Open the mtg.txt in your RES/SETS/PRIMITIVES/ folder and replace the code of gemstone array with the one provided.Gustaph_Robert wrote:Hey Abra I loved your magic-story-based-campaign (lol big name) I googled the history of wagic some weeks after getting wagic there's a lot of stories out there !!!But let's go to the subject in fact;
------>Could you help me edit my "Gemstone Array" card I don't know how to do it ...
That has nothing to do with my campaign, but look here: viewtopic.php?f=8&t=726Gustaph_Robert wrote:------>Can you tell to me all the sets images that I have to download to have a full "picturized" experience ?
Right now I've revised my priority, as you see I've just coded the rules.txt in order to have an opponent deck and a player deck and as well some cards already in play, hand or graveyard (as for the 1st challenge... By the way I was suprised to see that in the first challenge the wingame condition doesn't trigger with the "steal artifact"....)wololo wrote:Abrasax, don't hesitate to contact me directly for the improvements you need to be added in the code. I'll try to gather a list of requirements from the forums, but I'm getting dragged away by all my current coding projects.
So far I could do more or less always what I wanted to, the only issue was the "non-coded" cards, even if those are only needed in the campaign for the "flavor" and not for their abilities, I would like to be able to add some cards like mishra's workshop, Jade monolith, Mishra's war machine, Urza's avenger... etc...etc... only for the "flavor"... that would be cool if it would be possible to add some kind of "primitives" to the campaign folder... I could naturally code an "add-on" to be put in the primitive folder, but then those cards would show in the shop and in the game although they don't really work... If you can think of a solution for that that would be great...
Also the music is getting on my nerve.... if we could change the music between the chapter that would be also great... as well as customizing battlefield & phasebar and menu frame... to give more flavor of the chapter at each time...
Well I'm happy of all the positive feedback... I'm currently at chapter 32 and designed some "duel" challenge that are very hard for the end...prepare to suffer...
Grü
Abra