AI can't use Aura well.
For example.. It uses demigod fist to my creature. or uses Corrupted Conscience to mine.
SO, I change these aura's target, creature|mybattlefield ... Then AI never use their auras.
So.. I suggest aura has an additional type, For Code phase working.
A type Auras only used their creatures.
B type Auras only used my creatures.
C type Auras only used my creatures.
How about this?
Add additional Aura types.
Re: Add additional Aura types.
it was my fault, alot of the auras have been updated to use "teach(" but i never told ai how to find out if the ability the card was teaching was "good or bad"....build from the svn and see if it is better now....
Re: Add additional Aura types.
i want to add auto=good and auto=bad, as ai hints, but i dont think that wololo will allow such code. i know there is some bad cards which ai thinks are good..and vice versa, tho adding it i can close out a bug ticket. hmmm.
Re: Add additional Aura types.
Yeah, answer to this is definitely no. We could add a separate file in the ai folder, that makes an association between a primitive name and bad or good, but definitely, this has nothing to do in the cards database. Please keep in mind the separation concern between data / control / display.Zethfox wrote:i want to add auto=good and auto=bad, as ai hints, but i dont think that wololo will allow such code.