Arcades Commander Deck for AI

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Bob
Posts: 20
Joined: Fri Jun 18, 2021 11:54 am

Arcades Commander Deck for AI

Post by Bob »

Here is a new Commander deck designed specifically for the AI. My objectives were: a) to design a deck with a strategy the AI can actually play; and b) which will pose a challenge to a casual beginner-intermediate player.

Since the AI struggles with complex strategies and card combos, the deck is quite simple. It casts Arcades, the Strategist as soon as it can, spams out some cheap defenders, and attacks. There are various enchantments and persistent effects to help this strategy.

Code: Select all

#NAME:Arcades Commander
#DESC:Original Deck by ashby4 (tappedout.net), refined for Wagic by Bob
#HINT:castpriority(commander,*)
Adarkar Wastes (*) * 1
Akroma's Will (*) * 1
Arcane Signet (*) * 1
Assault Formation (*) * 1
Aura Shards (*) * 1
Axebane Guardian (*) * 1
Azorius Signet (*) * 1
Bant Panorama (*) * 1
Blossoming Sands (*) * 1
Bountiful Promenade (*) * 1
Branchloft Pathway (*) * 1
Brushland (*) * 1
Canopy Vista (*) * 1
Carven Caryatid (*) * 1
Colossus of Akros (*) * 1
Command Tower (*) * 1
Crashing Drawbridge (*) * 1
Dismantling Wave (*) * 1
Drift of Phantasms (*) * 1
Dusk // Dawn (*) * 1 
Edge of Autumn (*) * 1
Farseek (*) * 1
Fell the Mighty (*) * 1
Forest (*) * 6 
Fortified Rampart (*) * 1
Fortified Village (*) * 1
Glacial Fortress (*) * 1
Glacial Wall (*) * 1
Hallowed Fountain (*) * 1
High Alert (*) * 1
Hinterland Harbor (*) * 1
Hover Barrier (*) * 1
Irrigated Farmland (*) * 1
Island (*) * 2
Jeskai Barricade (*) * 1
Jungle Barrier (*) * 1
Leyline of Vitality (*) * 1
Lightning Greaves (MPS) (*) * 1
Lumithread Field (*) * 1
Meekstone (*) * 1
Mirror Shield (*) * 1
Monastery Flock (*) * 1
Noetic Scales (*) * 1
Oathsworn Giant (*) * 1
Overgrown Battlement (*) * 1
Perimeter Captain (*) * 1
Plains (*) * 5
Port Town (*) * 1
Prairie Stream (*) * 1
Rejuvenating Springs (*) * 1
Sakura-Tribe Elder (*) * 1
Scattered Groves (*) * 1
Sea of Clouds (*) * 1
Seaside Citadel (*) * 1
Selesnya Signet (CMA) (*) * 1
Shield Sphere (*) * 1
Simic Signet (*) * 1
Slagwurm Armor (*) * 1
Slaughter the Strong (*) * 1
Sol Ring (*) * 1
Soulsworn Jury (DIS) (*) * 1
Spidersilk Armor (*) * 1
Stalwart Shield-Bearers (*) * 1
Sunpetal Grove (*) * 1
Sunscape Familiar (*) * 1
Swiftfoot Boots (*) * 1
Swords to Plowshares (*) * 1
Sylvan Caryatid (*) * 1
Temple Garden (*) * 1
Temple of Enlightenment (*) * 1
Temple of Mystery (*) * 1
Temple of Plenty (*) * 1
Tetsuko Umezawa, Fugitive (*) * 1
Teyo, the Shieldmage (*) * 1
Thallid Shell-Dweller (TSR) (*) * 1
Thornwood Falls (*) * 1
Tower Defense (*) * 1
Towering Titan (*) * 1
Tranquil Cove (*) * 1
Tree of Redemption (*) * 1
Treva's Ruins (*) * 1
Vine Trellis (*) * 1
Wall of Blossoms (*) * 1
Wall of Denial (*) * 1
Wall of Faith (*) * 1
Wall of Glare (*) * 1
Wall of Ice (*) * 1
Wall of Junk (*) * 1
Wall of Omens (*) * 1
Wall of Roots (*) * 1
Wall of Stolen Identity (*) * 1
Wall of Tanglecord (*) * 1
Wave of Reckoning (*) * 1
Yavimaya Coast (*) * 1
#CMD:Arcades, the Strategist (*) * 1
Designing decent AI Commander decks is hard due to the deck restrictions and the number of cards involved. I think all of the cards here work fine, and the AI knows how to play them, but let me know if not and I will make changes. More AI Commander decks are on the way.
Vitty85
Posts: 367
Joined: Mon Jul 29, 2019 5:58 pm

Re: Arcades Commander Deck for AI

Post by Vitty85 »

Thanks, next time I can this deck add to deck list in the custom user folder.

See you.
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