Magic Origins

All user created custom sets, custom game mode and modded official content.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic Origins

Post by Tacoghandi »

I have the primitive finished but was trying to finish jace and Chandra. I'll post the primitive tonight when I get home.

So there is no confusion here is the _cards.dat file that is used with my code.

Code: Select all

[meta]
author=Wagic Team
name=Magic Origins
year=2015
[/meta]
[card]
primitive=Abbot of Keral Keep
id=398411
rarity=R
[/card]
[card]
primitive=Acolyte of the Inferno
id=398574
rarity=U
[/card]
[card]
primitive=Act of Treason
id=398578
rarity=C
[/card]
[card]
primitive=Aerial Volley
id=398565
rarity=C
[/card]
[card]
primitive=Akroan Jailer
id=398656
rarity=C
[/card]
[card]
primitive=Akroan Sergeant
id=398604
rarity=C
[/card]
[card]
primitive=Alchemist's Vial
id=398640
rarity=C
[/card]
[card]
primitive=Alhammarret, High Arbiter
id=398436
rarity=R
[/card]
[card]
primitive=Alhammarret's Archive
id=398564
rarity=M
[/card]
[card]
primitive=Ampryn Tactician
id=398603
rarity=C
[/card]
[card]
primitive=Anchor to the AEther
id=398474
rarity=U
[/card]
[card]
primitive=Angel's Tomb
id=398418
rarity=U
[/card]
[card]
primitive=Animist's Awakening
id=398437
rarity=R
[/card]
[card]
primitive=Anointer of Champions
id=398455
rarity=U
[/card]
[card]
primitive=Archangel of Tithes
id=398571
rarity=M
[/card]
[card]
primitive=Artificer's Epiphany
id=398462
rarity=C
[/card]
[card]
primitive=Aspiring Aeronaut
id=398674
rarity=C
[/card]
[card]
primitive=Auramancer
id=398678
rarity=C
[/card]
[card]
primitive=Avaricious Dragon
id=398667
rarity=M
[/card]
[card]
primitive=Aven Battle Priest
id=398627
rarity=C
[/card]
[card]
primitive=Battlefield Forge
id=398417
rarity=R
[/card]
[card]
primitive=Bellows Lizard
id=398439
rarity=C
[/card]
[card]
primitive=Blazing Hellhound
id=398660
rarity=U
[/card]
[card]
primitive=Blessed Spirits
id=398628
rarity=U
[/card]
[card]
primitive=Blightcaster
id=398618
rarity=U
[/card]
[card]
primitive=Blood-Cursed Knight
id=398527
rarity=U
[/card]
[card]
primitive=Boggart Brute
id=398606
rarity=C
[/card]
[card]
primitive=Bonded Construct
id=398665
rarity=C
[/card]
[card]
primitive=Bone to Ash
id=398539
rarity=C
[/card]
[card]
primitive=Bounding Krasis
id=398635
rarity=U
[/card]
[card]
primitive=Brawler's Plate
id=398532
rarity=U
[/card]
[card]
primitive=Calculated Dismissal
id=398480
rarity=C
[/card]
[card]
primitive=Call of the Full Moon
id=398457
rarity=U
[/card]
[card]
primitive=Catacomb Slug
id=398473
rarity=C
[/card]
[card]
primitive=Caustic Caterpillar
id=398409
rarity=C
[/card]
[card]
primitive=Caves of Koilos
id=398504
rarity=R
[/card]
[card]
primitive=Celestial Flare
id=398488
rarity=C
[/card]
[card]
primitive=Chandra, Fire of Kaladesh
id=398422
rarity=M
[/card]
[card]
primitive=Chandra, Roaring Flame
id=398423
rarity=T
[/card]
[card]
primitive=Chandra's Fury
id=398632
rarity=C
[/card]
[card]
primitive=Chandra's Ignition
id=398416
rarity=R
[/card]
[card]
primitive=Charging Griffin
id=398560
rarity=C
[/card]
[card]
primitive=Chief of the Foundry
id=398581
rarity=U
[/card]
[card]
primitive=Citadel Castellan
id=398672
rarity=U
[/card]
[card]
primitive=Clash of Wills
id=398542
rarity=U
[/card]
[card]
primitive=Claustrophobia
id=398607
rarity=C
[/card]
[card]
primitive=Cleric of the Forward Order
id=398451
rarity=C
[/card]
[card]
primitive=Cobblebrute
id=398616
rarity=C
[/card]
[card]
primitive=Conclave Naturalists
id=398419
rarity=U
[/card]
[card]
primitive=Consecrated by Blood
id=398512
rarity=U
[/card]
[card]
primitive=Consul's Lieutenant
id=398446
rarity=U
[/card]
[card]
primitive=Cruel Revival
id=398415
rarity=U
[/card]
[card]
primitive=Dark Dabbling
id=398466
rarity=C
[/card]
[card]
primitive=Dark Petition
id=398525
rarity=R
[/card]
[card]
primitive=Day's Undoing
id=398652
rarity=M
[/card]
[card]
primitive=Deadbridge Shaman
id=398500
rarity=C
[/card]
[card]
primitive=Deep-Sea Terror
id=398605
rarity=C
[/card]
[card]
primitive=Demolish
id=398486
rarity=C
[/card]
[card]
primitive=Demonic Pact
id=398433
rarity=M
[/card]
[card]
primitive=Despoiler of Souls
id=398587
rarity=R
[/card]
[card]
primitive=Disciple of the Ring
id=398583
rarity=M
[/card]
[card]
primitive=Disperse
id=398528
rarity=C
[/card]
[card]
primitive=Displacement Wave
id=398580
rarity=R
[/card]
[card]
primitive=Dragon Fodder
id=398647
rarity=C
[/card]
[card]
primitive=Dreadwaters
id=398405
rarity=C
[/card]
[card]
primitive=Dwynen, Gilt-Leaf Daen
id=398546
rarity=R
[/card]
[card]
primitive=Dwynen's Elite
id=398609
rarity=U
[/card]
[card]
primitive=Elemental Bond
id=398406
rarity=U
[/card]
[card]
primitive=Elvish Visionary
id=398554
rarity=C
[/card]
[card]
primitive=Embermaw Hellion
id=398576
rarity=R
[/card]
[card]
primitive=Enlightened Ascetic
id=398414
rarity=C
[/card]
[card]
primitive=Enshrouding Mist
id=398654
rarity=C
[/card]
[card]
primitive=Enthralling Victor
id=398493
rarity=U
[/card]
[card]
primitive=Erebos's Titan
id=398584
rarity=M
[/card]
[card]
primitive=Evolutionary Leap
id=398573
rarity=R
[/card]
[card]
primitive=Evolving Wilds
id=398548
rarity=C
[/card]
[card]
primitive=Exquisite Firecraft
id=398513
rarity=R
[/card]
[card]
primitive=Eyeblight Assassin
id=398535
rarity=C
[/card]
[card]
primitive=Eyeblight Massacre
id=398645
rarity=U
[/card]
[card]
primitive=Faerie Miscreant
id=398459
rarity=C
[/card]
[card]
primitive=Fetid Imp
id=398633
rarity=C
[/card]
[card]
primitive=Fiery Conclusion
id=398497
rarity=U
[/card]
[card]
primitive=Fiery Impulse
id=398516
rarity=C
[/card]
[card]
primitive=Firefiend Elemental
id=398590
rarity=C
[/card]
[card]
primitive=Flameshadow Conjuring
id=398547
rarity=R
[/card]
[card]
primitive=Fleshbag Marauder
id=398625
rarity=U
[/card]
[card]
primitive=Forest
id=398421
rarity=L
[/card]
[card]
primitive=Forest
id=398570
rarity=L
[/card]
[card]
primitive=Forest
id=398454
rarity=L
[/card]
[card]
primitive=Forest
id=398617
rarity=L
[/card]
[card]
primitive=Foundry of the Consuls
id=398613
rarity=U
[/card]
[card]
primitive=Gaea's Revenge
id=398501
rarity=R
[/card]
[card]
primitive=Gather the Pack
id=398448
rarity=U
[/card]
[card]
primitive=Ghirapur AEther Grid
id=398517
rarity=U
[/card]
[card]
primitive=Ghirapur Gearcrafter
id=398681
rarity=C
[/card]
[card]
primitive=Gideon's Phalanx
id=398471
rarity=R
[/card]
[card]
primitive=Gideon's Phalanx Knight
id=39847101
rarity=T
[/card]
[card]
primitive=Gilt-Leaf Winnower
id=398495
rarity=R
[/card]
[card]
primitive=Gnarlroot Trapper
id=398413
rarity=U
[/card]
[card]
primitive=Goblin Glory Chaser
id=398598
rarity=U
[/card]
[card]
primitive=Goblin Piledriver
id=398537
rarity=R
[/card]
[card]
primitive=Gold-Forged Sentinel
id=398585
rarity=U
[/card]
[card]
primitive=Grasp of the Hieromancer
id=398558
rarity=C
[/card]
[card]
primitive=Graveblade Marauder
id=398526
rarity=R
[/card]
[card]
primitive=Guardian Automaton
id=398509
rarity=C
[/card]
[card]
primitive=Guardians of Meletis
id=398553
rarity=C
[/card]
[card]
primitive=Hallowed Moonlight
id=398505
rarity=R
[/card]
[card]
primitive=Hangarback Walker
id=398572
rarity=R
[/card]
[card]
primitive=Harbinger of the Tides
id=398569
rarity=R
[/card]
[card]
primitive=Healing Hands
id=398563
rarity=C
[/card]
[card]
primitive=Heavy Infantry
id=398408
rarity=C
[/card]
[card]
primitive=Helm of the Gods
id=398588
rarity=R
[/card]
[card]
primitive=Herald of the Pantheon
id=398460
rarity=R
[/card]
[card]
primitive=Hitchclaw Recluse
id=398676
rarity=C
[/card]
[card]
primitive=Hixus, Prison Warden
id=398611
rarity=R
[/card]
[card]
primitive=Honored Hierarch
id=398450
rarity=R
[/card]
[card]
primitive=Hydrolash
id=398666
rarity=U
[/card]
[card]
primitive=Infectious Bloodlust
id=398582
rarity=C
[/card]
[card]
primitive=Infernal Scarring
id=398638
rarity=C
[/card]
[card]
primitive=Infinite Obliteration
id=398503
rarity=R
[/card]
[card]
primitive=Iroas's Champion
id=398653
rarity=U
[/card]
[card]
primitive=Island
id=398664
rarity=L
[/card]
[card]
primitive=Island
id=398586
rarity=L
[/card]
[card]
primitive=Island
id=398431
rarity=L
[/card]
[card]
primitive=Island
id=398477
rarity=L
[/card]
[card]
primitive=Jace, Vryn's Prodigy
id=398434
rarity=M
[/card]
[card]
primitive=Jace, Telepath Unbound
id=398435
rarity=T
[/card]
[card]
primitive=Jace's Sanctum
id=398614
rarity=R
[/card]
[card]
primitive=Jayemdae Tome
id=398530
rarity=U
[/card]
[card]
primitive=Jhessian Thief
id=398536
rarity=U
[/card]
[card]
primitive=Joraga Invocation
id=398642
rarity=U
[/card]
[card]
primitive=Knight of the Pilgrim's Road
id=398420
rarity=C
[/card]
[card]
primitive=Knight of the White Orchid
id=398594
rarity=R
[/card]
[card]
primitive=Knightly Valor
id=398622
rarity=U
[/card]
[card]
primitive=Kothophed, Soul Hoarder
id=398443
rarity=R
[/card]
[card]
primitive=Kytheon, Hero of Akros
id=398428
rarity=M
[/card]
[card]
primitive=Gideon, Battle-Forged
id=398429
rarity=T
[/card]
[card]
primitive=Kytheon's Irregulars
id=398561
rarity=R
[/card]
[card]
primitive=Kytheon's Tactics
id=398470
rarity=C
[/card]
[card]
primitive=Languish
id=398597
rarity=R
[/card]
[card]
primitive=Leaf Gilder
id=398634
rarity=C
[/card]
[card]
primitive=Lightning Javelin
id=398538
rarity=C
[/card]
[card]
primitive=Liliana, Heretical Healer
id=398441
rarity=M
[/card]
[card]
primitive=Liliana, Defiant Necromancer
id=398442
rarity=T
[/card]
[card]
primitive=Llanowar Empath
id=398482
rarity=C
[/card]
[card]
primitive=Llanowar Wastes
id=398589
rarity=R
[/card]
[card]
primitive=Macabre Waltz
id=398494
rarity=C
[/card]
[card]
primitive=Mage-Ring Bully
id=398426
rarity=C
[/card]
[card]
primitive=Mage-Ring Network
id=398533
rarity=U
[/card]
[card]
primitive=Mage-Ring Responder
id=398620
rarity=R
[/card]
[card]
primitive=Magmatic Insight
id=398496
rarity=U
[/card]
[card]
primitive=Malakir Cullblade
id=398556
rarity=U
[/card]
[card]
primitive=Managorger Hydra
id=398456
rarity=R
[/card]
[card]
primitive=Mantle of Webs
id=398577
rarity=C
[/card]
[card]
primitive=Maritime Guard
id=398670
rarity=C
[/card]
[card]
primitive=Meteorite
id=398499
rarity=U
[/card]
[card]
primitive=Might of the Masses
id=398662
rarity=C
[/card]
[card]
primitive=Mighty Leap
id=398630
rarity=C
[/card]
[card]
primitive=Mizzium Meddler
id=398596
rarity=R
[/card]
[card]
primitive=Molten Vortex
id=398649
rarity=R
[/card]
[card]
primitive=Mountain
id=398490
rarity=L
[/card]
[card]
primitive=Mountain
id=398510
rarity=L
[/card]
[card]
primitive=Mountain
id=398412
rarity=L
[/card]
[card]
primitive=Mountain
id=398425
rarity=L
[/card]
[card]
primitive=Murder Investigation
id=398641
rarity=U
[/card]
[card]
primitive=Nantuko Husk
id=398440
rarity=C
[/card]
[card]
primitive=Necromantic Summons
id=398491
rarity=U
[/card]
[card]
primitive=Negate
id=398629
rarity=C
[/card]
[card]
primitive=Nightsnare
id=398562
rarity=C
[/card]
[card]
primitive=Nissa, Vastwood Seer
id=398438
rarity=M
[/card]
[card]
primitive=Nissa, Sage Animist
id=398432
rarity=T
[/card]
[card]
primitive=Nissa's Pilgrimage
id=398593
rarity=C
[/card]
[card]
primitive=Nissa's Revelation
id=398506
rarity=R
[/card]
[card]
primitive=Nivix Barrier
id=398465
rarity=C
[/card]
[card]
primitive=Orbs of Warding
id=398551
rarity=R
[/card]
[card]
primitive=Orchard Spirit
id=398644
rarity=C
[/card]
[card]
primitive=Outland Colossus
id=398668
rarity=R
[/card]
[card]
primitive=Patron of the Valiant
id=398631
rarity=U
[/card]
[card]
primitive=Pharika's Disciple
id=398531
rarity=C
[/card]
[card]
primitive=Pia and Kiran Nalaar
id=398453
rarity=R
[/card]
[card]
primitive=Plains
id=398534
rarity=L
[/card]
[card]
primitive=Plains
id=398675
rarity=L
[/card]
[card]
primitive=Plains
id=398550
rarity=L
[/card]
[card]
primitive=Plains
id=398541
rarity=L
[/card]
[card]
primitive=Possessed Skaab
id=398657
rarity=U
[/card]
[card]
primitive=Prickleboar
id=398449
rarity=C
[/card]
[card]
primitive=Priest of the Blood Rite
id=398639
rarity=R
[/card]
[card]
primitive=Prism Ring
id=398646
rarity=U
[/card]
[card]
primitive=Psychic Rebuttal
id=398479
rarity=U
[/card]
[card]
primitive=Pyromancer's Goggles
id=398427
rarity=M
[/card]
[card]
primitive=Rabid Bloodsucker
id=398557
rarity=C
[/card]
[card]
primitive=Ramroller
id=398467
rarity=U
[/card]
[card]
primitive=Ravaging Blaze
id=398601
rarity=U
[/card]
[card]
primitive=Read the Bones
id=398637
rarity=C
[/card]
[card]
primitive=Reave Soul
id=398591
rarity=C
[/card]
[card]
primitive=Reclaim
id=398543
rarity=C
[/card]
[card]
primitive=Reclusive Artificer
id=398521
rarity=U
[/card]
[card]
primitive=Relic Seeker
id=398476
rarity=R
[/card]
[card]
primitive=Returned Centaur
id=398468
rarity=C
[/card]
[card]
primitive=Revenant
id=398575
rarity=U
[/card]
[card]
primitive=Rhox Maulers
id=398663
rarity=C
[/card]
[card]
primitive=Ringwarden Owl
id=398464
rarity=C
[/card]
[card]
primitive=Rogue's Passage
id=398523
rarity=U
[/card]
[card]
primitive=Runed Servitor
id=398643
rarity=U
[/card]
[card]
primitive=Scab-Clan Berserker
id=398461
rarity=R
[/card]
[card]
primitive=Scrapskin Drake
id=398478
rarity=C
[/card]
[card]
primitive=Screeching Skaab
id=398487
rarity=C
[/card]
[card]
primitive=Seismic Elemental
id=398579
rarity=U
[/card]
[card]
primitive=Send to Sleep
id=398545
rarity=C
[/card]
[card]
primitive=Sentinel of the Eternal Watch
id=398659
rarity=U
[/card]
[card]
primitive=Separatist Voidmage
id=398608
rarity=C
[/card]
[card]
primitive=Shadows of the Past
id=398522
rarity=U
[/card]
[card]
primitive=Shaman of the Pack
id=398489
rarity=U
[/card]
[card]
primitive=Shambling Ghoul
id=398552
rarity=C
[/card]
[card]
primitive=Shivan Reef
id=398444
rarity=R
[/card]
[card]
primitive=Sigil of the Empty Throne
id=398524
rarity=R
[/card]
[card]
primitive=Sigil of Valor
id=398515
rarity=U
[/card]
[card]
primitive=Sigiled Starfish
id=398592
rarity=U
[/card]
[card]
primitive=Skaab Goliath
id=398559
rarity=U
[/card]
[card]
primitive=Skyraker Giant
id=398430
rarity=U
[/card]
[card]
primitive=Skysnare Spider
id=398650
rarity=U
[/card]
[card]
primitive=Smash to Smithereens
id=398669
rarity=C
[/card]
[card]
primitive=Somberwald Alpha
id=398626
rarity=U
[/card]
[card]
primitive=Soulblade Djinn
id=398485
rarity=R
[/card]
[card]
primitive=Sphinx's Tutelage
id=398520
rarity=U
[/card]
[card]
primitive=Stalwart Aven
id=398624
rarity=C
[/card]
[card]
primitive=Starfield of Nyx
id=398475
rarity=M
[/card]
[card]
primitive=Stratus Walk
id=398549
rarity=C
[/card]
[card]
primitive=Subterranean Scout
id=398458
rarity=C
[/card]
[card]
primitive=Suppression Bonds
id=398602
rarity=C
[/card]
[card]
primitive=Swamp
id=398677
rarity=L
[/card]
[card]
primitive=Swamp
id=398555
rarity=L
[/card]
[card]
primitive=Swamp
id=398507
rarity=L
[/card]
[card]
primitive=Swamp
id=398472
rarity=L
[/card]
[card]
primitive=Swift Reckoning
id=398481
rarity=U
[/card]
[card]
primitive=Sword of the Animist
id=398492
rarity=R
[/card]
[card]
primitive=Sylvan Messenger
id=398651
rarity=U
[/card]
[card]
primitive=Tainted Remedy
id=398612
rarity=R
[/card]
[card]
primitive=Talent of the Telepath
id=398483
rarity=R
[/card]
[card]
primitive=The Great Aurora
id=398679
rarity=M
[/card]
[card]
primitive=Thopter Engineer
id=398514
rarity=U
[/card]
[card]
primitive=Thopter Spy Network
id=398519
rarity=R
[/card]
[card]
primitive=Thornbow Archer
id=398407
rarity=C
[/card]
[card]
primitive=Throwing Knife
id=398595
rarity=U
[/card]
[card]
primitive=Thunderclap Wyvern
id=398655
rarity=U
[/card]
[card]
primitive=Timberpack Wolf
id=398445
rarity=C
[/card]
[card]
primitive=Titanic Growth
id=398648
rarity=C
[/card]
[card]
primitive=Titan's Strength
id=398680
rarity=C
[/card]
[card]
primitive=Topan Freeblade
id=398619
rarity=C
[/card]
[card]
primitive=Tormented Thoughts
id=398623
rarity=U
[/card]
[card]
primitive=Totem-Guide Hartebeest
id=398599
rarity=U
[/card]
[card]
primitive=Touch of Moonglove
id=398600
rarity=C
[/card]
[card]
primitive=Tower Geist
id=398615
rarity=U
[/card]
[card]
primitive=Tragic Arrogance
id=398610
rarity=R
[/card]
[card]
primitive=Turn to Frog
id=398463
rarity=U
[/card]
[card]
primitive=Undead Servant
id=398484
rarity=C
[/card]
[card]
primitive=Undercity Troll
id=398568
rarity=U
[/card]
[card]
primitive=Unholy Hunger
id=398452
rarity=C
[/card]
[card]
primitive=Valeron Wardens
id=398447
rarity=U
[/card]
[card]
primitive=Valor in Akros
id=398529
rarity=U
[/card]
[card]
primitive=Vastwood Gorger
id=398469
rarity=C
[/card]
[card]
primitive=Veteran's Sidearm
id=398498
rarity=C
[/card]
[card]
primitive=Vine Snare
id=398658
rarity=C
[/card]
[card]
primitive=Volcanic Rambler
id=398636
rarity=C
[/card]
[card]
primitive=Vryn Wingmare
id=398567
rarity=R
[/card]
[card]
primitive=War Horn
id=398673
rarity=U
[/card]
[card]
primitive=War Oracle
id=398621
rarity=U
[/card]
[card]
primitive=Watercourser
id=398540
rarity=C
[/card]
[card]
primitive=Weight of the Underworld
id=398544
rarity=C
[/card]
[card]
primitive=Whirler Rogue
id=398410
rarity=U
[/card]
[card]
primitive=Wild Instincts
id=398508
rarity=C
[/card]
[card]
primitive=Willbreaker
id=398502
rarity=R
[/card]
[card]
primitive=Woodland Bellower
id=398511
rarity=M
[/card]
[card]
primitive=Yavimaya Coast
id=398566
rarity=R
[/card]
[card]
primitive=Yeva's Forcemage
id=398424
rarity=C
[/card]
[card]
primitive=Yoked Ox
id=398671
rarity=C
[/card]
[card]
primitive=Zendikar Incarnate
id=398661
rarity=U
[/card]
[card]
primitive=Zendikar's Roil
id=398518
rarity=U
[/card]
[card]
primitive=Aegis Angel
id=401452
rarity=R
[/card]
[card]
primitive=Divine Verdict
id=401453
rarity=C
[/card]
[card]
primitive=Eagle of the Watch
id=401454
rarity=C
[/card]
[card]
primitive=Serra Angel
id=401455
rarity=U
[/card]
[card]
primitive=Into the Void
id=401456
rarity=U
[/card]
[card]
primitive=Mahamoti Djinn
id=401457
rarity=R
[/card]
[card]
primitive=Weave Fate
id=401458
rarity=C
[/card]
[card]
primitive=Flesh to Dust
id=401459
rarity=C
[/card]
[card]
primitive=Mind Rot
id=401460
rarity=C
[/card]
[card]
primitive=Nightmare
id=401461
rarity=R
[/card]
[card]
primitive=Sengir Vampire
id=401462
rarity=U
[/card]
[card]
primitive=Fiery Hellhound
id=401463
rarity=C
[/card]
[card]
primitive=Shivan Dragon
id=401464
rarity=R
[/card]
[card]
primitive=Plummet
id=401465
rarity=C
[/card]
[card]
primitive=Prized Unicorn
id=401466
rarity=U
[/card]
[card]
primitive=Terra Stomper
id=401467
rarity=R
[/card]

Last edited by Tacoghandi on Thu Jul 30, 2015 3:40 pm, edited 3 times in total.
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viewtopic.php?f=22&t=3380
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic Origins

Post by Tacoghandi »

Ok here is the primitive. A couple of things had to use minor workarounds but they are good. Jace, Chandra, and Nissa will not be included as they are not supported. If you want to use a Nissa code I have I will post it but if you do not have the unofficial scry patch you will have to change the first ability to the one that was posted on page one as a substitute. I will post Nissa in the next comment after the primitive post.

Here is the first half of the code. Let me know if you have any issues.

Code: Select all

#Magic 2015 for Wagic the Homebrew
#coded by the Wagic Community
#
#Missing Cards
#---------------------------------------
#Abbot of Keral Keep
#Aerial Volley
#Alhammarret, High Arbiter
#Alhammarret's Archive
#Anchor to the AEther
#Animist's Awakening
#Cards with Menace
#Chandra
#Scry cards
#Day's Undoing
#Demonic Pact
#Embermaw Hellion
#Erebos's Titan
#Evolutionary Leap
#Gather the Pack
#Gnarlroot Trapper
#Hallowed Moonlight
#Harbinger of Tides
#Hixus, Prison Warden
#Infinite Obliteration
#Jace
#Joraga Invocation
#Mizzium Meddler
#Nightsnare (not sure how to do this and still see hand before choice)
#Nissa
#Nissa's Revelation
#Orbs of Warding
#Psychic Rebuttal
#Pyromancer's Goggles
#Sigil of Valor (having issues getting the card to work correctly)
#Sphinx's Tutelage
#Tainted Remedy
#Talent of the Telepath
#Thopter Spy Network
#Throwing Knife (not sure how to code)
#Touch of Moonglove (cant get to work)
#Tragic Arrogance
#Valeron Wardens (not sure this is supported based on current renown code
#Willbreaker (cant code correctly since not legendary unless someone has any ideas)
#
#
#
#
#

[card]
name=Acolyte of the Inferno
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
auto=@combat(blocked) source(this) from(creature):all(trigger[from]) damage:2
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
mana={2}{R}
type=Creature
subtype=Human Monk
power=3
toughness=1
[/card]

[card]
name=Akroan Jailer
auto={2}{W}{T}:target(creature) tap
text=2W, Tap: Tap target creature.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
[/card]
[card]
name=Akroan Sergeant
abilities=first strike
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
text=First strike (This creature deals combat damage before creatures without first strike.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={2}{R}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Alchemist's Vial
auto=choice draw:1 controller
auto={1}{T}{S}:target(creature) transforms((,newability[cantattack ueot],newability[cantblock ueot])) ueot
text=When Alchemist's Vial enters the battlefield, draw a card. -- 1, Tap, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
mana={2}
type=Artifact
[/card]

[card]
name=Ampryn Tactician
auto=choice all(creature|mybattlefield) 1/1 ueot
text=When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
mana={2}{W}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=3
[/card]

[card]
name=Anointer of Champions
auto={T}:target(creature[attacking]) 1/1 ueot
text=Tap: Target attacking creature gets +1/+1 until end of turn.
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]

[card]
name=Archangel of Tithes
abilities=flying
auto=this(untapped) lord(creature|opponentbattlefield) transforms((,newability[@each mycombatbegins:pay[[{1}]] name(pay 1 mana) donothing?cantattack all(this)]))
auto=@combat(attacking) source(this):all(creature|opponentbattlefield) transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?cantblock all(this)]))
text=Flying -- As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures. -- As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
mana={1}{W}{W}{W}
type=Creature
subtype=Angel
power=3
toughness=5
[/card]

[card]
name=Artificer's Epiphany
auto=draw:2
auto=if type(artifact|mybattlefield)~lessthan~1 then reject notatarget(*|myhand)
text=Draw two cards. If you control no artifacts, discard a card.
mana={2}{U}
type=Instant
[/card]

[card]
name=Aspiring Aeronaut
abilities=flying
auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
mana={3}{U}
type=Creature
subtype=Human Artificer
power=1
toughness=2
[/card]

[card]
name=Avaricious Dragon
abilities=flying
auto=@each my draw:draw:1 controller
auto=@each my cleanup:reject all(*|myhand)
text=Flying -- At the beginning of your draw step, draw an additional card. -- At the beginning of your end step, discard your hand.
mana={2}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]

[card]
name=Aven Battle Priest
abilities=flying
auto=choice life:3 controller
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Aven Battle Priest enters the battlefield, you gain 3 life.
mana={5}{W}
type=Creature
subtype=Bird Cleric
power=3
toughness=3
[/card]

[card]
name=Blazing Hellhound
auto={1}{S(other creature|mybattlefield)}:damage:1 target(creature,player)
text={1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.
mana={2}{B}{R}
type=Creature
subtype=Elemental Hound
power=4
toughness=3
[/card]

[card]
name=Blessed Spirits
abilities=flying
auto=@movedto(enchantment|mystack):choice counter(1/1)
text=Flying -- Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
mana={2}{W}
type=Creature
subtype=Spirit
power=2
toughness=2
[/card]

[card]
name=Blood-Cursed Knight
auto=aslongas(enchantment|mybattlefield) 1/1
auto=aslongas(enchantment|mybattlefield) lifelink
text=As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
mana={1}{W}{B}
type=Creature
subtype=Vampire Knight
power=3
toughness=2
[/card]

[card]
name=Bonded Construct
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~equalto~1}:all(this) removefromcombat && untap
text=Bonded Construct can't attack alone.
mana={1}
type=Artifact Creature
subtype=Construct
power=2
toughness=1
[/card]

[card]
name=Bounding Krasis
abilities=flash
auto=may target(creature) tap
auto=may target(creature) untap
text=Flash (You may cast this spell any time you could cast an instant.) -- When Bounding Krasis enters the battlefield, you may tap or untap target creature.
mana={1}{G}{U}
type=Creature
subtype=Fish Lizard
power=3
toughness=3
[/card]

[card]
name=Call of the Full Moon
target=creature
auto=teach(creature) 3/2
auto=teach(creature) trample
auto=@each upkeep restriction{lastturn(*|stack)~morethan~1}:sacrifice all(this)
text=Enchant creature -- Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) -- At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Caustic Caterpillar
auto={1}{G}{S}:target(artifact,enchantment) destroy
text={1}{G}, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.
mana={G}
type=Creature
subtype=Insect
power=1
toughness=1
[/card]

[card]
name=Chandra's Ignition
target=creature|mybattlefield
auto=transforms((,newability[all(other creature) dynamicability<!powerstrike!>])) forever
auto=transforms((,newability[all(opponent) dynamicability<!powerstrike!>])) forever
text=Target creature you control deals damage equal to its power to each other creature and each opponent.
mana={3}{R}{R}
type=Sorcery
[/card]

[card]
name=Chief of the Foundry
auto=lord(other creature[artifact]|mybattlefield) 1/1
text=Other artifact creatures you control get +1/+1.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=3
[/card]

[card]
name=Citadel Castellan
abilities=vigilance
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1,2)
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
mana={1}{G}{W}
type=Creature
subtype=Human Knight
power=2
toughness=3
[/card]

[card]
name=Clash of Wills
target=*|stack
auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever
text=Counter target spell unless its controller pays {X}.
mana={X}{U}
type=Instant
[/card]

[card]
name=Cleric of the Forward Order
auto=choice life:twicetype:Cleric of the Forward Order:mybattlefield controller
text=When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]

[card]
name=Conclave Naturalists
auto=may destroy target(artifact,enchantment)
text=When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
mana={4}{G}
type=Creature
subtype=Dryad
power=4
toughness=4
[/card]

[card]
name=Consecrated by Blood
target=creature
auto=teach(creature) 2/2
auto=teach(creature) flying
auto=teach(creature) {S(other creature|mybattlefield)}{S(other creature|mybattlefield)}:regenerate
text=Enchant creature -- Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={2}{B}{B}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Consul's Lieutenant
abilities=first strike
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
auto=this(cantargetcard(*[renown]) transforms((,newability[@combat(attacking) source(this):all(other creature[attacking]|mybattlefield) 1/1 ueot]))
text=First strike -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
mana={W}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]

[card]
name=Dark Dabbling
target=creature
auto=regenerate
auto=draw:1 controller
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then regenerate all(other creature|mybattlefield)
text=Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
mana={2}{B}
type=Instant
[/card]

[card]
name=Dark Petition
auto=moveto(myhand) notatarget(*|mylibrary)
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then add{B}{B}{B}
text=Search your library for a card and put that card into your hand. Then shuffle your library. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B} to your mana pool.
mana={3}{B}{B}
type=Sorcery
[/card]

[card]
name=Deadbridge Shaman
auto=@movedto(mygraveyard) from(this|mybattlefield):choice target(opponent) ability$!name(discard) notatarget(*|myhand) reject !$ targetedplayer
text=When Deadbridge Shaman dies, target opponent discards a card.
mana={2}{B}
type=Creature
subtype=Elf Shaman
power=3
toughness=1
[/card]

[card]
name=Deep-Sea Terror
auto=aslongas(*|mygraveyard) cantattack <7
text=Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
mana={4}{U}{U}
type=Creature
subtype=Serpent
power=6
toughness=6
[/card]

[card]
name=Despoiler of Souls
abilities=cantblock
autograveyard={B}{B}{E(other creature|mygraveyard)}{E(other creature|mygraveyard)}:moveto(mybattlefield)
text=Despoiler of Souls can't block. -- {B}{B}, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
mana={B}{B}
type=Creature
subtype=Horror
power=3
toughness=1
[/card]

[card]
name=Disciple of the Ring
auto={1}{E(*[instant;sorcery]|mygraveyard)}:name(counter noncreature unless pay 2) target(*[-creature]|stack) transforms((,newability[pay[[{2}]] name(pay 2 mana) donothing?fizzle])) forever
auto={1}{E(*[instant;sorcery]|mygraveyard)}:1/1 ueot
auto={1}{E(*[instant;sorcery]|mygraveyard)}:tap target(creature)
auto={1}{E(*[instant;sorcery]|mygraveyard)}:untap target(creature)
text={1}, Exile an instant or sorcery card from your graveyard: Choose one — -- • Counter target noncreature spell unless its controller pays {2}. -- • Disciple of the Ring gets +1/+1 until end of turn. -- • Tap target creature. -- • Untap target creature.
mana={3}{U}{U}
type=Creature
subtype=Human Wizard
power=3
toughness=4
[/card]

[card]
name=Displacement Wave
auto=moveto(ownerhand) all(*[manacost<=X;-land]|battlefield)
text=Return all nonland permanents with converted mana cost X or less to their owners' hands.
mana={X}{U}{U}
type=Sorcery
[/card]

[card]
name=Dwynen's Elite
auto=if type(other elf|mybattlefield)~morethan~0 then choice token(Elf Warrior,Creature Elf Warrior,1/1,green) controller
text=When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield.
mana={1}{G}
type=Creature
subtype=Elf Warrior
power=2
toughness=2
[/card]

[card]
name=Dwynen, Gilt-Leaf Daen
abilities=reach
auto=lord(other creature[elf]|mybattlefield) 1/1
auto=@combat(attacking) source(this):life:type:elf[attacking]:mybattlefield controller
text=Reach -- Other Elf creatures you control get +1/+1. -- Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
mana={2}{G}{G}
type=Legendary Creature
subtype=Elf Warrior
power=3
toughness=4
[/card]

[card]
name=Elemental Bond
auto=@movedto(creature[power>=3]|mybattlefield):draw:1 controller
text=Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
mana={2}{G}
type=Enchantment
[/card]

[card]
name=Enlightened Ascetic
auto=may destroy target(enchantment)
text=When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.
mana={1}{W}
type=Creature
subtype=Cat Monk
power=1
toughness=1
[/card]

[card]
name=Enshrouding Mist
target=creature
auto=1/1 ueot
auto=prevent:9999
auto=teach(creature[renown]) untap
text=Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
mana={W}
type=Instant
[/card]

[card]
name=Enthralling Victor
auto=target(creature[power<=2]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot once
text=When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
mana={3}{R}
type=Creature
subtype=Human Warrior
power=3
toughness=2
[/card]

[card]
name=Exquisite Firecraft
target=creature,player
auto=damage:4
auto=aslongas(*[instant;sorcery]|mygraveyard) nofizzle >1
text=Exquisite Firecraft deals 4 damage to target creature or player. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.
mana={1}{R}{R}
type=Sorcery
[/card]

[card]
name=Eyeblight Assassin
auto=target(creature|opponentbattlefield) -1/-1 ueot
text=When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
mana={2}{B}
type=Creature
subtype=Elf Assassin
power=2
toughness=2
[/card]

[card]
name=Eyeblight Massacre
auto=all(creature[-elf]|battlefield) -2/-2 ueot
text=Non-Elf creatures get -2/-2 until end of turn.
mana={2}{B}{B}
type=Sorcery
[/card]

[card]
name=Faerie Miscreant
abilities=flying
auto=if type(Faerie Miscreant|mybattlefield)~morethan~1 then choice draw:1 controller
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
mana={U}
type=Creature
subtype=Faerie Rogue
power=1
toughness=1
[/card]

[card]
name=Fetid Imp
abilities=flying
auto={B}:deathtouch ueot
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- {B}: Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
mana={1}{B}
type=Creature
subtype=Imp
power=1
toughness=2
[/card]

[card]
name=Fiery Impulse
target=creature
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:3 else damage:2
text=Fiery Impulse deals 2 damage to target creature. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage to that creature instead.
mana={R}
type=Instant
[/card]

[card]
name=Firefiend Elemental
abilities=haste
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={3}{R}
type=Creature
subtype=Elemental
power=3
toughness=2
[/card]

[card]
name=Flameshadow Conjuring
auto=@movedto(creature[-token]|mybattlefield):all(trigger[to]) pay[[{R}]] clone with(unearth,haste)
text=Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, put a token onto the battlefield that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
mana={3}{R}
type=Enchantment
[/card]

[card]
name=Foundry of the Consuls
auto={T}:add{1}
auto={5}{T}{S}:token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller
text={T}: Add {1} to your mana pool. -- {5}, {T}, Sacrifice Foundry of the Consuls: Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
type=Land
[/card]

[card]
name=Ghirapur AEther Grid
auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:damage:1 target(creature,player)
text=Tap two untapped artifacts you control: Ghirapur AEther Grid deals 1 damage to target creature or player.
mana={2}{R}
type=Enchantment
[/card]

[card]
name=Ghirapur Gearcrafter
auto=token(Thopter,Artifact Creature Thopter,1/1,flying) controller
text=When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. (A creature with flying can't be blocked except by creatures with flying or reach.)
mana={2}{R}
type=Creature
subtype=Human Artificer
power=2
toughness=1
[/card]

[card]
name=Gideon's Phalanx
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then token(39847101)*4 controller else token(Knight,Creature Knight,2/2,white,vigilance)*4 controller
text=Put four 2/2 white Knight creature tokens with vigilance onto the battlefield. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
mana={5}{W}{W}
type=Instant
[/card]
[card]
name=Gideon's Phalanx Knight
auto=indestructible ueot
color=white
type=Creature
subtype=Knight
power=2
toughness=2
[/card]

[card]
name=Grasp of the Hieromancer
target=creature
auto=teach(creature) 1/1
auto=@combat(attacking) source(mytgt):tap target(creature|opponentbattlefield)
text=Enchant creature -- Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Graveblade Marauder
abilities=deathtouch
auto=@combatdamaged(opponent) from(this):life:-type:creature:mygraveyard opponent
auto=@combatdamaged(controller) from(this):life:-type:creature:mygraveyard controller
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.
mana={2}{B}
type=Creature
subtype=Human Warrior
power=1
toughness=4
[/card]

[card]
name=Guardian Automaton
auto=@movedto(this|graveyard) from(battlefield):life:3 controller
text=When Guardian Automaton dies, you gain 3 life.
mana={4}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]

[card]
name=Hangarback Walker
auto=counter(1/1,XX)
auto=@movedTo(this|mygraveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Thopter,Artifact Creature Thopter,1/1,flying) controller
auto={1}{T}:counter(1/1)
text=Hangarback Walker enters the battlefield with X +1/+1 counters on it. -- When Hangarback Walker dies, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield for each +1/+1 counter on Hangarback Walker. -- {1}, {T}: Put a +1/+1 counter on Hangarback Walker.
mana={X}{X}
type=Artifact Creature
subtype=Construct
power=0
toughness=0
[/card]

[card]
name=Healing Hands
target=player
auto=life:4 targetedplayer
auto=draw:1 controller
text=Target player gains 4 life. -- Draw a card.
mana={2}{W}
type=Sorcery
[/card]

[card]
name=Heavy Infantry
auto=tap target(creature|opponentbattlefield)
text=When Heavy Infantry enters the battlefield, tap target creature an opponent controls.
mana={4}{W}
type=Creature
subtype=Human Soldier
power=3
toughness=4
[/card]

[card]
name=Helm of the Gods
auto={1}:equip
auto=teach(creature) type:enchantment:mybattlefield/type:enchantment:mybattlefield nonstatic
text=Equipped creature gets +1/+1 for each enchantment you control. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Herald of the Pantheon
auto=lord(enchantment|myhand) altercost(colorless, -1)
auto=@movedto(enchantment|mystack):choice life:1 controller
text=Enchantment spells you cast cost {1} less to cast. -- Whenever you cast an enchantment spell, you gain 1 life.
mana={1}{G}
type=Creature
subtype=Centaur Shaman
power=2
toughness=2
[/card]

[card]
name=Hitchclaw Recluse
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={2}{G}
type=Creature
subtype=Spider
power=1
toughness=4
[/card]

[card]
name=Honored Hierarch
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
auto=this(cantargetcard(*[renown]) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b}],newability[{t}:add{w}],newability[vigilance]))
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color to your mana pool."
mana={G}
type=Creature
subtype=Human Druid
power=1
toughness=1
[/card]

[card]
name=Hydrolash
auto=all(creature[attacking]) -2/0 ueot
auto=draw:1 controller
text=Attacking creatures get -2/-0 until end of turn. -- Draw a card.
mana={2}{U}
type=Instant
[/card]

[card]
name=Infectious Bloodlust
target=creature
auto=teach(creature) 2/1
auto=teach(creature) haste
auto=@movedto(mytgt|graveyard) from(Battlefield):may moveto(myhand) notatarget(Infectious Bloodlust|mylibrary)
text=Enchant creature -- Enchanted creature gets +2/+1, has haste, and attacks each turn if able. -- When enchanted creature dies, you may search your library for a card named Infectious Bloodlust, reveal it, put it into your hand, then shuffle your library.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Infernal Scarring
target=creature
auto=teach(creature) 2/0
auto=@movedto(mytgt|graveyard) from(Battlefield):draw:1 targetcontroller
text=Enchant creature -- Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Iroas's Champion
abilities=double strike
text=Double strike (This creature deals both first-strike and regular combat damage.)
mana={1}{R}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Jhessian Thief
auto=@combatdamaged(player) from(this):draw:1 controller
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jhessian Thief deals combat damage to a player, draw a card.
mana={2}{U}
type=Creature
subtype=Human Rogue
power=1
toughness=3
[/card]

[card]
name=Knight of the Pilgrim's Road
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={2}{W}
type=Creature
subtype=Human Knight
power=3
toughness=2
[/card]

[card]
name=Kothophed, Soul Hoarder
abilities=flying
auto=@movedto(*|opponentgraveyard) from(battlefield):draw:1 controller && life:-1 controller
text=Flying -- Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
mana={4}{B}{B}
type=Legendary Creature
subtype=Demon
power=6
toughness=6
[/card]

###The 2 cards below should stay together (Flip Card)###
[card]
name=Kytheon, Hero of Akros
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:transforms((,newability[phaseaction[combatends sourceinplay once] moveto(exile)],newability[phaseaction[combatends sourceinplay once] moveto(ownerbattlefield)],newability[phaseaction[combatends sourceinplay once] counter(0/0.1.loyalty)])) forever
auto={2}{W}:indestructible ueot
auto=this(counter{0/0.1.loyalty}) flip(Gideon, Battle-Forged)
text=At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. -- {2}{W}: Kytheon gains indestructible until end of turn.
mana={W}
type=Legendary Creature
subtype=Human Soldier
power=2
toughness=1
[/card]
[card]
name=Gideon, Battle-Forged
auto=counter(0/0,3,loyalty)
auto=if cantargetcard(planeswalker[counter{0/0.4.loyalty}]) then counter(0/0,-1,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Must Attack) target(creature) transforms((Must attack,newability[mustattack])) uynt
auto={C(0/0,2,Loyalty)}:name(+2: Choose no target) 0/0 all(creature)
auto={C(0/0,1,Loyalty)}:name(+1: target creature indestructible) target(creature) transforms((Indestructible,newability[indestructible],newability[untap])) uynt
auto={0}:name(0: Becomes creature) transforms((Creature Human Soldier,setpower=4,settoughness=4,indestructible,mustattack,newability[preventAllDamage to(this)])) ueot
text=+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. (WORKAROUND CREATURE ONLY MUST ATTACK) -- +1: Until your next turn, target creature gains indestructible. Untap that creature. -- 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. -- Starting Loyalty (3)
color=white
type=Planeswalker
subtype=Gideon
[/card]
###The 2 cards above should stay together (Flip Card)###

[card]
name=Kytheon's Irregulars
auto=auto={W}{W}:tap target(creature)
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {W}{W}: Tap target creature.
mana={2}{W}{W}
type=Creature
subtype=Human Soldier
power=4
toughness=3
[/card]

[card]
name=Kytheon's Tactics
auto=all(creature|mybattlefield) 2/1 ueot
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then all(creature|mybattlefield) vigilance ueot
text=Creatures you control get +2/+1 until end of turn. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures also gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
mana={1}{W}{W}
type=Sorcery
[/card]

[card]
name=Languish
auto=all(creature|battlefield) -4/-4 ueot
text=All creatures get -4/-4 until end of turn.
mana={2}{B}{B}
type=Sorcery
[/card]

Last edited by Tacoghandi on Mon Aug 03, 2015 6:51 pm, edited 2 times in total.
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viewtopic.php?f=22&t=3380
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic Origins

Post by Tacoghandi »

Here is the second half of the primitive.

Code: Select all

###The 2 cards below should stay together (Flip Card)###
[card]
name=Liliana, Heretical Healer
abilities=lifelink
auto=@movedto(other creature[-token]|graveyard) from(mybattlefield):if this cantargetcard(*[-planeswalker]|mybattlefield) then moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(0/0.1.loyalty)])) forever )!
auto=this(counter{0/0.1.loyalty}) flip(Liliana, Defiant Necromancer)
auto=this(counter{0/0.1.loyalty}) choice token(Zombie,Creature Zombie,2/2,black) controller
text=Lifelink -- Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.
mana={1}{B}{B}
type=Legendary Creature
subtype=Human Cleric
power=2
toughness=3
[/card]
[card]
name=Liliana, Defiant Necromancer
auto=counter(0/0,3,loyalty)
auto=if cantargetcard(planeswalker[counter{0/0.4.loyalty}]) then counter(0/0,-1,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Each Player Discard) transforms((,newability[ability$!name(discard) notatarget(*|myhand) reject!$ controller],newability[ability$!name(discard) notatarget(*|myhand) reject!$ opponent])) ueot
auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(mybattlefield) target(creature[-legendary&manacost=0]|mygraveyard) restriction{type(creature[-legendary&manacost=0]|mygraveyard)~morethan~0}
auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(mybattlefield) target(creature[-legendary&manacost=1]|mygraveyard) restriction{type(creature[-legendary&manacost=1]|mygraveyard)~morethan~0}
auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(mybattlefield) target(creature[-legendary&manacost=2]|mygraveyard) restriction{type(creature[-legendary&manacost=2]|mygraveyard)~morethan~0}
auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(mybattlefield) target(creature[-legendary&manacost=3]|mygraveyard) restriction{type(creature[-legendary&manacost=3]|mygraveyard)~morethan~0}
auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(mybattlefield) target(creature[-legendary&manacost=4]|mygraveyard) restriction{type(creature[-legendary&manacost=4]|mygraveyard)~morethan~0}
auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(mybattlefield) target(creature[-legendary&manacost=5]|mygraveyard) restriction{type(creature[-legendary&manacost=5]|mygraveyard)~morethan~0}
auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(mybattlefield) target(creature[-legendary&manacost=6]|mygraveyard) restriction{type(creature[-legendary&manacost=6]|mygraveyard)~morethan~0}
auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(mybattlefield) target(creature[-legendary&manacost=7]|mygraveyard) restriction{type(creature[-legendary&manacost=7]|mygraveyard)~morethan~0}
auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(mybattlefield) target(creature[-legendary&manacost=8]|mygraveyard) restriction{type(creature[-legendary&manacost=8]|mygraveyard)~morethan~0}
auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(mybattlefield) target(creature[-legendary&manacost=9]|mygraveyard) restriction{type(creature[-legendary&manacost=9]|mygraveyard)~morethan~0}
auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(mybattlefield) target(creature[-legendary&manacost=10]|mygraveyard) restriction{type(creature[-legendary&manacost=10]|mygraveyard)~morethan~0}
auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(mybattlefield) target(creature[-legendary&manacost=11]|mygraveyard) restriction{type(creature[-legendary&manacost=11]|mygraveyard)~morethan~0}
auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(mybattlefield) target(creature[-legendary&manacost=12]|mygraveyard) restriction{type(creature[-legendary&manacost=12]|mygraveyard)~morethan~0}
auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(mybattlefield) target(creature[-legendary&manacost=13]|mygraveyard) restriction{type(creature[-legendary&manacost=13]|mygraveyard)~morethan~0}
auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(mybattlefield) target(creature[-legendary&manacost=14]|mygraveyard) restriction{type(creature[-legendary&manacost=14]|mygraveyard)~morethan~0}
auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(mybattlefield) target(creature[-legendary&manacost=15]|mygraveyard) restriction{type(creature[-legendary&manacost=15]|mygraveyard)~morethan~0}
auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(mybattlefield) target(creature[-legendary&manacost=16]|mygraveyard) restriction{type(creature[-legendary&manacost=16]|mygraveyard)~morethan~0}
auto={C(0/0,-8,Loyalty)}:name(-8: emblem) emblem transforms((,newability[@movedTo(creature|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)],newability[@movedTo(creature|opponentgraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(opponentbattlefield)])) forever dontremove
text=+2: Each player discards a card. -- −X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield. -- −8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
color=black
type=Planeswalker
subtype=Liliana
[/card]
###The 2 cards above should stay together (Flip Card)###

[card]
name=Mage-Ring Bully
abilities=mustattack
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Mage-Ring Bully attacks each turn if able.
mana={1}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]

[card]
name=Mage-Ring Network
auto={T}:add{1}
auto={1}{T}:counter(0/0,1,Storage)
auto={T}{C(0/0,-1,Storage)}:name(Remove 1 Counters) add{B}
auto={T}{C(0/0,-2,Storage)}:name(Remove 2 Counters) add{B}{B}
auto={T}{C(0/0,-3,Storage)}:name(Remove 3 Counters) add{B}{B}{B}
auto={T}{C(0/0,-4,Storage)}:name(Remove 4 Counters) add{B}{B}{B}{B}
auto={T}{C(0/0,-5,Storage)}:name(Remove 5 Counters) add{B}{B}{B}{B}{B}
auto={T}{C(0/0,-6,Storage)}:name(Remove 6 Counters) add{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-7,Storage)}:name(Remove 7 Counters) add{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-8,Storage)}:name(Remove 8 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-9,Storage)}:name(Remove 9 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-10,Storage)}:name(Remove 10 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-11,Storage)}:name(Remove 11 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-12,Storage)}:name(Remove 12 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-13,Storage)}:name(Remove 13 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-14,Storage)}:name(Remove 14 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
auto={T}{C(0/0,-15,Storage)}:name(Remove 15 Counters) add{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
text={T}: Add {1} to your mana pool. -- {1}, {T}: Put a storage counter on Mage-Ring Network. -- {T}, Remove X storage counters from Mage-Ring Network: Add {X} to your mana pool.
type=Land
[/card]

[card]
name=Mage-Ring Responder
abilities=doesnotuntap
auto={7}:untap
auto=@combat(attacking) source(this):damage:7 target(creature|opponentbattlefield)
text=Mage-Ring Responder doesn't untap during your untap step. -- {7}: Untap Mage-Ring Responder. -- Whenever Mage-Ring Responder attacks, it deals 7 damage to target creature defending player controls.
mana={7}
type=Artifact Creature
subtype=Golem
power=7
toughness=7
[/card]

[card]
name=Magmatic Insight
auto=draw:2 controller
text=As an additional cost to cast Magmatic Insight, discard a land card. -- Draw two cards.
mana={R}{discard(land|myhand)}
type=Sorcery
[/card]

[card]
name=Malakir Cullblade
auto=@movedto(creature|graveyard) from(opponentbattlefield):choice counter(1/1)
text=Whenever a creature an opponent controls dies, put a +1/+1 counter on Malakir Cullblade.
mana={1}{B}
type=Creature
subtype=Vampire Warrior
power=1
toughness=1
[/card]

[card]
name=Managorger Hydra
abilities=trample
auto=@movedto(*|stack):choice counter(1/1)
text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
mana={2}{G}
type=Creature
subtype=Hydra
power=1
toughness=1
[/card]

[card]
name=Mantle of Webs
target=creature
auto=teach(creature) 1/3
auto=teach(creature) reach
text=Enchant creature -- Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Molten Vortex
auto={R}{discard(land|myhand)}:damage:2 target(creature,player)
text={R}, Discard a land card: Molten Vortex deals 2 damage to target creature or player.
mana={R}
type=Enchantment
[/card]

[card]
name=Necromantic Summons
target=creature|graveyard
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then transforms((,newability[moveto(mybattlefield)],newability[counter(1/1.2)])) forever else moveto(mybattlefield)
text=Put target creature card from a graveyard onto the battlefield under your control. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.
mana={4}{B}
type=Sorcery
[/card]

[card]
name=Nissa's Pilgrimage
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then name(fetch to play) notatarget(forest[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(<upto:2>forest[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot else name(fetch to play) notatarget(forest[basic]|mylibrary) transforms((,newability[name(move to hand) notatarget(forest[basic]|mylibrary) moveTo(myhand)],newability[moveTo(myBattlefield) and!(tap)!])) oneshot
text=Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle your library. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
mana={2}{G}
type=Sorcery
[/card]

[card]
name=Nivix Barrier
abilities=flash, defender
auto=target(creature[attacking]) -4/-0 ueot
text=Flash (You may cast this spell any time you could cast an instant.) -- Defender (This creature can't attack.) -- When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
mana={3}{U}
type=Creature
subtype=Illusion Wall
power=0
toughness=4
[/card]

[card]
name=Outland Colossus
abilities=oneblocker
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1,6)
text=Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) -- Outland Colossus can't be blocked by more than one creature.
mana={3}{G}{G}
type=Creature
subtype=Giant
power=6
toughness=6
[/card]

[card]
name=Patron of the Valiant
abilities=flying
auto=choice all(creature[counter{1/1}|mybattlefield) counter(1/1)
text=Flying -- When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
mana={3}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]

[card]
name=Pharika's Disciple
abilities=deathtouch
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
text=Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={3}{G}
type=Creature
subtype=Centaur Warrior
power=2
toughness=3
[/card]

[card]
name=Pia and Kiran Nalaar
auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2
auto={2}{R}{S(artifact|mybattlefield)}:damage:2 target(creature,player)
text=When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to target creature or player.
mana={2}{R}{R}
type=Legendary Creature
subtype=Human Artificer
power=2
toughness=2
[/card]

[card]
name=Possessed Skaab
auto=moveto(myhand) target(*[instant;sorcery]|mygraveyard)
auto=@movedto(this|graveyard) from(battlefield):moveto(exile)
text=When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. -- If Possessed Skaab would die, exile it instead.
mana={3}{U}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
[/card]

[card]
name=Prickleboar
auto=this(variable{controllerturn}) 2/0
auto=this(variable{controllerturn}) first strike
text=As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)
mana={4}{R}
type=Creature
subtype=Boar
power=3
toughness=3
[/card]

[card]
name=Priest of the Blood Rite
auto=choice token(Demon,Creature Demon,5/5,flying,black) controller
auto=@each my upkeep:life:-2 controller
text=When Priest of the Blood Rite enters the battlefield, put a 5/5 black Demon creature token with flying onto the battlefield. -- At the beginning of your upkeep, you lose 2 life.
mana={3}{B}{B}
type=Creature
subtype=Human Cleric
power=2
toughness=2
[/card]

[card]
name=Prism Ring
auto=auto=activatechooseacolor transforms((,newability[@movedto(*[chosencolor]|mystack):life:1 controller])) forever activatechooseend
text=As Prism Ring enters the battlefield, choose a color. -- Whenever you cast a spell of the chosen color, you gain 1 life.
mana={1}
type=Artifact
[/card]

[card]
name=Rabid Bloodsucker
abilities=flying
auto=choice all(player) life:-2
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- When Rabid Bloodsucker enters the battlefield, each player loses 2 life.
mana={4}{B}
type=Creature
subtype=Vampire
power=3
toughness=2
[/card]

[card]
name=Ramroller
abilities=mustattack
auto=aslongas(other artifact|mybattlefield) 2/0
text=Ramroller attacks each turn if able. -- Ramroller gets +2/+0 as long as you control another artifact.
mana={3}
type=Artifact Creature
subtype=Juggernaut
power=2
toughness=3
[/card]

[card]
name=Ravaging Blaze
target=creature
auto=damage:X
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then damage:x targetcontroller
text=Ravaging Blaze deals X damage to target creature.  -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
mana={X}{R}{R}
type=Instant
[/card]

[card]
name=Reave Soul
target=creature[power<=3]|battlefield
auto=destroy
text=Destroy target creature with power 3 or less.
mana={1}{B}
type=Sorcery
[/card]

[card]
name=Reclusive Artificer
abilities=haste
auto=may damage:type:artifact:mybattlefield target(creature)
text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.
mana={2}{U}{R}
type=Creature
subtype=Human Artificer
power=2
toughness=3
[/card]

[card]
name=Relic Seeker
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1) && transforms((,newability[may moveto(myhand) notatarget(equipment|mylibrary)])) forever
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Rhox Maulers
abilities=trample
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1,2)
text=Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) -- Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
mana={4}{G}
type=Creature
subtype=Rhino Soldier
power=4
toughness=4
[/card]

[card]
name=Ringwarden Owl
abilities=flying
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
mana={3}{U}{U}
type=Creature
subtype=Bird
power=3
toughness=3
[/card]

[card]
name=Scab-Clan Berserker
abilities=haste
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1) && transforms((,newability[@movedto(*[-creature]|opponentstack):damage:2 opponent])) forever
text=Haste -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
mana={1}{R}{R}
type=Creature
subtype=Human Berserker
power=2
toughness=2
[/card]

[card]
name=Seismic Elemental
auto=choice all(creature[-flying]) cantblock ueot
text=When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
mana={3}{R}{R}
type=Creature
subtype=Elemental
power=4
toughness=4
[/card]

[card]
name=Send to Sleep
target=<upto:2>creature|battlefield
auto=tap
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then frozen
text=Tap up to two target creatures. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
mana={1}{U}
type=Instant
[/card]

[card]
name=Sentinel of the Eternal Watch
abilities=vigilance
auto=@each opponent combatbegins:tap target(creature|opponentbattlefield)
text=Vigilance (Attacking doesn't cause this creature to tap.) -- At the beginning of combat on each opponent's turn, tap target creature that player controls.
mana={5}{W}
type=Creature
subtype=Giant Soldier
power=4
toughness=6
[/card]

[card]
name=Separatist Voidmage
auto=may moveto(ownerhand) target(creature|battlefield)
text=When Separatist Voidmage enters the battlefield, you may return target creature to its owner's hand.
mana={3}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]

[card]
name=Shaman of the Pack
auto=life:-type:elf:mybattlefield target(opponent)
text=When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
mana={1}{B}{G}
type=Creature
subtype=Elf Shaman
power=3
toughness=2
[/card]

[card]
name=Shambling Ghoul
auto=tap
text=Shambling Ghoul enters the battlefield tapped.
mana={1}{B}
type=Creature
subtype=Zombie
power=2
toughness=3
[/card]

[card]
name=Skyraker Giant
abilities=reach
text=Reach (This creature can block creatures with flying.)
mana={2}{R}{R}
type=Creature
subtype=Giant
power=4
toughness=3
[/card]

[card]
name=Skysnare Spider
abilities=vigilance, reach
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Reach (This creature can block creatures with flying.)
mana={4}{G}{G}
type=Creature
subtype=Spider
power=6
toughness=6
[/card]

[card]
name=Somberwald Alpha
auto=lord(creature|mybattlefield) rampage(1/1,1)
auto={1}{G}:trample target(creature|mybattlefield)
text=Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn. -- {1}{G}: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.)
mana={3}{G}
type=Creature
subtype=Wolf
power=3
toughness=2
[/card]

[card]
name=Soulblade Djinn
abilities=flying
auto=@movedTo(*[-creature]|mystack):all(creature|mybattlefield) 1/1 ueot
text=Flying -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
mana={3}{U}{U}
type=Creature
subtype=Djinn
power=4
toughness=3
[/card]

[card]
name=Stalwart Aven
abilities=flying
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={2}{W}
type=Creature
subtype=Bird Soldier
power=1
toughness=3
[/card]

[card]
name=Starfield of Nyx
auto=@each my upkeep:may moveto(mybattlefield) target(enchantment|mygraveyard) && transforms((,newability[if cantargetcard(aura) then activate name(cast from graveyard) castcard(normal)])) oneshot
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=1]) transforms((,newability[becomes(Creature)],setpower=1,settoughness=1)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=2]) transforms((,newability[becomes(Creature)],setpower=2,settoughness=2)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=3]) transforms((,newability[becomes(Creature)],setpower=3,settoughness=3)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=4]) transforms((,newability[becomes(Creature)],setpower=4,settoughness=4)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=5]) transforms((,newability[becomes(Creature)],setpower=5,settoughness=5)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=6]) transforms((,newability[becomes(Creature)],setpower=6,settoughness=6)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=7]) transforms((,newability[becomes(Creature)],setpower=7,settoughness=7)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=8]) transforms((,newability[becomes(Creature)],setpower=8,settoughness=8)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=9]) transforms((,newability[becomes(Creature)],setpower=9,settoughness=9)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=10]) transforms((,newability[becomes(Creature)],setpower=10,settoughness=10)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=11]) transforms((,newability[becomes(Creature)],setpower=11,settoughness=11)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=12]) transforms((,newability[becomes(Creature)],setpower=12,settoughness=12)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=13]) transforms((,newability[becomes(Creature)],setpower=13,settoughness=13)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=14]) transforms((,newability[becomes(Creature)],setpower=14,settoughness=14)) >4
auto=aslongas(enchantment|mybattlefield) lord(other enchantment[-aura;manacost=15]) transforms((,newability[becomes(Creature)],setpower=15,settoughness=15)) >4
text=At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. (WORKAROUND CASTS AURAS SO THEY CAN ATTACH) -- As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
mana={4}{W}
type=Enchantment
[/card]

[card]
name=Subterranean Scout
auto=target(creature[power<=2]|battlefield) unblockable ueot
text=When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
mana={1}{R}
type=Creature
subtype=Goblin Scout
power=2
toughness=1
[/card]

[card]
name=Suppression Bonds
target=*[-land]|battlefield
auto=teach(*) cantattack
auto=teach(*) cantblock
auto=teach(*) noactivatedability
text=Enchant nonland permanent -- Enchanted permanent can't attack or block, and its activated abilities can't be activated.
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Swift Reckoning
autohand={1}{W}: activate castcard(normal) restriction{type(*[instant;sorcery]|mygraveyard)~morethan~1}
target=creature[tapped]|battlefield
auto=destroy
text=Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) (WORKAROUND USES HAND ABILITY CODE) -- Destroy target tapped creature.
mana={1}{W}
type=Sorcery
[/card]

[card]
name=Sword of the Animist
auto={2}:equip
auto=teach(creature) 1/1
auto=@combat(attacking) source(mytgt):may notatarget(land[basic]|mylibrary) moveto(mybattlefield) and!(tap)!
text=Equipped creature gets +1/+1. -- Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. -- Equip {2}
mana={2}
type=Legendary Artifact
subtype=Equipment
[/card]

[card]
name=Thopter Engineer
auto=lord(creature[artifact]|mybattlefield) haste
auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying) controller
text=When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. -- Artifact creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
mana={2}{R}
type=Creature
subtype=Human Artificer
power=1
toughness=3
[/card]

[card]
name=Thornbow Archer
auto=@combat(attacking) source(this) restriction{type(elf|opponentbattlefield)~lessthan~1}:life:-1 opponent
text=Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
mana={B}
type=Creature
subtype=Elf Archer
power=1
toughness=2
[/card]

[card]
name=Thunderclap Wyvern
abilities=flash, flying
auto=lord(other creature[flying]|mybattlefield) 1/1
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- Other creatures you control with flying get +1/+1.
mana={2}{W}{U}
type=Creature
subtype=Drake
power=2
toughness=3
[/card]

[card]
name=Topan Freeblade
abilities=vigilance
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
text=Vigilance (Attacking doesn't cause this creature to tap.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]

[card]
name=Undead Servant
auto=choice foreach(Undead Servant|mygraveyard) token(Zombie,Creature Zombie,2/2,black) controller
text=When Undead Servant enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield for each card named Undead Servant in your graveyard.
mana={3}{B}
type=Creature
subtype=Zombie
power=3
toughness=2
[/card]

[card]
name=Undercity Troll
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
auto={2}{G}:regenerate
text=Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) -- {2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
mana={1}{G}
type=Creature
subtype=Troll
power=2
toughness=2
[/card]

[card]
name=Unholy Hunger
target=creature
auto=destroy
auto=if type(*[instant;sorcery]|mygraveyard)~morethan~1 then life:2 srccontroller
text=Destroy target creature. -- Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
mana={3}{B}{B}
type=Instant
[/card]

[card]
name=Valor in Akros
auto=@movedto(creature|mybattlefield):all(creature|mybattlefield) 1/1 ueot
text=Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
mana={3}{W}
type=Enchantment
[/card]

[card]
name=Veteran's Sidearm
auto={1}:equip
auto=teach(creature) 1/1
text=Equipped creature gets +1/+1. -- Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
mana={2}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Vine Snare
auto=preventAllCombatDamage from(creature[power<=4]) ueot
text=Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
mana={2}{G}
type=Instant
[/card]

[card]
name=Volcanic Rambler
auto={2}{R}:damage:1 target(player)
text={2}{R}: Volcanic Rambler deals 1 damage to target player.
mana={5}{R}
type=Creature
subtype=Elemental
power=6
toughness=4
[/card]

[card]
name=Vryn Wingmare
abilities=flying
auto=lord(*[-creature]|myhand) altercost(colorless,+1)
auto=lord(*[-creature]|opponenthand) altercost(colorless, +1)
text=Flying -- Noncreature spells cost {1} more to cast.
mana={2}{W}
type=Creature
subtype=Pegasus
power=2
toughness=1
[/card]

[card]
name=War Horn
auto=lord(creature[attacking]|mybattlefield) 1/0
text=Attacking creatures you control get +1/+0.
mana={3}
type=Artifact
[/card]

[card]
name=War Oracle
abilities=lifelink
auto=@combatdamaged(player) from(this):this(cantargetcard(*[-renown]) && becomes(renown) forever && counter(1/1)
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
mana={2}{W}{W}
type=Creature
subtype=Human Cleric
power=3
toughness=3
[/card]

[card]
name=Whirler Rogue
auto=choice token(Thopter,Artifact Creature Thopter,1/1,flying)*2 controller
auto={T(artifact[-tapped]|mybattlefield)}{T(artifact[-tapped]|mybattlefield)}:target(creature) unblockable ueot
text=When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. -- Tap two untapped artifacts you control: Target creature can't be blocked this turn.
mana={2}{U}{U}
type=Creature
subtype=Human Rogue Artificer
power=2
toughness=2
[/card]

[card]
name=Wild Instincts
target=creature|mybattlefield
auto=2/2 ueot
auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
restriction=type(creature|opponentbattlefield)~morethan~0
text=Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
mana={3}{G}
type=Sorcery
[/card]

[card]
name=Woodland Bellower
auto=may moveto(mybattlefield) notatarget(creature[green;manacost<=3;-legendary]|mylibrary)
text=When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.
mana={4}{G}{G}
type=Creature
subtype=Beast
power=6
toughness=5
[/card]

[card]
name=Zendikar Incarnate
auto=type:land:mybattlefield/0 nonstatic
text=Zendikar Incarnate's power is equal to the number of lands you control.
mana={2}{R}{G}
type=Creature
subtype=Elemental
power=*
toughness=4
[/card]

[card]
name=Zendikar's Roil
auto=@movedto(land|mybattlefield):token(Elemental,Creature Elemental,2/2,green) controller
text=Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.
mana={3}{G}{G}
type=Enchantment
[/card]

Last edited by Tacoghandi on Mon Aug 17, 2015 9:34 pm, edited 3 times in total.
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viewtopic.php?f=22&t=3380
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic Origins

Post by Tacoghandi »

Here is the code for Nissa. If you do not have the Unofficial Scry addon you will have to change the first ability of the planeswalker to the one on the first page of this topic.

Code: Select all

###The 2 cards below should stay together (Flip Card)###
[card]
name=Nissa, Vastwood Seer
auto=this(counter{0/0.1.loyalty}<1) may moveto(myhand) notatarget(forest[basic]|mylibrary)
auto=@movedto(land|mybattlefield) restriction{type(land|mybattlefield)~morethan~6}:moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(0/0.1.loyalty)])) forever )!
auto=this(counter{0/0.1.loyalty}) flip(Nissa, Sage Animist)
text=When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle your library. -- Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
mana={2}{G}
type=Legendary Creature
subtype=Elf Scout
power=2
toughness=2
[/card]
[card]
name=Nissa, Sage Animist
auto=counter(0/0,3,loyalty)
auto=if cantargetcard(planeswalker[counter{0/0.4.loyalty}]) then counter(0/0,-1,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: reveal top card) all(*[pos=1]|mylibrary) transforms((,newability[if cantargetcard(land[pos=1]|mylibrary) then moveto(mybattlefield) else moveto(myhand)])) forever
auto={C(0/0,-2,Loyalty)}:name(-2: Legendary Token) token(Ashaya,Legendary Creature Elemental,4/4,green)
auto={C(0/0,-7,Loyalty)}:name(-7: Up to 6 lands) target(<upto:6>land|battlefield) transforms((Creature Elemental,setpower=6,settoughness=6,newability[untap])) forever
text=+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. -- -2: Put a legendary 4/4 green Elemental creature token named Ashaya, the Awoken World onto the battlefield. -- -7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
color=green
type=Planeswalker
subtype=Nissa
[/card]
###The 2 cards above should stay together (Flip Card)###
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic Origins

Post by KF1 »

Very nice Tacoghandi!

I can't seem to connect to your WTH build. Is your server connection down again?

Thanks to everyone who has worked on this set.

We are still in need of good set and token images.

I am now working on finding the missing intro pack card images (Serra Angel, Shivan Dragion, etc.) and to update the respective promotional sets...
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic Origins

Post by Tacoghandi »

KF1 wrote:Very nice Tacoghandi!

I can't seem to connect to your WTH build. Is your server connection down again?

Thanks to everyone who has worked on this set.

We are still in need of good set and token images.

I am now working on finding the missing intro pack card images (Serra Angel, Shivan Dragion, etc.) and to update the respective promotional sets...
The Server was shutdown during a large storm that we had last night. Server is back up now but I have not included Origins in the fork yet as I have to do images and tokens and finish Jace and Chandra. I am starting Images and Tokens now. I cant seem to find images or id's for the sample deck 16 cards.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic Origins

Post by Tacoghandi »

Here is the current Jace code. Should work with no unofficial addons. But uses workarounds so not included in primitive post.

Code: Select all

[card]
name=Jace, Vryn's Prodigy
auto={T}:draw:1 controller && transforms((,newability[reject notatarget(*|myhand)])) forever restriction{type(*|mygraveyard)~lessthan~4}
auto={T}:draw:1 controller && transforms((,newability[reject notatarget(*|myhand)],newability[counter(0/0.1.flip)])) forever restriction{type(*|mygraveyard)~morethan~3}
auto=@movedTo(*|graveyard) from(myhand):this(counter{0/0.1.flip}) moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(0/0.1.loyalty)])) forever )!
auto=this(counter{0/0.1.loyalty}) flip(Jace, Telepath Unbound)
text={T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
mana={1}{U}
type=Legendary Creature
subtype=Human Wizard
power=0
toughness=2
[/card]
[card]
name=Jace, Telepath Unbound
auto=counter(0/0,5,Loyalty)
auto=if cantargetcard(planeswalker[counter{0/0.6.loyalty}]) then counter(0/0,-1,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: -2/0) target(creature|battlefield) transforms((,newability[-2/0])) uynt
auto={C(0/0,1,Loyalty)}:name(+1: Declare no target) 0/0 all(creature)
auto={C(0/0,-3,Loyalty)}:name(-3: Snapcaster power) target(*[instant;sorcery]|mygraveyard) transforms((,newability[counter(0/0.1.flashback)],newability[@each my end:counter(0/0.-99.flashback) all(*|mygraveyard)],newability[token(-398435) controller])) forever
auto={C(0/0,-9,Loyalty)}:name(-9: Emblem) emblem transforms((,newability[@movedto(*|mystack):target(opponent) deplete:5)])) forever dontremove
text=+1: Up to one target creature gets -2/-0 until your next turn. -- -3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead. -- -9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard."
color=blue
type=Planeswalker
subtype=Jace
[/card]
[card]
name=Jace's Snapcaster
id=-398435
auto=emblem transforms((,newability[@movedto(mystack) from(*[counter{0/0.1.flashback}]|myhand):all(trigger[to]) moveto(exile)],newability[@each my end:moveto(mygraveyard) all(*[counter{0/0.1.flashback}]|myhand)],newability[@each my end:counter(0/0.-99.flashback) all(*|mygraveyard)],newability[lord(*[counter{0/0.1.flashback}]|mygraveyard) {0}:moveto(ownerhand)],newability[@movedto(myhand) from(*[counter{0/0.1.flashback}]|mygraveyard):all(trigger[to]) counter(0/0.1.flashback)],newability[@movedto(exile) from(*[counter{0/0.1.flashback}]|myhand):all(trigger[to]) moveto(mygraveyard)],newability[@movedto(library) from(*[counter{0/0.1.flashback}]|myhand):all(trigger[to]) moveto(mygraveyard)])) ueot
type=nothing
auto=moveto(exile) all(this)
[/card]
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic Origins

Post by Tacoghandi »

Here is a Chandra code. It seems a bit sloppy but it was the only way to do it that I could think of without any bugs that I found.

Code: Select all

[card]
name=Chandra, Fire of Kaladesh
auto=@movedto(*[red]|mystack):choice untap
auto=@damaged(creature,player) from(this):this(counter{0/0.1.damage}<=1) counter(0/0,thatmuch,damage) all(this)
auto=@each cleanup:this(counter{0/0.1.damage}>=1) removeallcounters(0/0.1.damage) all(this)
auto={T}:damage:1 target(player) && all(this) transforms((,newability[this(counter{0/0.1.damage}>=2) counter(0/0.1.flip)])) forever
auto=@damaged(player) from(this):this(counter{0/0.1.flip}) moveto(exile) and!( transforms((,newability[moveto(ownerbattlefield)],newability[counter(0/0.1.loyalty)])) forever )!
auto=this(counter{0/0.1.loyalty}) flip(Chandra, Roaring Flame)
text=Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. -- {T}: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Shaman
power=2
toughness=2
[/card]
[card]
name=Chandra, Roaring Flame
auto=counter(0/0,4,loyalty)
auto=if cantargetcard(planeswalker[counter{0/0.5.loyalty}]) then counter(0/0,-1,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: 2 damage to player) damage:2 target(player)
auto={C(0/0,-2,Loyalty)}:name(-2: 2 damage to creature) damage:2 target(creature)
auto={C(0/0,-7,Loyalty)}:name(-7: 6 damage to each opponent and emblem) transforms((,newability[token(-398423) controller],newability[damage:6 all(opponent)])) forever
text=+1: Chandra, Roaring Flame deals 2 damage to target player. -- -2: Chandra, Roaring Flame deals 2 damage to target creature. -- -7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you." -- Starting Loyalty (4)
color=red
type=Planeswalker
subtype=Chandra
[/card]
[card]
name=Chandra emblem trigger
id=-398423
type=nothing
auto=@damaged from(planeswalker[Chandra]|mybattlefield):emblem transforms((,newability[@each opponent upkeep:damage:3 opponent])) forever dontremove
auto=moveto(exile) all(this)
[/card]

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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic Origins

Post by KF1 »

Nice job on the Planeswalker additions Tacoghandi!

I have a LQ ORI set with tokens done at 230 x320 and 60 x 84.

I have good working LQ proxies for the missing Starter Deck cards.

Until the gatherer is updated I will use the ID numbers you provided.

Aegis Angel

Divine Verdict

Eagle of the Watch

Serra Angel

Into the Void

Mahamoti Djinn

Weave Fate

Flesh to Dust

Mind Rot

Nightmare

Sengir Vampire

Fiery Hellhound

Shivan Dragon

Plummet

Prized Unicorn

Terra Stomper

[The extension zip has been deactivated and can no longer be displayed.]

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic Origins

Post by KF1 »

My personal core_0186 zip has been updated with all the set updates through ORI.

I have a decent ORI card image set with tokens, I have made proxies for all the starter deck cards and acquired images of the ORI promo cards and updated all the respective unofficial sets too!

San Diego Comic Con cards, Prerelease, Launch, Alternate Intro pack art and more...

Link to follow...


Enjoy!
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