Gemstone caverns (Code needed)

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LuLu
Posts: 40
Joined: Thu Apr 07, 2011 1:39 pm

Gemstone caverns (Code needed)

Post by LuLu »

guys is there anyone of you knows how to code this "GEMSTONE CAVERNS" if it is really possible
dber
Posts: 68
Joined: Sun Jan 08, 2012 4:28 am

Re: Gemstone caverns (Code needed)

Post by dber »

There aren't specified turn restrictions, so your card cannot be coded.
For example, serra avenger can be played only while/after 4th turn (ONLY AND AFTER GAME TURN 7, coded as a restriction turn:7), Gemstone Caverns say ONLY GAME TURN 2 (can't be coded). Well if any admin can code this, bullseye

Sorry dude
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Gemstone caverns (Code needed)

Post by Zethfox »

it's more of a matter of not knowing any other cards cared about the turn, when i added leylines i searched for things and was only able to find the angel which seemed to care, if you can give me more examples of cards which state "only on turn blah" i would be more then happy to add support for it
dber
Posts: 68
Joined: Sun Jan 08, 2012 4:28 am

Re: Gemstone caverns (Code needed)

Post by dber »

Zethfox wrote:it's more of a matter of not knowing any other cards cared about the turn, when i added leylines i searched for things and was only able to find the angel which seemed to care, if you can give me more examples of cards which state "only on turn blah" i would be more then happy to add support for it
there aren't more cards like that
some like lotus bloom, wheel of fate, have the restriction turn:200 (never can be casted, only suspended), and Idk the sintaxis of the turn:n cause if we know the sintaxis, we would be able to code it using

auto: @movedTo(this|myBattlefield) restriction{turn~lessthan~3} counter(0/0,1,Luck)
but doesn't work, cause idk the sintaxis of a specifying turns
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Gemstone caverns (Code needed)

Post by Zethfox »

auto: @movedTo(this|myBattlefield) restriction{turn~lessthan~3} counter(0/0,1,Luck)

this is what i am saying i could add :)
however i would still have another boundary to cross, "if you didn't go first" i guess this would be possible with
auto: @movedTo(this|myBattlefield) restriction{turn~equalto~3}:name(put gemstone in play) may moveto(mybattlefield) and((counter(0/0,1,Luck)))

i can add support for "turn" just wish i knew what else cared about the turn :)
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