Hi.wagicmagic28 wrote: ↑Tue Oct 22, 2019 8:08 am I tried everything CALL THE CRUSADE just keeps not showing up in the game...I coded it as you said correctly even my code was correct using just tokens IDK what the deal is with this card it's ANNOYING AF! Cause I want the card in the game and it's not working very frustrating...I guess I'll just skip it for now maybe their is like a deadzone with that numbering of the card or something like that...taboo number will not load in WAGIC. I'm not really sure else why this is happening. Sorry
There is always a minimun error in sintaxis, like writting: "Cal the cruzade" (With one L and a Z) have you ever check letter by letter the difference between the same name in your _cards.txt and the primitives where the card is coded? try to respect the capital letter and lowercase of the name. Because its a very common issue.
About the ID's, in the Card Code Section there is this [https://code.google.com/archive/p/wagic ... dCode.wiki] link where it says:
.For your own sets, try to choose an id range that no other sets use. Official sets use ids between 1 and about 250,000, so for your own sets, we suggest using values between 1,000,000 (one million) and 2,000,000,000 (two billion)
Then, meaby the card or other cards will appear in the game.
Btw, I leave a correction of that card, adding the color of the tokens and the abilities (Red and Haste). Also, the "Text" line has changed.
Code: Select all
[card]
name=Call The Crusade
auto=token(Flame Dawn Aspirants,Creature Flame Dawn Aspirants,4/2,red,haste)*3
text=Create three 4/2 red Flame Dawn Aspirants creature tokens with haste in the Assault Zone. They cannot be moved from this zone
mana={3}{R}{R}
type=Sorcery
[/card]