Fate Reforged

All user created custom sets, custom game mode and modded official content.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Fate Reforged

Post by KF1 »

Wardscale Dragon is codeable if you look at Xantid Swarm in the mtg.xt

auto=@combat(attacking) source(this):maxCast(*)0 opponent ueot

[card]
name=Wardscale Dragon
abilities=flying
auto=@combat(attacking) source(this):maxCast(*)0 opponent ueot
text=Flying -- As long as Wardscale Dragon is attacking, defending player can't cast spells.
mana={4}{W}{W}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]

I wonder if Basandra, Battle Seraph can be coded in a version similar to this way.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Fate Reforged

Post by KF1 »

Minor issue, Hero's Blade shold not be able to target the AI's Legendary Creatures. It should be:

[card]
name=Hero's Blade
auto={4}:equip
auto=3/2
auto=@movedto(creature[legendary]|mybattlefield):may all(trigger[to]) retarget
text=Equipped creature gets +3/+2. -- Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
mana={2}
type=Artifact
subtype=Equipment
[/card]
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Fate Reforged

Post by Tacoghandi »

KF1 wrote:Wardscale Dragon is codeable if you look at Xantid Swarm in the mtg.xt

auto=@combat(attacking) source(this):maxCast(*)0 opponent ueot

[card]
name=Wardscale Dragon
abilities=flying
auto=@combat(attacking) source(this):maxCast(*)0 opponent ueot
text=Flying -- As long as Wardscale Dragon is attacking, defending player can't cast spells.
mana={4}{W}{W}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]

I wonder if Basandra, Battle Seraph can be coded in a version similar to this way.
Thing is that Xantid Swarm lasts until the end of turn. Wardscale Dragon only lasts as long as its attacking. Once the second main phase begins the opponent can cast spells again. Wagic considers an attacking creature to be attacking until the end of the turn from what I can tell based on cards that use attacking creature effects so Wardscale is not codable using that code. I will be trying to use two maxCast codes and a phaseaction to try to make it so the opponent can cast spells again but it will need testing and I didn't want to take the time to do it right away.

Hero's Blade is fixed. Thanks for reporting.
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Fate Reforged

Post by KF1 »

Maybe Hellkite Charger can give us a clue about end of combat phases.

Other ideas:

restriction{combatendsonly}

phaseaction[combatends

name=Savage Beating
restriction=during battle
otherrestriction=during battle

Spinal Embrace and Surprise Deployment have during battle restriction too.

auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy

auto=@combat(attacking) source(this):all(trigger[from]) phaseaction[combatends once]) maxCast(*)0 opponent
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Fate Reforged

Post by Tacoghandi »

KF1 wrote:Maybe Hellkite Charger can give us a clue about end of combat phases.

Other ideas:

restriction{combatendsonly}

phaseaction[combatends

name=Savage Beating
restriction=during battle
otherrestriction=during battle

Spinal Embrace and Surprise Deployment have during battle restriction too.

auto=@combat(blocking,blocked) source(this) from(creature[-black]):all(trigger[from]) phaseaction[combatends once] destroy

auto=@combat(attacking) source(this):all(trigger[from]) phaseaction[combatends once] destroy
I will look into that when I get to working on it. Thanks for the suggestions.
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Fate Reforged

Post by KF1 »

Bummer some of my code ideas for Wardscale Dragon don't work....

On another note:

I think Torrent Elemental and Misthollow Griffin might be codeable using:

[card]
name=Skyship Weatherlight
auto=moveto(myexile) and!(transforms((skyshipped)) forever)! notatarget(<anyamount>*[creature;artifact]|mylibrary)
auto={4}{T}:moverandom(*[skyshipped]) from(myexile) to(ownerhand)
text=When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. -- {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
mana={4}
type=Legendary Artifact
[/card]

Any thoughts?
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Fate Reforged

Post by Tacoghandi »

KF1 wrote:Bummer some of my code ideas for Wardscale Dragon don't work....

On another note:

I think Torrent Elemental and Misthollow Griffin might be codeable using:

[card]
name=Skyship Weatherlight
auto=moveto(myexile) and!(transforms((skyshipped)) forever)! notatarget(<anyamount>*[creature;artifact]|mylibrary)
auto={4}{T}:moverandom(*[skyshipped]) from(myexile) to(ownerhand)
text=When Skyship Weatherlight enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library. -- {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
mana={4}
type=Legendary Artifact
[/card]

Any thoughts?
Not really. This card works much differently then Mist Hollow and Torrent Elemental. This card exiles other artifacts and creatures and then marks them. Mist Hollow and Torrent Elemental need to be cast or activated when they are in exile, requiring them to be selectable or have a token workaround that uses the token to replicate the ability in exile. Until Wagic makes a viewable exile zone, like the graveyard, those cards will not be possible.
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sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Fate Reforged

Post by sandman423 »

What about the Siege's they don't seem to hard to make work.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Fate Reforged

Post by Tacoghandi »

sandman423 wrote:What about the Siege's they don't seem to hard to make work.
The two Siege's that I know are supported are coded. Outpost and Frontier can be coded but may have to use a workaround to work and the Monastery will probably need to use workaround as well. I do not include any cards that can not be coded officially in the primitive files that I post on the set topics.
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wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: Fate Reforged

Post by wagicmagic28 »

When in doubt try to copy codes from other cards. Like for this Dragon I would look up an attacking card like something from Boros has Battalion and then I would look up M11 Silence and mix the two codes together. Just erase the attacking with other creatures part.
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