[UPDATE]
Hello,
I have recently started this little game mode (More modding then coding) using planeswalkers as a test to start a game with a specific card type already on the field.
My plan was to make a game mode where it was similar to edh, the main difference between edh and the game mode I want to design is instead of a person either
losing 40 life or taking 21 commander/general damage instead, lose 40 life or the creature (General) would be dealing the damage in the form of poison 1. Using the poison counters in place of the commander/general damage.
so far this is all I can think of to be able to bring a form of commander/EDH to wagic.
Game mode code.
*******
include mtg.txt
name=ToixicGeneral
[INIT]
mode=mtg
[PLAYERS]
life:40
auto=shuffle
auto=draw:7
auto=lord(Planeswalker) poisontoxic
@ each my upkeep:auto=moveTo(my battlefield) all(Planeswalker|myLibrary)
auto=moveTo(myBattlefield) all(Planeswalker|myLibrary)
auto=@movedTo(Planeswalker|graveyard) from(mybattlefield):all(trigger) transforms((,newability[phaseaction[endofturn once] moveto(mybattlefield)],newability[phaseaction[endofturn once]))
auto=@movedTo(Planeswalker|exile) from(mybattlefield):all(trigger) transforms((,newability[phaseaction[endofturn once] moveto(mybattlefield)],newability[phaseaction[endofturn once]))
*****
Copy and paste this into a ToxicGeneral.txt file and place it in
Wagic/Res/rules
PS: Does anyone know how to alter/change the amount of poison counters that can be recieved? I just need to do that and make some cardsfor the game mode. Instead of using planeswalkers for this I was going to change it "General" as either a creature type or planewalker subtype.
I welcome any help with the game mode as well as card creations
I hope you enjoy (this is still early development)
[UPDATE][TESTING]A form of Commander/EDH maybe? Help welcome
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- Joined: Mon Aug 19, 2013 3:51 pm
Re: [UPDATE][TESTING]A form of Commander/EDH maybe? Help wel
you misspelled ToxicGeneral at the name field