Bugs 0.12.1

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Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Bug 0.12.1 - Bramblewood Paragon and Elvish Promenade

Post by Zethfox »

stughagen78 wrote:Great game, thank you so much for creating it.
I haven't seen a posting for this yet so here's my first bug report since playing.

If user has Bramblewood Paragon in play and then casts Elvish Promenade, Paragon should add a +1/+1 to each Elven Warrior token created. What is happening is all the counters are added to the last token created instead of one on each token. Hopefully this makes sense. Thanks again!
fixed, thanks for reporting
stughagen78
Posts: 3
Joined: Thu Jul 29, 2010 6:05 pm

Re: Bugs 0.12.1

Post by stughagen78 »

No problem! Thanks to the developers, programers, and testers for making such a sweet app. Since I'm new to the scene, now that the issue has been fixed do I wait for the next version to come out to update my 0.12.1 or is there something I can download to update to the fixed version?

Thanks,

Stu Pac Shakor
enderak
Posts: 52
Joined: Mon Jul 26, 2010 9:03 am

Re: Bugs 0.12.1

Post by enderak »

You can download the latest version from the SVN and compile it yourself. Compiling for Windows/Linux is very easy, just follow the directions. I've never compiled for PSP, but that looks pretty straightforward as well.

http://wololo.net/miki/index.php/Wagic/Compiling

There's been so many changes to the program since 0.12.1 came out, I am pretty sure just updating the mtg.txt file will cause problems because the new mtg.txt file has many changes that the 0.12.1 release just won't understand.
stughagen78
Posts: 3
Joined: Thu Jul 29, 2010 6:05 pm

Re: Bugs 0.12.1

Post by stughagen78 »

OK, so I compiled using the steps recommended and everything seems to have worked correctly. I'm using the Clean method to play and have built my deck again in new Clean version.

Bramblewood Paragon still does the same thing. It adds all the +1/+1 counters to the last token created by Elvish Promenade. Did I do something wrong? I know the Compiling worked because I've got new cards and sets I did not have before the compiling was done.

Has anyone else verified if it's fixed?

Thanks,

Stubacca
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Bugs 0.12.1

Post by Zethfox »

thats because multitargeting isnt supported yet. all the tokens come into play at the same time and the trigger needs to target them. since multitargeting is supported, it slaps the counters on the last target the trigger had, its not anything you did wrong. and its not that those cards have any issues. its that when 5 tokens come into play at the same time, target chooser picks the last one as target.
Askael
Posts: 30
Joined: Wed Jul 21, 2010 8:20 pm

Re: Bugs 0.12.1

Post by Askael »

Lightmine Field dont work : (
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Bugs 0.12.1

Post by Dr.Solomat »

Askael wrote:Lightmine Field dont work : (
I tested this on rev2184. Just workd fine for me... . Can you make some more descriptions (which console? which version? etc.)
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Askael
Posts: 30
Joined: Wed Jul 21, 2010 8:20 pm

Re: Bugs 0.12.1

Post by Askael »

Dr.Solomat wrote:
Askael wrote:Lightmine Field dont work : (
I tested this on rev2184. Just workd fine for me... . Can you make some more descriptions (which console? which version? etc.)
Plz give me latest version mtg.txt :?
Or what i need to play 2184 rev?
whismer
Posts: 55
Joined: Thu Aug 06, 2009 2:47 am

Re: Bugs 0.12.1

Post by whismer »

Snapping Creeper have reach in the primitive but it's a mistake if I take a look at the gatherer
enderak
Posts: 52
Joined: Mon Jul 26, 2010 9:03 am

Re: Bugs 0.12.1

Post by enderak »

"Misinformations 3rd Return" and "Terashi's Cry 3rd Tap" are missing "type=Nothing"
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