Want to help ?
Posted: Fri Mar 27, 2009 8:26 am
I'm posting this because I received several requests from people who want to help and don't know where to get started. I'll try to update this post with useful links, and I hope I don't sound too "full of myself" with this post.
Wagic is a huge project for a single developer, and there are several ways to help the project become better, depending on your skills and motivation. Here is a list of what we need, in no particular order:
C++ Developers
We are a small team of devs, devs come and go on this project, and we are always looking for new faces
Our current policy is the following: if you have C++ skills and want to help the project, show it by posting a patch here (bugfix, new feature, whatever could improve Wagic) in the "code submission" section. Your patch will be reviewed, and if your code looks clean enough to us, you'll be granted write access to the SVN repository.
Information on how to compile the game, where to find the sources, etc, can be easily found on the blog, the wiki or on these forums.
If you're a smartphone owner, and want to help porting Wagic to your favorite device, please, do contact us!
Mods, cards, campaigns...
Wagic is highly customizable, and it is quite easy to add your own cards or your own graphics. It requires no programming skills, but dedication. If you have created a mod or added cards to Wagic, or if you want to know how to do it, go to the dedicated forum: viewforum.php?f=3
An increasing number of cards or mods improves the game replay value and interest, at least as much as code improvements. Wagic wouldn't be so interesting without all its new cards for example.
Promotion
Wagic needs all the promotion it can get, especially since the C&D letter that led people to believe that it's not the same game anymore, or even that it's dead. If you know/own some PSP or MTG dedicated site, don't hesitate to talk about Wagic. The more users we have, the more chance there is that some of them will help the community one day and help improve the game.
Posting gameplay videos or pictures on various sites is also good. Posting those with copyrighted graphics is really borderline, but then again WotC don't seem to complain about all the MWS videos that can be found on youtube...
We live in a world made of advertising. It is a bit sad, but it is not enough for a game to be good, it has to be known. I suck at promoting my own stuff, but I hope that the feedback from the users on various sites will help me here
Bug reports
Clean and detailed bug reports in the dedicated section help us being more productive at actually fixing them rather than trying to confirm their existence.
Donations (and ads on the site)
I have a well-paid job so money is not an issue for me to continue working on the game development. But there are some days when I want to stop working on it,for various reasons. On such days, receiving a donation or seeing that my "daily advertising report" is showing me a non zero value can make a difference. I also want to prove myself that a good project can still generate revenue despite being open source AND amateurish AND on the gray market of homebrews. For you as a user of the game, it is also a way of contributing to the project without investing too much time in its development.
Comments/suggestions on how to improve this post are welcome.
Wagic is a huge project for a single developer, and there are several ways to help the project become better, depending on your skills and motivation. Here is a list of what we need, in no particular order:
C++ Developers
We are a small team of devs, devs come and go on this project, and we are always looking for new faces
Our current policy is the following: if you have C++ skills and want to help the project, show it by posting a patch here (bugfix, new feature, whatever could improve Wagic) in the "code submission" section. Your patch will be reviewed, and if your code looks clean enough to us, you'll be granted write access to the SVN repository.
Information on how to compile the game, where to find the sources, etc, can be easily found on the blog, the wiki or on these forums.
If you're a smartphone owner, and want to help porting Wagic to your favorite device, please, do contact us!
Mods, cards, campaigns...
Wagic is highly customizable, and it is quite easy to add your own cards or your own graphics. It requires no programming skills, but dedication. If you have created a mod or added cards to Wagic, or if you want to know how to do it, go to the dedicated forum: viewforum.php?f=3
An increasing number of cards or mods improves the game replay value and interest, at least as much as code improvements. Wagic wouldn't be so interesting without all its new cards for example.
Promotion
Wagic needs all the promotion it can get, especially since the C&D letter that led people to believe that it's not the same game anymore, or even that it's dead. If you know/own some PSP or MTG dedicated site, don't hesitate to talk about Wagic. The more users we have, the more chance there is that some of them will help the community one day and help improve the game.
Posting gameplay videos or pictures on various sites is also good. Posting those with copyrighted graphics is really borderline, but then again WotC don't seem to complain about all the MWS videos that can be found on youtube...
We live in a world made of advertising. It is a bit sad, but it is not enough for a game to be good, it has to be known. I suck at promoting my own stuff, but I hope that the feedback from the users on various sites will help me here
Bug reports
Clean and detailed bug reports in the dedicated section help us being more productive at actually fixing them rather than trying to confirm their existence.
Donations (and ads on the site)
I have a well-paid job so money is not an issue for me to continue working on the game development. But there are some days when I want to stop working on it,for various reasons. On such days, receiving a donation or seeing that my "daily advertising report" is showing me a non zero value can make a difference. I also want to prove myself that a good project can still generate revenue despite being open source AND amateurish AND on the gray market of homebrews. For you as a user of the game, it is also a way of contributing to the project without investing too much time in its development.
Comments/suggestions on how to improve this post are welcome.