Xml in itself is nothing much than a text file with syntactic sugar around it. If you look at the campaigns (open story.xml in a text editor), you will understand it fairly quickly.Zethfox wrote:i don't know the first thing about xml personally sorry i can't be of much help.
The question is more: "what kind of keywords does wagic support in the story mode"...
The campaign mode is basically a parser similar to what we have for abilities, except it parses xml instead of a simple text. It's much easier, but also probably a bit slower. But have a look at StoryMode.cpp, and story.xml in any random campaign, I think you will "understand xml" much faster than you think
@Vikta: unfortunately we don't support those variables yet... I might add them in a future revision