Bugs 0.11 Beta

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whismer
Posts: 55
Joined: Thu Aug 06, 2009 2:47 am

Bugs 0.11 Beta

Post by whismer »

Not sure if there a place to post bug ...

Halimar Excavation : When an Ally enter the field, only 1 card is deplete not X cars.

The code seems right but there's something... (EDIT : maybe it's offer me a deplete 1 ability for each ally)

A menu appears with a lot of deplete option but they seems to have all a value of 1

:)

Whismer

I have only Ally creatures in play (like 10) and Dual land (from Beta) The opponent play the deck with Angel of Emeria, Magus of the Goat, Wall of Denial. He have in play a Wall of Denial and an Iridescend Angel.

EDIT : Graypelt Hunter miss Trample ability in the primtives
Krychek
Posts: 13
Joined: Tue Mar 09, 2010 3:03 pm

Re: Bugs 0.11 Beta

Post by Krychek »

I found another bug :

At shop, i bought 3 copies of a common creature, using 1 filter. The price raises to about $400, so i decided wait for other offer. Then i search it again, and i found that every time i look for the card, his price duplicates. :shock:
Revalos
Posts: 4
Joined: Tue Feb 23, 2010 3:20 pm

Re: Bugs 0.11 Beta

Post by Revalos »

Using the 0.11 beta on the PSP I had the CPU cast paralyze on my Kami of Ancient Law (it was that deck that has moats and creature debuff enchantments galore) and it did not tap the Kami when cast nor did it have any effect if the Kami was tapped (e.g. the untap phase after it attacked).
Revalos
Posts: 4
Joined: Tue Feb 23, 2010 3:20 pm

Re: Bugs 0.11 Beta

Post by Revalos »

Couple more minor bugs from the 0.11 Beta on the PSP

Phyrric Salamander sacrifices itself the turn you cast it without activating the ability.

Jaya Ballard, Task Mage's second ability appears to regenerate the target, not deal damage...or if it is dealing damage, it gets regenerated again. The ability is supposed to be 3 damage with no regeneration.
frankho
Posts: 18
Joined: Mon Nov 23, 2009 3:11 pm

Re: Bugs 0.11 Beta

Post by frankho »

whismer wrote:Not sure if there a place to post bug ...

Halimar Excavation : When an Ally enter the field, only 1 card is deplete not X cars.

The code seems right but there's something... (EDIT : maybe it's offer me a deplete 1 ability for each ally)

A menu appears with a lot of deplete option but they seems to have all a value of 1

"Ondu Cleric" card works well with?
> auto=may foreach(ally|myBattlefield) life:1

But Halimar Excavator with
> auto=foreach(ally|myBattlefield) deplete:1 target(player) <
just provides X deplete options, and choosing any one leads to deplete 1 card only.

So I think the problem may lies in the implementation of the function of key word "deplete".

Or someone could provide any idea to fix Halimar Excavater 's “deplete 1 card” bug?
abrasax
Posts: 976
Joined: Wed Oct 15, 2008 7:46 am
Location: Switzerland

Re: Bugs 0.11 Beta

Post by abrasax »

Hi,

I suppose it's more because of the "target(player)" the game is probably thinking that you could choose a different target for all ally on the battlefield.

So let's assume you never want to target yourself with this ability and try the following:
auto=foreach(ally|myBattlefield) deplete:1 opponent

This should then be properly signalized with the current grade system as being a not 100% functionning card.

Can someone test and report ?

Grüssi

Abra
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frankho
Posts: 18
Joined: Mon Nov 23, 2009 3:11 pm

Re: Bugs 0.11 Beta

Post by frankho »

abrasax wrote:Hi,

I suppose it's more because of the "target(player)" the game is probably thinking that you could choose a different target for all ally on the battlefield.

So let's assume you never want to target yourself with this ability and try the following:
auto=foreach(ally|myBattlefield) deplete:1 opponent

This should then be properly signalized with the current grade system as being a not 100% functionning card.

Can someone test and report ?

Grüssi

Abra
:) yes it works. it's a good simple way to deal with this :D
abrasax
Posts: 976
Joined: Wed Oct 15, 2008 7:46 am
Location: Switzerland

Re: Bugs 0.11 Beta

Post by abrasax »

Official release has been released please post from now on the bugs in the corresponding thread.

I lock this topic
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