Awakener Druid (M11) - added

Card coding that have been confirmed working and added to the SVN are moved in this forum. Do not post here.
blender2005
Posts: 40
Joined: Mon Dec 20, 2010 8:17 pm
Location: Spain

Awakener Druid (M11) - added

Post by blender2005 »

Very good:

M11 leave this card to be tested:

Code: Select all

[card]
name=Awakener Druid
target=forest
auto=becomes(Creature Treefolk,4/5,green)
text=When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
mana={2}{G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]
Regards!
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Awakener Druid (M11) - Require Testing

Post by Dr.Solomat »

Nice try, but Awakener Druid is not doable yet because the effect ends if Dudu should die.

With your code, Awakener Druid himself becomes a treefolk. ;)
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Awakener Druid (M11) - Require Testing

Post by Zethfox »

it might work now doc, i replaced becomes( with transforms...you can still use "becomes(" but it really just makes a transformer ability
blender2005
Posts: 40
Joined: Mon Dec 20, 2010 8:17 pm
Location: Spain

Vastwood Zendikon (WWK) - Require Testing

Post by blender2005 »

Dr.Solomat wrote:Nice try, but Awakener Druid is not doable yet because the effect ends if Dudu should die.

With your code, Awakener Druid himself becomes a treefolk. ;)
Then this other code it would not?

Code: Select all

[card]
name=Vastwood Zendikon
target=land
auto=becomes(Creature,6/4,green)
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
text=Enchant land -- Enchanted land is a 6/4 green Elemental creature. It's still a land. -- When enchanted land is put into a graveyard, return that card to its owner's hand.
mana={4}{G}
type=Enchantment
subtype=aura
[/card]
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Vastwood Zendikon (WWK) - Require Testing

Post by Dr.Solomat »

blender2005 wrote:
Dr.Solomat wrote:Nice try, but Awakener Druid is not doable yet because the effect ends if Dudu should die.

With your code, Awakener Druid himself becomes a treefolk. ;)
Then this other code it would not?

Code: Select all

[card]
name=Vastwood Zendikon
target=land
auto=becomes(Creature,6/4,green)
autograveyard=@movedTo(this|graveyard) from(battlefield):moveTo(myhand)
text=Enchant land -- Enchanted land is a 6/4 green Elemental creature. It's still a land. -- When enchanted land is put into a graveyard, [b]return that card to its owner's hand.[/b]
mana={4}{G}
type=Enchantment
subtype=aura
[/card]
Plz read the card text carefully! If enchanted land is put into a graveyard from the battlefield, return that card [ = the enchanted land ] to its owner's hand. This does not work in Wagic. This is why we don't have Umbras in Wagic.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Awakener Druid (M11) - Require Testing

Post by Zethfox »

i would say otherwise , the way he coded it is not correct however event sending for moveto was fixed for 14.1, cards like these could very well be possible.
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Awakener Druid (M11) - Require Testing

Post by Zethfox »

tho Awakener Druid was also coded incorrectly, transforms( combined with "choice" should work in this case....
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: Awakener Druid (M11) - Require Testing

Post by Dr.Solomat »

I'd say Zendikons and similar cards are still not doable because the Aura hits the graveyard the very same moment the enchanted creature hits the graveyard. The result is that the "return-enchanted-card-to-hand"-effect just fizzles.

I am pretty sure that this is exactly what will happen, but I will recheck that when i am at home.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Awakener Druid (M11) - Require Testing

Post by Zethfox »

this is not true :) game observer removes the creatures first THEN the auras with no targets are put in the graveyard...
i would check, and put it in the auto line...not autograveyard.
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Awakener Druid (M11) - Require Testing

Post by Zethfox »

[card]
name=Awakener Druid
auto=target(forest) becomes(Creature Treefolk,4/5,green)
text=When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid is on the battlefield. It's still a land.
mana={2}{G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]

100% working.
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