Infinite Reflection coding PLZ help PC0.18.6

All additions requested or suggested to improve the card coding language.
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yuyu63
Posts: 24
Joined: Mon Oct 22, 2012 1:35 am

Infinite Reflection coding PLZ help PC0.18.6

Post by yuyu63 »

trying to code Infinite Reflection and am haveing problams the card says
Infinite Reflection
{5}{U}
Enchantment -- Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

and so far my code is
[Card]
name=Infinite Reflection
target=creature
auto=lord(other creature[-token]|battlefield):becomes(target)
auto=@movedTo(creature[-token]|battlefield):clone (target)
type=Enchantment
mana={5}{U}
subtype=Aura
[/card]
all this dose is clone all non token creatures i control witch dosent help or work and i dont know how to fix it, all help is apriceated i love clone decks and this is the queen of all of them, king is Phyrexian metamorph
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: Infinite Reflection coding PLZ help PC0.18.6

Post by Zethfox »

i had code for this originally, but it proved too much trouble when i added it.
some creatures had effects that cause the game to slow to a crawl or freeze up or crash. even though it was not bugged, it was just how the engine handled it. mostly in elf decks which produced massive toekns. the code was unfixable so i removed it.
if you want to see another code that i almost removed try using Rhys the Redeemed in a elfvish promaide deck :/, i just forgave that card becuase if you use it nicely you dont get a crash.
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