
-Bitterblossom: continue to trigger after removed? (with Terashi's Grasp or Disenchant.. can't remember)
-Seasoned Marshall: accidentally did it on itself and the game crashed
unsure or not tested enough:
-should it be possible to cast Boomerang on a creature with Shroud (from Whispersilk Cloak)?
-Osai Vultures: doesn't seem to apply the counter sometimes. may or may not be understanding the conditions for it
-did a Clone of Heedless One and it didn't appear despite elves in the game
-Ground Seal: not working as intended? e.g. did multiple black spells bringing creatures back from the graveyard
-Incendiary: didn't get the opportunity to assign damage
-Chime of Night: not triggered when put into graveyard? (I had put it on an enemy creature)
-Trygon Predator: game froze when it was supposed to ask for enchant removal
AI Issues:
-cast Damnation when there are no creatures, also happened with Infest, Slate of Ancestry sacrificed when there were no creatures; happens also after the combat phase with abilities that temporarily affect creatures with no follow up ability to make it useful
similar examples:
-reflexes on a creature that already has first strike
-"overkill" of abilities from multiple creatures e.g. several Goldmeadow Harrier tapping one creature at the same time
-"underkill" attacks like Mogg Fanatic sacrificing itself to do one damage to a creature right before a turn is ending
-same with buffs like Brute Force put on a creature with summoning sickness
-cast double Torment (-3/-0) on a 1/1 creature then Recumbent Bliss (no attack or block). Recumbent Bliss maybe for +1 health on upkeep but obviously not a good choice
-double Pacifism + Cage of Hands on the same creature. also possibly crashed on double cage of hands
-questionable choices for Control Magic (i.e. much better targets)
UI:
-Llanowar Reborn: triggers a menu for its Graft ability even when there is no counter on it (ie) a lot. not sure if this applies to other cards with Graft