[ISSUE 432] Echo do not work correctly

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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

[ISSUE 432] Echo do not work correctly

Post by KF1 »

Image

I'm having trouble with the Echo cost...

[card]
name=Radiant's Dragoons
auto=upcost[{3}{W},next upkeep] moveTo(graveyard)
auto=life:5
text=text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons comes into play, gain 5 life.
mana={3}{W}
type=Creature
subtype=Soldiers
power=2
toughness=5
[/card] Echo cost happens more than once.

Help please...

[EDIT ABRA : Renamed & Moved, there is an open ticket for this one now]
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Radiant's Dragoons - Discussion

Post by Dr.Solomat »

[card]
name=Radiant's Dragoons
auto=life:5
auto=upcost[{3}{W},next upkeep] moveTo(graveyard)
text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons enters the battlefield, you gain 5 life.
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=5
[/card]


All cards with echo have been added long time ago and will be in the next release...

I will check Dragoon'S again.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Radiant's Dragoons - Discussion

Post by Dr.Solomat »

I have to confirm that Echo does not work anymore!!!!! :(


I will post that in the SVN, thx for reporting!
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Radiant's Dragoons - Discussion

Post by KF1 »

Bump for news... Is Echo working again?
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Radiant's Dragoons - Discussion

Post by KF1 »

I just tested Radiant Dragoons with WTH12.0 and echo still doesn't seem to be working correctly.

On turn four I cast Radiant Dragoons, I get 5 life.
On turn five I pay the Echo cost at upkeep, no problem.
On turn six, I don't pay the Echo cost at upkeep and Radiant Dragoons goes to my graveyard. I know that is not supposed to happen.
abrasax
Posts: 976
Joined: Wed Oct 15, 2008 7:46 am
Location: Switzerland

Re: Radiant's Dragoons - Discussion

Post by abrasax »

To follow this issue you can have a look at the bug tracker for this specific issue : http://code.google.com/p/wagic/issues/detail?id=425

As long as you don't see an update in the above mentioned tracker, then that mean nothing has been done yet..

I will evtl. Move this topic to the "open issue" I recently created to discuss about this specific issue.

Grü

Abra
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Radiant's Dragoons - Discussion

Post by KF1 »

Thanks for the heads up Abra. :)
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Radiant's Dragoons - Discussion

Post by Zethfox »

heres a workaround for the echo issue. but then again this is a super old post and might have been adressed already either way it can be used as refference for code help on things you only want to happen once and a side effect for not doing what it ask.

[card]
name=Radiant's Dragoons
auto= counter(0/0,1,echo)
auto=@next myupkeep: {3}{W}:counter(0/0,-1,echo) limit:1
auto=@next mydraw: bury all(Radiant's Dragoons[counter{0/0.1.echo}]|myBattlefield)
auto=life:5
text=text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons comes into play, gain 5 life.
mana={3}{W}
type=Creature
subtype=Soldiers
power=2
toughness=5
[/card]


it even slaps a nice little counter on it called echo to remind you not to speed through the next turn...even a pop up reminding you "counter" is on the creature :P it only trigger on the next turn so after that no more warnings...

just checked, its fixed in new templete
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Radiant's Dragoons - Discussion

Post by KF1 »

Zethfox wrote:heres a workaround for the echo issue. but then again this is a super old post and might have been adressed already either way it can be used as refference for code help on things you only want to happen once and a side effect for not doing what it ask.

[card]
name=Radiant's Dragoons
auto= counter(0/0,1,echo)
auto=@next myupkeep: {3}{W}:counter(0/0,-1,echo) limit:1
auto=@next mydraw: bury all(Radiant's Dragoons[counter{0/0.1.echo}]|myBattlefield)
auto=life:5
text=text=Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) -- When Radiant's Dragoons comes into play, gain 5 life.
mana={3}{W}
type=Creature
subtype=Soldiers
power=2
toughness=5
[/card]


it even slaps a nice little counter on it called echo to remind you not to speed through the next turn...even a pop up reminding you "counter" is on the creature :P it only trigger on the next turn so after that no more warnings...

just checked, its fixed in new templete
Cool fix but what new template?
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Radiant's Dragoons - Discussion

Post by Dr.Solomat »

The bug concerning cards with echo has been fixed the last days. Wagic 0.12.1 has been released today, too. There it is also fixed.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
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