Bugs 0.12.1

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Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Bugs 0.12.1

Post by Dr.Solomat »

do they crash on pc or psp?
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
User avatar
ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Re: Bugs 0.12.1

Post by ph34rbot »

At revision: 2113

Cadaver Imp auto line should be:

auto=moveTo(myhand) target(creature|myGraveyard)
leungclj
Posts: 347
Joined: Sat Nov 01, 2008 3:21 pm
Location: Hong Kong

Re: Bugs 0.12.1

Post by leungclj »

ph34rbot wrote:At revision: 2113

Cadaver Imp auto line should be:

auto=moveTo(myhand) target(creature|myGraveyard)
hi ph34rbot,

thanks, fixed in r2114.
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ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Re: Bugs 0.12.1

Post by ph34rbot »

Kiki-Jiki, Mirror Breaker is wrong, his token doesn't have id, I think there's no standar for numbers in tokens (there should be one) The most used one is to preceed with a minus simbol the actual card id.

Code: Select all

[card]
name=Kiki-Jiki, Mirror Breaker
abilities=haste
auto=aslongas(creature[-legendary]|myBattlefield) {T}:token(-50321)
text=Tap: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
mana={2}{R}{R}{R}
type=Legendary Creature
subtype=Goblin Shaman
power=2
toughness=2
[/card]
[card]
name=Kiki's Cloning Object
auto=haste
auto=@next endofturn:bury
auto=copy notatarget(creature[-legendary]|myBattlefield)
text=Haste -- Copy target nonlegendary creature. -- Sacrifice it at end of turn.
type=Creature
power=0
toughness=0
id=-50321
[/card]
kmtzz
Posts: 5
Joined: Sat Feb 27, 2010 12:06 pm

Re: Bugs 0.12.1

Post by kmtzz »

+Tawnos's Wand
{2}{T} instead of {T}

+roterothopter
gets 2/0 instead of 1/0

Malevolent Awakening ODY
shows no awalable sacrifice targets (all cards greyed)

+Armored Griffin
taps

Earthbind
Casts on non-flying creature and deals 2 damage to it
"Earthbind has no effect on non-flying creatures"
http://gatherer.wizards.com/Pages/Card/ ... rseid=1288

Orcish Oriflamme (LEA!)
cost 1R instead of 3R

+Vindictive Mob RAV
When Vindictive Mob enters the battlefield, you may sacrifice opponent's creature
"701.13a ... A player can't sacrifice something that isn't a permanent, or something that's a
permanent he or she doesn't control. ..."

Pyknite ICE
draws a cards on EVERY unkeep (my and AI's) instead of only once after puting him on battlefield

+King Cheetah VIS
has no shroud ability

Demonic Torment LEG
enchanted creature blocked my creature(it's ok) and killed it(not ok)

Dormant Volcano VIS
auto tap when mountain is put onto battlefield. return mountain to hand every turn when untap

Wirewood Channeler LGN
there is 5 'ability' lines, but which 'ability' corresponds which mana color is not mentioning.

+Carrion Howler RAV
gets +2/+1 instead of +2/-1

Soldevi Steam Beast ALL
similar with Veteran of the Depths LRW bug. Unlimited life gaining
(tap/untap during 'attackers' step)

Elephant Guide JUD
Produce no token. (After blocking enchanted creature by Cockatrice)
Produce 2 tokens (after blocking enchanted worm token by hill giant&scryb sprites&mon's goblin

raiders&shanodin dryads)

Bone flute DRK
if creature enters battlefield after casting -1/-0, but before end of turn, it does't get -1/-0
is it ok?

Gaseous Form
deals damage

Utopia Vow+Leonin Battlemag
leonin did't get mana produce ability from Vow

+Jayemdae Tome
just {4} without {T}

+Sheltering Ancient
Put a +1/+1 counter on all creatures an opponent controls
instead of "on a creature"(one)

+Purge
artifact OR black

Momentum

Code: Select all

[card]
name=Momentum
target=creature
auto=@each my upkeep:counter(1/1,1,Growth)
auto=thisforeach(counter{1/1,1,Growth})
text=At the beginning of your upkeep, you may put a growth counter on Momentum. -- Enchanted 
creature gets +1/+1 for each growth counter on Momentum.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
Gargoyle Castle
Token does not have summonsickness

Tidal Surge
taps creature, then app crashes (BSOD)
leungclj
Posts: 347
Joined: Sat Nov 01, 2008 3:21 pm
Location: Hong Kong

Re: Bugs 0.12.1

Post by leungclj »

kmtzz wrote:+Tawnos's Wand
{2}{T} instead of {T}

+Armored Griffin
taps

+Carrion Howler RAV
gets +2/+1 instead of +2/-1
^corrected the above three in svn
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maxx
Posts: 24
Joined: Tue May 18, 2010 6:22 am

Re: Bugs 0.12.1

Post by maxx »

Blightning looks like it's been removed from the primitives for a while now.

Code: Select all

[card]
name=Blightning
target=player
auto=damage:3 && discard:2
text=Blightning deals 3 damage to target player. That player discards two cards.
mana={1}{B}{R}
type=sorcery
[/card]

something to that effect is in a primitives i use.
Evilelvis
Posts: 2
Joined: Tue Jul 06, 2010 8:19 am

Re: Bugs 0.12.1

Post by Evilelvis »

Two issues I've found:

Lake of the Dead incorrectly requires the swamp that you sacrifice when it comes into play to be tapped.

Incinerate taps creatures instead of dealing damage.
User avatar
ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Re: Bugs 0.12.1

Post by ph34rbot »

name=Blood Throne Vampire should be name=Bloodthrone Vampire

Nature's Spiral allows any target, changed * int the target line for artifact,creature,enchantment,land.

Code: Select all

[card]
name=Nature's Spiral
target=artifact,creature,enchantment,land|myGraveyard
auto=moveTo(myHand)
text=Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)
mana={1}{G}
type=Sorcery
[/card]
nobody
Posts: 46
Joined: Wed Feb 18, 2009 1:27 am

Re: Bugs 0.12.1

Post by nobody »

Mortuary (Black enchantment; Whenever a creature enters your graveyard put it on top of your library instead) has a couple of issues. First of all, it's supposed to cost B3 but in the game it only costs B2. The bigger issue is that when multiple creatures enter your graveyard at a time (like when the AI casts Wrath of God) it only puts one of them on top of your library and the rest of them go to the graveyard.

Here's what the code looks like:

Code: Select all

[card]
name=Mortuary
auto=@movedTo(creature|mygraveyard) from(myBattlefield):all(trigger) moveTo(myLibrary)
text=Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
mana={2}{B}
type=Enchantment
[/card]
I guess the mana cost should be easy to fix but I don't know how to fix the other bug.
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