More parsers requested
Re: More parsers requested
a little late, i added support for basic suspend this morning...it adds 25 of the 50ish suspend cards...
-
- Posts: 60
- Joined: Sat Feb 19, 2011 5:24 am
Re: More parsers requested
Thank you very much. Hopefully I can get the time to update my version and try/enjoy all of that sometime this week.
Nazar is meant to rule the world... Someday! Once Nazar is in charge, goblins won't have to hide or shovel orcish poops no more. Vote for Nazar!!!
-
- Posts: 60
- Joined: Sat Feb 19, 2011 5:24 am
Re: More parsers requested
In reply to older inquiries from wololo and Zethfox...
Link to Gatherer: http://gatherer.wizards.com/Pages/Card/ ... rseid=9729
Card Name: Jack-in-the-Mox
Mana Cost: 0 (colorles)
Converted Mana Cost: 0
Types: Artifact
Text={T}:Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. -- 2 Add {W} to your mana pool. -- 3 Add {U} to your mana pool. -- 4 Add {B} to your mana pool. -- 5 Add {R} to your mana pool. -- 6 Add {G} to your mana pool.
Let me know if this can be handled by game engine or will be... that is only if you consider it a valid and interesting thing to work on and implement in future.
Thanks and regards!
Zethfox wrote:[...] link to astral set....these are the only cards matching the use of random...
http://www.wizards.com/magic/magazine/A ... arcana/124
Zeth's examples are great but I found THE card I wished to code and couldn't due to lack of a random effect. It is the best example one could hope for to demonstrate the need of multiple possible results amongst which only one should occur... Jack-in-the-moxwololo wrote:Zeth´s words are to be taken with a grain of salt. Although I agree with him when it comes to Magic, one of my goals for wagic in the long term is to support more games. So if you have a valid use case I want to take this kind of request into account.Zethfox wrote:moral of the story...we're not adding tools to create workarounds...atleast im not going to...and im the main ability coder at the current time....
Link to Gatherer: http://gatherer.wizards.com/Pages/Card/ ... rseid=9729
Card Name: Jack-in-the-Mox
Mana Cost: 0 (colorles)
Converted Mana Cost: 0
Types: Artifact
Text={T}:Roll a six-sided die for Jack-in-the-Mox. On a 1, sacrifice Jack-in-the-Mox and lose 5 life. Otherwise, Jack-in-the-Mox has one of the following effects. Treat this ability as a mana source. -- 2 Add {W} to your mana pool. -- 3 Add {U} to your mana pool. -- 4 Add {B} to your mana pool. -- 5 Add {R} to your mana pool. -- 6 Add {G} to your mana pool.
Let me know if this can be handled by game engine or will be... that is only if you consider it a valid and interesting thing to work on and implement in future.
Thanks and regards!
Nazar is meant to rule the world... Someday! Once Nazar is in charge, goblins won't have to hide or shovel orcish poops no more. Vote for Nazar!!!
Re: More parsers requested
can it be coded...sure...will wololo allow code for cards in the "un" sets? i dont think so....
there are quite a few of the "unglued" and "unhinged" cards we can already support, but since theyre not "officail" theyre not added.
this would also not really be "random" persay as i would code it as a dice roll...which to be honest is stupid simple...it requires no "choices" being made by the player, so i could even use the current coin toss system i coded to create this VERY effect...
there are quite a few of the "unglued" and "unhinged" cards we can already support, but since theyre not "officail" theyre not added.
this would also not really be "random" persay as i would code it as a dice roll...which to be honest is stupid simple...it requires no "choices" being made by the player, so i could even use the current coin toss system i coded to create this VERY effect...
-
- Posts: 60
- Joined: Sat Feb 19, 2011 5:24 am
Re: More parsers requested
Well that's kind of what I thought... Ramdomness is simply a matter of one option selected amongst a defined number of option. A coin toss is 1 out of 2 or a 50/50. J-i-t-Mox would be a 1 out of 6 or ~17% chance per option. But is that really a big and interesting avenue for you guys to explore and code and what can it bring in the future I cannot tell so I really won't insist on getting it from you it was more of an inquiry on wheteher or not you already intended to add randomness or if the suggestion would interest you guys. The game will still be great, with or without it!
Nazar is meant to rule the world... Someday! Once Nazar is in charge, goblins won't have to hide or shovel orcish poops no more. Vote for Nazar!!!
Re: More parsers requested
well, as i mentioned, if wololo is ok with the add of this kind of ability im all for it... its wololo thats worried about code size.
-
- Posts: 2
- Joined: Mon Dec 03, 2018 1:59 pm
More parsers requested
Im trying to fix it, but I think a little more help is needed.
Current Errors so far:
Compile Errors:
line:60, col:7 : Expression must be of boolean type
line:67, col:7 : Expression must be of boolean type
line:72, col:4 : No matching signatures to statusMsgstring&
line:74, col:5 : Expression must be of boolean type
line:82, col:7 : Expression must be of boolean type
line:87, col:4 : No matching signatures to statusMsgstring&
line:95, col:4 : No matching signatures to statusMsgstring&
line:97, col:5 : Expression must be of boolean type
Current Errors so far:
Compile Errors:
line:60, col:7 : Expression must be of boolean type
line:67, col:7 : Expression must be of boolean type
line:72, col:4 : No matching signatures to statusMsgstring&
line:74, col:5 : Expression must be of boolean type
line:82, col:7 : Expression must be of boolean type
line:87, col:4 : No matching signatures to statusMsgstring&
line:95, col:4 : No matching signatures to statusMsgstring&
line:97, col:5 : Expression must be of boolean type