wagicmagic28 wrote:When in doubt try to copy codes from other cards. Like for this Dragon I would look up an attacking card like something from Boros has Battalion and then I would look up M11 Silence and mix the two codes together. Just erase the attacking with other creatures part.
Same issue I explained earlier as it is an effect that needs to end at the start of Main Phase 2. Wagic considers a creature attacking until the end of turn even though it is not that way in Magic. Battalion effects last until the end of turn and are triggered by number of attackers. I have some ideas as to how to code it but I have been busy lately. I will try after the weekend during my next free time slot.
Chances are I can use a static ability that checks to see it is attacking and set maxCast to 0 for opponent and creates a phase action to set maxCast back to higher number. I am pretty sure maxCast works on a variable so changing the number a second time in a turn will just overwrite the old number.
wagicmagic28 wrote:Are more cards coming or under construction 121 cards can't be the whole set...or even half of it for that matter?
Fate reforged is only 185 cards it is a small set.
sandman423 wrote:Silumgar, the Drifting Death doesn't trigger when he attacks or any other dragons attack to give the opponents creatures -1/-1
Fixed in post on page 3 thanks for reporting.
I also found out that for a other cost the mana has to be different somehow of the alternate cost is the same as the regular mana cost. So for instance Kolaghan was always using the Dash ability and not giving a choice since both his costs are {3}{B}{R}. The game would not recognize that you were suppose to get a choice due to how the code is read. So by changing his alternate cost from {3}{B}{R} to {3}{R}{B} it now gives the choice. Weird thing, but a bit of knowledge I thought I would share.
Dash isn't working for me, If I cast the creature with the dash cost it returns to my hand at end of turn, everything ok here but if I cast it normaly the next turn it stills return to my hand at end of turn, anyone has confirmation of different behavior?
ph34rbot wrote:Dash isn't working for me, If I cast the creature with the dash cost it returns to my hand at end of turn, everything ok here but if I cast it normaly the next turn it stills return to my hand at end of turn, anyone has confirmation of different behavior?
I thought the solution to this was to change the dash cost so that the colored mana was opposite the case casting cost?
ph34rbot wrote:Dash isn't working for me, If I cast the creature with the dash cost it returns to my hand at end of turn, everything ok here but if I cast it normaly the next turn it stills return to my hand at end of turn, anyone has confirmation of different behavior?
I will look into this and see what I can find.
*EDIT*
It appears that if you pay the alternative cost the creature will retain the haste and move to owner hand permanently. I have tried several variations of the code and none have fixed it. Any help on this would be appreciated.
ph34rbot wrote:Dash isn't working for me, If I cast the creature with the dash cost it returns to my hand at end of turn, everything ok here but if I cast it normaly the next turn it stills return to my hand at end of turn, anyone has confirmation of different behavior?
I thought the solution to this was to change the dash cost so that the colored mana was opposite the case casting cost?
For example: cast 2(g)(r) to dash 2(r)(g)
That was the solution to make sure you have the choice when the dash cost was the same as the casting cost.
I have finally diagnosed the issue with Dash. If an other cost is less than or the same as the casting cost of a creature and uses the same mana, once you have paid the alternative once it will always think you pay the alternative on the card even if you do not. yet it will still use the amount of mana that the normal cost is. I am not sure now to fix this yet so any help would be appreciated.
So with Goblin Heelcutter who has a 3R cost and a 2R dash, once I pay the dash any time I cast if after for the regular cost, because that cost contains 2R it will give it the abilities restricted to the alternative anyway.
If I make the alternative cost larger than the manacost or a different mana cost that does not use the same mana I can make the card work correctly.
Fixed Bolster codes thanks to phoust for the catch. I figure that may have been the issue with Dromoka not working so I am going to give that code a try again in the future. updated primitives are on page 3 of this topic