Battle for Zendikar

All user created custom sets, custom game mode and modded official content.
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Battle for Zendikar

Post by KF1 »

ph34rbot wrote:So I was wondering if you guys would be interested in my autogenerated cards codes, I see that a lot of cards have been coded by members of the comunity thanks, if someone is interested I could work to include some of the new mechanics/keywords of BFZ.
Does this mean you can fix the exile zone so we can play Misthollow Griffin and the new Eldrazi cards that return cards from exile?
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi »

ph34rbot wrote:So I was wondering if you guys would be interested in my autogenerated cards codes, I see that a lot of cards have been coded by members of the comunity thanks, if someone is interested I could work to include some of the new mechanics/keywords of BFZ.
I am definitely interested in your codes. The autogeneration thing that you do I would like to find out how as it has made the last couple of sets much easier for me to get coded. I don't have to worry about spelling or spacing errors and it has been great.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi »

KF1 wrote:
ph34rbot wrote:So I was wondering if you guys would be interested in my autogenerated cards codes, I see that a lot of cards have been coded by members of the comunity thanks, if someone is interested I could work to include some of the new mechanics/keywords of BFZ.
Does this mean you can fix the exile zone so we can play Misthollow Griffin and the new Eldrazi cards that return cards from exile?
What he is talking about is the card dat and primitive auto generated frameworks that he has contributed.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi »

Updated card dat with Ph34rbot's code
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viewtopic.php?f=22&t=3380
User avatar
ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Re: Battle for Zendikar

Post by ph34rbot »

Anyway here's the autogenerated backbone codes of cards, mostly to focus om the autolines asuming there's no typos or any errors in the rest of the lines of the cards.

EDIT: No longer showing reprints
EDIT: Corrected "dies" and added awaken (asuming the code in the first page it's correct)

Code: Select all

[card]
name=Adverse Conditions
color=artifact
text=Devoid (This card has no color.) -- Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{U}
type=Instant
[/card]

[card]
name=Akoum Firebird
abilities=flying, haste, mustattack
auto=@movedTo(land|myBattlefield):
text=Flying, haste -- Akoum Firebird attacks each turn if able. -- Landfall — Whenever a land enters the battlefield under your control, you may pay {4}{R}{R}. If you do, return Akoum Firebird from your graveyard to the battlefield.
mana={2}{R}{R}
type=Creature
subtype=Phoenix
power=3
toughness=3
[/card]

[card]
name=Akoum Hellkite
abilities=flying
auto=@movedTo(land|myBattlefield):
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]

[card]
name=Akoum Stonewaker
abilities=haste, trample
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.
mana={1}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=1
[/card]

[card]
name=Aligned Hedron Network
auto=
text=When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)
mana={4}
type=Artifact
[/card]

[card]
name=Ally Encampment
text={T}: Add {1} to your mana pool. -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell. -- {1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
type=Land
[/card]

[card]
name=Angel of Renewal
abilities=flying
auto=
text=Flying -- When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
mana={5}{W}
type=Creature
subtype=Angel Ally
power=4
toughness=4
[/card]

[card]
name=Angelic Captain
abilities=flying
text=Flying -- Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
mana={3}{R}{W}
type=Creature
subtype=Angel Ally
power=4
toughness=3
[/card]

[card]
name=Angelic Gift
auto=
target=creature
text=Enchant creature -- When Angelic Gift enters the battlefield, draw a card. -- Enchanted creature has flying.
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Bane of Bala Ged
text=Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls.
mana={7}
type=Creature
subtype=Eldrazi
power=7
toughness=5
[/card]

[card]
name=Barrage Tyrant
color=artifact
text=Devoid (This card has no color.) -- {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.
mana={4}{R}
type=Creature
subtype=Eldrazi
power=5
toughness=3
[/card]

[card]
name=Beastcaller Savant
abilities=haste
text=Haste -- {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.
mana={1}{G}
type=Creature
subtype=Elf Shaman Ally
power=1
toughness=1
[/card]

[card]
name=Belligerent Whiptail
abilities=first strike
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.
mana={3}{R}
type=Creature
subtype=Wurm
power=4
toughness=2
[/card]

[card]
name=Benthic Infiltrator
abilities=unblockable
auto=@combatdamaged(player) from(this):
color=artifact
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Benthic Infiltrator can't be blocked.
mana={2}{U}
type=Creature
subtype=Eldrazi Drone
power=1
toughness=4
[/card]

[card]
name=Blight Herder
text=When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={5}
type=Creature
subtype=Eldrazi Processor
power=4
toughness=5
[/card]

[card]
name=Blighted Cataract
text={T}: Add {1} to your mana pool. -- {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
type=Land
[/card]

[card]
name=Blighted Fen
text={T}: Add {1} to your mana pool. -- {4}{B}, {T}, Sacrifice Blighted Fen: Target opponent sacrifices a creature.
type=Land
[/card]

[card]
name=Blighted Gorge
text={T}: Add {1} to your mana pool. -- {4}{R}, {T}, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.
type=Land
[/card]

[card]
name=Blighted Steppe
text={T}: Add {1} to your mana pool. -- {3}{W}, {T}, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.
type=Land
[/card]

[card]
name=Blighted Woodland
text={T}: Add {1} to your mana pool. -- {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
type=Land
[/card]

[card]
name=Blisterpod
auto=@movedTo(this|graveyard) from(battlefield):
color=artifact
text=Devoid (This card has no color.) -- When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={G}
type=Creature
subtype=Eldrazi Drone
power=1
toughness=1
[/card]

[card]
name=Bloodbond Vampire
text=Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
mana={2}{B}{B}
type=Creature
subtype=Vampire Shaman Ally
power=3
toughness=3
[/card]

[card]
name=Boiling Earth
other={6}{R} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,4)],newability[haste])) forever
text=Boiling Earth deals 1 damage to each creature your opponents control. -- Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{R}
type=Sorcery
[/card]

[card]
name=Breaker of Armies
text=All creatures able to block Breaker of Armies do so.
mana={8}
type=Creature
subtype=Eldrazi
power=10
toughness=8
[/card]

[card]
name=Brilliant Spectrum
text=Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
mana={3}{U}
type=Sorcery
[/card]

[card]
name=Bring to Light
text=Converge — Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.
mana={3}{G}{U}
type=Sorcery
[/card]

[card]
name=Brood Butcher
auto=
color=artifact
text=Devoid (This card has no color.) -- When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
mana={3}{B}{G}
type=Creature
subtype=Eldrazi Drone
power=3
toughness=3
[/card]

[card]
name=Brood Monitor
auto=
color=artifact
text=Devoid (This card has no color.) -- When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={4}{G}{G}
type=Creature
subtype=Eldrazi Drone
power=3
toughness=3
[/card]

[card]
name=Broodhunter Wurm
mana={3}{G}
type=Creature
subtype=Wurm
power=4
toughness=3
[/card]

[card]
name=Brutal Expulsion
color=artifact
text=Devoid (This card has no color.) -- Choose one or both — -- • Return target spell or creature to its owner's hand. -- • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.
mana={2}{U}{R}
type=Instant
[/card]

[card]
name=Call the Scions
color=artifact
text=Devoid (This card has no color.) -- Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{G}
type=Sorcery
[/card]

[card]
name=Canopy Vista
auto=
auto=tap
text=({T}: Add {G} or {W} to your mana pool.) -- Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Forest Plains
[/card]

[card]
name=Carrier Thrall
auto=@movedTo(this|graveyard) from(battlefield):
text=When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={1}{B}
type=Creature
subtype=Vampire
power=2
toughness=1
[/card]

[card]
name=Catacomb Sifter
auto=
color=artifact
text=Devoid (This card has no color.) -- When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
mana={1}{B}{G}
type=Creature
subtype=Eldrazi Drone
power=2
toughness=3
[/card]

[card]
name=Chasm Guide
abilities=haste
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
mana={3}{R}
type=Creature
subtype=Goblin Scout Ally
power=3
toughness=2
[/card]

[card]
name=Cinder Glade
auto=
auto=tap
text=({T}: Add {R} or {G} to your mana pool.) -- Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Mountain Forest
[/card]

[card]
name=Cliffside Lookout
text={4}{W}: Creatures you control get +1/+1 until end of turn.
mana={W}
type=Creature
subtype=Kor Scout Ally
power=1
toughness=1
[/card]

[card]
name=Cloud Manta
abilities=flying
text=Flying
mana={3}{U}
type=Creature
subtype=Fish
power=3
toughness=2
[/card]

[card]
name=Clutch of Currents
other={4}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever
text=Return target creature to its owner's hand. -- Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={U}
type=Sorcery
[/card]

[card]
name=Coastal Discovery
other={5}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,4)],newability[haste])) forever
text=Draw two cards. -- Awaken 4—{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={3}{U}
type=Sorcery
[/card]

[card]
name=Complete Disregard
color=artifact
text=Devoid (This card has no color.) -- Exile target creature with power 3 or less.
mana={2}{B}
type=Instant
[/card]

[card]
name=Conduit of Ruin
text=When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it. -- The first creature spell you cast each turn costs {2} less to cast.
mana={6}
type=Creature
subtype=Eldrazi
power=5
toughness=5
[/card]

[card]
name=Coralhelm Guide
text={4}{U}: Target creature can't be blocked this turn.
mana={1}{U}
type=Creature
subtype=Merfolk Scout Ally
power=2
toughness=1
[/card]

[card]
name=Courier Griffin
abilities=flying
auto=
text=Flying -- When Courier Griffin enters the battlefield, you gain 2 life.
mana={3}{W}
type=Creature
subtype=Griffin
power=2
toughness=3
[/card]

[card]
name=Crumble to Dust
color=artifact
text=Devoid (This card has no color.) -- Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.
mana={3}{R}
type=Sorcery
[/card]

[card]
name=Cryptic Cruiser
color=artifact
text=Devoid (This card has no color.) -- {2}{U}, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.
mana={3}{U}
type=Creature
subtype=Eldrazi Processor
power=3
toughness=3
[/card]

[card]
name=Culling Drone
auto=@combatdamaged(player) from(this):
color=artifact
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
mana={1}{B}
type=Creature
subtype=Eldrazi Drone
power=2
toughness=2
[/card]

[card]
name=Dampening Pulse
text=Creatures your opponents control get -1/-0.
mana={3}{U}
type=Enchantment
[/card]

[card]
name=Deathless Behemoth
abilities=vigilance
text=Vigilance -- Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.
mana={6}
type=Creature
subtype=Eldrazi
power=6
toughness=6
[/card]

[card]
name=Defiant Bloodlord
abilities=flying
text=Flying -- Whenever you gain life, target opponent loses that much life.
mana={5}{B}{B}
type=Creature
subtype=Vampire
power=4
toughness=5
[/card]

[card]
name=Demon's Grasp
text=Target creature gets -5/-5 until end of turn.
mana={4}{B}
type=Sorcery
[/card]

[card]
name=Desolation Twin
text=When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.
mana={10}
type=Creature
subtype=Eldrazi
power=10
toughness=10
[/card]

[card]
name=Dominator Drone
auto=@combatdamaged(player) from(this):
auto=
color=artifact
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.
mana={2}{B}
type=Creature
subtype=Eldrazi Drone
power=3
toughness=2
[/card]

[card]
name=Drana's Emissary
abilities=flying
auto=@each my upkeep:
text=Flying -- At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
mana={1}{W}{B}
type=Creature
subtype=Vampire Cleric Ally
power=2
toughness=2
[/card]

[card]
name=Drana, Liberator of Malakir
abilities=flying, first strike
auto=@combatdamaged(player) from(this):
text=Flying, first strike -- Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
mana={1}{B}{B}
type=Legendary Creature
subtype=Vampire Ally
power=2
toughness=3
[/card]

[card]
name=Drowner of Hope
auto=
color=artifact
text=Devoid (This card has no color.) -- When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool." -- Sacrifice an Eldrazi Scion: Tap target creature.
mana={5}{U}
type=Creature
subtype=Eldrazi
power=5
toughness=5
[/card]

[card]
name=Dust Stalker
abilities=haste
color=artifact
text=Devoid (This card has no color.) -- Haste -- At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.
mana={2}{B}{R}
type=Creature
subtype=Eldrazi
power=5
toughness=3
[/card]

[card]
name=Earthen Arms
other={6}{G} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,4)],newability[haste])) forever
text=Put two +1/+1 counters on target permanent. -- Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{G}
type=Sorcery
[/card]

[card]
name=Eldrazi Devastator
abilities=trample
text=Trample
mana={8}
type=Creature
subtype=Eldrazi
power=8
toughness=9
[/card]

[card]
name=Eldrazi Skyspawner
abilities=flying
auto=
color=artifact
text=Devoid (This card has no color.) -- Flying -- When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{U}
type=Creature
subtype=Eldrazi Drone
power=2
toughness=1
[/card]

[card]
name=Emeria Shepherd
abilities=flying
auto=@movedTo(land|myBattlefield):
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
mana={5}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]

[card]
name=Encircling Fissure
other={4}{W} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,2)],newability[haste])) forever
text=Prevent all combat damage that would be dealt this turn by creatures target opponent controls. -- Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={2}{W}
type=Instant
[/card]

[card]
name=Endless One
auto=
text=Endless One enters the battlefield with X +1/+1 counters on it.
mana={X}
type=Creature
subtype=Eldrazi
power=0
toughness=0
[/card]

[card]
name=Exert Influence
text=Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.
mana={4}{U}
type=Sorcery
[/card]

[card]
name=Expedition Envoy
mana={W}
type=Creature
subtype=Human Scout Ally
power=2
toughness=1
[/card]

[card]
name=Eyeless Watcher
auto=
color=artifact
text=Devoid (This card has no color.) -- When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{G}
type=Creature
subtype=Eldrazi Drone
power=1
toughness=1
[/card]

[card]
name=Fathom Feeder
abilities=deathtouch
auto=@combatdamaged(player) from(this):
color=artifact
text=Devoid (This card has no color.) -- Deathtouch -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {3}{U}{B}: Draw a card. Each opponent exiles the top card of his or her library.
mana={U}{B}
type=Creature
subtype=Eldrazi Drone
power=1
toughness=1
[/card]

[card]
name=Felidar Cub
text=Sacrifice Felidar Cub: Destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Cat Beast
power=2
toughness=2
[/card]

[card]
name=Fertile Thicket
auto=may
auto=tap
text=Fertile Thicket enters the battlefield tapped. -- When Fertile Thicket enters the battlefield, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. -- {T}: Add {G} to your mana pool.
type=Land
[/card]

[card]
name=Firemantle Mage
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
mana={2}{R}
type=Creature
subtype=Human Shaman Ally
power=2
toughness=2
[/card]

[card]
name=Forerunner of Slaughter
abilities=haste
color=artifact
text=Devoid (This card has no color.) -- {1}: Target colorless creature gains haste until end of turn.
mana={B}{R}
type=Creature
subtype=Eldrazi Drone
power=3
toughness=2
[/card]

[card]
name=Fortified Rampart
abilities=defender
text=Defender
mana={1}{W}
type=Creature
subtype=Wall
power=0
toughness=6
[/card]

[card]
name=From Beyond
auto=@each my upkeep:
color=artifact
text=Devoid (This card has no color.) -- At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- {1}{G}, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.
mana={3}{G}
type=Enchantment
[/card]

[card]
name=Geyserfield Stalker
auto=@movedTo(land|myBattlefield):
text=Menace (This creature can't be blocked except by two or more creatures.) -- Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.
mana={4}{B}
type=Creature
subtype=Elemental
power=3
toughness=2
[/card]

[card]
name=Ghostly Sentinel
abilities=flying, vigilance
text=Flying, vigilance
mana={4}{W}
type=Creature
subtype=Kor Spirit
power=3
toughness=3
[/card]

[card]
name=Gideon's Reproach
text=Gideon's Reproach deals 4 damage to target attacking or blocking creature.
mana={1}{W}
type=Instant
[/card]

[card]
name=Gideon, Ally of Zendikar
text=+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- 0: Put a 2/2 white Knight Ally creature token onto the battlefield. -- −4: You get an emblem with "Creatures you control get +1/+1."
mana={2}{W}{W}
type=Planeswalker
subtype=Gideon
[/card]

[card]
name=Grave Birthing
color=artifact
text=Devoid (This card has no color.) -- Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool." -- Draw a card.
mana={2}{B}
type=Instant
[/card]

[card]
name=Greenwarden of Murasa
auto=may
auto=@movedTo(this|graveyard) from(battlefield):
text=When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. -- When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
mana={4}{G}{G}
type=Creature
subtype=Elemental
power=5
toughness=4
[/card]

[card]
name=Grip of Desolation
color=artifact
text=Devoid (This card has no color.) -- Exile target creature and target land.
mana={4}{B}{B}
type=Instant
[/card]

[card]
name=Grove Rumbler
abilities=trample
auto=@movedTo(land|myBattlefield):
text=Trample -- Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
mana={2}{R}{G}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]

[card]
name=Grovetender Druids
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, put a 1/1 green Plant creature token onto the battlefield.
mana={2}{G}{W}
type=Creature
subtype=Elf Druid Ally
power=3
toughness=3
[/card]

[card]
name=Gruesome Slaughter
text=Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
mana={6}
type=Sorcery
[/card]

[card]
name=Guardian of Tazeem
abilities=flying
auto=@movedTo(land|myBattlefield):
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step.
mana={3}{U}{U}
type=Creature
subtype=Sphinx
power=4
toughness=5
[/card]

[card]
name=Guul Draz Overseer
abilities=flying
auto=@movedTo(land|myBattlefield):
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead.
mana={4}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=4
[/card]

[card]
name=Hagra Sharpshooter
text={4}{B}: Target creature gets -1/-1 until end of turn.
mana={2}{B}
type=Creature
subtype=Human Assassin Ally
power=2
toughness=2
[/card]

[card]
name=Halimar Tidecaller
abilities=flying
auto=may
text=When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. -- Land creatures you control have flying.
mana={2}{U}
type=Creature
subtype=Human Wizard Ally
power=2
toughness=3
[/card]

[card]
name=Hedron Archive
text={T}: Add {2} to your mana pool. -- {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
mana={4}
type=Artifact
[/card]

[card]
name=Hedron Blade
auto={2}:equip
text=Equipped creature gets +1/+1. -- Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Herald of Kozilek
color=artifact
text=Devoid (This card has no color.) -- Colorless spells you cast cost {1} less to cast.
mana={1}{U}{R}
type=Creature
subtype=Eldrazi Drone
power=2
toughness=4
[/card]

[card]
name=Hero of Goma Fada
abilities=indestructible
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.
mana={4}{W}
type=Creature
subtype=Human Knight Ally
power=4
toughness=3
[/card]

[card]
name=Horribly Awry
color=artifact
text=Devoid (This card has no color.) -- Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
mana={1}{U}
type=Instant
[/card]

[card]
name=Incubator Drone
auto=
color=artifact
text=Devoid (This card has no color.) -- When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={3}{U}
type=Creature
subtype=Eldrazi Drone
power=2
toughness=3
[/card]

[card]
name=Infuse with the Elements
text=Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.
mana={3}{G}
type=Instant
[/card]

[card]
name=Jaddi Offshoot
abilities=defender
auto=@movedTo(land|myBattlefield):
text=Defender -- Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
mana={G}
type=Creature
subtype=Plant
power=0
toughness=3
[/card]

[card]
name=Kalastria Healer
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
mana={1}{B}
type=Creature
subtype=Vampire Cleric Ally
power=1
toughness=2
[/card]

[card]
name=Kalastria Nightwatch
abilities=flying
text=Whenever you gain life, Kalastria Nightwatch gains flying until end of turn.
mana={4}{B}
type=Creature
subtype=Vampire Warrior Ally
power=4
toughness=5
[/card]

[card]
name=Kiora, Master of the Depths
text=+1: Untap up to one target creature and up to one target land. -- −2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. -- −8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield.
mana={2}{G}{U}
type=Planeswalker
subtype=Kiora
[/card]

[card]
name=Kitesail Scout
abilities=flying
text=Flying
mana={W}
type=Creature
subtype=Kor Scout
power=1
toughness=1
[/card]

[card]
name=Kor Bladewhirl
abilities=first strike
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.
mana={1}{W}
type=Creature
subtype=Kor Soldier Ally
power=2
toughness=2
[/card]

[card]
name=Kor Castigator
text=Kor Castigator can't be blocked by Eldrazi Scions.
mana={1}{W}
type=Creature
subtype=Kor Wizard Ally
power=3
toughness=1
[/card]

[card]
name=Kor Entanglers
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.
mana={4}{W}
type=Creature
subtype=Kor Soldier Ally
power=3
toughness=4
[/card]

[card]
name=Kozilek's Channeler
text={T}: Add {2} to your mana pool.
mana={5}
type=Creature
subtype=Eldrazi
power=4
toughness=4
[/card]

[card]
name=Kozilek's Sentinel
color=artifact
text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Kozilek's Sentinel gets +1/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Eldrazi Drone
power=1
toughness=4
[/card]

[card]
name=Lantern Scout
abilities=lifelink
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.
mana={2}{W}
type=Creature
subtype=Human Scout Ally
power=3
toughness=2
[/card]

[card]
name=Lavastep Raider
text={2}{R}: Lavastep Raider gets +2/+0 until end of turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=2
[/card]

[card]
name=Lifespring Druid
text={T}: Add one mana of any color to your mana pool.
mana={2}{G}
type=Creature
subtype=Elf Druid
power=2
toughness=1
[/card]

[card]
name=Lithomancer's Focus
text=Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
mana={W}
type=Instant
[/card]

[card]
name=Looming Spires
auto=
auto=tap
text=Looming Spires enters the battlefield tapped. -- When Looming Spires enters the battlefield, target creature gets +1/+1 and gains first strike until end of turn. -- {T}: Add {R} to your mana pool.
type=Land
[/card]

[card]
name=Lumbering Falls
auto=
auto=tap
text=Lumbering Falls enters the battlefield tapped. -- {T}: Add {G} or {U} to your mana pool. -- {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
type=Land
[/card]

[card]
name=Makindi Patrol
abilities=vigilance
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
mana={2}{W}
type=Creature
subtype=Human Knight Ally
power=2
toughness=3
[/card]

[card]
name=Makindi Sliderunner
abilities=trample
auto=@movedTo(land|myBattlefield):
text=Trample -- Landfall — Whenever a land enters the battlefield under your control, Makindi Sliderunner gets +1/+1 until end of turn.
mana={1}{R}
type=Creature
subtype=Beast
power=2
toughness=1
[/card]

[card]
name=Malakir Familiar
abilities=flying, deathtouch
text=Flying, deathtouch -- Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
mana={2}{B}
type=Creature
subtype=Bat
power=2
toughness=1
[/card]

[card]
name=March from the Tomb
text=Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.
mana={3}{W}{B}
type=Sorcery
[/card]

[card]
name=Mind Raker
auto=may
color=artifact
text=Devoid (This card has no color.) -- When Mind Raker enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, each opponent discards a card.
mana={3}{B}
type=Creature
subtype=Eldrazi Processor
power=3
toughness=3
[/card]

[card]
name=Mire's Malice
other={5}{B} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever
text=Target opponent discards two cards. -- Awaken 3—{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={3}{B}
type=Sorcery
[/card]

[card]
name=Mist Intruder
abilities=flying
auto=@combatdamaged(player) from(this):
color=artifact
text=Devoid (This card has no color.) -- Flying -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
mana={1}{U}
type=Creature
subtype=Eldrazi Drone
power=1
toughness=2
[/card]

[card]
name=Molten Nursery
color=artifact
text=Devoid (This card has no color.) -- Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player.
mana={2}{R}
type=Enchantment
[/card]

[card]
name=Mortuary Mire
auto=may
auto=tap
text=Mortuary Mire enters the battlefield tapped. -- When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. -- {T}: Add {B} to your mana pool.
type=Land
[/card]

[card]
name=Munda, Ambush Leader
abilities=haste
auto=@movedTo(ally|myBattlefield):
text=Haste -- Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
mana={2}{R}{W}
type=Legendary Creature
subtype=Kor Ally
power=3
toughness=4
[/card]

[card]
name=Murasa Ranger
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.
mana={3}{G}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]

[card]
name=Murk Strider
auto=may
color=artifact
text=Devoid (This card has no color.) -- When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
mana={3}{U}
type=Creature
subtype=Eldrazi Processor
power=3
toughness=2
[/card]

[card]
name=Natural Connection
text=Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={2}{G}
type=Instant
[/card]

[card]
name=Nettle Drone
color=artifact
text=Devoid (This card has no color.) -- {T}: Nettle Drone deals 1 damage to each opponent. -- Whenever you cast a colorless spell, untap Nettle Drone.
mana={2}{R}
type=Creature
subtype=Eldrazi Drone
power=3
toughness=1
[/card]

[card]
name=Nirkana Assassin
abilities=deathtouch
text=Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
mana={2}{B}
type=Creature
subtype=Vampire Assassin Ally
power=2
toughness=3
[/card]

[card]
name=Nissa's Renewal
text=Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.
mana={5}{G}
type=Sorcery
[/card]

[card]
name=Noyan Dar, Roil Shaper
abilities=haste
text=Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
mana={3}{W}{U}
type=Legendary Creature
subtype=Merfolk Ally
power=4
toughness=4
[/card]

[card]
name=Ob Nixilis Reignited
text=+1: You draw a card and you lose 1 life. -- −3: Destroy target creature. -- −8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
mana={3}{B}{B}
type=Planeswalker
subtype=Nixilis
[/card]

[card]
name=Oblivion Sower
text=When you cast Oblivion Sower, target opponent exiles the top four cards of his or her library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
mana={6}
type=Creature
subtype=Eldrazi
power=5
toughness=8
[/card]

[card]
name=Omnath, Locus of Rage
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. -- Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.
mana={3}{R}{R}{G}{G}
type=Legendary Creature
subtype=Elemental
power=5
toughness=5
[/card]

[card]
name=Ondu Champion
abilities=trample
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
mana={2}{R}{R}
type=Creature
subtype=Minotaur Warrior Ally
power=4
toughness=3
[/card]

[card]
name=Ondu Greathorn
abilities=first strike
auto=@movedTo(land|myBattlefield):
text=First strike -- Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.
mana={3}{W}
type=Creature
subtype=Beast
power=2
toughness=3
[/card]

[card]
name=Ondu Rising
other={4}{W} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,4)],newability[haste])) forever
text=Whenever a creature attacks this turn, it gains lifelink until end of turn. -- Awaken 4—{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{W}
type=Sorcery
[/card]

[card]
name=Oracle of Dust
color=artifact
text=Devoid (This card has no color.) -- {2}, Put a card an opponent owns from exile into that player's graveyard: Draw a card, then discard a card.
mana={4}{U}
type=Creature
subtype=Eldrazi Processor
power=3
toughness=5
[/card]

[card]
name=Oran-Rief Hydra
abilities=trample
auto=@movedTo(land|myBattlefield):
text=Trample -- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
mana={4}{G}{G}
type=Creature
subtype=Hydra
power=5
toughness=5
[/card]

[card]
name=Oran-Rief Invoker
abilities=trample
text={8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
mana={1}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=2
[/card]

[card]
name=Outnumber
text=Outnumber deals damage to target creature equal to the number of creatures you control.
mana={R}
type=Instant
[/card]

[card]
name=Painful Truths
text=Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast Painful Truths.
mana={2}{B}
type=Sorcery
[/card]

[card]
name=Part the Waterveil
other={6}{U}{U}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,6)],newability[haste])) forever
text=Take an extra turn after this one. Exile Part the Waterveil. -- Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={4}{U}{U}
type=Sorcery
[/card]

[card]
name=Pathway Arrows
auto={2}:equip
text=Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." -- Equip {2}
mana={1}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Planar Outburst
other={5}{W}{W}{W} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,4)],newability[haste])) forever
text=Destroy all nonland creatures. -- Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={3}{W}{W}
type=Sorcery
[/card]

[card]
name=Plated Crusher
abilities=opponentshroud, trample
text=Trample, hexproof
mana={4}{G}{G}{G}
type=Creature
subtype=Beast
power=7
toughness=6
[/card]

[card]
name=Prairie Stream
auto=
auto=tap
text=({T}: Add {W} or {U} to your mana pool.) -- Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Plains Island
[/card]

[card]
name=Prism Array
auto=
text=Converge — Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it. -- Remove a crystal counter from Prism Array: Tap target creature. -- {W}{U}{B}{R}{G}: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
mana={4}{U}
type=Enchantment
[/card]

[card]
name=Processor Assault
color=artifact
text=Devoid (This card has no color.) -- As an additional cost to cast Processor Assault, put a card an opponent owns from exile into that player's graveyard. -- Processor Assault deals 5 damage to target creature.
mana={1}{R}
type=Sorcery
[/card]

[card]
name=Quarantine Field
auto=
text=Quarantine Field enters the battlefield with X isolation counters on it. -- When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
mana={X}{X}{W}{W}
type=Enchantment
[/card]

[card]
name=Radiant Flames
text=Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast Radiant Flames.
mana={2}{R}
type=Sorcery
[/card]

[card]
name=Reckless Cohort
text=Reckless Cohort attacks each combat if able unless you control another Ally.
mana={1}{R}
type=Creature
subtype=Human Warrior Ally
power=2
toughness=2
[/card]

[card]
name=Reclaiming Vines
text=Destroy target artifact, enchantment, or land.
mana={2}{G}{G}
type=Sorcery
[/card]

[card]
name=Resolute Blademaster
abilities=double strike
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.
mana={3}{R}{W}
type=Creature
subtype=Human Soldier Ally
power=2
toughness=2
[/card]

[card]
name=Retreat to Coralhelm
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, choose one — -- • You may tap or untap target creature. -- • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
mana={2}{U}
type=Enchantment
[/card]

[card]
name=Retreat to Emeria
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, choose one — -- • Put a 1/1 white Kor Ally creature token onto the battlefield. -- • Creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Enchantment
[/card]

[card]
name=Retreat to Hagra
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, choose one — -- • Target creature gets +1/+0 and gains deathtouch until end of turn. -- • Each opponent loses 1 life and you gain 1 life.
mana={2}{B}
type=Enchantment
[/card]

[card]
name=Retreat to Kazandu
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, choose one — -- • Put a +1/+1 counter on target creature. -- • You gain 2 life.
mana={2}{G}
type=Enchantment
[/card]

[card]
name=Retreat to Valakut
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, choose one — -- • Target creature gets +2/+0 until end of turn. -- • Target creature can't block this turn.
mana={2}{R}
type=Enchantment
[/card]

[card]
name=Rising Miasma
other={5}{B}{B} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever
text=All creatures get -2/-2 until end of turn. -- Awaken 3—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={3}{B}
type=Sorcery
[/card]

[card]
name=Roil Spout
other={4}{W}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,4)],newability[haste])) forever
text=Put target creature on top of its owner's library. -- Awaken 4—{4}{W}{U} (If you cast this spell for {4}{W}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{W}{U}
type=Sorcery
[/card]

[card]
name=Roil's Retribution
text=Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.
mana={3}{W}{W}
type=Instant
[/card]

[card]
name=Roilmage's Trick
text=Converge — Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick. -- Draw a card.
mana={3}{U}
type=Instant
[/card]

[card]
name=Rot Shambler
text=Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.
mana={1}{G}
type=Creature
subtype=Fungus
power=1
toughness=1
[/card]

[card]
name=Ruin Processor
text=When you cast Ruin Processor, you may put a card an opponent owns from exile into that player's graveyard. If you do, you gain 5 life.
mana={7}
type=Creature
subtype=Eldrazi Processor
power=7
toughness=8
[/card]

[card]
name=Ruination Guide
auto=@combatdamaged(player) from(this):
color=artifact
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- Other colorless creatures you control get +1/+0.
mana={2}{U}
type=Creature
subtype=Eldrazi Drone
power=3
toughness=2
[/card]

[card]
name=Ruinous Path
other={5}{B}{B} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,4)],newability[haste])) forever
text=Destroy target creature or planeswalker. -- Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{B}{B}
type=Sorcery
[/card]

[card]
name=Rush of Ice
other={4}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever
text=Tap target creature. It doesn't untap during its controller's next untap step. -- Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={U}
type=Sorcery
[/card]

[card]
name=Salvage Drone
auto=@combatdamaged(player) from(this):
auto=@movedTo(this|graveyard) from(battlefield):
color=artifact
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- When Salvage Drone dies, you may draw a card. If you do, discard a card.
mana={U}
type=Creature
subtype=Eldrazi Drone
power=1
toughness=1
[/card]

[card]
name=Sanctum of Ugin
text={T}: Add {1} to your mana pool. -- Whenever you cast a colorless spell with converted mana cost 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle your library.
type=Land
[/card]

[card]
name=Sandstone Bridge
auto=
auto=tap
text=Sandstone Bridge enters the battlefield tapped. -- When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. -- {T}: Add {W} to your mana pool.
type=Land
[/card]

[card]
name=Scatter to the Winds
other={4}{U}{U} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever
text=Counter target spell. -- Awaken 3—{4}{U}{U} (If you cast this spell for {4}{U}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={1}{U}{U}
type=Instant
[/card]

[card]
name=Scour from Existence
text=Exile target permanent.
mana={7}
type=Instant
[/card]

[card]
name=Scythe Leopard
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
mana={G}
type=Creature
subtype=Cat
power=1
toughness=1
[/card]

[card]
name=Seek the Wilds
text=Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
mana={1}{G}
type=Sorcery
[/card]

[card]
name=Serene Steward
text=Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
mana={1}{W}
type=Creature
subtype=Human Cleric Ally
power=2
toughness=2
[/card]

[card]
name=Serpentine Spike
color=artifact
text=Devoid (This card has no color.) -- Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
mana={5}{R}{R}
type=Sorcery
[/card]

[card]
name=Shadow Glider
abilities=flying
text=Flying
mana={2}{W}
type=Creature
subtype=Kor Soldier
power=2
toughness=2
[/card]

[card]
name=Shambling Vent
auto=
auto=tap
text=Shambling Vent enters the battlefield tapped. -- {T}: Add {W} or {B} to your mana pool. -- {1}{W}{B}: Shambling Vent becomes a 2/3 white and black Elemental creature with lifelink until end of turn. It's still a land.
type=Land
[/card]

[card]
name=Shatterskull Recruit
text=Menace (This creature can't be blocked except by two or more creatures.)
mana={3}{R}{R}
type=Creature
subtype=Giant Warrior Ally
power=4
toughness=4
[/card]

[card]
name=Sheer Drop
other={5}{W} name(Awaken)
auto=if paid(alternative) then target(land|mybattlefield) transforms((Elemental Creature,newability[counter(1/1,3)],newability[haste])) forever
text=Destroy target tapped creature. -- Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
mana={2}{W}
type=Sorcery
[/card]

[card]
name=Shrine of the Forsaken Gods
text={T}: Add {1} to your mana pool. -- {T}: Add {2} to your mana pool. Spend this mana only to cast colorless spells. Activate this ability only if you control seven or more lands.
type=Land
[/card]

[card]
name=Silent Skimmer
abilities=flying
color=artifact
text=Devoid (This card has no color.) -- Flying -- Whenever Silent Skimmer attacks, defending player loses 2 life.
mana={3}{B}
type=Creature
subtype=Eldrazi Drone
power=0
toughness=4
[/card]

[card]
name=Sire of Stagnation
color=artifact
text=Devoid (This card has no color.) -- Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards.
mana={4}{U}{B}
type=Creature
subtype=Eldrazi
power=5
toughness=7
[/card]

[card]
name=Skitterskin
abilities=cantblock
auto={1}{B}:regenerate
color=artifact
text=Devoid (This card has no color.) -- Skitterskin can't block. -- {1}{B}: Regenerate Skitterskin. Activate this ability only if you control another colorless creature.
mana={3}{B}
type=Creature
subtype=Eldrazi Drone
power=4
toughness=3
[/card]

[card]
name=Skyline Cascade
auto=
auto=tap
text=Skyline Cascade enters the battlefield tapped. -- When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. -- {T}: Add {U} to your mana pool.
type=Land
[/card]

[card]
name=Skyrider Elf
abilities=flying
auto=
text=Flying -- Converge — Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
mana={X}{G}{U}
type=Creature
subtype=Elf Warrior Ally
power=0
toughness=0
[/card]

[card]
name=Slab Hammer
auto={2}:equip
text=Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. -- Equip {2}
mana={2}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Sludge Crawler
auto=@combatdamaged(player) from(this):
color=artifact
text=Devoid (This card has no color.) -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) -- {2}: Sludge Crawler gets +1/+1 until end of turn.
mana={B}
type=Creature
subtype=Eldrazi Drone
power=1
toughness=1
[/card]

[card]
name=Smoldering Marsh
auto=
auto=tap
text=({T}: Add {B} or {R} to your mana pool.) -- Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Swamp Mountain
[/card]

[card]
name=Smothering Abomination
abilities=flying
auto=@each my upkeep:
color=artifact
text=Devoid (This card has no color.) -- Flying -- At the beginning of your upkeep, sacrifice a creature. -- Whenever you sacrifice a creature, draw a card.
mana={2}{B}{B}
type=Creature
subtype=Eldrazi
power=4
toughness=3
[/card]

[card]
name=Snapping Gnarlid
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.
mana={1}{G}
type=Creature
subtype=Beast
power=2
toughness=2
[/card]

[card]
name=Spawning Bed
text={T}: Add {1} to your mana pool. -- {6}, {T}, Sacrifice Spawning Bed: Put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
type=Land
[/card]

[card]
name=Spell Shrivel
color=artifact
text=Devoid (This card has no color.) -- Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
mana={2}{U}
type=Instant
[/card]

[card]
name=Stasis Snare
auto=
text=Flash (You may cast this spell any time you could cast an instant.) -- When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)
mana={1}{W}{W}
type=Enchantment
[/card]

[card]
name=Stone Haven Medic
text={W}, {T}: You gain 1 life.
mana={1}{W}
type=Creature
subtype=Kor Cleric
power=1
toughness=3
[/card]

[card]
name=Stonefury
text=Stonefury deals damage to target creature equal to the number of lands you control.
mana={3}{R}{R}
type=Instant
[/card]

[card]
name=Sunken Hollow
auto=
auto=tap
text=({T}: Add {U} or {B} to your mana pool.) -- Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
type=Land
subtype=Island Swamp
[/card]

[card]
name=Sure Strike
text=Target creature gets +3/+0 and gains first strike until end of turn.
mana={1}{R}
type=Instant
[/card]

[card]
name=Swarm Surge
color=artifact
text=Devoid (This card has no color.) -- Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.
mana={2}{B}
type=Sorcery
[/card]

[card]
name=Swell of Growth
text=Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
mana={1}{G}
type=Instant
[/card]
User avatar
ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Re: Battle for Zendikar

Post by ph34rbot »

Part 2

Code: Select all

[card]
name=Tajuru Beastmaster
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
mana={5}{G}
type=Creature
subtype=Elf Warrior Ally
power=5
toughness=5
[/card]

[card]
name=Tajuru Stalwart
auto=
text=Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
mana={2}{G}
type=Creature
subtype=Elf Scout Ally
power=0
toughness=1
[/card]

[card]
name=Tajuru Warcaller
auto=@movedTo(ally|myBattlefield):
text=Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
mana={3}{G}{G}
type=Creature
subtype=Elf Warrior Ally
power=2
toughness=1
[/card]

[card]
name=Tandem Tactics
text=Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
mana={1}{W}
type=Instant
[/card]

[card]
name=Tide Drifter
color=artifact
text=Devoid (This card has no color.) -- Other colorless creatures you control get +0/+1.
mana={1}{U}
type=Creature
subtype=Eldrazi Drone
power=0
toughness=5
[/card]

[card]
name=Tightening Coils
target=creature
text=Enchant creature -- Enchanted creature gets -6/-0 and loses flying.
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Titan's Presence
text=As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand. -- Exile target creature if its power is less than or equal to the revealed card's power.
mana={3}
type=Instant
[/card]

[card]
name=Touch of the Void
color=artifact
text=Devoid (This card has no color.) -- Touch of the Void deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
mana={2}{R}
type=Sorcery
[/card]

[card]
name=Transgress the Mind
color=artifact
text=Devoid (This card has no color.) -- Target player reveals his or her hand. You choose a card from it with converted mana cost 3 or greater and exile that card.
mana={1}{B}
type=Sorcery
[/card]

[card]
name=Tunneling Geopede
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
mana={2}{R}
type=Creature
subtype=Insect
power=3
toughness=2
[/card]

[card]
name=Turn Against
color=artifact
text=Devoid (This card has no color.) -- Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
mana={4}{R}
type=Instant
[/card]

[card]
name=Ugin's Insight
text=Scry X, where X is the highest converted mana cost among permanents you control, then draw three cards.
mana={3}{U}{U}
type=Sorcery
[/card]

[card]
name=Ulamog's Despoiler
auto=may
text=As Ulamog's Despoiler enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, Ulamog's Despoiler enters the battlefield with four +1/+1 counters on it.
mana={6}
type=Creature
subtype=Eldrazi Processor
power=5
toughness=5
[/card]

[card]
name=Ulamog's Nullifier
abilities=flash, flying
auto=may
color=artifact
text=Devoid (This card has no color.) -- Flash -- Flying -- When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.
mana={2}{U}{B}
type=Creature
subtype=Eldrazi Processor
power=2
toughness=3
[/card]

[card]
name=Ulamog's Reclaimer
auto=may
color=artifact
text=Devoid (This card has no color.) -- When Ulamog's Reclaimer enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target instant or sorcery card from your graveyard to your hand.
mana={4}{U}
type=Creature
subtype=Eldrazi Processor
power=2
toughness=5
[/card]

[card]
name=Ulamog, the Ceaseless Hunger
abilities=indestructible
text=When you cast Ulamog, the Ceaseless Hunger, exile two target permanents. -- Indestructible -- Whenever Ulamog attacks, defending player exiles the top twenty cards of his or her library.
mana={10}
type=Legendary Creature
subtype=Eldrazi
power=10
toughness=10
[/card]

[card]
name=Undergrowth Champion
auto=@movedTo(land|myBattlefield):
text=If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. -- Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
mana={1}{G}{G}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]

[card]
name=Unified Front
text=Converge — Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.
mana={3}{W}
type=Sorcery
[/card]

[card]
name=Unnatural Aggression
color=artifact
text=Devoid (This card has no color.) -- Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.
mana={2}{G}
type=Instant
[/card]

[card]
name=Valakut Invoker
text={8}: Valakut Invoker deals 3 damage to target creature or player.
mana={2}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=3
[/card]

[card]
name=Valakut Predator
auto=@movedTo(land|myBattlefield):
text=Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
mana={2}{R}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]

[card]
name=Vampiric Rites
text={1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
mana={B}
type=Enchantment
[/card]

[card]
name=Vestige of Emrakul
abilities=trample
color=artifact
text=Devoid (This card has no color.) -- Trample
mana={3}{R}
type=Creature
subtype=Eldrazi Drone
power=3
toughness=4
[/card]

[card]
name=Veteran Warleader
abilities=first strike, vigilance, trample
text=Veteran Warleader's power and toughness are each equal to the number of creatures you control. -- Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
mana={1}{G}{W}
type=Creature
subtype=Human Soldier Ally
power=*
toughness=*
[/card]

[card]
name=Vile Aggregate
abilities=trample
auto=@combatdamaged(player) from(this):
color=artifact
text=Devoid (This card has no color.) -- Vile Aggregate's power is equal to the number of colorless creatures you control. -- Trample -- Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)
mana={2}{R}
type=Creature
subtype=Eldrazi Drone
power=*
toughness=5
[/card]

[card]
name=Void Attendant
color=artifact
text=Devoid (This card has no color.) -- {1}{G}, Put a card an opponent owns from exile into that player's graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
mana={2}{G}
type=Creature
subtype=Eldrazi Processor
power=2
toughness=3
[/card]

[card]
name=Void Winnower
text=Your opponents can't cast spells with even converted mana costs. (Zero is even.) -- Your opponents can't block with creatures with even converted mana costs.
mana={9}
type=Creature
subtype=Eldrazi
power=11
toughness=9
[/card]

[card]
name=Volcanic Upheaval
text=Destroy target land.
mana={3}{R}
type=Instant
[/card]

[card]
name=Voracious Null
text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate this ability only any time you could cast a sorcery.
mana={2}{B}
type=Creature
subtype=Zombie
power=2
toughness=2
[/card]

[card]
name=Wasteland Strangler
auto=may
color=artifact
text=Devoid (This card has no color.) -- When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
mana={2}{B}
type=Creature
subtype=Eldrazi Processor
power=3
toughness=2
[/card]

[card]
name=Wave-Wing Elemental
abilities=flying
auto=@movedTo(land|myBattlefield):
text=Flying -- Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.
mana={5}{U}
type=Creature
subtype=Elemental
power=3
toughness=4
[/card]

[card]
name=Windrider Patrol
abilities=flying
auto=@combatdamaged(player) from(this):
text=Flying -- Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
mana={3}{U}{U}
type=Creature
subtype=Merfolk Wizard
power=4
toughness=3
[/card]

[card]
name=Woodland Wanderer
abilities=vigilance, trample
auto=
text=Vigilance, trample -- Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
mana={3}{G}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]

[card]
name=Zada, Hedron Grinder
text=Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
mana={3}{R}
type=Legendary Creature
subtype=Goblin Ally
power=3
toughness=3
[/card]

[card]
name=Zulaport Cutthroat
text=Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
mana={1}{B}
type=Creature
subtype=Human Rogue Ally
power=1
toughness=1
[/card]
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi »

Thanks for this I will now begin coding this set since my weekend just freed up.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
User avatar
ph34rbot
Posts: 280
Joined: Thu Jan 07, 2010 6:33 am

Re: Battle for Zendikar

Post by ph34rbot »

Beware of the reprints:

Altar's Reap
Anticipate
Bone Splinters
Dispel
Dragonmaster Outcast
Dutiful Return
Evolving Wilds
Felidar Sovereign
Giant Mantis
Goblin War Paint
Inspired Charge
Pilgrim's Eye
Plummet
Rolling Thunder
Smite the Monstrous
Sylvan Scrying
Territorial Baloth
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi »

ph34rbot wrote:Beware of the reprints:

Altar's Reap
Anticipate
Bone Splinters
Dispel
Dragonmaster Outcast
Dutiful Return
Evolving Wilds
Felidar Sovereign
Giant Mantis
Goblin War Paint
Inspired Charge
Pilgrim's Eye
Plummet
Rolling Thunder
Smite the Monstrous
Sylvan Scrying
Territorial Baloth
I always do
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle for Zendikar

Post by Tacoghandi »

Anyone know what the Eldrazi Scion's id number is supposed to be?

I am using -401803 for now since that is the card id of the first card in the set to make one.
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viewtopic.php?f=22&t=3380
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