Custom AI decks UPDATED 2013/08/27

All created AI or player decks. All discussion related to Wagic AI deck competion and results.
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Niegen
Posts: 200
Joined: Sun Jul 12, 2009 9:46 am

Custom AI decks UPDATED 2013/08/27

Post by Niegen »

Here are a few decks I am having fun with lately, they are quite effective.

*New*: Update to my "Corruption" deck from the 1st Official Wagic Deck Competition, using the new directives that were introduced recently to improve the ai's behaviour.
I need returns on the deck's performance, so do not hesitate to post feedback!

NAME:Corruption returns (not available on SVN, evolution of deck96.txt): MonoBlack Control (with sometimes tendencies to suicide)

Code: Select all

#NAME:Corruption returns
#DATE:2013/08/27
#HINT:combo hold(Damnation|myhand)^cast(Damnation|myhand)^restriction{type(creature|opponentbattlefield)~morethan~3}^totalmananeeded({2}{B}{B})
#HINT:combo hold(Black Sun's Zenith|myhand)^cast(Black Sun's Zenith|myhand)^restriction{type(creature|opponentbattlefield)~morethan~3}^totalmananeeded({3}{B}{B})
#HINT:combo hold(Bitterblossom|myhand)^cast(Bitterblossom|myhand)^restriction{type(Bitterblossom|inplay)~lessthan~2}^totalmananeeded({1}{B})
#HINT:combo hold(Phyrexian Arena|myhand)^cast(Phyrexian Arena|myhand)^restriction{type(Phyrexian Arena|inplay)~lessthan~2}^totalmananeeded({1}{B}{B})
#HINT:alwaysattackwith(Phyrexian Obliterator)
Ivory Tower (FVR) *4
Bad Moon (GVL) *4
Bitterblossom *4
Unmake (EVE) *4
Vampire Nighthawk (ZEN) *4
Tendrils of Corruption (M10) *3
Damnation *2
Black Sun's Zenith *2
Phyrexian Arena (PVC) *3
Phyrexian Obliterator *4
Corrupt (SHM) *2
Swamp (ZEN) *24
Elfball (included in 0.9.1): Aggro-Combo, Power 4/5 Quite draw dependent, but capable of explosive starts.

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#NAME:Elfball
#DESC:"We have been patient. We have
#DESC:planned our attack. We are ready...
#DESC:now."
#DESC:
#DESC:Green, aggro-combo deck
#DESC:capable of generating huge amount
#DESC:of mana and an endless stream
#DESC:of elvish warriors!
#DESC:
#DESC:v1.2 2009 09 17
Llanowar Elves (M10) *4
Wellwisher (ONS) *4
Elvish Vanguard (ONS) *4
Elvish Visionary (M10) *4
Elvish Hexhunter (SHM) *4
Elvish Promenade (LRW) *4
Elvish Archdruid (M10) *4
Imperious Perfect (LRW) *4
Drove of Elves (SHM) *1
Heedless One (ONS) *3
Overrun (10E) *2
Forest (10E) *4
Forest (M10) *4
Forest (ALA) *4
Forest (LRW) *4
Forest (RAV) *4
Pendelhaven (LEG) *1
Gaea's Cradle (USG) *1
Angelism (included in 0.9.1): Control, Power 4/5 Very defensive deck, good at stalling. Very susceptible to mass enchantment removal though.

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#NAME:Angelism
#DESC:"We trust in plumed procession
#DESC:For such the angels go -
#DESC:Rank after Rank, with even feet -
#DESC:And uniforms of Snow."
#DESC:
#DESC:Emily Dickinson
#DESC:
#DESC:White, enchantment-based deck.
#DESC:v1.1 2009 09 01
Angelic Chorus (10E) *3
Honor of the Pure (M10) *4
Kitchen Finks (SHM) *4
Mesa Enchantress (M10) *4
Moat (LEG) *3
Pacifism (10E) *4
Cage of Hands (CHK) *3
Sigil of the Empty Throne (CFX) *4
Swords to Plowshares (ICE) *4
Wrath of God (10E) *3
Quicksand (10E) *4
Plains (10E) *4
Plains (M10) *4
Plains (ALA) *4
Plains (LRW) *4
Plains (RAV) *3
Serra's Sanctum (USG) *1
Angelism Notes: Cage of hands only function as Pacifism 5-7 for the time being, its activated ability is not working currently, however, bugged or not, it is a terrific card in the deck, so I left it in there.


Jihad (included in 0.9.1): Aggro, Power 5/5 Very offensive deck, good at quickly overpowering the opponent. Can attack with 3 4/4 flying spirits on turn 4!

Code: Select all

#NAME:Jihad (AI compatible)
#DESC:"The thirst for adventure is the vent
#DESC:which Destiny offers; a war, a crusade,
#DESC:a gold mine, a new country, speak to
#DESC:the imagination and offer swing and
#DESC:play to the confined powers.”
#DESC:
#DESC:Ralph Waldo Emerson
#DESC:
#DESC:Mono-White deck with cheap,
#DESC:effective creatures and 
#DESC:many pump effects.
#DESC:Designed as a tribute to
#DESC:the Jihad card from
#DESC:Arabian Nights!
#DESC:v1.0 2009 09 16
Crusade (RV) *4
Glorious Anthem (10E) *4
Honor of the Pure (M10) *4
Armored Ascension (M10) *2
Swords to Plowshares (ICE) *4
Disenchant (TMP) *3
Paladin en-Vec (10E) *2
Knight of Meadowgrain (LRW) *4
Kitchen Finks (SHM) *3
Spectral Procession (SHM) *4
Stillmoon Cavalier (EVE) *3
Plains (10E) *4
Plains (M10) *4
Plains (ALA) *4
Plains (LRW) *4
Plains (SHM) *4
Plains (RAV) *3

Spectral Rack (included in 0.9.1): Aggro-Discard Power 3/5 Heavy discard theme, with many classic cards.

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#NAME:Spectral Rack
#DESC:Mono black deck with
#DESC:disruption and good
#DESC:removal.
#DESC:v1.0 2009 09 17
The Rack (RV) *4
Doom Blade (M10) *4
Last Gasp (RAV) *4
Hymn to Tourach (FEM) *4
Black Knight (M10) *4
Hypnotic Specter (10E) *4
Nyxathid (CFX) *4
Graveborn Muse (10E) *4
Tendrils of Corruption (M10) *4	
Gargoyle Castle (M10) *4
Volrath's Stronghold (TMP) *1
Swamp (10E) *4
Swamp (M10) *4
Swamp (ALA) *4
Swamp (LRW) *4
Swamp (RAV) *3
Image


Millage (included in 0.9.1): Control, Mill Power 3/5 Wins by depleting the opponents library.

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#NAME:Millage
#DESC:More than one mage has been
#DESC:driven insane by the sound 
#DESC:of the millstone relentlessly
#DESC:grinding away.
#DESC:
#DESC:v1.0 2009 10 01
Wrath of God (10E) *4
Damnation (PLC) *4
Evacuation (10E) *3
Moat (LEG) *2
Tome Scour (M10) *4
Howling Mine (M10) *4
Glimpse the Unthinkable (RAV) *4
Dream Fracture (EVE) *4
Memory Erosion (ALA) *4
Traumatize (M10) *2
Forced Fruition (LRW) *1
Island (RAV) *4
Island (TSP) *4
Island (LRW) *2
Swamp (RAV) *4
Swamp (TSP) *3
Plains (RAV) *4
Plains (TSP) *3
Bad Dreams (included in 0.9.1): Control-Burn Power 4/5 Wins by damaging the opponent for drawing cards.

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#NAME:Bad Dreams
#DESC:Vision without action is a daydream.
#DESC:Action without vision is a nightmare.
#DESC:
#DESC:Japanese Proverb
#DESC:
#DESC:v1.0 2009 10 01
Black Vise (RV) *1
Wheel of Fortune (RV) *1
Howling Mine (M10) *4
Underworld Dreams (10E) *4
Spiteful Visions (SHM) *4
Sudden Impact (10E) *4
Font of Mythos (ALA) *2
Damnation (PLC) *4
Infest (ALA) *4
Lightning Bolt (M10) *4
Terminate (ARB) *4
Swamp (RAV) *4
Swamp (TSP) *4
Swamp (LRW) *4
Swamp (ALA) *4
Mountain (RAV) *4
Mountain (TSP) *4
Magnivore (SVN): Control-Burn Power 3/5 Land Destruction strategy backed with discard, using Magnivore as a finisher. Very annoying at higher difficulty level (you have been warned!) (T1: Hymn to Tourach T2: Stone Rain... Yummy)

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#NAME:Magnivore
#DESC:Do not underestimate
#DESC:this... thing... because
#DESC:it happens to be blind.
#DESC:For if you do, it will
#DESC:be your last mistake!
#DESC:
#DESC:v1.0 2009 10 01
Magnivore (ODY)*4
Hymn to Tourach (FEM) *4
Blightning (ALA) *4
Sign in Blood (M10) *4
Stone Rain (CHK) *4
Demolish (10E) *4
Megrim (M10) *4
Pyroclasm (M10) *4
Damnation (PLC) *4
Swamp (RAV) *4
Swamp (TSP) *4
Swamp (LRW) *4
Mountain (RAV) *4
Mountain (TSP) *4
Mountain (LRW) *4
As it is easier to track updates using code tags, I won't provide the decks in downloadable form in this thread.
Since wololo added them to the SVN for testing purpose, you can get them there, although they might not be up to date with this thread.
Installation notes (AI deck):
  • Copy the deck's code into a text file on your computer, and save it as deck[x].txt (replace [x] with a number), ie deck5.txt, deck24.txt.
  • Copy that file in the res\ai\baka directory.
  • Make sure that there is no "hole" in the deck's chain (deck1.txt, deck2.txt, deck3.txt, deck5.txt, deck5 won't be visible since there is no deck4)
  • Optionnaly, you can add a custom avatar to the res\ai\baka\avatar directory, as a 35x50 jpg image. If you don't, the default AI avatar will be used.
Installation notes (Player deck):
Those decks are also playable by a human player. However, keep in mind that some cards choices are not optimal, and reflect the fact that the AI would not be able to use "better" cards effectively.
  • Copy the deck's code into a text file on your computer, and save it as deck[x].txt (replace [x] with a number), ie deck5.txt, deck24.txt.
  • Copy that file in the res\player directory.
  • Make sure that there is no "hole" in the deck's chain (deck1.txt, deck2.txt, deck3.txt, deck5.txt, deck5 won't be visible since there is no deck4)
WIP (old list, don't hold your horses):
  • Esper deck - Ready, soon to be released
  • Burn - Ready, soon to be released
  • Merfolk - Tweaking manabase
  • Bant deck - Tweaking manabase
  • Sliver deck - Tweaking
  • Dragon deck - Needs improvement for the early game
  • Treefolk deck - Needs improvement for the early game
  • Megrim deck - Lacking cards not codable yet
Last edited by Niegen on Tue Aug 27, 2013 3:30 pm, edited 36 times in total.
Rascal_Mint
Posts: 1
Joined: Tue Sep 01, 2009 1:42 pm

Re: Custom decks (Player & AI)

Post by Rascal_Mint »

I played againts the Angelism deck and its very good, 1 thing though when it caste beacon of immortality it targeted me! and I won :) maybe a limitation of the AI. But very good deck :)
Niegen
Posts: 200
Joined: Sun Jul 12, 2009 9:46 am

Re: Custom decks (Player & AI)

Post by Niegen »

Thanks for the report!

I guess I'll maintain 2 versions of each deck...

I'll fix that shortly.

Edit: There, it's done. Replaced Beacon of Immortality by a fourth Swords to Plowshares.
tactonrae
Posts: 18
Joined: Sat Jun 20, 2009 3:14 am

Re: Custom decks (Player & AI)

Post by tactonrae »

Just now, i was messing around and using the ElfBall deck and decked myself out... It came up and said you have been defeated.

I thought you all might find it funny.
Niegen
Posts: 200
Joined: Sun Jul 12, 2009 9:46 am

Re: Custom decks (Player & AI)

Post by Niegen »

Regal Force tends to do that, if you are not careful... "draw 56 cards", yeah, right...

It is the main reason why I removed it from the AI version ;)
NyghtcrawleR
Posts: 328
Joined: Thu Dec 11, 2008 4:07 am
Location: Planeswalking

Re: Custom decks (Player & AI)

Post by NyghtcrawleR »

tactonrae wrote:Just now, i was messing around and using the ElfBall deck and decked myself out... It came up and said you have been defeated.

I thought you all might find it funny.
Well it makes sense. No cards = you lose haha.
"Real Magic" Graphic Mod & Image sets: viewtopic.php?f=3&t=318
superhiro
Posts: 151
Joined: Thu Nov 13, 2008 1:28 pm

Re: Custom decks (Player & AI)

Post by superhiro »

Maybe you should also post your decks in this thread: viewtopic.php?f=3&t=592
In general, I think we should really have a sticky for AI decks.
Niegen
Posts: 200
Joined: Sun Jul 12, 2009 9:46 am

Re: Custom decks (Player & AI) UPDATED 2009/09/16

Post by Niegen »

New deck: Jihad

Also, if someone is willing to write a description text with more "flavour" for any deck, I am open to suggestions ;)
Last edited by Niegen on Thu Sep 17, 2009 8:41 am, edited 1 time in total.
wololo
Site Admin
Posts: 3727
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: Custom decks (Player & AI) UPDATED 2009/09/16

Post by wololo »

can I test them and add them to the official release?
Niegen
Posts: 200
Joined: Sun Jul 12, 2009 9:46 am

Re: Custom decks (Player & AI) UPDATED 2009/09/16

Post by Niegen »

Bien sûr! But the elf deck needs some replacement for the magistrates, and I haven't found one yet. It's still quite potent though...

Edit: Ok, found 2 possible replacements:

Heedless One
Drove of Elves

I think trample would be better than enemy shroud in this deck, but I want to test both cards, so I updated the deck to a 3/1 split.

Edit 2: Added "Spectral Rack" deck.

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