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Fixed a land tap issue with Hermit Basic

Posted: Tue Sep 27, 2011 4:53 am
by ProtoJazz
Unlocked the new Hermit mode, noticed mountains wernt tapping. Turns out the reason was that in the rules the card was refered to as "Mountains" Where as the card is actualy called "Mountain" the only magic land thats plural is Plains.

Code: Select all

name=Hermit Druid Basic
unlock=prx_timreh
[INIT]
mode=hermit
[PLAYERS]
life:18
offerinterruptonphase=draw
auto=sethand:5
auto=shuffle
auto=draw:handsize
auto=@each my draw:draw:1
auto=maxPlay(land)1


#Lands Mana Rules
auto=lord(Plains|MyBattlefield) {T}:Add{W}
auto=lord(Island|MyBattlefield) {T}:Add{U}
auto=lord(Swamp|MyBattlefield) {T}:Add{B}
auto=lord(Mountain|MyBattlefield) {T}:Add{R}
auto=lord(Forest|MyBattlefield) {T}:Add{G}


#Mana Empties from manapool at the end of each phase
auto=@each untap:removeMana(*)
auto=@each upkeep:removeMana(*)
auto=@each draw:removeMana(*)
auto=@each firstmain:removeMana(*)
auto=@each combatbegins:removeMana(*)
auto=@each attackers:removeMana(*)
auto=@each blockers:removeMana(*)
auto=@each combatdamage:removeMana(*)
auto=@each combatEnds:removeMana(*)
auto=@each secondmain:removeMana(*)
auto=@each end:removeMana(*)
auto=@each cleanup:removeMana(*)

#reset Creature damage at the cleanup phase
auto=@each cleanup:all(*|myBattlefield) resetDamage

Re: Fixed a land tap issue with Hermit Basic

Posted: Tue Sep 27, 2011 10:20 pm
by jwilkes99999
This problem also existed in mtg.txt file in vanilla 16.0, I think the rules were copied into hermit rather than including mtg.txt