Add additional Aura types.

All about getting the AI less baka...
Locked
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Add additional Aura types.

Post by phoust »

AI can't use Aura well.

For example.. It uses demigod fist to my creature. or uses Corrupted Conscience to mine.
SO, I change these aura's target, creature|mybattlefield ... Then AI never use their auras.

So.. I suggest aura has an additional type, For Code phase working.

A type Auras only used their creatures.
B type Auras only used my creatures.
C type Auras only used my creatures.

How about this?
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Add additional Aura types.

Post by Zethfox »

it was my fault, alot of the auras have been updated to use "teach(" but i never told ai how to find out if the ability the card was teaching was "good or bad"....build from the svn and see if it is better now....
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Add additional Aura types.

Post by Zethfox »

i want to add auto=good and auto=bad, as ai hints, but i dont think that wololo will allow such code. i know there is some bad cards which ai thinks are good..and vice versa, tho adding it i can close out a bug ticket. hmmm.
wololo
Site Admin
Posts: 3728
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: Add additional Aura types.

Post by wololo »

Zethfox wrote:i want to add auto=good and auto=bad, as ai hints, but i dont think that wololo will allow such code.
Yeah, answer to this is definitely no. We could add a separate file in the ai folder, that makes an association between a primitive name and bad or good, but definitely, this has nothing to do in the cards database. Please keep in mind the separation concern between data / control / display.
Locked