[CODE] Match, Gauntlet, & AI Test modes

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holgern
Posts: 65
Joined: Sat Feb 02, 2013 4:50 pm

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by holgern »

Let me test this some more days and i will try to polish the code a little bit more.
I think the patch is almost release ready, i have to add some comments and to remove some commented lines.

I think version 2.12 will be release ready for the svn.
KarloxLoKo
Posts: 64
Joined: Thu May 07, 2009 10:18 am
Location: Shandalar

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by KarloxLoKo »

Before apply the patch seems to have broken something.
Deplete all cards from the opponent's library don't finish the game, instead reshuffle all cards from the graveyard into a new deck.
If the ia tries to draw a card the game ends ok.
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holgern
Posts: 65
Joined: Sat Feb 02, 2013 4:50 pm

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by holgern »

I could not reproduce this error.

My Test Decks:
#NAME: x (1) test
# // Lands // ...
Plains (6ED) *60

#NAME: x (2) test
# // Lands // ...
Plains (6ED) *50

If you chose more then one game per match for ai vs ai matches, there is no pause between two games. Only the last game will show a score.
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by Zethfox »

Yeah it starts the next match right away, and that's perfect :)
KarloxLoKo
Posts: 64
Joined: Thu May 07, 2009 10:18 am
Location: Shandalar

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by KarloxLoKo »

holgern wrote:I could not reproduce this error.

If you chose more then one game per match for ai vs ai matches, there is no pause between two games. Only the last game will show a score.
That's not the problem, i play a Deplete deck and when I put the lasts cards of the opponent in their grave, the game reshuffle the graveyard into a new library, my hand don't change, the lifes still same, no changes in the battlefield...
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Yo no quiero firma.
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holgern
Posts: 65
Joined: Sat Feb 02, 2013 4:50 pm

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by holgern »

Can you post your deck? Then i will try to reproduce your error.
KarloxLoKo
Posts: 64
Joined: Thu May 07, 2009 10:18 am
Location: Shandalar

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by KarloxLoKo »

Code: Select all

Island *20
Mental Misstep *4
Jace, Memory Adept *3
Dream Twist *4
Thought Scour *4
Mind Scuplt *4
Jace's Erasure *4
Tome Scour *4
Jace's Phantasm *4
Curse of the Bloody Tome *3
Ring of Evos Isle *3
Divination *3
that's my deck but also with other decks do the same.
only when no cards left opponent's deck and let him draw a card, the game ends well.

Code: Select all

Fountain of Mythos *4
Howling Mine *4
Kami of the Crescent Moon *3
Jace Beleren *2
Jace, Memory Adept *3
Jace's Phantasm *4
Mind Sculpt *4
Thought Scour *4
Tome Scour *4
Prosperity *4
Island *16
Underground Sea *4
Polluted Delta *4
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Yo no quiero firma.
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Zethfox
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Joined: Thu Jun 10, 2010 11:28 pm

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by Zethfox »

ill figure this out, work on getting this to release state, ill see what i find on this bug.
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by Zethfox »

im not able to recreate this bug. can you please note which card you cast that depletes then triggers the reshuffle. is this while playing a particular mode? vs gauntlet, round robin, single match?
KarloxLoKo
Posts: 64
Joined: Thu May 07, 2009 10:18 am
Location: Shandalar

Re: [CODE] Match, Gauntlet, & AI Test modes

Post by KarloxLoKo »

Zethfox wrote:im not able to recreate this bug. can you please note which card you cast that depletes then triggers the reshuffle. is this while playing a particular mode? vs gauntlet, round robin, single match?
The first time was with a Tome Scour, then with Mind Sculpt.
Im playing single match, with my deck and a random ia deck.
MPR full collection owner!

Yo no quiero firma.
I Don't want signature.
It's all fun and games until someone loses an eye.
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