Magic Origins

All user created custom sets, custom game mode and modded official content.
wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: Magic Origins

Post by wagicmagic28 »

Can you upload the whole set ready to go when it's completed? So there is no trouble or confusion for me/us? Just the Set folder and prim so all I have to do is extract it? Could you upload the link through Mediafire or a non signup source please?
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic Origins

Post by Tacoghandi »

KF1 wrote:What about tailoring a raid ability to tigger the single card draw?
I have an idea but it will be a workaround and will cause the card to not go into the official primitive. But I can work it similar to Chandra where it will use a damage tracker to track damage from artifact creatures and draw 1 card. It will require testing though and I am leaving town. I will try to get the card coded and up before I leave.

*EDIT*
I am getting there but the main problem is dealing with first strike and Double Strike cards. It would be easier if Wagic created a second combat damage step like real Magic but it does not so I am stuck. Here is the code I have so far, but I have to leave and wont be back for a couple of days. The initial counter works fine but I need to be able to draw one if first strike or double strike damage then draw 1 in normal damage. Any help would be appreciated. Was thinking maybe putting another @combatdaamged line for first strike or double strike.

Code: Select all

[card]
name=Thopter Spy Network
auto=@each my upkeep restriction{type(artifact|mybattlefield)~morethan~0}:token(Thopter,Artifact Creature Thopter,1/1,flying) controller
auto=@combatdamaged(player) from(creature[artifact]|mybattlefield):this(counter{0/0.1.Spy}<1) counter(0/0,1,Spy) && draw:1 controller
auto=@each combatends:this(counter{0/0.1.Spy}>0) removeallcounters(0/0.1.Spy)
text=At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
mana={2}{U}{U}
type=Enchantment
[/card]
Last edited by Tacoghandi on Tue Jul 21, 2015 6:09 pm, edited 2 times in total.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic Origins

Post by Tacoghandi »

wagicmagic28 wrote:Can you upload the whole set ready to go when it's completed? So there is no trouble or confusion for me/us? Just the Set folder and prim so all I have to do is extract it? Could you upload the link through Mediafire or a non signup source please?
Here. This only contains the official codes though so if you want Chandra, Jace, and Nissa, you will have to copy and paste their codes into it.
https://www.dropbox.com/s/fxu0cjchembll ... s.rar?dl=0
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wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: Magic Origins

Post by wagicmagic28 »

Superb Job KF1, You and Taco are the only ones I rely on you always test your stuff before you upload it and it's always str8. I appreciate this please reply soon I sent you some email about probs in wagic I've been having. You and Taco both. :?:
wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: Magic Origins

Post by wagicmagic28 »

thanks for the upload please continue to add to this set though 105 cards is not enough.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic Origins

Post by KF1 »

The 16 cards we were missing with thumbnails and the Gatherer IDs:

[The extension zip has been deactivated and can no longer be displayed.]

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic Origins

Post by Tacoghandi »

Updated _cards.dat on page 4 with new image ids for missing 16. Updated images post and combined files as well.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic Origins

Post by Tacoghandi »

Slight typo fixed in primitive post on page 4. Gideon was turning into a Solider instead of a Soldier.
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic Origins

Post by KF1 »

Thanks for the update Tacgyandi!
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic Origins

Post by KF1 »

When the AI controls Liliana, Defiant Necromancer and gets an emblem, the ai will attack me, I block with my creature and the AI kills my creature. Instead of my creature going to the AI side after it hits the graveyard, my creature comes back to my battlefield.
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