I played a single game double ko tournament and won 5 of 6 games. I received the win screen but unlocked nothing and received 0 credits. Is this normal?
This was on a fresh compile of the revision posted in the SVN by Zeth.
[CODE] Match, Gauntlet, & AI Test modes
Re: [CODE] Match, Gauntlet, & AI Test modes
This is a bug, sorry. You should get credits of course.
The fix is attached below.
The fix is attached below.
- Attachments
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[The extension zip has been deactivated and can no longer be displayed.]
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[The extension zip has been deactivated and can no longer be displayed.]
Re: [CODE] Match, Gauntlet, & AI Test modes
Here are some more decks, which crashes wagic. The entire deckset is available here viewtopic.php?f=23&t=27539&p=53485.
Fists of Ironwood, Assault Strobe and Keen Sense
crashes the game here (TargetsList.cpp Line 47) if (targets == target) return 1;
Three decks are available in ai_decks_crash1.zip
Chainer's Edict and Path to Exile
crashes the game here: (Actionlayer.cpp Line 208) assert(!ae || !currentWaitingAction);
Two decks are available in ai_decks_crash2.zip
Fists of Ironwood, Assault Strobe and Keen Sense
crashes the game here (TargetsList.cpp Line 47) if (targets == target) return 1;
Three decks are available in ai_decks_crash1.zip
Chainer's Edict and Path to Exile
crashes the game here: (Actionlayer.cpp Line 208) assert(!ae || !currentWaitingAction);
Two decks are available in ai_decks_crash2.zip
- Attachments
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[The extension zip has been deactivated and can no longer be displayed.]
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[The extension zip has been deactivated and can no longer be displayed.]
Re: [CODE] Match, Gauntlet, & AI Test modes
ill start debugging these on this weekend. looks like these will be complex crashes, but hopefully they happen often enough.