Hi,
You post a very long list this time so it will take time to check and fix all... I will keep track of resolutions here till the next release:
About ids of TSR and CC1 i guess there is no problem to leave the situation as it is, i already completed those sets and updated the images, so to change the ids will require a useless effort since nothing changes for the final user in my opinion.
About "puresteel paladin the AI keeps equiping (tricky one)":
Code: Select all
[card]
name=Puresteel Paladin
auto=@movedTo(equipment|mybattlefield):may name(Draw a card) draw:1 controller
auto=this(variable{ishuman}>0) lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero) rehook target(creature|mybattlefield) assorcery restriction{type(artifact|mybattlefield)~morethan~2}]))
auto=this(variable{ishuman}=0) lord(equipment|mybattlefield) transforms((,newability[{0}:name(Equip Zero) rehook target(creature|mybattlefield) assorcery limit:1 restriction{type(artifact|mybattlefield)~morethan~2}]))
text=Whenever an Equipment enters the battlefield under your control, you may draw a card. -- Metalcraft - As long as you control 3 or more artifacts, each Equipment you control has equip {0}.
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
About "Gatecreeper Vine lets you search any land":
Code: Select all
[card]
name=Gatecreeper Vine
abilities=defender
auto=choice name(Don't search anything) donothing
auto=if type(land[basic]|mylibrary)~morethan~0 then choice name(Search basic land) name(Search basic land) target(land[basic]|mylibrary) moveto(myhand) and!( shuffle )!
auto=if type(gate|mylibrary)~morethan~0 then choice name(Search gate) name(Search gate) target(gate|mylibrary) moveto(myhand) and!( shuffle )!
text=Defender -- When Gatecreeper Vine enters the battlefield, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle your library.
mana={1}{G}
type=Creature
subtype=Plant
power=0
toughness=2
[/card]
About "ilysian caryatid":
Code: Select all
[card]
name=Ilysian Caryatid
auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add green mana) name(Add green mana) add{G}{G} else add{G}
auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add white mana) name(Add white mana) add{W}{W} else add{W}
auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add blue mana) name(Add blue mana) add{U}{U} else add{U}
auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add black mana) name(Add black mana) add{B}{B} else add{B}
auto={T}:if type(creature[power>=4]|myBattlefield)~morethan~0 then name(Add red mana) name(Add red mana) add{R}{R} else add{R}
text={T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
mana={1}{G}
type=Creature
subtype=Plant
power=1
toughness=1
[/card]
About "trapjaw tyrant on death":
Code: Select all
[card]
name=Trapjaw Tyrant
auto=_ENRAGE_if type(this|myBattlefield)~morethan~0 then name(Exile a creature) name(Exile a creature) (blink)forsrc target(creature|opponentbattlefield)
text=Enrage - Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
mana={3}{W}{W}
type=Creature
subtype=Dinosaur
power=5
toughness=5
[/card]
About "skinshifter not transforming":
Code: Select all
[card]
name=Skinshifter
auto={G}:name(Choose transformation) transforms((,newability[choice name(Becomes Rhino) becomes(Rhino Creature^4/4^green^trample) ueot],newability[choice name(Becomes Bird) becomes(Bird Creature^2/2^green^flying) ueot],newability[choice name(Becomes Plant) becomes(Plant Creature^0/8^green) ueot])) ueot limit:1
text={G}: Choose one Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.
mana={1}{G}
type=Creature
subtype=Human Shaman
power=1
toughness=1
[/card]
About "Nahiri's Lithoforming":
Code: Select all
[card]
name=Nahiri's Lithoforming
target=<prex>land|myBattlefield
auto=emblem transforms((,newability[_LANDFALL_all(trigger[to]) tap(noevent)])) ueot
auto=sacrifice and!( draw:1 controller )!
auto=maxPlay(land)+1 ueot
text=Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
mana={X}{R}{R}
type=Sorcery
[/card]
About "winds of abandon land search":
Code: Select all
[card]
name=Winds of Abandon
restriction=type(creature|oppponentbattlefield)~morethan~0
other={4}{W}{W} name(Overload)
auto=if paid(alternative) then name(Exile all creatures) name(Exile all creatures) all(creature|opponentbattlefield) moveto(exile) and!( transforms((,newability[name(choose basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )!
auto=ifnot paid(alternative) then name(Exile a creature) name(Exile a creature) target(creature|opponentbattlefield) moveto(exile) and!( transforms((,newability[name(choose basic land) target(land[basic]|mylibrary) moveto(myBattlefield) and!( tap(noevent) )!])) oneshot )!
text=Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. -- Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
mana={1}{W}
type=Sorcery
[/card]
About "Rebbec, Architect of Ascension protection every condition is always true":
Code: Select all
[card]
name=Rebbec, Architect of Ascension
abilities=partner
auto=aslongas(artifact[manacost=0]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=0])]))
auto=aslongas(artifact[manacost=1]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=1])]))
auto=aslongas(artifact[manacost=2]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=2])]))
auto=aslongas(artifact[manacost=3]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=3])]))
auto=aslongas(artifact[manacost=4]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=4])]))
auto=aslongas(artifact[manacost=5]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=5])]))
auto=aslongas(artifact[manacost=6]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=6])]))
auto=aslongas(artifact[manacost=7]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=7])]))
auto=aslongas(artifact[manacost=8]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=8])]))
auto=aslongas(artifact[manacost=9]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=9])]))
auto=aslongas(artifact[manacost=10]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=10])]))
auto=aslongas(artifact[manacost=11]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=11])]))
auto=aslongas(artifact[manacost=12]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=12])]))
auto=aslongas(artifact[manacost=13]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=13])]))
auto=aslongas(artifact[manacost=14]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=14])]))
auto=aslongas(artifact[manacost=15]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=15])]))
auto=aslongas(artifact[manacost=16]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=16])]))
auto=aslongas(artifact[manacost=17]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=17])]))
auto=aslongas(artifact[manacost=18]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=18])]))
auto=aslongas(artifact[manacost=19]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost=19])]))
auto=aslongas(artifact[manacost>=20]|myBattlefield) lord(artifact|mybattlefield) transforms((,newability[protection from(*[manacost>=20])]))
text=Artifacts you control have protection from each converted mana cost among artifacts you control. -- Partner (You can have two commanders if both have partner.)
mana={3}{W}
type=Legendary Creature
subtype=Human Artificer
power=3
toughness=4
[/card]
About "Blinding beam entwine doesn't work":
Code: Select all
[card]
name=Blinding Beam
other={3}{W} name(Entwine)
auto=ifnot paid(alternative) then choice name(Tap 2 creatures) name(Tap 2 creatures) target(<2>creature|battlefield) tap(noevent)
auto=ifnot paid(alternative) then choice name(Opponent creatures don't untap) name(Opponent creatures don't untap) all(creature|opponentbattlefield) frozen
auto=ifnot paid(alternative) then choice name(Your creatures don't untap) name(Your creatures don't untap) all(creature|myBattlefield) frozen
auto=if paid(alternative) then name(Tap 2 creatures) name(Tap 2 creatures) target(<2>creature|battlefield) tap(noevent)
auto=if paid(alternative) then name(Creatures don't untap) name(Creatures don't untap) transforms((,newability[choice name(Opponent creatures does not untap) name(Opponent creatures don't untap) all(creature|opponentbattlefield) frozen],newability[choice name(Your creatures don't untap) all(creature|myBattlefield) frozen])) ueot
text=Choose one - Tap two target creatures. - Creatures don't untap during target player's next untap step -- Entwine 1 (Choose both if you pay the entwine cost.)
mana={2}{W}
type=Instant
[/card]
About "Toils of night and day can't do both options":
Code: Select all
[card]
name=Toils of Night and Day
target=*|battlefield
auto=choice name(Don't tap or untap anything) donothing
auto=choice name(Tap permanent) tap
auto=choice name(Untap permanent) untap
auto=all(this|mystack) transforms((,newability[choice name(Don't target another permanent) donothing],newability[choice name(Tap another permanent) target(other *|battlefield) tap(noevent)],newability[choice name(Untap another permanent) untap target(other *|battlefield)])) oneshot
text=You may tap or untap target permanent, then you may tap or untap another target permanent.
mana={2}{U}
type=Instant
subtype=Arcane
[/card]
About "Rain of Thorns, Rise to Glory (Choice both options cards seem buggy, crush contraband works)":
Code: Select all
[card]
name=Rain of Thorns
restriction=type(*[artifact;land]|battlefield)~morethan~0
auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) destroy target(artifact|battlefield)
auto=if type(land|battlefield)~morethan~0 then choice name(Destroy land) name(Destroy land) destroy target(land|battlefield)
auto=if type(artifact|battlefield)~morethan~0 then if type(land|battlefield)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) destroy target(artifact|battlefield) and!( name(Destroy land) destroy target(land|battlefield) )!
text=Choose one or both -- Destroy target artifact. -- Destroy target land.
mana={4}{G}{G}
type=Sorcery
[/card]
[card]
name=Rise to Glory
restriction=type(*[creature;aura]|mygraveyard)~morethan~0
auto=if type(creature|mygraveyard)~morethan~0 then choice name(Return creature) name(Return creature) moveTo(myBattlefield) target(creature|myGraveyard)
auto=if type(enchantment[aura]|mygraveyard)~morethan~0 then choice name(Return aura) name(Return aura) moveTo(myBattlefield) target(enchantment[aura]|myGraveyard)
auto=if type(creature|mygraveyard)~morethan~0 then if type(enchantment[aura]|mygraveyard)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) target(creature|myGraveyard) moveTo(myBattlefield) and!( name(Return aura) moveTo(myBattlefield) target(enchantment[aura]|myGraveyard) )!
text=Choose one or both -- Return target creature card from your graveyard to the battlefield. -- Return target Aura card from your graveyard to the battlefield.
mana={3}{W}{B}
type=Sorcery
[/card]
[card]
name=Crush Contraband
restriction=type(*[artifact;enchantment]|battlefield)~morethan~0
auto=if type(artifact|battlefield)~morethan~0 then choice name(Exile artifact) name(Exile artifact) moveto(exile) target(artifact|battlefield)
auto=if type(enchantment|battlefield)~morethan~0 then choice name(Exile enchantment) name(Exile enchantment) moveto(exile) target(enchantment|battlefield)
auto=if type(artifact|battlefield)~morethan~0 then if type(enchantment|battlefield)~morethan~0 then choice name(Choose both) name(Choose both) name(Choose both) target(artifact|battlefield) moveto(exile) and!( name(Exile enchantment) moveto(exile) target(enchantment|battlefield) )!
text=Choose one or both -- Exile target artifact. -- Exile target enchantment.
mana={3}{W}
type=Instant
[/card]
About "Boompile does nothing":
Code: Select all
[card]
name=Boompile
auto={T}:name(Choose head) if compare(genrand2)~equalto~1 then all(*[-land]|battlefield) destroy
auto={T}:name(Choose tail) if compare(genrand2)~equalto~0 then all(*[-land]|battlefield) destroy
text={T}: Flip a coin. If you win the flip, destroy all nonland permanents.
mana={4}
type=Artifact
[/card]
About "Blizzard Strix doesn't blink another permanent":
Code: Select all
[card]
name=Blizzard Strix
abilities=flash,flying
auto=if type(*[snow]|mybattlefield)~morethan~1 then name(Exile a permanent) name(Exile a permanent) target(other *|battlefield) (blink)ueot
text=Flash -- Flying -- When Blizzard Strix enters the battlefield, if you control another snow permanent, exile target permanent other than Blizzard Strix. Return that card to the battlefield under its owner's control at the beginning of the next end step.
mana={4}{U}
type=Snow Creature
subtype=Bird
power=3
toughness=2
[/card]
About "Fiend Artisan sacrifices itself":
Code: Select all
[card]
name=Fiend Artisan
auto=foreach(creature|myGraveyard) 1/1
auto={X}{BG}{T}{S(other creature|myBattlefield)}:name(Search creature) transforms((,newability[name(Search creature) target(creature[manacost<=X]|mylibrary) moveto(myBattlefield) and!( shuffle )!])) oneshot assorcery
text=Fiend Artisan gets +1/+1 for each creature card in your graveyard. -- {X}{BG}, {T}, Sacrifice another creature: Search your library for a creature card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
mana={BG}{BG}
type=Creature
subtype=Nightmare
power=1
toughness=1
[/card]
About "escape to the wilds and similar cards that let you play until end of your NEXT turn" i will update the code in order to add a new option "uent" for transforms keyword and i will rewrite the cards as follow:
Code: Select all
[card]
name=Escape to the Wilds
auto=all(*[zpos<=5]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )!
auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent
auto=maxPlay(land)+1
text=Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. -- You may play an additional land this turn.
mana={3}{R}{G}
type=Sorcery
[/card]
[card]
name=Commune with Lava
auto=all(*[zpos<=castx]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )!
auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent
text=Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
mana={X}{R}{R}
type=Instant
[/card]
[card]
name=Teferi, Timeless Voyager
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Draw a card) draw:1 controller
auto={C(0/0,-3,Loyalty)}:name(-3: Put a creature on top) moveTo(ownerLibrary) target(creature)
auto={C(0/0,-8,Loyalty)}:name(-8: Opponent creatures phase out) emblem transforms((,newability[all(creature|opponentbattlefield) phaseout],newability[@each upkeep:all(creature|opponentbattlefield) phaseout])) uent
text=+1: Draw a card. -- −3: Put target creature on top of its owner's library. -- −8: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in. (Treat them and anything attached to them as though they don't exist.)
mana={4}{U}{U}
type=Legendary Planeswalker
subtype=Teferi
[/card]
[card]
name=Treasure Nabber
auto=@tappedformana(artifact|opponentBattlefield) restriction{myturnonly}:name(Gain control) all(trigger[to]) name(Gain control) moveTo(myBattlefield) and!( transforms((,newability[phaseaction[my next endofturn once sourceinplay] moveto(ownerBattlefield)])) forever )!
auto=@tappedformana(artifact|opponentBattlefield) restriction{opponentturnonly}:name(Gain control) all(trigger[to]) name(Gain control) moveTo(myBattlefield) and!( transforms((,newability[phaseaction[my endofturn once sourceinplay] moveto(ownerBattlefield)])) forever )!
text=Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=3
toughness=2
[/card]
[card]
name=You Find Some Prisoners
aicode=activate target(*[zpos<=3]|opponentlibrary) moveto(myexile) and!( transforms((,newability[all(*[zpos<=3]|opponentlibrary) moveto(ownerexile)],newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then moveto(ownerexile)])) forever )!
auto=if type(artifact|battlefield)~morethan~0 then choice name(Destroy artifact) name(Destroy artifact) target(artifact) destroy
auto=choice name(Exile top 3 cards) reveal:3 revealzone(opponentlibrary) optionone name(Choose one card) target(*|reveal) moveto(myexile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then moveto(ownerexile)])) forever )! optiononeend optiontwo name(Exile cards) all(*|reveal) moveto(ownerexile) optiontwoend revealend
auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile],newability[lord(*[counter{0/0.1.PlayExile}]|myexile) anytypeofmana])) uent
text=Choose one -- Break Their Chains - Destroy target artifact. -- Interrogate Them - Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as through it were mana of any color to cast it.
mana={1}{R}
type=Instant
[/card]
[card]
name=Tectonic Giant
aicode=activate target(*[zpos<=2]|mylibrary) moveto(myexile) and!( transforms((,newability[all(*[zpos<=2]|mylibrary) moveto(ownerexile)],newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )!
auto=@targeted(this) from(*|opponentcastingzone):name(Choose one) ability$!name(Choose one) choice name(Damage opponent) damage:3 opponent _ choice name(Exile 2 cards) all(mysource) counter(0/0.1.ExileEffect) !$ controller
auto=@combat(attacking) source(this):name(Choose one) ability$!name(Choose one) choice name(Damage opponent) damage:3 opponent _ choice name(Exile 2 cards) all(mysource) counter(0/0.1.ExileEffect) !$ controller
auto=@counteradded(0/0.1.ExileEffect) from(this):name(Exile top 2 cards) reveal:2 optionone name(Choose one card) target(*|reveal) moveto(myexile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )! optiononeend optiontwo name(Exile cards) all(*|reveal) moveto(ownerexile) optiontwoend revealend
auto=@counteradded(0/0.1.ExileEffect) from(this):name(Exile top 2 cards) emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent
auto=@counteradded(0/0.1.ExileEffect) from(this):name(Exile top 2 cards) removeallcounters(0/0.1.ExileEffect)
text=Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, Choose one -- Tectonic Giant deals 3 damage to each opponent. -- Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
mana={2}{R}{R}
type=Creature
subtype=Elemental Giant
power=3
toughness=4
[/card]
[card]
name=Single Combat
auto=emblem transforms((,newability[maxCast(planeswalker)0 controller],newability[maxCast(creature)0 controller],newability[maxCast(planeswalker)0 opponent],newability[maxCast(creature)0 opponent])) uent
auto=ability$!name(Sacrifice creatures) name(Sacrifice creatures) notatarget(<type:*[creature;planeswalker]:mybattlefieldminus1minusend>*[creature;planeswalker]|mybattlefield) sacrifice !$ controller
auto=ability$!name(Sacrifice creatures) name(Sacrifice creatures) notatarget(<type:*[creature;planeswalker]:mybattlefieldminus1minusend>*[creature;planeswalker]|mybattlefield) sacrifice !$ opponent
text=Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Showdown of the Skalds
auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore)
auto=name(Exile top 4 cards) all(*[zpos<=4]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )!
auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) emblem transforms((,newability[@movedTo(*|mystack):name(Put 1/1 counter) counter(1/1) target(creature|mybattlefield)])) ueot
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) emblem transforms((,newability[@movedTo(*|mystack):name(Put 1/1 counter) counter(1/1) target(creature|mybattlefield)])) ueot
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I - Exile the top four cards of your library. Until the end of your next turn, you may play those cards. -- II, III - Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control.
mana={2}{R}{W}
type=Enchantment
subtype=Saga
[/card]
[card]
name=Rooting Moloch
abilities=cycling
auto=name(Exile card with cycling) target(*[cycling]|myGraveyard) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )!
auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent
autohand=__CYCLING__({2})
text=When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. -- Cycling {2} ({2}, Discard this card: Draw a card.)
mana={4}{R}
type=Creature
subtype=Lizard
power=4
toughness=4
[/card]
[card]
name=Reckless Impulse
auto=name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )!
auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent
text=Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
mana={1}{R}
type=Sorcery
[/card]
[card]
name=Prosper, Tome-Bound
abilities=deathtouch
auto=@each my end:name(Exile top card) all(*[zpos<=1]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )!
auto=@each my end:emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent
auto=@movedto(*|mystack,mybattlefield) from(myexile):name(Create treasure) token(Treasure Sur)
text=Deathtouch -- Mystic Arcanum - At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. -- Pact Boon - Whenever you play a card from exile, create a Treasure token.
mana={2}{B}{R}
type=Legendary Creature
subtype=Tiefling Warlock
power=1
toughness=4
[/card]
[card]
name=Light Up the Stage
auto=name(Exile top 2 cards) all(*[zpos<=2]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )!
auto=emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent
text=Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) -- Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
other={R} name(Spectacle)
otherrestriction=compare(oplifelost)~morethan~0
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Ignite the Future
flashback={7}{R}
auto=name(Exile top 3 cards) all(*[zpos<=3]|mylibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )!
auto=ifnot gravecast then emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent
auto=if gravecast then emblem transforms((,newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile],newability[lord(*[counter{0/0.1.PlayExile}]|myexile) zerocast])) uent
text=Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. -- Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
mana={3}{R}
type=Sorcery
[/card]
[card]
name=Hurl Through heck
restriction=type(creature|battlefield)~morethan~0
auto=if compare(controllerturn)~morethan~0 then name(Exile creature) name(Exile creature) target(creature|battlefield) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[my endofturn next once checkex] moveTo(ownerexile)])) forever )!
auto=if compare(controllerturn)~equalto~0 then name(Exile creature) name(Exile creature) target(creature|battlefield) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[phaseaction[my endofturn once checkex] moveTo(ownerexile)])) forever )!
text=Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
mana={2}{B}{R}
type=Instant
[/card]
[card]
name=Breya's Apprentice
auto=token(Thopter,Artifact Creature Thopter,1/1,flying)
auto={T}{S(artifact|myBattlefield)}:name(Exile top card) emblem transforms((,newability[all(*[zpos=1]|myLibrary) moveto(exile) and!( transforms((,newability[counter(0/0.1.PlayExile)],newability[@each opponent beginofturn restriction{compare(hascntplayexile)~morethan~0}:if cantargetcard(*[-canplayfromexile]|*) then removeallcounters(0/0.1.PlayExile)])) forever )!],newability[lord(*[counter{0/0.1.PlayExile}]|myexile) canplayfromexile])) uent
auto={T}{S(artifact|myBattlefield)}:name(Creature gets 2/0) target(creature) 2/0 ueot
text=When Breya's Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. -- {T}, Sacrifice an artifact: Choose one -- Exile the top card of your library. Until the end of your next turn, you may play that card. -- Target creature gets +2/+0 until end of turn.
mana={2}{R}
type=Artifact Creature
subtype=Human Artificer
power=2
toughness=3
[/card]
About "Kunoros, Hound of Athreos doesn't allow anyone to cast spells form hand maxCast(*|graveyard) doesn't seem to be supported", the best i can do is this at the moment:
Code: Select all
[card]
name=Kunoros, Hound of Athreos
abilities=vigilance,menace,lifelink
auto=@movedto(creature|battlefield) from(graveyard):name(Creatures can't enter from graveyard) all(trigger[to]) name(Creatures can't enter from graveyard) moveto(ownergraveyard)
auto=@movedto(*|stack) from(graveyard):name(Spells can't be casted from graveyard) all(trigger[to]) name(Spells can't be casted from graveyard) spellmover(graveyard)
auto=lord(*[-land]|graveyard) changecost(colorless:+999) forcedalive
auto=lord(*[-land]|graveyard) -canPlayFromGraveyard
text=Vigilance, menace, lifelink -- Creature cards in graveyards can't enter the battlefield. -- Players can't cast spells from graveyards.
mana={1}{W}{B}
type=Legendary Creature
subtype=Dog
power=3
toughness=3
[/card]
About "Lurrus of the Dream-Den doesn't really has the correct effect" the best i can do at the moment is this:
Code: Select all
[card]
name=Lurrus of the Dream-Den
abilities=lifelink
auto={0}:name(Choose a permanent in graveyard) target(*[-instant;-sorcery]|mygraveyard) transforms((,newability[canplayfromgraveyard])) ueot limit:1
text=Companion - Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may cast it once from outside the game.) -- Lifelink -- During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.
mana={1}{WB}{WB}
type=Legendary Creature
subtype=Cat Nightmare
power=3
toughness=2
[/card]
About "If Warlock Class is at level 2, the level 2 triggers again when I level up Ranger Class or when I play another Ranger Class" there were some error on triggers in 3 Classes:
Code: Select all
[card]
name=Warlock Class
auto=counter(0/0,1,Level)
aicode=activate transforms((,newability[target(*[zpos<=3]|mylibrary) moveto(myhand) and!( all(*[zpos<=3]|mylibrary) moveTo(mygraveyard) )!])) oneshot
auto=@each my endofturn restriction{morbid}:name(Opponent looses life) life:-1 opponent
auto=this(variable{hascntlevel}=1) {1}{B}:name(Level 2) counter(0/0,1,Level) asSorcery
auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:name(Look top 3) reveal:3 optionone name(Get a Card) target(*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto=this(variable{hascntlevel}=2) {6}{B}:name(Level 3) counter(0/0,1,Level) asSorcery
auto=@each my endofturn restriction{compare(hascntlevel)~morethan~2}:name(Opponent looses life) damage:oplifelost opponent
text=(Gain the next level as a sorcery to add its ability.) -- At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. -- {1}{B}: Level 2 -- When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. -- {6}{B}: Level 3 -- At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
mana={B}
type=Enchantment
subtype=Class
[/card]
[card]
name=Druid Class
auto=counter(0/0,1,Level)
auto=_LANDFALL_life:1 controller
auto=this(variable{hascntlevel}=1) {2}{G}:name(Level 2) counter(0/0,1,Level) asSorcery
auto=this(variable{hascntlevel}>=2) maxPlay(land)+1
auto=this(variable{hascntlevel}=2) {4}{G}:name(Level 3) counter(0/0,1,Level) asSorcery
auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~3}:name(Land become creature) target(land|mybattlefield) transforms((Creature,newability[haste],newability[type:land:myBattlefield/type:land:myBattlefield cdaactive])) forever
text=(Gain the next level as a sorcery to add its ability.) -- Whenever a land enters the battlefield under your control, you gain 1 life. -- {2}{G}: Level 2 -- You may play an additional land on each of your turns. -- {4}{G}: Level 3 -- When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." it's still a land.
mana={1}{G}
type=Enchantment
subtype=Class
[/card]
[card]
name=Monk Class
auto=counter(0/0,1,Level)
auto=if thisturn(*|mystack)~equalto~1 then counter(0/0,1,MonkEffect)
auto=@movedto(*|mystack):counter(0/0,1,MonkEffect)
auto=this(variable{hascntmonkeffect}=1) lord(*|mycastingzone) altercost(colorless, -1)
auto=@each endofturn restriction{compare(hascntmonkeffect)~morethan~0}:removeallcounters(0/0,1,MonkEffect)
auto=this(variable{hascntlevel}=1) {W}{U}:name(Level 2) counter(0/0,1,Level) asSorcery
auto=@counteradded(0/0.1.Level) from(this) restriction{compare(hascntlevel)~equalto~2}:may name(Return non-land permanent) target(*[-land]|battlefield) moveto(ownerhand)
auto=this(variable{hascntlevel}=2) {1}{W}{U}:name(Level 3) counter(0/0,1,Level) asSorcery
auto=@each my upkeep restriction{compare(hascntlevel)~morethan~2}:name(Exile top card) all(*[zpos=1]|mylibrary) moveto(myexile) and!( transforms((,newability[@movedto(*|mystack):canplayfromexile ueot])) forever )!
text=(Gain the next level as a sorcery to add its ability.) -- The second spell you cast each turn costs {1} less to cast. -- {W}{U}: Level 2 -- When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. -- {1}{W}{U}: Level 3 -- At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
mana={W}{U}
type=Enchantment
subtype=Class
[/card]
About "Docent of Perfection not changing image to the flip side":
Code: Select all
[card]
name=Docent of Perfection
abilities=flying
backside=Final Iteration
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(backside)
auto=@movedto(*[instant;sorcery]|mystack):name(Create wizard) token(Wizard,Creature Human Wizard,1/1,blue)
auto=aslongas(wizard|myBattlefield) flip(backside) while >2
text=Flying -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.
mana={3}{U}{U}
type=Creature
subtype=Insect Horror
power=5
toughness=4
[/card]
[card]
name=Final Iteration
abilities=flying
backside=Docent of Perfection
auto=@movedto(*[instant;sorcery]|mystack):name(Create wizard) token(Wizard,Creature Human Wizard,1/1,blue)
auto=lord(wizard|mybattlefield) 2/1
auto=lord(wizard|mybattlefield) flying
text=Flying -- Wizards you control get +2/+1 and have flying. -- Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield.
type=Creature
subtype=Eldrazi Insect
power=6
toughness=5
[/card]
About "Wandering Fumarole dies if you try to swap its pow / tou": i have to update the engine to improve the swap keyword.
About "Farideh's Fireball and Contact Other Plane (both non permanents) didn't shown the roll a dice message, also the message on other roll a dice is way too fast", i'm sorry but at the moment i can't change the behavior, in any case the cards are working, just a render problem, not a big issue.
About "Hammer of Nazahn didn't got equipped when I played a new equipment":
Code: Select all
[card]
name=Hammer of Nazahn
auto={4}:equip
auto=teach(creature) indestructible
auto=teach(creature) 2/0
auto=may name(Attach to creature) rehook target(creature|myBattlefield)
auto=@movedto(equipment|mybattlefield):name(Attach to creature) all(trigger[to]) name(Attach to creature) transforms((,newability[ifnot cantargetcard(*[attached]|*) then may name(Attach to creature) name(Attach to creature) rehook target(creature|myBattlefield)])) oneshot
text=Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. -- Equipped creature gets +2/+0 and has indestructible. -- Equip {4}
mana={4}
type=Legendary Artifact
subtype=Equipment
[/card]
About "Diabolic Servitude leaves play and the creature it revived remains on the field" the best i can do is this:
Code: Select all
[card]
name=Diabolic Servitude
auto={B}{B}{L:2}{S(swamp|mybattlefield)}:name(Return creature) target(creature|mygraveyard) moveTo(myBattlefield) and!( counter(0/0.1.DiabolicReturned) )!
auto=@movedto(creature[counter{0/0.1.DiabolicReturned}]|graveyard) from(mybattlefield):name(Exile returned creature) all(trigger[to]) name(Exile returned creature) transforms(,newability[moveto(exile)])) oneshot
auto=@movedto(creature[counter{0/0.1.DiabolicReturned}]|graveyard) from(mybattlefield):name(Return to hand) all(this) name(Return to hand) moveto(ownerhand)
auto=@movedto(this|nonbattlezone) from(battlefield):name(Exile returned creatures) all(creature[counter{0/0.1.DiabolicReturned}]|myBattlefield) moveto(exile)
text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield. -- When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. -- When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.
mana={3}{B}
type=Enchantment
[/card]
About "Stir the Sands makes two tokens when cycled":
Code: Select all
[card]
name=Stir the Sands
abilities=cycling
auto=token(Zombie,creature Zombie,2/2,black)*3
autohand=__CYCLING__({3}{B}) && token(Zombie,creature Zombie,2/2,black)
text=Create three 2/2 black Zombie creature tokens. -- Cycling {3}{B} ({3}{B}, Discard this card: Draw a card.) -- When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
mana={4}{B}{B}
type=Sorcery
[/card]
About "Marauding Raptor any creature triggers its effect", best i can do is this:
Code: Select all
[card]
name=Marauding Raptor
auto=lord(creature|mycastingzone) altercost(colorless, -1)
auto=@movedto(other creature|myBattlefield):name(Deals 2 damage) all(trigger[to]) damage:2
auto=@damaged(other creature[dinosaur]|myBattlefield) from(this):name(Gets 2/0) 2/0 ueot
text=Creature spells you cast cost {1} less to cast. -- Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Dinosaur
power=2
toughness=3
[/card]
About "Ring of Immortals can counter spell casted on opponent's permanents", there is no way to limit the fizzle ability at the moment.
About "Gaea's Blessing doesn't have a correct effect, it can even shuffle itself":
Code: Select all
[card]
name=Gaea's Blessing
auto=choice name(Target yourself) target(<upto:3>other *|mygraveyard) moveto(mylibrary) and!( shuffle )!
auto=choice name(Target opponent) ability$!name(Shuffle 3 cards) name(Shuffle 3 cards) target(<upto:3>*|mygraveyard) moveto(mylibrary) and!( shuffle )! !$ opponent
auto=draw:1 controller
autograveyard=@movedTo(this|mygraveyard) from(mylibrary):moveto(mylibrary) and!(shuffle)! all(*|mygraveyard)
text=Target player shuffles up to three target cards from his or her graveyard into his or her library. -- Draw a card. -- When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
mana={1}{G}
type=Sorcery
[/card]
About "Silent Arbiter works for the player but not for the AI" the best i can do is this:
Code: Select all
[card]
name=Silent Arbiter
auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack
auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantpwattack
auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock
auto=@each my attackers restriction{compare(ishuman)~equalto~0}:name(Only a creature can attack) target(creature|mybattlefield) name(Only a creature can attack) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantattack],newability[cantpwattack])) ueot])) oneshot
auto=@each my blockers restriction{compare(ishuman)~equalto~1}:name(Only a creature can block) ability$!name(Only a creature can block) name(Only a creature can block) target(creature|mybattlefield) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantblock])) ueot])) oneshot!$ opponent
auto=@each opponent attackers restriction{compare(ishuman)~equalto~1}:name(Only a creature can attack) ability$!name(Only a creature can attack) name(Only a creature can attack) target(creature|mybattlefield) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantattack],newability[cantpwattack])) ueot])) oneshot!$ opponent
auto=@each opponent blockers restriction{compare(ishuman)~equalto~0}:name(Only a creature can block) target(creature|mybattlefield) name(Only a creature can block) transforms((,newability[all(other creature|mybattlefield) transforms((,newability[cantblock])) ueot])) oneshot
text=No more than one creature can attack each combat. -- No more than one creature can block each combat.
mana={4}
type=Artifact Creature
subtype=Construct
power=1
toughness=5
[/card]
About "Ral, Izzet Viceroy -3":
Code: Select all
[card]
name=Ral, Izzet Viceroy
auto=counter(0/0,4,loyalty)
aicode=activate transforms((,newability[choice all(*[zpos=2]|mylibrary) moveto(myhand) and!(deplete:1)!],newability[choice all(*[zpos=1]|mylibrary) moveto(myhand) and!(deplete:1)!])) ueot
auto={C(0/0,1,Loyalty)}:name(+1: Look the top two, put one in hand other graveyard) name(look) reveal:2 optionone name(Get a card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto={C(0/0,-3,Loyalty)}:name(-3: Deals damage for each instant and sorcery) target(creature) damage:type:*[instant;sorcery]:myexilepluspginstantsorceryplusend
auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: "Whenever cast spell, deals 4 damage, draw two cards") emblem transforms((,newability[@movedTo(*[instant;sorcery]|myStack):draw:2 controller && damage:4 target(player,creature,planeswalker)])) forever dontremove
text=+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. -- −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. -- −8: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards.”
mana={3}{U}{R}
type=Legendary Planeswalker
subtype=Ral
[/card]
About "Sage-Eye Avengers return ability seems to choose the lowest power among creature":
Code: Select all
[card]
name=Sage-Eye Avengers
abilities=prowess
auto=@movedTo(*[-creature]|mystack):name(Gets 1/1) 1/1 ueot
auto=_ATTACKING_may name(Return creature) transforms((,newability[name(Choose creature) target(creature[power<=pminus1minusend]|battlefield) moveTo(ownerhand)])) oneshot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Sage-Eye Avengers attacks, you may return target creature to its owner's hand if its power is less than Sage-Eye Avengers's power.
mana={4}{U}{U}
type=Creature
subtype=Djinn Monk
power=4
toughness=5
[/card]
About "Muldrotha, does not have a correct effect":
Code: Select all
[card]
name=Muldrotha, the Gravetide
auto=this(variable{controllerturn}>0) {0}:name(May play a land from graveyard) name(May play a land from graveyard) target(land|myGraveyard) canplayfromgraveyard ueot limit:1
auto=this(variable{controllerturn}>0) {0}:name(May cast a creature from graveyard) name(May cast a creature from graveyard) target(creature|myGraveyard) canplayfromgraveyard ueot limit:1
auto=this(variable{controllerturn}>0) {0}:name(May cast a planeswalker from graveyard) name(May cast a planeswalker from graveyard) target(planeswalker|myGraveyard) canplayfromgraveyard ueot limit:1
auto=this(variable{controllerturn}>0) {0}:name(May cast an enchantment from graveyard) name(May cast an enchantment from graveyard) target(enchantment|myGraveyard) canplayfromgraveyard ueot limit:1
auto=this(variable{controllerturn}>0) {0}:name(May cast an artifact from graveyard) name(May cast an artifact from graveyard) target(artifact|myGraveyard) canplayfromgraveyard ueot limit:1
text=During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
mana={3}{B}{G}{U}
type=Legendary Creature
subtype=Elemental Avatar
power=6
toughness=6
[/card]
About "Dwindle must destroy the creature after it blocks":
Code: Select all
[card]
name=Dwindle
target=creature
auto=teach(creature) -6/-0
auto=teach(creature) transforms((,newability[@combat(blocking) source(this):phaseaction[combatends once sourceinplay] destroy]))
text=Enchant creature -- Enchanted creature gets -6/-0. -- When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
About "Burning Sun's Avatar, permanent cards with two different types of targets (player and creature) are buggy":
Code: Select all
[card]
name=Burning Sun's Avatar
auto=choice name(Damage opponent) damage:3 opponent
auto=if type(planeswalker|battlefield)~morethan~0 then choice name(Damage planeswalker) name(Damage planeswalker) damage:3 target(planeswalker|battlefield)
auto=ability$!may name(Damage creature) name(Damage creature) damage:3 target(creature|battlefield)!$ controller
text=When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
mana={3}{R}{R}{R}
type=Creature
subtype=Dinosaur Avatar
power=6
toughness=6
[/card]
About "hostage taker can't cast card", the best i can do is this:
Code: Select all
[card]
name=Hostage Taker
auto=if type(*[creature;artifact]|opponentbattlefield)~morethan~0 then choice name(Exile opponent creature or artifact) name(Exile opponent creature or artifact) target(*[creature;artifact]|opponentbattlefield) imprint
auto=if type(*[creature;artifact]|opponentbattlefield)~morethan~0 then name(Exile your creature or artifact) name(Exile your creature or artifact) target(other *[creature;artifact]|battlefield) imprint and!( transforms((,newability[canplayfromexile],newability[anytypeofmana])) forever )!
auto=this(variable{hasevict}>0) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Put back exiled card) target(*[evictname]|exile) moveTo(ownerBattlefield)]))
auto=this(variable{hasevict}>0) {0}:name(Cast opponent exiled card) name(Cast opponent exiled card) target(*[evictname]|opponentexile) moveto(myexile) and!( transforms((,newability[canplayfromexile],newability[anytypeofmana],newability[counter(0/0.1.HostageExiled)])) ueot )!
auto=@counteradded(0/0.1.HostageExiled) from(creature|myexile):name(Effect ends) transforms((,newability[@movedto(this|nonbattlezone) from(battlefield):name(Put back exiled card) target(*[counter{0/0.1.HostageExiled}]|myexile) moveTo(ownerBattlefield)])) ueot
auto=@each endofturn:if type(*[counter{0/0.1.HostageExiled}]|myexile)~morethan~0 then name(Return card to owner exile) name(Return card to owner exile) target(*[counter{0/0.1.HostageExiled}]|myexile) imprint
text=When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
mana={2}{U}{B}
type=Creature
subtype=Human Pirate
power=2
toughness=3
[/card]
About "dream eater doesn't return a card to hand":
Code: Select all
[card]
name=Dream Eater
abilities=flash,flying
aicode=activate transforms((,newability[surveil],newability[may name(Return non-land permanent) target(*[-land]|opponentBattlefield) moveTo(ownerhand)],newability[all(*[zpos<=psurveiloffsetplus4plusend]|mylibrary) transforms((,newability[if compare(genrand2)~equalto~1 then moveto(mygraveyard)])) oneshot])) oneshot
auto=name(Surveil 4) reveal:psurveiloffsetplus4plusend optionone name(put in graveyard) target(<upto:psurveiloffsetplus4plusend>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<psurveiloffsetplus4plusend>*|reveal) moveto(ownerlibrary) optiontwoend afterrevealed all(this) transforms((,newability[may name(Return non-land permanent) target(*[-land]|opponentBattlefield) moveTo(ownerhand)],newability[surveil])) oneshot afterrevealedend revealend
text=Flash -- Flying -- When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
mana={4}{U}{U}
type=Creature
subtype=Nightmare Sphinx
power=4
toughness=3
[/card]
About "Windreaver; try to swap p/t, then pump toughness, Windreaver gets more attack instead", the behaviour is correct according to the official MTG rule:
Code: Select all
Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.
About "sundering titan does nothing":
Code: Select all
[card]
name=Sundering Titan
auto=ability$!name(Destroy a plains) name(Destroy a plains) target(plains|battlefield) destroy!$ controller
auto=ability$!name(Destroy an island) name(Destroy an island) target(island|battlefield) destroy!$ controller
auto=ability$!name(Destroy a mountain) name(Destroy a mountain) target(mountain|battlefield) destroy!$ controller
auto=ability$!name(Destroy a forest) name(Destroy a forest) target(forest|battlefield) destroy!$ controller
auto=ability$!name(Destroy a swamp) name(Destroy a swamp) target(swamp|battlefield) destroy!$ controller
auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a plains) name(Destroy a plains) target(plains|battlefield) destroy!$ controller
auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy an island) name(Destroy an island) target(island|battlefield) destroy!$ controller
auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a mountain) name(Destroy a mountain) target(mountain|battlefield) destroy!$ controller
auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a forest) name(Destroy a forest) target(forest|battlefield) destroy!$ controller
auto=@movedto(this|nonbattlezone) from(battlefield):ability$!name(Destroy a swamp) name(Destroy a swamp) target(swamp|battlefield) destroy!$ controller
text=When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
mana={8}
type=Artifact Creature
subtype=Golem
power=7
toughness=10
[/card]
About "ray of command, creature gets tapped at end of opponent turn":
Code: Select all
[card]
name=Ray of Command
target=creature|opponentBattlefield
auto=moveto(mybattlefield) and!( transforms((,newability[phaseactionmulti[endofturn once sourceinplay] moveTo(previousbattlefield) && tap],newability[untap],newability[haste])) ueot )!
text=Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
mana={3}{U}
type=Instant
[/card]
About "Chandra, Torch of Defiance, you still have to pay the cost of the card you cast from her first ability also her emblem doesn't work (it used to work)", this is the best i can do:
Code: Select all
[card]
name=Chandra, Torch of Defiance
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Exile Top Card) all(*[zpos=1|mylibrary) moveto(myexile) and!( transforms((,newability[choice name(Deals 2 damage) name(Deals 2 damage) damage:2 opponent],newability[if cantargetcard(*[-land]|*) then choice name(Cast card from exile) name(Cast card from exile) counter(0/0.1.ChandraEffect) notrg])) ueot )!
auto=lord(*[counter{0/0.1.ChandraEffect}]|myexile) canplayfromexile
auto=@each endofturn:if type(*[counter{0/0.1.ChandraEffect}]|myexile)~morethan~0 then name(Effect ends) name(Effect ends) all(*[counter{0/0.1.ChandraEffect}]|myexile) removeallcounters(0/0.1.ChandraEffect)
auto=@each endofturn:if type(*[counter{0/0.1.ChandraEffect}]|myexile)~morethan~0 then name(Deals 2 damage) name(Deals 2 damage) damage:2 opponent
auto={C(0/0,1,Loyalty)}:name(+1: Add two red mana) add{R}{R}
auto={C(0/0,-3,Loyalty)}:name(-3: Deals 4 damage to target creature) damage:4 target(creature)
auto={C(0/0,-7,Loyalty)}:name(-7: Emblem: Deals 5 damage when casting a spell) emblem transforms((,newability[@movedTo(*|mystack):damage:5 target(player^creature^planeswalker)])) forever dontremove
text=+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent. -- +1: Add {R}{R} to your mana pool. -- -3: Chandra, Torch of Defiance deals 4 damage to target creature. -- -7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
mana={2}{R}{R}
type=Legendary Planeswalker
subtype=Chandra
[/card]
About "nightmare's thirst not working":
Code: Select all
[card]
name=Nightmare's Thirst
auto=target(creature|battlefield) -lifegain/-lifegain ueot
auto=life:1 controller
text=You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
mana={B}
type=Instant
[/card]
About "Siona, Captain of the Pyleas bottom should be at random":
Code: Select all
[card]
name=Siona, Captain of the Pyleas
abilities=hiddenface
aicode=activate transforms((,newability[if type(aura[zpos<=7]|myLibrary)~morethan~0 then target(aura[zpos<=7]|myLibrary) moveTo(myHand) and!( all(other *[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! )! else all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )! ])) oneshot
auto=name(Look at the top seven cards) reveal:7 optionone name(Choose an aura) target(aura|reveal) moveto(myhand) optiononeend optiontwo name(Put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend revealend
auto=@targeted(creature|myBattlefield) from(aura|myzones):name(Create soldier) token(Soldier,Creature Human Soldier,1/1,white)
text=When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. -- Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
mana={1}{G}{W}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
About "Varragoth, Bloodsky Sire search ability isn't working":
Code: Select all
[card]
name=Varragoth, Bloodsky Sire
abilities=boast,deathtouch
auto={1}{B} restriction{didattack,compare(hascntbstreduce)~equalto~0}:doboast && target(player) ability$!name(Search a card) name(Search a card) target(*|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! !$ targetedPlayer limit:hasabilitytwoboastplus1plusend
auto={B} restriction{didattack,compare(hascntbstreduce)~morethan~0}:doboast && target(player) ability$!name(Search a card) name(Search a card) target(*|mylibrary) moveto(myreveal) and!( moveto(mylibrary) )! !$ targetedPlayer limit:hasabilitytwoboastplus1plusend
text=Deathtouch -- Boast-{1}{B}: Target player searches their library for a card, then shuffles their library and puts that card on top of it. (Activate this ability only if this creature attacked this turn and only once each turn.)
mana={2}{B}
type=Legendary Creature
subtype=Demon Rogue
power=2
toughness=3
[/card]
I will continue to update a new post later, see you.
P.S.
Can you avoid to commit on master till i will complete those resolutions? I would like to avoid merges if it's possible, thanks.