Treasure Chest (ONL-A.PZ2) 2016

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Luruz
Posts: 142
Joined: Sat Apr 27, 2013 12:33 am

Treasure Chest (ONL-A.PZ2) 2016

Post by Luruz »

Regards.

After a long review work, other jobs I have, social life and family, I finally finished Treasure Chest. I remind you that all new Primitives are experimental, please test first if they work correctly and provide your corrections.

Sector: Online. (ONL-)
Chronological appearance: A.
Wizards of the Coast Code name: PZ2
Year: 2016.

Wanna know why are you reading ONL-A.PZ2 rathen that only PZ2?, see the next post of suggestion changes: https://www.wololo.net/forum/viewtopic.php?f=21&t=66614

Here is the _cards.dat

Code: Select all

[meta]
author=Wagic Team
name=Treasure Chest
year=2016-11-16
total=282
[/meta]
[card]
primitive=Hound
id=-53480
rarity=T
[/card]
[card]
primitive=Goblin
id=-53475
rarity=T
[/card]
[card]
primitive=Thopter
id=-53473
rarity=T
[/card]
[card]
primitive=Knight
id=-53472
rarity=T
[/card]
[card]
primitive=Survivor
id=-53463
rarity=T
[/card]
[card]
primitive=Construct
id=-53461
rarity=T
[/card]
[card]
primitive=Thopter
id=-53460
rarity=T
[/card]
[card]
primitive=Zombie
id=-53454
rarity=T
[/card]
[card]
primitive=Unknown
id=-53453
rarity=T
[/card]
[card]
primitive=Plant
id=-53439
rarity=T
[/card]
[card]
primitive=Myr
id=-53438
rarity=T
[/card]
[card]
primitive=Angel
id=-53434
rarity=T
[/card]
[card]
primitive=Servo
id=-53432
rarity=T
[/card]
[card]
primitive=Servo
id=-53426
rarity=T
[/card]
[card]
primitive=Warrior
id=-53417
rarity=T
[/card]
[card]
primitive=Dragon
id=-53408
rarity=T
[/card]
[card]
primitive=Elemental
id=-53403
rarity=T
[/card]
[card]
primitive=Zombie
id=-53345
rarity=T
[/card]
[card]
primitive=Rat
id=-53329
rarity=T
[/card]
[card]
primitive=Dragon
id=-53326
rarity=T
[/card]
[card]
primitive=Vampire
id=-53320
rarity=T
[/card]
[card]
primitive=Construct
id=-53300
rarity=T
[/card]
[card]
primitive=Thopter
id=-53299
rarity=T
[/card]
[card]
primitive=Saproling
id=-53289
rarity=T
[/card]
[card]
primitive=Assassin
id=-53284
rarity=T
[/card]
[card]
primitive=Bird
id=-53274
rarity=T
[/card]
[card]
primitive=Unknown
id=-53268
rarity=T
[/card]
[card]
primitive=Lizard
id=-53264
rarity=T
[/card]
[card]
primitive=Dragon
id=-53262
rarity=T
[/card]
[card]
primitive=Goblin
id=-53259
rarity=T
[/card]
[card]
primitive=Germ
id=-53246
rarity=T
[/card]
[card]
primitive=Soldier
id=-53244
rarity=T
[/card]
[card]
primitive=Spirit
id=-53240
rarity=T
[/card]
[card]
primitive=Throne Warden
id=53235
rarity=C
[/card]
[card]
primitive=Palace Sentinels
id=53236
rarity=C
[/card]
[card]
primitive=Orzhov Advokist
id=53237
rarity=U
[/card]
[card]
primitive=Palace Jailer
id=53238
rarity=U
[/card]
[card]
primitive=Recruiter of the Guard
id=53239
rarity=R
[/card]
[card]
primitive=Custodi Soulbinders
id=53240
rarity=R
[/card]
[card]
primitive=Selfless Squire
id=53241
rarity=R
[/card]
[card]
primitive=Protector of the Crown
id=53242
rarity=R
[/card]
[card]
primitive=Duelist's Heritage
id=53243
rarity=R
[/card]
[card]
primitive=Entrapment Maneuver
id=53244
rarity=R
[/card]
[card]
primitive=Sanctum Prelate
id=53245
rarity=M
[/card]
[card]
primitive=Grip of Phyresis
id=53246
rarity=U
[/card]
[card]
primitive=Stunt Double
id=53247
rarity=R
[/card]
[card]
primitive=Faerie Artisans
id=53248
rarity=R
[/card]
[card]
primitive=Keeper of Keys
id=53249
rarity=R
[/card]
[card]
primitive=Deepglow Skate
id=53250
rarity=R
[/card]
[card]
primitive=Garrulous Sycophant
id=53251
rarity=C
[/card]
[card]
primitive=Thorn of the Black Rose
id=53252
rarity=C
[/card]
[card]
primitive=Parting Thoughts
id=53253
rarity=U
[/card]
[card]
primitive=Marchesa's Decree
id=53254
rarity=U
[/card]
[card]
primitive=Magus of the Will
id=53255
rarity=R
[/card]
[card]
primitive=Custodi Lich
id=53256
rarity=R
[/card]
[card]
primitive=Curse of Vengeance
id=53257
rarity=R
[/card]
[card]
primitive=Frenzied Fugue
id=53258
rarity=U
[/card]
[card]
primitive=Goblin Spymaster
id=53259
rarity=R
[/card]
[card]
primitive=Charging Cinderhorn
id=53260
rarity=R
[/card]
[card]
primitive=Runehorn Hellkite
id=53261
rarity=R
[/card]
[card]
primitive=Skyline Despot
id=53262
rarity=R
[/card]
[card]
primitive=Grenzo, Havoc Raiser
id=53263
rarity=R
[/card]
[card]
primitive=Subterranean Tremors
id=53264
rarity=M
[/card]
[card]
primitive=Domesticated Hydra
id=53265
rarity=U
[/card]
[card]
primitive=Evolutionary Escalation
id=53266
rarity=U
[/card]
[card]
primitive=Primeval Protector
id=53267
rarity=R
[/card]
[card]
primitive=Splitting Slime
id=53268
rarity=R
[/card]
[card]
primitive=Stonehoof Chieftain
id=53269
rarity=R
[/card]
[card]
primitive=Benefactor's Draught
id=53270
rarity=R
[/card]
[card]
primitive=Selvala, Heart of the Wilds
id=53271
rarity=M
[/card]
[card]
primitive=Ancient Excavation
id=53272
rarity=U
[/card]
[card]
primitive=Sylvan Reclamation
id=53273
rarity=U
[/card]
[card]
primitive=Migratory Route
id=53274
rarity=U
[/card]
[card]
primitive=Grave Upheaval
id=53275
rarity=U
[/card]
[card]
primitive=Treacherous Terrain
id=53276
rarity=U
[/card]
[card]
primitive=Reyhan, Last of the Abzan
id=53277
rarity=R
[/card]
[card]
primitive=Tymna the Weaver
id=53278
rarity=R
[/card]
[card]
primitive=Adriana, Captain of the Guard
id=53279
rarity=R
[/card]
[card]
primitive=Kraum, Ludevic's Opus
id=53280
rarity=R
[/card]
[card]
primitive=Thrasios, Triton Hero
id=53281
rarity=R
[/card]
[card]
primitive=Akiri, Line-Slinger
id=53282
rarity=R
[/card]
[card]
primitive=Vial Smasher the Fierce
id=53283
rarity=M
[/card]
[card]
primitive=Queen Marchesa
id=53284
rarity=M
[/card]
[card]
primitive=Silas Renn, Seeker Adept
id=53285
rarity=M
[/card]
[card]
primitive=Ludevic, Necro-Alchemist
id=53286
rarity=M
[/card]
[card]
primitive=Kydele, Chosen of Kruphix
id=53287
rarity=M
[/card]
[card]
primitive=Sidar Kondo of Jamuraa
id=53288
rarity=M
[/card]
[card]
primitive=Tana, the Bloodsower
id=53289
rarity=M
[/card]
[card]
primitive=Bruse Tarl, Boorish Herder
id=53290
rarity=M
[/card]
[card]
primitive=Ishai, Ojutai Dragonspeaker
id=53291
rarity=M
[/card]
[card]
primitive=Ikra Shidiqi, the Usurper
id=53292
rarity=M
[/card]
[card]
primitive=Ravos, Soultender
id=53293
rarity=M
[/card]
[card]
primitive=Leovold, Emissary of Trest
id=53294
rarity=M
[/card]
[card]
primitive=Saskia the Unyielding
id=53295
rarity=M
[/card]
[card]
primitive=Atraxa, Praetors' Voice
id=53296
rarity=M
[/card]
[card]
primitive=Kynaios and Tiro of Meletis
id=53297
rarity=M
[/card]
[card]
primitive=Yidris, Maelstrom Wielder
id=53298
rarity=M
[/card]
[card]
primitive=Breya, Etherium Shaper
id=53299
rarity=M
[/card]
[card]
primitive=Daretti, Ingenious Iconoclast
id=53300
rarity=M
[/card]
[card]
primitive=Kaya, Ghost Assassin
id=53301
rarity=M
[/card]
[card]
primitive=Armory Automaton
id=53302
rarity=R
[/card]
[card]
primitive=Crystalline Crawler
id=53303
rarity=R
[/card]
[card]
primitive=Boompile
id=53304
rarity=R
[/card]
[card]
primitive=Prismatic Geoscope
id=53305
rarity=R
[/card]
[card]
primitive=Ash Barrens
id=53306
rarity=C
[/card]
[card]
primitive=Throne of the High City
id=53307
rarity=R
[/card]
[card]
primitive=Hammer of Nazahn
id=53308
rarity=R
[/card]
[card]
primitive=Traverse the Outlands
id=53309
rarity=R
[/card]
[card]
primitive=Fortunate Few
id=53310
rarity=R
[/card]
[card]
primitive=The Ur-Dragon
id=53311
rarity=M
[/card]
[card]
primitive=Alms Collector
id=53312
rarity=R
[/card]
[card]
primitive=Path of Ancestry
id=53313
rarity=C
[/card]
[card]
primitive=Fractured Identity
id=53314
rarity=R
[/card]
[card]
primitive=Heirloom Blade
id=53315
rarity=U
[/card]
[card]
primitive=Magus of the Mind
id=53316
rarity=R
[/card]
[card]
primitive=Boneyard Scourge
id=53317
rarity=R
[/card]
[card]
primitive=Scalelord Reckoner
id=53318
rarity=R
[/card]
[card]
primitive=Territorial Hellkite
id=53319
rarity=R
[/card]
[card]
primitive=Edgar Markov
id=53320
rarity=M
[/card]
[card]
primitive=Disrupt Decorum
id=53321
rarity=R
[/card]
[card]
primitive=Crimson Honor Guard
id=53322
rarity=R
[/card]
[card]
primitive=Bloodsworn Steward
id=53323
rarity=R
[/card]
[card]
primitive=Teferi's Protection
id=53324
rarity=R
[/card]
[card]
primitive=Shifting Shadow
id=53325
rarity=R
[/card]
[card]
primitive=Wasitora, Nekoru Queen
id=53326
rarity=R
[/card]
[card]
primitive=Mirri, Weatherlight Duelist
id=53327
rarity=M
[/card]
[card]
primitive=Qasali Slingers
id=53328
rarity=R
[/card]
[card]
primitive=Hungry Lynx
id=53329
rarity=R
[/card]
[card]
primitive=Bloodforged Battle-Axe
id=53330
rarity=R
[/card]
[card]
primitive=Taigam, Sidisi's Hand
id=53331
rarity=R
[/card]
[card]
primitive=Kindred Boon
id=53332
rarity=R
[/card]
[card]
primitive=Kindred Summons
id=53333
rarity=R
[/card]
[card]
primitive=Kindred Charge
id=53334
rarity=R
[/card]
[card]
primitive=Kindred Dominance
id=53335
rarity=R
[/card]
[card]
primitive=Kindred Discovery
id=53336
rarity=R
[/card]
[card]
primitive=Patron of the Vein
id=53337
rarity=R
[/card]
[card]
primitive=Licia, Sanguine Tribune
id=53338
rarity=M
[/card]
[card]
primitive=Herald's Horn
id=53339
rarity=U
[/card]
[card]
primitive=O-Kagachi, Vengeful Kami
id=53340
rarity=M
[/card]
[card]
primitive=Arahbo, Roar of the World
id=53341
rarity=M
[/card]
[card]
primitive=Inalla, Archmage Ritualist
id=53342
rarity=M
[/card]
[card]
primitive=Taigam, Ojutai Master
id=53343
rarity=R
[/card]
[card]
primitive=Izzet Chemister
id=53344
rarity=R
[/card]
[card]
primitive=Curse of Disturbance
id=53345
rarity=U
[/card]
[card]
primitive=Curse of Opulence
id=53346
rarity=U
[/card]
[card]
primitive=Curse of Bounty
id=53347
rarity=U
[/card]
[card]
primitive=Ramos, Dragon Engine
id=53348
rarity=M
[/card]
[card]
primitive=Mirror of the Forebears
id=53349
rarity=U
[/card]
[card]
primitive=Bloodline Necromancer
id=53350
rarity=U
[/card]
[card]
primitive=Galecaster Colossus
id=53351
rarity=R
[/card]
[card]
primitive=Balan, Wandering Knight
id=53352
rarity=R
[/card]
[card]
primitive=Mathas, Fiend Seeker
id=53353
rarity=M
[/card]
[card]
primitive=Kheru Mind-Eater
id=53354
rarity=R
[/card]
[card]
primitive=Kess, Dissident Mage
id=53355
rarity=M
[/card]
[card]
primitive=Curse of Vitality
id=53356
rarity=U
[/card]
[card]
primitive=Curse of Verbosity
id=53357
rarity=U
[/card]
[card]
primitive=Stalking Leonin
id=53358
rarity=R
[/card]
[card]
primitive=Nazahn, Revered Bladesmith
id=53359
rarity=M
[/card]
[card]
primitive=Sinuous Vermin
id=53360
rarity=C
[/card]
[card]
primitive=Borderland Explorer
id=53361
rarity=C
[/card]
[card]
primitive=Skittering Crustacean
id=53362
rarity=C
[/card]
[card]
primitive=Treasonous Ogre
id=53363
rarity=U
[/card]
[card]
primitive=Custodi Squire
id=53364
rarity=C
[/card]
[card]
primitive=Entourage of Trest
id=53365
rarity=C
[/card]
[card]
primitive=Expropriate
id=53366
rarity=M
[/card]
[card]
primitive=Selvala's Stampede
id=53367
rarity=R
[/card]
[card]
primitive=Salvage
id=53368
rarity=C
[/card]
[card]
primitive=Conqueror's Flail
id=53369
rarity=R
[/card]
[card]
primitive=Stream of Acid
id=53370
rarity=U
[/card]
[card]
primitive=Brainwash
id=53371
rarity=C
[/card]
[card]
primitive=Cruel Tutor
id=53372
rarity=R
[/card]
[card]
primitive=Xun Yu, Wei Advisor
id=53373
rarity=R
[/card]
[card]
primitive=Huang Zhong, Shu General
id=53374
rarity=R
[/card]
[card]
primitive=Lady Sun
id=53375
rarity=R
[/card]
[card]
primitive=Zuo Ci, the Mocking Sage
id=53376
rarity=R
[/card]
[card]
primitive=Ma Chao, Western Warrior
id=53377
rarity=R
[/card]
[card]
primitive=Lu Su, Wu Advisor
id=53378
rarity=R
[/card]
[card]
primitive=Lady Zhurong, Warrior Queen
id=53379
rarity=R
[/card]
[card]
primitive=Pang Tong, "Young Phoenix"
id=53380
rarity=R
[/card]
[card]
primitive=Sima Yi, Wei Field Marshal
id=53381
rarity=R
[/card]
[card]
primitive=Cao Ren, Wei Commander
id=53382
rarity=R
[/card]
[card]
primitive=Aspect of Wolf
id=53383
rarity=R
[/card]
[card]
primitive=Game of Chaos
id=53384
rarity=R
[/card]
[card]
primitive=Pit Scorpion
id=53385
rarity=C
[/card]
[card]
primitive=Plant Elemental
id=53386
rarity=U
[/card]
[card]
primitive=Drafna's Restoration
id=53387
rarity=C
[/card]
[card]
primitive=Flood
id=53388
rarity=C
[/card]
[card]
primitive=Field of Dreams
id=53389
rarity=R
[/card]
[card]
primitive=Burnt Offering
id=53390
rarity=C
[/card]
[card]
primitive=Cemetery Gate
id=53391
rarity=C
[/card]
[card]
primitive=Energy Tap
id=53392
rarity=C
[/card]
[card]
primitive=Metamorphosis
id=53393
rarity=C
[/card]
[card]
primitive=The Unspeakable
id=53394
rarity=R
[/card]
[card]
primitive=Zo-Zu the Punisher
id=53395
rarity=R
[/card]
[card]
primitive=Guttural Response
id=53396
rarity=U
[/card]
[card]
primitive=Jhoira of the Ghitu
id=53397
rarity=M
[/card]
[card]
primitive=Lovisa Coldeyes
id=53398
rarity=M
[/card]
[card]
primitive=Desperate Ritual
id=53399
rarity=U
[/card]
[card]
primitive=Warren Instigator
id=53400
rarity=M
[/card]
[card]
primitive=Gempalm Incinerator
id=53401
rarity=U
[/card]
[card]
primitive=Goblin Goon
id=53402
rarity=R
[/card]
[card]
primitive=Master of Waves
id=53403
rarity=M
[/card]
[card]
primitive=Tidal Courier
id=53404
rarity=U
[/card]
[card]
primitive=Lonely Sandbar
id=53405
rarity=C
[/card]
[card]
primitive=Aquitect's Will
id=53406
rarity=C
[/card]
[card]
primitive=Firesong and Sunspeaker
id=53407
rarity=R
[/card]
[card]
primitive=Nesting Dragon
id=53408
rarity=R
[/card]
[card]
primitive=Yuriko, the Tiger's Shadow
id=53409
rarity=R
[/card]
[card]
primitive=Treasure Nabber
id=53410
rarity=R
[/card]
[card]
primitive=Nylea's Colossus
id=53411
rarity=R
[/card]
[card]
primitive=Whiptongue Hydra
id=53412
rarity=R
[/card]
[card]
primitive=Sower of Discord
id=53413
rarity=R
[/card]
[card]
primitive=Gyrus, Waker of Corpses
id=53414
rarity=M
[/card]
[card]
primitive=Myth Unbound
id=53415
rarity=R
[/card]
[card]
primitive=Ever-Watching Threshold
id=53416
rarity=R
[/card]
[card]
primitive=Lord Windgrace
id=53417
rarity=M
[/card]
[card]
primitive=Windgrace's Judgment
id=53418
rarity=R
[/card]
[card]
primitive=Thantis, the Warweaver
id=53419
rarity=M
[/card]
[card]
primitive=Coveted Jewel
id=53420
rarity=R
[/card]
[card]
primitive=Saheeli's Directive
id=53421
rarity=R
[/card]
[card]
primitive=Magus of the Balance
id=53422
rarity=R
[/card]
[card]
primitive=Forge of Heroes
id=53423
rarity=C
[/card]
[card]
primitive=Genesis Storm
id=53424
rarity=R
[/card]
[card]
primitive=Endless Atlas
id=53425
rarity=R
[/card]
[card]
primitive=Saheeli, the Gifted
id=53426
rarity=M
[/card]
[card]
primitive=Tawnos, Urza's Apprentice
id=53427
rarity=M
[/card]
[card]
primitive=Bloodtracker
id=53428
rarity=R
[/card]
[card]
primitive=Tuvasa the Sunlit
id=53429
rarity=M
[/card]
[card]
primitive=Crash of Rhino Beetles
id=53430
rarity=R
[/card]
[card]
primitive=Echo Storm
id=53431
rarity=R
[/card]
[card]
primitive=Retrofitter Foundry
id=53432
rarity=R
[/card]
[card]
primitive=Kestia, the Cultivator
id=53433
rarity=M
[/card]
[card]
primitive=Empyrial Storm
id=53434
rarity=R
[/card]
[card]
primitive=Enchanter's Bane
id=53435
rarity=R
[/card]
[card]
primitive=Heavenly Blademaster
id=53436
rarity=R
[/card]
[card]
primitive=Isolated Watchtower
id=53437
rarity=R
[/card]
[card]
primitive=Brudiclad, Telchor Engineer
id=53438
rarity=M
[/card]
[card]
primitive=Turntimber Sower
id=53439
rarity=R
[/card]
[card]
primitive=Skull Storm
id=53440
rarity=R
[/card]
[card]
primitive=Arixmethes, Slumbering Isle
id=53441
rarity=R
[/card]
[card]
primitive=Boreas Charger
id=53442
rarity=R
[/card]
[card]
primitive=Xantcha, Sleeper Agent
id=53443
rarity=R
[/card]
[card]
primitive=Loyal Guardian
id=53444
rarity=U
[/card]
[card]
primitive=Reality Scramble
id=53445
rarity=R
[/card]
[card]
primitive=Octopus Umbra
id=53446
rarity=R
[/card]
[card]
primitive=Geode Golem
id=53447
rarity=U
[/card]
[card]
primitive=Loyal Unicorn
id=53448
rarity=U
[/card]
[card]
primitive=Vedalken Humiliator
id=53449
rarity=R
[/card]
[card]
primitive=Primordial Mist
id=53450
rarity=R
[/card]
[card]
primitive=Loyal Subordinate
id=53451
rarity=U
[/card]
[card]
primitive=Ravenous Slime
id=53452
rarity=R
[/card]
[card]
primitive=Estrid, the Masked
id=53453
rarity=M
[/card]
[card]
primitive=Varina, Lich Queen
id=53454
rarity=M
[/card]
[card]
primitive=Entreat the Dead
id=53455
rarity=R
[/card]
[card]
primitive=Aminatou's Augury
id=53456
rarity=R
[/card]
[card]
primitive=Yennett, Cryptic Sovereign
id=53457
rarity=M
[/card]
[card]
primitive=Night Incarnate
id=53458
rarity=R
[/card]
[card]
primitive=Fury Storm
id=53459
rarity=R
[/card]
[card]
primitive=Loyal Apprentice
id=53460
rarity=U
[/card]
[card]
primitive=Ancient Stone Idol
id=53461
rarity=R
[/card]
[card]
primitive=Loyal Drake
id=53462
rarity=U
[/card]
[card]
primitive=Varchild, Betrayer of Kjeldor
id=53463
rarity=R
[/card]
[card]
primitive=Emissary of Grudges
id=53464
rarity=R
[/card]
[card]
primitive=Aminatou, the Fateshifter
id=53465
rarity=M
[/card]
[card]
primitive=Estrid's Invocation
id=53466
rarity=R
[/card]
[card]
primitive=Angelic Guardian
id=53467
rarity=R
[/card]
[card]
primitive=Angler Turtle
id=53468
rarity=R
[/card]
[card]
primitive=Vengeant Vampire
id=53469
rarity=R
[/card]
[card]
primitive=Immortal Phoenix
id=53470
rarity=R
[/card]
[card]
primitive=Rampaging Brontodon
id=53471
rarity=R
[/card]
[card]
primitive=Militant Angel
id=53472
rarity=M
[/card]
[card]
primitive=Inspired Sphinx
id=53473
rarity=M
[/card]
[card]
primitive=Rot Hulk
id=53474
rarity=M
[/card]
[card]
primitive=Goblin Goliath
id=53475
rarity=M
[/card]
[card]
primitive=Avatar of Growth
id=53476
rarity=M
[/card]
[card]
primitive=Hardened-Scale Armor
id=53477
rarity=C
[/card]
[card]
primitive=Leopard-Spotted Jiao
id=53478
rarity=C
[/card]
[card]
primitive=Feiyi Snake
id=53479
rarity=C
[/card]
[card]
primitive=Jiang Yanggu
id=53480
rarity=M
[/card]
[card]
primitive=Mu Yanling
id=53481
rarity=M
[/card]
[card]
primitive=Timber Gorge
id=53482
rarity=C
[/card]
[card]
primitive=Meandering River
id=53483
rarity=C
[/card]
[card]
primitive=Plains
id=53484
rarity=C
[/card]
[card]
primitive=Island
id=53485
rarity=C
[/card]
[card]
primitive=Mountain
id=53486
rarity=C
[/card]
[card]
primitive=Forest
id=53487
rarity=C
[/card]
[card]
primitive=Armored Whirl Turtle
id=53488
rarity=C
[/card]
[card]
primitive=Colorful Feiyi Sparrow
id=53489
rarity=C
[/card]
[card]
primitive=Purple-Crystal Crab
id=53490
rarity=C
[/card]
[card]
primitive=Welkin Tern
id=53491
rarity=C
[/card]
[card]
primitive=Vivid Flying Fish
id=53492
rarity=C
[/card]
[card]
primitive=Nine-Tail White Fox
id=53493
rarity=C
[/card]
[card]
primitive=Earth-Origin Yak
id=53494
rarity=C
[/card]
[card]
primitive=Moon-Eating Dog
id=53495
rarity=U
[/card]
[card]
primitive=Stormcloud Spirit
id=53496
rarity=U
[/card]
[card]
primitive=Heavenly Qilin
id=53497
rarity=C
[/card]
[card]
primitive=Ancestor Dragon
id=53498
rarity=R
[/card]
[card]
primitive=Dragon's Presence
id=53499
rarity=C
[/card]
[card]
primitive=Brilliant Plan
id=53500
rarity=U
[/card]
[card]
primitive=Cloak of Mists
id=53501
rarity=C
[/card]
[card]
primitive=Drown in Shapelessness
id=53502
rarity=C
[/card]
[card]
primitive=Rhythmic Water Vortex
id=53503
rarity=R
[/card]
[card]
primitive=Qilin's Blessing
id=53504
rarity=C
[/card]
[card]
primitive=Sacred White Deer
id=53505
rarity=U
[/card]
[card]
primitive=Reckless Pangolin
id=53506
rarity=C
[/card]
[card]
primitive=Ferocious Zheng
id=53507
rarity=C
[/card]
[card]
primitive=Giant Spider
id=53508
rarity=C
[/card]
[card]
primitive=Fire-Omen Crane
id=53509
rarity=U
[/card]
[card]
primitive=Earthshaking Si
id=53510
rarity=C
[/card]
[card]
primitive=Aggressive Instinct
id=53511
rarity=C
[/card]
[card]
primitive=Confidence from Strength
id=53512
rarity=C
[/card]
[card]
primitive=Breath of Fire
id=53513
rarity=C
[/card]
[card]
primitive=Journey for the Elixir
id=53514
rarity=R
[/card]
[card]
primitive=Screeching Phoenix
id=53515
rarity=R
[/card]
[card]
primitive=Cleansing Screech
id=53516
rarity=C
[/card]
NEW PRIMITIVES FOR: Treasure Chest


WHITE


Throne Warden -There is no code for: Monarch counter-

Palace Sentinels -There is no code for: Monarch counter-

Code: Select all

[card]
name=Orzhov Advokist
auto=@each my upkeep: may lord(creature|opponentBattlefield) cantattack ueot && target(creature|opponentBattlefield) counter(1/1,2)
auto=@each my upkeep: may lord(creature|myBattlefield) cantattack ueot && target(creature|myBattlefield) counter(1/1,2)
text=At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can’t attack you or a planeswalker you control until your next turn.
mana={2}{W}
type=Creature
subtype=Human Advisor
power=1
toughness=4
[/card]
Palace Jailer -There is no code for: Monarch counter-

Code: Select all

[card]
name=Recruiter of the Guard
aicode=activate target(creature[toughness<=2]|mylibrary) moveto(myhand)
auto=name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>creature[toughness<=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
text=When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
Selfless Squire -There is no code for: Put counters for prevent damage-

Protector of the Crown -There is no code for: Monarch counter and redirect damage to itself-

Code: Select all

[card]
name=Entrapment Maneuver
auto=target(player) ability$!name(sacrifice attacker) notatarget(creature[attacking]|mybattlefield) sacrifice!$ targetedplayer then token(Soldier,Creature Soldier,1/1,white)*storedtoughness
text=Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature’s toughness.
mana={3}{W}
type=Instant
[/card]
Sanctum Prelate -There is no code for: Choose a number-

Fortunate Few -There is no code for: Choosing permanents in exception to...-

Alms Collector -There is no code for: Hard to code for my experience-

Code: Select all

[card]
name=Scalelord Reckoner
abilities=flying
auto=@targeted(dragon|mybattlefield):destroy target(*[-land]|opponentbattlefield)
text=Flying / Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
mana={3}{W}{W}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
Teferi's Protection -There is no code for: Hard to code-

Stalking Leonin -There is no code for: conditionals to a choseen number-

Custodi Squire -There is no code for: vote conditionals-

Boreas Charger -There is no code for: Hard to code-



BLUE

Code: Select all

[card]
name=Stunt Double
abilities=flash
auto=may copy NotATarget(creature)
text=Flash / You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
mana={3}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]

Code: Select all

[card]
name=Faerie Artisans
abilities=flying
auto=@moveTo(creature[-token]|opponentBattlefield) clone(creature[-token]|opponentBattlefield) with (transform[artifact]) then moveTo(exile all[other tokens creature]|myBattlefield)
text=Flying / Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
mana={3}{U}
type=Creature
subtype=Faerie Artificer
power=2
toughness=2
[/card]
Keeper of Keys -There is no code for: Monarch counter-

Deepglow Skate -There is no code for: Can't double counters proliferate mode-

Garrulous Sycophant -There is no code for: Monarch counter-

Magus of the Mind -There is no code for: Hard to code-

Expropriate -There is no code for: vote conditionals-

Code: Select all

[card]
name=Vedalken Humiliator
auto=@combat(attacking) source(this):restriction{aslongas(artifact|mybattlefield) lord(creature|opponentBattlefield) loseabilities && lord(creature|opponentBattlefield) transforms((,setpower=1,settoughness=1))) >2 ueot}
text=Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
mana={3}{U}
type=Creature
subtype=Vedalken Wizard
power=3
toughness=4
[/card]
Primordial Mist -There is no code for: face up conditionals by exile-

Aminatou's Augury -There is no code for: hard to code-

Loyal Drake -There is no code for: commanders conditional-

Code: Select all

[card]
name=Estrid's Invocation
auto=this(cantargetcard(*[enchantment|myBattlefield])) may copy notatarget(enchantment|myBattlefield) transforms((,newability[@each my upkeep:moveto(exile) and!(moveto(mybattlefield))!]))
text=You may have Estrid’s Invocation enter the battlefield as a copy of any enchantment you control, except it has “At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner’s control.”
mana={2}{U}
type=Enchantment
[/card]

Code: Select all

[card]
name=Angler Turtle
abilities=opponentshroud
auto=lord(creature|opponentBattlefield) mustattack
text=Hexproof / Creatures your opponents control attack each combat if able.
mana={5}{U}{U}
type=Creature
subtype=Turtle
power=5
toughness=7
[/card]

BLACK


Thorn of the Black Rose -There is no code for: Monarch counter-

Parting Thoughts -There is no code for: conditionals base on amount of counters-

Marchesa's Decree -There is no code for: Monarch counter-

Custodi Lich -There is no code for: Monarch counter-

Curse of Vengeance -There is no code for: Loses conditional-

Code: Select all

[card]
name=Boneyard Scourge
abilities=flying
autograveyard=@moveTo(creature[Dragon]|mygraveyard) from (myBattlefield): aslongas(this|mygraveyard) may pay{1}{B}: moveTo(myBattlefield) target(Boneyard Scourge|mygraveyard)
text=Flying / Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay {1}{B}. If you do, return Boneyard Scourge from your graveyard to the battlefield.
mana={2}{B}{B}
type=Creature
subtype=Zombie Dragon
power=4
toughness=3
[/card]
Kheru Mind-Eater -There is no code for: Conditionals to exile piles face down cards-

Code: Select all

[card]
name=Burnt Offering
auto=chose name(Red) add:storedmanacost:{R}
auto=chose name(Black) add:storedmanacost:{B}
text=As an additional cost to cast this spell, sacrifice a creature. / Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature’s converted mana cost.
mana={B}{S(creature|mybattlefield)}
type=Instant
[/card]

Code: Select all

[card]
name=Sower of Discord
abilities=flying
auto=name(choose opponent) notatarget(opponent) deplete:0
auto=@damageof(player):damage:thatmuch opponent
text=Flying / As Sower of Discord enters the battlefield, choose two players. / Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
mana={4}{B}{B}
type=Creature
subtype=Demon
power=6
toughness=6
[/card]
Skull Storm -There is no code for: commanders conditional-

Loyal Subordinate -There is no code for: commanders conditional-

Code: Select all

[card]
name=Entreat the Dead
target=creature|mygraveyard
auto=moveTo(myBattlefield)
autohand=restriction{miracle} pay[[{X}{B}{B}]] name(Miracle) activate name(Miracle) castcard(restricted)
text=Return X target creature cards from your graveyard to the battlefield. / Miracle {X}{B}{B} (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
mana={X}{X}{B}{B}{B}
type=Sorcery
[/card]

Code: Select all

[card]
name=Vengeant Vampire
abilities=lifelink
auto=@movedto(this|graveyard) from(battlefield):destroy target(creature|opponentBattlefield) && life:4 controller
text=Lifelink / When Vengeant Vampire dies, destroy target creature an opponent controls and you gain 4 life.
mana={4}{B}{B}
type=Creature
subtype=Vampire
power=4
toughness=4
[/card]

RED

Code: Select all

[card]
name=Charging Cinderhorn
abilities=Haste
auto=@each my endofturn:combat(-attacking[creature|mybattlefield]):counter(0/0,1,Fury) all (this) then foreach(counter[0/0,1,Fury]):damage:1 controller
auto=@each opponent endofturn:combat(-attacking[creature|opponentbattlefield]):counter(0/0,1,Fury) all (this) then foreach(counter[0/0,1,Fury]):damage:1 opponent
text=Haste / At the beginning of each player’s end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.
mana={3}{R}
type=Creature
subtype=Elemental Ox
power=4
toughness=2
[/card]
Skyline Despot -There is no code for: Monarch counter-

Grenzo, Havoc Raiser -There is no code for: Goad ability-

Code: Select all

[card]
name=Subterranean Tremors
auto=this(X>=4) destroy all(artifacts)
auto=this(X>=8) token(Lizard,Creature Lizard,8/8,red) && destroy all(artifacts)
auto=damage:X all(creature[-flying])
text=Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
mana={X}{R}
type=Sorcery
[/card]
Territorial Hellkite -There is no code for: Hard to code-

Disrupt Decorum -There is no code for: Goad-

Crimson Honor Guard -There is no code for: Commander conditionals-

Bloodsworn Steward -There is no code for: Commander conditionals-

Code: Select all

[card]
name=Shifting Shadow
target=creature
auto=haste
auto=@each my upkeep:destroy(mytgt) && Reveal:1 revealzone(mylibrary) revealuntil(creature|mylibrary) optionone choice name(Get Card) target(creature|reveal)  moveto(mybattlefield) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend && rehook
text=Enchant creature / Enchanted creature has haste and “At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order.”
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
Izzet Chemister -There is no code for: Conditinals from exile zone-

Game of Chaos -There is no code for: flip a coin references and double damage-

Desperate Ritual -There is no code for: Arcane abilities-

Code: Select all

[card]
name=Treasure Nabber
auto=@tappedformana(artifact|opponentBattlefield):moveTo(myBattlefield) target (artifact[tapped]) uynt
text=Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
mana={2}{R}
type=Creature
subtype=Goblin Rogue
power=3
toughness=2
[/card]

Code: Select all

[card]
name=Saheeli's Directive
mana={X}{R}{R}{R}
other={improvise} name(Improvise)
auto=name(Reveal X cards) reveal:X optionone name(Get Any Cards) target(<anyamount>artifact[manacost<=x]|reveal) moveto(mybattlefield) optiononeend optiontwo choice name(Discard the rest) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
text=Improvise (Each artifact you tap after you’re done activating mana abilities pays for {1}.) / Reveal the top X cards of your library. You may put any number of artifact cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield into your graveyard.
type=Sorcery
[/card]
Enchanter's Bane -There is no code for: hard to code-

Reality Scramble -There is no code for: hard to code-

Fury Storm -There is no code for: hard to code-

Loyal Apprentice -There is no code for: commanders conditionals-

Emissary of Grudges -There is no code for: choosen numbers conditionals-

Goblin Goliath -There is no code for: double damage-



GREEN

Code: Select all

[card]
name=Domesticated Hydra
auto=this(cantargetcard(*[-monstrous]) {X}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,X)
auto=aslongas(this[monstrous]|myBattlefield) trample
text={X}{G}{G}{G}: Monstrosity X. (If this creature isn’t monstrous, put X +1/+1 counters on it and it becomes monstrous.) / As long as Domesticated Hydra is monstrous, it has trample.
mana={2}{G}{G}
type=Creature
subtype=Hydra
power=3
toughness=3
[/card]

Code: Select all

[card]
name=Splitting Slime
auto=this(cantargetcard(*[-monstrous]) {4}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[token(Splitting Slime])) forever
text={G}{G}: Monstrosity 3. (If this creature isn’t monstrous, put three +1/+1 counters on it and it becomes monstrous.) / When Splitting Slime becomes monstrous, create a token that’s a copy of Splitting Slime. (The token has no counters and isn’t monstrous.)
mana={3}{G}{G}
type=Creature
subtype=Ooze
power=3
toughness=3
[/card]

Code: Select all

[card]
name=Selvala, Heart of the Wilds
auto=@moveTo(other creature|myBattlefield) may (draw:[power=power:highest:creature:myBattlefield]|mybattlefield)
auto=@moveTo(other creature|opponentBattlefield) may (draw:[power=power:highest:creature:opponentBattlefield]|opponentbattlefield)
auto={G}{T}: name(add mana) (add:[power=power:highest:creature:myBattlefield]|mybattlefield) ability$! choice add{G} _ choice add{R} _ choice add{U} _ choice add{B} _ choice add{W} !$ controller
text=Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature’s power. / {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
mana={1}{G}{G}
type=Legendary Creature
subtype=Elf Scout
power=2
toughness=3
[/card]

Code: Select all

[card]
name=Traverse the Outlands
aicode=activate moveTo(myBattlefield) and!(tap(noevent))! target(land[basic]<power:highest:*:mybattlefield>|myLibrary)
auto=name(search card) reveal:plibrarycount optionone name(choose card) target(land[basic]<power:highest:*:mybattlefield>|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put back) target(<power:highest:*:mybattlefield>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(moveTo(myBattlefield) and!(tap(noevent))!)! afterrevealedend revealend
text=Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle your library.
mana={4}{G}
type=Sorcery
[/card]
Borderland Explorer -There is no code for: Conditionals to a discard by only once triggered ability-

Entourage of Trest -There is no code for: Monarch code-

Selvala's Stampede -There is no code for: vote conditionals-

Metamorphosis -There is no code for: mana conditionals-

Nylea's Colossus -There is no code for: double power and toughness by conditional of triggerer-

Myth Unbound -There is no code for: commanders conditionals-

Genesis Storm -There is no code for: commanders conditionals-

Code: Select all

[card]
name=Ravenous Slime
auto=cantbeblockedby(creature[power<=2])
auto=@moveTo(creature|opponentGraveyard) from(opponentBattlefield):moveTo(exile) && counter(1/1,storedpower)
text=Ravenous Slime can’t be blocked by creatures with power 2 or less. / If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature’s power on Ravenous Slime.
mana={2}{G}
type=Creature
subtype=Ooze
power=1
toughness=1
[/card]

Code: Select all

[card]
name=Rampaging Brontodon
abilities=trample
auto=@combat(attacking) source(this):foreach(land|myBattlefield) 1/1 ueot
text=Trample / Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
mana={5}{G}{G}
type=Creature
subtype=Dinosaur
power=7
toughness=7
[/card]

MULTICOLOR

Code: Select all

[card]
name=Ancient Excavation
auto=foreach(*|myHand) draw:1 && reject:1
aicode=activate target(land[basic]|mylibrary) moveto(myhand)
autohand={1}{B}{cycle}:name(search card) Reveal:type:*:mylibrary revealzone(mylibrary) optionone name(choose card) target(<1>land[basic]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(myhand)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>*|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
text=Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. / Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
mana={2}{U}{B}
type=Instant
[/card]

Code: Select all

[card]
name=Reyhan, Last of the Abzan
auto=counter(1/1,3)
auto=@movedTo(mygraveyard) from(creature[counter{1/1<anyamount>}]|myBattlefield):may target (creature|myBattlefield) counter(1/1<anyamount>)
text=Reyhan, Last of the Abzan enters the battlefield with three +1/+1 counters on it. / Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. / Partner (You can have two commanders if both have partner.)
mana={1}{B}{G}
type=Legendary Creature
subtype=Human Warrior
power=0
toughness=0
[/card]

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[card]
name=Tymna the Weaver
abilities=lifelink
auto=@each my postbattle: damagefoeof(player) may {L:1}:draw:1
text=Lifelink / At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. / Partner (You can have two commanders if both have partner.)
mana={1}{W}{B}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=2
[/card]
Adriana, Captain of the Guard -There is no code for: melee ability-

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[card]
name=Kraum, Ludevic's Opus
abilities=flying,haste
auto=@restriction=thisturn(*|stack)~equalto~2:draw:1
text=Flying, haste / Whenever an opponent casts their second spell each turn, draw a card. / Partner (You can have two commanders if both have partner.)
mana={3}{U}{R}
type=Legendary Creature
subtype=Zombie Horror
power=4
toughness=4
[/card]

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[card]
name=Thrasios, Triton Hero
aicode=activate may bottomoflibrary all(*[zpos=1]|mylibrary)
aicode=activate target(<1>*[zpos=1]|mylibrary) name(revealed card) moveto(myhand) name(revealed card) and!(if cantargetcard(land|*) then moveto(mybattlefield) tap(noevent))!
auto={4}:name(Scry 1) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend && reveal:1 optionone target(land|reveal) moveto(mybattlefield) tap(noevent) optiononeend optiontwo name(Put in hand) target(<1>*|reveal) moveto(myhand) optiontwoend revealend
text={4}: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card. / Partner (You can have two commanders if both have partner.)
mana={G}{U}
type=Legendary Creature
subtype=Merfolk Wizard
power=1
toughness=3
[/card]

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[card]
name=Akiri, Line-Slinger
abilities=first strike, vigilance
auto=foreach(artifact|myBattlefield) 1/0
text=First strike, vigilance / Akiri, Line-Slinger gets +1/+0 for each artifact you control. / Partner (You can have two commanders if both have partner.)
mana={R}{W}
type=Legendary Creature
subtype=Kor Soldier Ally
power=0
toughness=3
[/card]

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[card]
name=Vial Smasher the Fierce
auto=@movedto(*[manacost=0]|mystack):damage:0 target(opponent)
auto=@movedto(*[manacost=1]|mystack):damage:1 target(opponent)
auto=@movedto(*[manacost=2]|mystack):damage:2 target(opponent)
auto=@movedto(*[manacost=3]|mystack):damage:3 target(opponent)
auto=@movedto(*[manacost=4]|mystack):damage:4 target(opponent)
auto=@movedto(*[manacost=5]|mystack):damage:5 target(opponent)
auto=@movedto(*[manacost=6]|mystack):damage:6 target(opponent)
auto=@movedto(*[manacost=7]|mystack):damage:7 target(opponent)
auto=@movedto(*[manacost=8]|mystack):damage:8 target(opponent)
auto=@movedto(*[manacost=9]|mystack):damage:9 target(opponent)
auto=@movedto(*[manacost=10]|mystack):damage:10 target(opponent)
auto=@movedto(*[manacost=11]|mystack):damage:11 target(opponent)
auto=@movedto(*[manacost=12]|mystack):damage:12 target(opponent)
auto=@movedto(*[manacost=13]|mystack):damage:13 target(opponent)
auto=@movedto(*[manacost=14]|mystack):damage:14 target(opponent)
auto=@movedto(*[manacost=15]|mystack):damage:15 target(opponent)
auto=@movedto(*[manacost=16]|mystack):damage:16 target(opponent)
auto=@movedto(*[manacost=17]|mystack):damage:17 target(opponent)
auto=@movedto(*[manacost=18]|mystack):damage:18 target(opponent)
auto=@movedto(*[manacost=19]|mystack):damage:19 target(opponent)
auto=@movedto(*[manacost=20]|mystack):damage:20 target(opponent)
text=Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell’s converted mana cost to that player or a planeswalker that player controls. / Partner (You can have two commanders if both have partner.)
mana={1}{B}{R}
type=Legendary Creature
subtype=Goblin Berserker
power=2
toughness=3
[/card]
Queen Marchesa -There is no code for: Monarch counter-

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[card]
name=Silas Renn, Seeker Adept
abilities=deathtouch
auto=auto=@combatdamaged(player) from(this):may name(cast card) castcard(normal) target(*[artifact]|mygraveyard)
text=Deathtouch / Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. / Partner (You can have two commanders if both have partner.)
mana={1}{U}{B}
type=Legendary Artifact Creature
subtype=Human
power=2
toughness=2
[/card]
Ludevic, Necro-Alchemist -There is no code for: conditionals of losing life-

Kydele, Chosen of Kruphix -There is no code for: conditionals of every card you draw-

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[card]
name=Sidar Kondo of Jamuraa
abilities=flanking
auto=lord(creature[-flying,-reach]|opponentBattlefield) cantbeblockerof(creature[power<=2])
text=Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) / Creatures your opponents control without flying or reach can’t block creatures with power 2 or less. / Partner (You can have two commanders if both have partner.)
mana={2}{G}{W}
type=Legendary Creature
subtype=Human Knight
power=2
toughness=5
[/card]

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[card]
name=Tana, the Bloodsower
abilities=trample
auto=@combatdamaged(player) from(mytgt):token(Saproling,Creature Saproling,1/1,green)*thatmuch
text=Trample / Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens. / Partner (You can have two commanders if both have partner.)
mana={2}{R}{G}
type=Legendary Creature
subtype=Elf Druid
power=2
toughness=2
[/card]

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[card]
name=Bruse Tarl, Boorish Herder
auto=target(creature|mybattlefield) double strike && lifelink ueot
auto=@combat(attacking) source(this):target(creature|mybattlefield) double strike && lifelink ueot
text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. / Partner (You can have two commanders if both have partner.)
mana={2}{R}{W}
type=Legendary Creature
subtype=Human Ally
power=3
toughness=3
[/card]

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[card]
name=Ishai, Ojutai Dragonspeaker
abilities=flying
auto=@movedTo(*|stack): counter(1/1,1)
text=Flying / Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker. / Partner (You can have two commanders if both have partner.)
mana={2}{W}{U}
type=Legendary Creature
subtype=Bird Monk
power=1
toughness=1
[/card]

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[card]
name=Ikra Shidiqi, the Usurper
abilities=menace
auto=@combatdamaged(player) from(creature|myBattlefield):dynamicability<!mytgt toughnesslifegain srccontroller!>
text=Menace / Whenever a creature you control deals combat damage to a player, you gain life equal to that creature’s toughness. / Partner (You can have two commanders if both have partner.)
mana={3}{B}{G}
type=Legendary Creature
subtype=Naga Wizard
power=3
toughness=7
[/card]

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[card]
name=Ravos, Soultender
abilities=flying
auto=lord(other creature|myBattlefield) 1/1
auto=@each my upkeep: may moveTo(myhand) target(creature|mygraveyard)
text=Flying / Other creatures you control get +1/+1. / At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. / Partner (You can have two commanders if both have partner.)
mana={3}{W}{B}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=2
[/card]

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[card]
name=Daretti, Ingenious Iconoclast
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 colorless Construct) token(Construct,Artifact Creature Construct,1/1,defender)
auto={C(0/0,-1,Loyalty)}:name(-1: Sacrifice artifact to destroy) {S(artifact|mybattlefield)}:destroy target(creature,artifact|battlefield)
auto={C(0/0,-6,Loyalty)}:name(-6: Create three copies of an artifact...) clone target(artifact|graveyard,battlefield)*3
text=+1: Create a 1/1 colorless Construct artifact creature token with defender. / -1: You may sacrifice an artifact. If you do, destroy target artifact or creature. / -6: Choose target artifact card in a graveyard or artifact on the battlefield. Create three tokens that are copies of it.
mana={1}{B}{R}
type=Legendary Planeswalker
subtype=Daretti
[/card]

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[card]
name=Kaya, Ghost Assassin
auto=counter(0/0,5,loyalty)
auto={C(0/0,0,Loyalty)}:name(+0: Exile Kaya or creature) @next upkeep: target(creature,(Kaya, Ghost Assassin)|battlefield) moveto(exile) and!(moveto(mybattlefield))! && life:-2 controller
auto={C(0/0,-1,Loyalty)}:name(-1: Each opponent loses life and gain) life:-2 opponent && life:2 controller
auto={C(0/0,-2,Loyalty)}:name(-2: Each opponent discard and draw) reject:1 opponent && draw:1 controller
text=0: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner’s control at the beginning of your next upkeep. You lose 2 life. / -1: Each opponent loses 2 life and you gain 2 life. / -2: Each opponent discards a card and you draw a card.
mana={2}{W}{B}
type=Legendary Planeswalker
subtype=Kaya
[/card]

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[card]
name=The Ur-Dragon
abilities=flying
auto=lord(dragon|mycastingzone) altercost( colorless,-1)
auto=@combat (attacking[dragon]|myBattlefield):draw:type:creature(dragon[attacking]):mybattlefield controller && moveTo(myBattlefield) target(*|myhand)
text=Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. / Flying / Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
mana={4}{W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Dragon Avatar
power=10
toughness=10
[/card]
Fractured Identity -There is no code for: conditionals to a card in exile, like imprint ability-

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[card]
name=Taigam, Sidisi's Hand
auto=phasealter(remove,draw,controller)
aicode=name(look) activate name(look) transforms((,newability[foreach(*[zpos<=3]|mylibrary) moverandom(*[zpos<=3]) from(mylibrary) to(mylibrary)])) ueot
auto=@each my upkeep:name(look) reveal:4 optionone name(Get a Card) target(<1>*|reveal) moveto(myhand) optiononeend optiontwo name(put in grave) all(*|reveal) moveto(mygraveyard) optiontwoend revealend
auto={B}{T}{E(<anyamount>*|myGraveyard}:target(creature) -1/-1*thatmuch ueot
text=Skip your draw step. / At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. / {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
mana={3}{U}{B}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=4
[/card]
O-Kagachi, Vengeful Kami -There is no code for: last turn attack from opponent-

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[card]
name=Taigam, Ojutai Master
auto=lord(instant,sorcery,dragon|mycastingzone): nofizzle
auto=@movedto(*[instant;sorcery]|mystack) restriction{lastturn(this[attacking]|myBattlefield)}: rebound
text=Instant, sorcery, and Dragon spells you control can’t be countered. / Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
mana={2}{W}{U}
type=Legendary Creature
subtype=Human Monk
power=3
toughness=4
[/card]
Jhoira of the Ghitu -There is no code for: Suspend-

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[card]
name=Firesong and Sunspeaker
auto=lord(instant,sorcery[red]|mycastingzone): lifelink
auto=@lifeof(player) from (*[instant;sorcery[white]]|mystack):damage:3 target(creature,player,planeswalker)
text=Red instant and sorcery spells you control have lifelink. / Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
mana={4}{R}{W}
type=Legendary Creature
subtype=Minotaur Cleric
power=4
toughness=6
[/card]
Yuriko, the Tiger's Shadow -There is no code for: commander references-

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[card]
name=Gyrus, Waker of Corpses
auto=counter(1/1,X) && counter(1/1,3)
auto=@combat(attacking) source(this): copy target(creature[~lessthan~storedpower]|myGraveyard) with(unearth,haste[attacking]) && moveTo(exile) targe(creature[~lessthan~storedpower]|myGraveyard)
text=Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. / Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that’s a copy of that card and that’s tapped and attacking. Exile the token at end of combat.
mana={X}{B}{R}{G}
type=Legendary Creature
subtype=Hydra
power=0
toughness=0
[/card]
Lord Windgrace -There is no code for: Hard to code-

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[card]
name=Saheeli, the Gifted
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Create a 1/1 colorless Servo) token(Servo,Artifact Creature Servo,1/1)
auto={C(0/0,-1,Loyalty)}:name(-1: The next spell has affinity for artifacts) lord(*|mycastingzone):affinityartifacts oneshot
auto={C(0/0,-7,Loyalty)}:name(-7: Create a token for each artifact) clone all(artifact|mybattlefield) with (unreath)
text=+1: Create a 1/1 colorless Servo artifact creature token. / +1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it. / -7: For each artifact you control, create a token that’s a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. / Saheeli, the Gifted can be your commander.
mana={2}{U}{R}
type=Legendary Planeswalker
subtype=Saheeli
[/card]
Tawnos, Urza's Apprentice -There is no code for: triggered abilities conditionals-

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[card]
name=Brudiclad, Telchor Engineer
auto=lord(creature[token]|myBattlefield) haste
auto=@each my combatbegins:token(Myr,Artifact Creature Myr,1/1) && lord(other creature[token]|myBattlefield) transforms((,newability[becomes clone target(Creature[token]|myBattlefield)]))
text=Creature tokens you control have haste. / At the beginning of combat on your turn, create a 2/1 blue Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
mana={4}{U}{R}
type=Legendary Creature
subtype=Artificer
power=4
toughness=4
[/card]

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[card]
name=Xantcha, Sleeper Agent
auto=moveto(opponentBattlefield)
auto=this(cantattack)
auto={3}:life:-2 controller && draw:1 opponent
text=Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. / Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls. / {3}: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability.
mana={1}{B}{R}
type=Legendary Creature
subtype=Minion
power=5
toughness=5
[/card]
Estrid, the Masked -There is no code for: Hard to code-

Yennett, Cryptic Sovereign -There is no code for: Hard to code-

Aminatou, the Fateshifter -There is no code for: left and right references-



LANDS


Throne of the High City -There is no code for: monarch counter-

Path of Ancestry -There is no code for: Command zone references and mana conditionals-

Forge of Heroes -There is no code for: Command zone references and mana conditionals-

Isolated Watchtower -There is no code for: hard to code-



ARTIFACT

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[card]
name=Hammer of Nazahn
auto={4}:equip
auto=teach(creature) indestructible && 2/0
auto=@may rehook
auto=@movedto(artifact[Equipment]|mybattlefield):may all(trigger[to]) rehook
text=Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. / Equipped creature gets +2/+0 and has indestructible. / Equip {4}
mana={4}
type=Legendary Artifact
subtype=Equipment
[/card]
Heirloom Blade -There is no code for: Hard to code-

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[card]
name=Herald's Horn
auto=chooseatype transforms(([@each my upkeep:name(Reveal) reveal:1 optionone target(*[chosentype]|reveal) transforms(([may moveTo(myhand)])) oneshot optiononeend optiontwo target(*|reveal) moveto(mylibrary) optiontwoend revealend)])) chooseend
auto=lord(creature[chosentype]|mycastingzone) altercost( colorless,-1)
text=As Herald’s Horn enters the battlefield, choose a creature type. / Creature spells you cast of the chosen type cost {1} less to cast. / At the beginning of your upkeep, look at the top card of your library. If it’s a creature card of the chosen type, you may reveal it and put it into your hand.
mana={3}
type=Artifact
[/card]

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[card]
name=Mirror of the Forebears
auto=chooseatype transforms(([{1}:becomes [clone target(creature[chosentype]|myBattlefield)] && transforms(artifact)])) chooseend ueot
text=As Mirror of the Forebears enters the battlefield, choose a creature type. / {1}: Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it’s an artifact in addition to its other types.
mana={2}
type=Artifact
[/card]
Conqueror's Flail -There is no code for: attach conditionals-

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[card]
name=Coveted Jewel
auto=draw:3
auto={T}:Add{W}{W}{W}
auto={T}:Add{U}{U}{U}
auto={T}:Add{B}{B}{B}
auto={T}:Add{R}{R}{R}
auto={T}:Add{G}{G}{G}
auto=@combat(notblocked) source(creature|opponentBattlefield):untap(this) && draw:3 opponent && moveTo(opponentBattlefield) from(myBattlefield):this
text=When Coveted Jewel enters the battlefield, draw three cards. / {T}: Add three mana of any one color. / Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
mana={6}
type=Artifact
[/card]
Endless Atlas -There is no code for: conditional card names-

NOTE: There is no code for Partner abilities.

Nex set to work:
ALL PROMOS SETS
Throne of Eldraine
Guild deck themes.
In that especific order.

Please, be patient. Sets largest like this one, took a very long time to check.
Vitty85
Posts: 432
Joined: Mon Jul 29, 2019 5:58 pm

Re: Treasure Chest (ONL-A.PZ2) 2016

Post by Vitty85 »

Hi,

I will add the new set and primitives in next release update.

See you soon.
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