That is weird. I do not see a problem with the code so maybe it is an issue with the way emblem core codes are in the game. Perhaps the emblem is assigned to the owner of the card instead of the controller. I will look into it.KF1 wrote:When the AI controls Liliana, Defiant Necromancer and gets an emblem, the ai will attack me, I block with my creature and the AI kills my creature. Instead of my creature going to the AI side after it hits the graveyard, my creature comes back to my battlefield.
Magic Origins
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Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Magic Origins
Re: Magic Origins
relic seeker doesn't work correctly for me, he enters and searches for the equipment instead of when he becomes renowned, and when he becomes renowned he crashes the game. I fixed the game crash myself but the enter search is still a thing...
Re: Magic Origins
so I made a workaround for talent of the telepath and it works, but because of how pretty much all instants and sorceries work, you can't choose new targets for the spells, so just make sure to pick the right spells. I added sphinxes tutelage but it doesn't have the repeated mill
Code: Select all
[card]
name=Sphinx's Tutelage
auto=@drawn(controller):deplete:2 opponent
auto={5}{U}:draw:1 && discard(*|myhand)
text=whenever you draw a card, target opponent puts the top two cards from their library into their graveyard -- {5}{U}: draw a card, then discard a card
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Talent of the Telepath
auto=deplete:7 opponent
auto=restriction type(sorcery,instant|mygraveyard)~lessthan~2 may moveto(mybattlefield) target(sorcery,instant|opponentgraveyard)
auto=restriction type(sorcery,instant|mygraveyard)~morethan~1 may moveto(mybattlefield) target(<upto:2>sorcery,instant|opponentgraveyard)
text=whenever you draw a card, target opponent puts the top two cards from their library into their graveyard -- {5}{U}: draw a card, then discard a card
mana={2}{U}{U}
type=Sorcery
[/card]
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sandman423
- Posts: 806
- Joined: Thu Sep 10, 2009 8:59 pm
Re: Magic Origins
Can you please make Jace's Sanctum code?
Re: Magic Origins
Code snippet of my pseudo-scry codes, just replace the deplete and token part with actual "scry"
[card]
name=Jace's Sanctum
type=Enchantment
mana={3}{U}
auto=lord(instant, sorcery|myhand) altercost(colorless,-1)
auto=@movedTo(instant, sorcery|mystack): deplete:1 && auto=token(845845)
text=Instant and sorcery spells you cast cost {1} less to cast.---Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
[/card]
[card]
name=Jace's Sanctum
type=Enchantment
mana={3}{U}
auto=lord(instant, sorcery|myhand) altercost(colorless,-1)
auto=@movedTo(instant, sorcery|mystack): deplete:1 && auto=token(845845)
text=Instant and sorcery spells you cast cost {1} less to cast.---Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
[/card]
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sandman423
- Posts: 806
- Joined: Thu Sep 10, 2009 8:59 pm
Re: Magic Origins
So how would it look with the scry code?
I am currently using Windows 0.20.1.xxx on Windows so scry was implemented so trying to figure out how the code would look. I replaced deplete with scry below but not sure what to do about the token. Do I just delete && auto=token(845845)?
name=Jace's Sanctum
type=Enchantment
mana={3}{U}
auto=lord(instant, sorcery|myhand) altercost(colorless,-1)
auto=@movedTo(instant, sorcery|mystack): scry:1
text=Instant and sorcery spells you cast cost {1} less to cast.---Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
I replace the token with scry but my game locks up whenever I cast an Instant or sorcery and my sorceries and instants don't cost 1 less.
I am currently using Windows 0.20.1.xxx on Windows so scry was implemented so trying to figure out how the code would look. I replaced deplete with scry below but not sure what to do about the token. Do I just delete && auto=token(845845)?
name=Jace's Sanctum
type=Enchantment
mana={3}{U}
auto=lord(instant, sorcery|myhand) altercost(colorless,-1)
auto=@movedTo(instant, sorcery|mystack): scry:1
text=Instant and sorcery spells you cast cost {1} less to cast.---Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
I replace the token with scry but my game locks up whenever I cast an Instant or sorcery and my sorceries and instants don't cost 1 less.
Re: Magic Origins
Something like that. If I were you I would check mtg.txt and ctrl+f for "scry" to see how the syntax for it is like.
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Please join the discord server in order to not miss stuff and be reachable:
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(You are not required to install the software, you can use it in a browser as well, albeit I recommend installing)
Please join the discord server in order to not miss stuff and be reachable:
https://discord.gg/JHK5pVaK5p
(You are not required to install the software, you can use it in a browser as well, albeit I recommend installing)
-
sandman423
- Posts: 806
- Joined: Thu Sep 10, 2009 8:59 pm
Re: Magic Origins
I tried the scry 1 change but it didn't work. It also didn't make my instants and sorceries cost less.
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Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Magic Origins
try these lines instead.
For Triggered scry I have seen two codes so one of these may work.
Code: Select all
auto=lord(*[instant;sorcery]|myhand,mylibrary,mygraveyard,myexile) altercost(colorless,-1)Code: Select all
auto=@movedto(*[instant;sorcery]|mystack):scry:1 scrycore delayed dontshow donothing scrycoreend scryendCode: Select all
auto=@movedto(*[instant;sorcery]|mystack):name(Scry) reveal:1 optionone name(Put On Top) target(*|reveal) moveto(mylibrary) optiononeend optiontwo name(put on bottom) target(<1>*|reveal) bottomoflibrary optiontwoend revealend-
sandman423
- Posts: 806
- Joined: Thu Sep 10, 2009 8:59 pm
Re: Magic Origins
thanks will test them now.