Daddy32 wrote:Present the player with the mentioned options right after winning the game
The idea behind reward tokens was that such tokens lend themselves well to a nice visual representation, something to admire in a "trophy room" and be proud of.
I also thought about having tokens of different types, which imho would go well with the general concepts of a trading card game. I've got a very rough draft of such a system in my drawer, throwing it into the discussion now:
Colored Reward Token System
- Player gets awarded tokens for "unusual" victories / achievements.
- Each token has a color. The color matches the achievement. Examples (these would definitely need work):
- white token: victory with more than 50 life
- red token: bringing the opponent to -30 life or less
- green token: winning with 20+ creatures on the board
- blue token: winning by milling
- black token: winning with 1 life left
- token of the color of a random card from the player's deck: winning a tournament, or winning x games in a row
- Tokens are awarded with 100% chance the first time the player meets the above condition, chances then go down each time the player gets this token awarded again, to prevent token flood / token grinding.
- Tokens are awarded for winning quests or tournament, to provide a steady supply of them
- Tokens can be traded for new game features. Examples:
- two tokens of different colors: unlock a new "small" set
- three tokens of different colors: unlock a new "big" set
- two tokens of the same color: get a free booster pack
- three tokens of the same color: get a free booster pack in which all cards have this color
- (common card's double mana cost in tokens): get that card (e.g. you could trade in two white tokens plus two tokens of any color for a Youthful Knight, but not four black tokens)
- (uncommon card's triple mana cost in tokens): as above
- (rare card's quintuple mana cost in tokens): as above
- two white tokens: unlock the quest "Freeing the Princess"
- two black tokens: unlock the quest "Leading the Undead Horde"
etc.
As I said, this is pretty rough at the moment (and definitely low priority), and it hinges on a lot of other concepts that aren't implemented yet, but since there seems to be some interest in a token reward system, I wanted to share the thought.