[CODE] Devotion
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- Posts: 806
- Joined: Thu Sep 10, 2009 8:59 pm
Re: [CODE] Devotion
So I did this...
I took the 2 files MTGGameZones.cpp & MTGGameZones.h files and dropped them in my WagtheSource/projects/mtg/src & /include files...then I hit SVN Update to revision 4866 and when I try to compile for PSP I get an Error message...
How do I add this code to my latest SVN so I can Compile the Devotion Mechanic in my lastest SVN?
What do I do with the other files in Code.zip?
AllAbilities.h
ManaCost.cpp
ManaCost.h
Error message I keep getting...
src/MTGGameZones.cpp: In member function 'unsigned int MTGGameZone::countByManaSymbols(TargetChooser*, int>':
src/MTGGameZones.cpp:573: error: 'class ManaCost' has no member named 'getSymbols'
make: *** [objs/MTGGameZones.o] Error 1
trying to compile for PSP via DOS.
I took the 2 files MTGGameZones.cpp & MTGGameZones.h files and dropped them in my WagtheSource/projects/mtg/src & /include files...then I hit SVN Update to revision 4866 and when I try to compile for PSP I get an Error message...
How do I add this code to my latest SVN so I can Compile the Devotion Mechanic in my lastest SVN?
What do I do with the other files in Code.zip?
AllAbilities.h
ManaCost.cpp
ManaCost.h
Error message I keep getting...
src/MTGGameZones.cpp: In member function 'unsigned int MTGGameZone::countByManaSymbols(TargetChooser*, int>':
src/MTGGameZones.cpp:573: error: 'class ManaCost' has no member named 'getSymbols'
make: *** [objs/MTGGameZones.o] Error 1
trying to compile for PSP via DOS.
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- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: [CODE] Devotion
all .cpp files need to go in the src folder
all .h files go in the include folder
all .h files go in the include folder
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- Joined: Thu Sep 10, 2009 8:59 pm
Re: [CODE] Devotion
Still giving me an error with AIBaka will this be updated in newer SVN?
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- Joined: Thu Apr 28, 2011 11:34 pm
Re: [CODE] Devotion
Hmm make sure you update your SVN too. Tortoise will merge the files instead of overwriting them. Never know when it may be added. They probably will eventually once it checks out. If you still have issues I can put a download for a modded PSP eboot.sandman423 wrote:Still giving me an error with AIBaka will this be updated in newer SVN?
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- Posts: 806
- Joined: Thu Sep 10, 2009 8:59 pm
Re: [CODE] Devotion
Can you put up Modded EBOOT w/ most recent SVN. I want to try this out...Also if I get the Eboot from you do I just Update my SVN and then just add the EBoot into the Wagic File on my PSP?
When I drag and drop the files from Code.zip to there proper Files in WagTheSource then I try to update my SVN it just doesn't work. Well it updates but when I go to compile for PSP i get the error message plus I get Red Exclamation mark on Include n src files.
When I drag and drop the files from Code.zip to there proper Files in WagTheSource then I try to update my SVN it just doesn't work. Well it updates but when I go to compile for PSP i get the error message plus I get Red Exclamation mark on Include n src files.
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- Joined: Thu Apr 28, 2011 11:34 pm
Re: [CODE] Devotion
red exclamation mark just means the files are not the same as the official ones
I would delete AIbaka file then svn update to download a new one then try to compile again. if that does not work then here is a download for the eboot. But mine also contains the fix for hybrid colorless casting costs and the addition for the counterspell to zones addon that was made as well. that supports cards like Dissipate.
r4866 with mods
https://www.dropbox.com/s/r9el1ydz48b93w2/EBOOT.PBP
I would delete AIbaka file then svn update to download a new one then try to compile again. if that does not work then here is a download for the eboot. But mine also contains the fix for hybrid colorless casting costs and the addition for the counterspell to zones addon that was made as well. that supports cards like Dissipate.
r4866 with mods
https://www.dropbox.com/s/r9el1ydz48b93w2/EBOOT.PBP
Last edited by Tacoghandi on Sun Sep 29, 2013 4:27 pm, edited 2 times in total.
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Re: [CODE] Devotion
Is this in the latesg svn
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Re: [CODE] Devotion
yes and I edited post to show which svn it will be. I may add the modded svn compiles to my page in the future.
Re: [CODE] Devotion
If you are referring to the official SVN then no, this is not in unless one of the other developers can verify and green-light it.
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Re: [CODE] Devotion
Correct and remember if you use this modded svn you can not post bug reports on the official SVN Bugs topic.excessum wrote:If you are referring to the official SVN then no, this is not in unless one of the other developers can verify and green-light it.