Gemstone caverns (Code needed)
Gemstone caverns (Code needed)
guys is there anyone of you knows how to code this "GEMSTONE CAVERNS" if it is really possible
Re: Gemstone caverns (Code needed)
There aren't specified turn restrictions, so your card cannot be coded.
For example, serra avenger can be played only while/after 4th turn (ONLY AND AFTER GAME TURN 7, coded as a restriction turn:7), Gemstone Caverns say ONLY GAME TURN 2 (can't be coded). Well if any admin can code this, bullseye
Sorry dude
For example, serra avenger can be played only while/after 4th turn (ONLY AND AFTER GAME TURN 7, coded as a restriction turn:7), Gemstone Caverns say ONLY GAME TURN 2 (can't be coded). Well if any admin can code this, bullseye
Sorry dude
Re: Gemstone caverns (Code needed)
it's more of a matter of not knowing any other cards cared about the turn, when i added leylines i searched for things and was only able to find the angel which seemed to care, if you can give me more examples of cards which state "only on turn blah" i would be more then happy to add support for it
Re: Gemstone caverns (Code needed)
there aren't more cards like thatZethfox wrote:it's more of a matter of not knowing any other cards cared about the turn, when i added leylines i searched for things and was only able to find the angel which seemed to care, if you can give me more examples of cards which state "only on turn blah" i would be more then happy to add support for it
some like lotus bloom, wheel of fate, have the restriction turn:200 (never can be casted, only suspended), and Idk the sintaxis of the turn:n cause if we know the sintaxis, we would be able to code it using
auto: @movedTo(this|myBattlefield) restriction{turn~lessthan~3} counter(0/0,1,Luck)
but doesn't work, cause idk the sintaxis of a specifying turns
Re: Gemstone caverns (Code needed)
auto: @movedTo(this|myBattlefield) restriction{turn~lessthan~3} counter(0/0,1,Luck)
this is what i am saying i could add
however i would still have another boundary to cross, "if you didn't go first" i guess this would be possible with
auto: @movedTo(this|myBattlefield) restriction{turn~equalto~3}:name(put gemstone in play) may moveto(mybattlefield) and((counter(0/0,1,Luck)))
i can add support for "turn" just wish i knew what else cared about the turn
this is what i am saying i could add
however i would still have another boundary to cross, "if you didn't go first" i guess this would be possible with
auto: @movedTo(this|myBattlefield) restriction{turn~equalto~3}:name(put gemstone in play) may moveto(mybattlefield) and((counter(0/0,1,Luck)))
i can add support for "turn" just wish i knew what else cared about the turn