Pakes Planeswalker Add-On

In this forum you will find all cards that COULD be added to the game but aren't because they don't work 100%.
pake1
Posts: 129
Joined: Tue Mar 30, 2010 12:47 am

Re: Pakes Planeswalker Add-On

Post by pake1 »

Sorry for the late reply, but I think you haev to edit the .zip file that came with the images packages and take Elspeths primitive id# add a "t" to the end of it.


For instance in the zip file,

Elspeths image file would be somethinglike:
123456.jpg

You need to get a soldier token image, put it into this zip file, and name it
123456t.jpg.

Dont forgot that "t" at the end or it won't show up.

Be sure to do this for the thumbnaisl as well.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Pakes Planeswalker Add-On

Post by KF1 »

pake1 wrote:Sorry for the late reply, but I think you haev to edit the .zip file that came with the images packages and take Elspeths primitive id# add a "t" to the end of it.


For instance in the zip file,

Elspeths image file would be somethinglike:
123456.jpg

You need to get a soldier token image, put it into this zip file, and name it
123456t.jpg.

Dont forgot that "t" at the end or it won't show up.

Be sure to do this for the thumbnaisl as well.
You might want to update the package to include this.
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Pakes Planeswalker Add-On

Post by sandman423 »

Anyone having Elspeth issue where the Create Soldier pops up at the most random of times...I clicked it once in my PSP and it crashed the game.

I made a Soldier token and when it died I got asked to Create a Soldier and there was no way around it.
pake1
Posts: 129
Joined: Tue Mar 30, 2010 12:47 am

Re: Pakes Planeswalker Add-On

Post by pake1 »

Try to tell me the scenario and Ill try to recreate it on my end.

Sounds more like the engine then the coding itself. Wagic has seen a HUGE overhaul since this package was updated. Once the array of updates stop, then I'll update this package.
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Pakes Planeswalker Add-On

Post by sandman423 »

Ok...

Well When the Opponent attacks you I get the popup for Create Soldier..I don't get to choose if Elspeth takes damage,
pake1
Posts: 129
Joined: Tue Mar 30, 2010 12:47 am

Re: Pakes Planeswalker Add-On

Post by pake1 »

Some updates comin soon!
SliverMadness
Posts: 19
Joined: Tue Oct 05, 2010 9:30 pm

Re: Pakes Planeswalker Add-On

Post by SliverMadness »

pake1 wrote:Some updates comin soon!
I would love to see an update asap :). Trying to recreate a deck I use IRL with Nicol Bolas, Planeswalker
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Pakes Planeswalker Add-On

Post by KF1 »

pake1 wrote:Some updates comin soon!
Any news Pake1?
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Pakes Planeswalker Add-On

Post by KF1 »

Pakes,

Can Ajani Goldmane be added to your next update?

Image
gilmarvoltaire
Posts: 22
Joined: Sat May 29, 2010 3:06 pm

Re: Pakes Planeswalker Add-On

Post by gilmarvoltaire »

Good evening, first I would like to congratulate the work of Wagic who makes an excellent game!
I can not speak English, much less write it, so usso google translator.
I loved the idea of adding planewalkers same token they are, because in my opinion they are very importat and give a special color for the game.
I post here Ajani Goldman, and would like help because his second ability can not make all creatures gain vigilance beyond markers of +1 / +1.
I liked the idea that I'm thinking of creating own planewalkers months!

Code: Select all

[card]
name=Ajani Goldmane
auto=counter(0/1,4,Loyalty)
auto=counter(0/0,3,Choice)
auto=this(counter{0/1,1,Loyalty}<1) may bury
auto=@movedto(Ajani Goldmane|battlefield):bury all(*[Ajani])
auto=@damaged(player) from(*|opponentbattlefield):may token(-51145)
auto=@each cleanup:bury all(Ajani Goldmane[-counter{0/1.1.Loyalty}])
auto=@each combatends:bury all(Ajani Goldmane[-counter{0/1.1.Loyalty}])
auto=@each my upkeep:counter(0/0,-3,Choice) && counter(0/0,3,Choice)
auto={C(0/0,-2,Choice)}{C(0/1,1,Loyalty)}:life:2 controller asSorcery
auto={C(0/0,-2,Choice)}{C(0/1,-1,Loyalty)}:lord(creature|myBattlefield) counter(1/1) && vigilance lord(creature|myBattlefield) asSorcery
auto={C(0/0,-2,Choice)}{C(0/1,-6,Loyalty)}:token(-222222)
mana={2}{W}{W}
abilities=shroud
subtype=Planeswalker Ajani 
toughness=0
[/card]
[card]
name=Avatar Ajani
id=-222222
auto=thisforeach(controllerlife) 1/1
type=Creature
subtype=Avatar
power=*
toughness=*
[/card]
 [card]
name=Damaged Ajani
auto=may life:1 controller && counter(0/1,-1,Loyalty) all(Ajani|mybattlefield) && token(-51145)
id=-51145
type=nothing
auto=moveto(exile) all(this)
[/card]
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