Bugs 0.14.1, please post your bug reports here
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Do not post Features/Improvments request here (i.e : AI being stupid is not a bug, not being able to do a mulligan is not a bug, etc..etc..)
Before posting, please read the Bugs reporting guideline
Bugs 0.14.1, please post your bug reports here
Hi Wagic users, please post bug reports for Wagic 0.14.1 in this topic, thanks 
Re: Bugs 0.14.1, please post your bug reports here
Mouse version of 0.14.1 does not run. Launching the .exe file causes the process to appear for a fraction of a second in Task Manager and then nothing else happens.
Re: Bugs 0.14.1, please post your bug reports here
Same, except it doesn't run using any version of 14. The beta gives an error. 14.1 doesn't do anything. Running Windows XP on a netbook with a max resolution of 1024x600 with Intel integrated graphics processing.timmermac wrote:Mouse version of 0.14.1 does not run. Launching the .exe file causes the process to appear for a fraction of a second in Task Manager and then nothing else happens.
Re: Bugs 0.14.1, please post your bug reports here
Wagic 0.14.1 mouse version checks that at least opengl 2.0 is supported, if it isn't, it just exits. That's probably what it does on your PC.
Re: Bugs 0.14.1, please post your bug reports here
on psp, one button somehow is being pressed twice. so if i press the O button once, it gets pressed twice, same for all buttons. it makes it a lot harder to play
Re: Bugs 0.14.1, please post your bug reports here
This is a known issue. erase the contents of your player, settings, and profile folders, then restart the game. You will lose your collection though.ashen12 wrote:on psp, one button somehow is being pressed twice. so if i press the O button once, it gets pressed twice, same for all buttons. it makes it a lot harder to play
Re: Bugs 0.14.1, please post your bug reports here
we really need to make upgrading less painful.
Re: Bugs 0.14.1, please post your bug reports here
Hey there, it's been a while
Here are 2 bugs with 0.14.1 I came across:
You are supposed to choose the target for Master Transmuter on resolution, which mean you should be able to bounce the a given artifact and put it back into play. Plus it is a "may" ability. The current version does not allow this, but the following does:
I picked a random id for the token, it is not used at the moment, but I am not sure how they are chosen.
Also, Thelon of Havenwood's lord ability does not work! Can't correct that one as I am not familiar with how counters work.
Here are 2 bugs with 0.14.1 I came across:
You are supposed to choose the target for Master Transmuter on resolution, which mean you should be able to bounce the a given artifact and put it back into play. Plus it is a "may" ability. The current version does not allow this, but the following does:
Code: Select all
[card]
name=Master Transmuter
auto={H(artifact|mybattlefield)}{U}{T}:token(-47314791)
text={U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
mana={3}{U}
type=Artifact Creature
subtype=Human Artificer
power=1
toughness=2
[/card]
[card]
name=Master Transmuter Ability
auto=may moveTo(mybattlefield) notatarget(artifact|myhand)
id=-47314791
type=Nothing
[/card]Also, Thelon of Havenwood's lord ability does not work! Can't correct that one as I am not familiar with how counters work.
Re: Bugs 0.14.1, please post your bug reports here
tho this workaround does produce the effect as you stated, it is a workaround. im working on something currently that might produce such an effect
for now tho the card still works pretty close to the real one.
try this on thelon
auto=lord(fungus) thisforeach(counter{0/0.1.Spore}) 1/1 .....in comparison modes it looks at counters with period seperators, the primitives are using commas.
try this on thelon
auto=lord(fungus) thisforeach(counter{0/0.1.Spore}) 1/1 .....in comparison modes it looks at counters with period seperators, the primitives are using commas.
Re: Bugs 0.14.1, please post your bug reports here
Ok, I updated Thelon to this:
However, it still does not work...
Regarding the transmuter, workaround or not, I am still happy with my fix, the deck's really fun!
Code: Select all
[card]
name=Thelon of Havenwood
auto={B}{G}:moveTo(exile) target(fungus|mygraveyard) && counter(0/0,1,Spore) all(fungus)
auto=lord(fungus) thisforeach(counter{0/0.1.Spore}) 1/1
text=Each Fungus creature gets +1/+1 for each spore counter on it. -- {B}{G}, Exile a Fungus card from a graveyard: Put a spore counter on each Fungus on the battlefield.
mana={G}{G}
type=Legendary Creature
subtype=Elf Druid
power=2
toughness=2
[/card]Regarding the transmuter, workaround or not, I am still happy with my fix, the deck's really fun!