Missing Planeswalkers

All user created custom sets, custom game mode and modded official content.
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Missing Planeswalkers

Post by mrfatbard »

so I was basically getting tired of not having ajani steadfast and some others for combo reasons so I went in and coded all the missing planeswalkers from the older sets. although they all have workarounds that are somewhat broken, they should work as you want them to.

if any of them don't work let me know here is the file
https://www.dropbox.com/s/vmtx2dk3dm72igj/MPW.zip?dl=0
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Missing Planeswalkers

Post by mrfatbard »

update fixed liliana and steadfast
wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: Missing Planeswalkers

Post by wagicmagic28 »

cool thanks but if the AI fails to use them when they should they really are useless.
wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: Missing Planeswalkers

Post by wagicmagic28 »

especially in the modern sets where you can counter planewalkers or remove them.
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Missing Planeswalkers

Post by mrfatbard »

ok this time liliana works for real :D

and yea the ai sucks *** in this game lol
applezz009
Posts: 2
Joined: Thu Apr 14, 2016 1:10 pm

Re: Missing Planeswalkers

Post by applezz009 »

Correct me if I'm wrong.... Kiora is not working.. I think
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Missing Planeswalkers

Post by mrfatbard »

well thats specific :D I went over it and changed a couple things not sure what didn't work but it should now, updated the file
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Missing Planeswalkers

Post by mrfatbard »

update

fixed chandra sort of, fixed all the graveyard [fresh] cards

does anyone know if there is a way to retarget a spell when it enters the battlefield? that would help with chandra's casting, or if you can give a card suspend that would be good too
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Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Missing Planeswalkers

Post by Bas »

can you quote the effect, please?
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mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Missing Planeswalkers

Post by mrfatbard »

Bas wrote:can you quote the effect, please?
exile the top ten cards of your library, choose an instant or sorcery exiled this way and copy it three times, you may choose different targets bla bla bla

basically what I am trying to do is instead mill the top ten and then cast a card from your graveyard and somehow triple it this is what I have

Code: Select all

deplete:10 controller && target(instant,sorcery|mygraveyard) moveto(mybattlefield) and transforms((,newability[storm])) ueot
the main problem is that you can't choose the target of a spell that enters the field, so I would have to find a way to 'cast' the card from the grave, but as far as I know, there is no code or function to do that unless I could suspend that card from the graveyard, which I also don't know how to do because suspend is an alternate cost instead of an ability...

I am also having a similar problem with the firebrand

when you cast your next spell, you may copy it choose new targets, I am trying to just cast a spell from the grave with that ability

Code: Select all

moveto(mybattlefield) target(*[instant;sorcery]|mygraveyard)
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