I always add everything I do to the server so no worries. I have all the images I am just waiting for gatherer to get the set uploaded so I have the correct card id's. I will start going through KF1's codes tomorrow to get the set added asap.adamf9898 wrote:Nice! Taco, will you also be adding this set to your server so we just right click and select update or will we have to manually put the files in the correct directories? Thank you for sharing! I will be saving the pics soon for this new set!
Fate Reforged
-
Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Fate Reforged
-
Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Fate Reforged
Moved to later post!!
Last edited by Tacoghandi on Sun Jan 18, 2015 5:53 pm, edited 2 times in total.
Re: Fate Reforged
Thank you Tacoghandi!
I am looking forward to your primitives for this set.
Minor issue: the two plains cards are not identified in the card images so they don't show up in game.
I am looking forward to your primitives for this set.
Minor issue: the two plains cards are not identified in the card images so they don't show up in game.
-
Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Fate Reforged
fixed thanks for the catch.KF1 wrote:Thank you Tacoghandi!
I am looking forward to your primitives for this set.
Minor issue: the two plains cards are not identified in the card images so they don't show up in game.
-
Darth Agnon
- Posts: 125
- Joined: Mon Sep 22, 2014 8:00 pm
- Location: United Kingdom
- Contact:
Re: Fate Reforged
Looking forward to this (Fate Reforged is awesome; adds more Mardu cards
)
Live long and prosper,
Darth Agnon
Live long and prosper,
Darth Agnon

Like Wagic? Check out my custom themes, etc. at viewtopic.php?f=9&t=66181
Wololo's article: http://wololo.net/2016/07/14/new-wagic- ... rth-agnon/
-
Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Fate Reforged
Here is the updated _cards.dat and image files. Make sure to replace the old one as a custom token Monk token with Prowess was needed.
Here are the images
https://www.dropbox.com/s/4eio1cewb2bs0w9/FRF.zip?dl=0
Enjoy
Code: Select all
[meta]
author=Wagic Team
name=Fate Reforged
year=2015
block=Khans
[/meta]
[card]
primitive=Abzan Advantage
id=391781
rarity=C
[/card]
[card]
primitive=Abzan Beastmaster
id=391782
rarity=U
[/card]
[card]
primitive=Abzan Kin-Guard
id=391783
rarity=U
[/card]
[card]
primitive=Abzan Runemark
id=391784
rarity=C
[/card]
[card]
primitive=Abzan Skycaptain
id=391785
rarity=C
[/card]
[card]
primitive=Ainok Guide
id=391786
rarity=C
[/card]
[card]
primitive=Alesha, Who Smiles at Death
id=391787
rarity=R
[/card]
[card]
primitive=Alesha's Vanguard
id=391788
rarity=C
[/card]
[card]
primitive=Ambush Krotiq
id=391789
rarity=C
[/card]
[card]
primitive=Ancestral Vengeance
id=391790
rarity=C
[/card]
[card]
primitive=Arashin Cleric
id=391791
rarity=C
[/card]
[card]
primitive=Arashin War Beast
id=391792
rarity=U
[/card]
[card]
primitive=Arcbond
id=391793
rarity=R
[/card]
[card]
primitive=Archers of Qarsi
id=391794
rarity=C
[/card]
[card]
primitive=Archfiend of Depravity
id=391795
rarity=R
[/card]
[card]
primitive=Atarka, World Render
id=391796
rarity=R
[/card]
[card]
primitive=Aven Skirmisher
id=391797
rarity=C
[/card]
[card]
primitive=Aven Surveyor
id=391798
rarity=C
[/card]
[card]
primitive=Bathe in Dragonfire
id=391799
rarity=C
[/card]
[card]
primitive=Battle Brawler
id=391800
rarity=U
[/card]
[card]
primitive=Battlefront Krushok
id=391801
rarity=U
[/card]
[card]
primitive=Bloodfell Caves
id=391802
rarity=C
[/card]
[card]
primitive=Bloodfire Enforcers
id=391803
rarity=U
[/card]
[card]
primitive=Blossoming Sands
id=391804
rarity=C
[/card]
[card]
primitive=Break Through the Line
id=391805
rarity=U
[/card]
[card]
primitive=Brutal Hordechief
id=391806
rarity=M
[/card]
[card]
primitive=Cached Defenses
id=391807
rarity=U
[/card]
[card]
primitive=Channel Harm
id=391808
rarity=U
[/card]
[card]
primitive=Citadel Siege
id=391809
rarity=R
[/card]
[card]
primitive=Cloudform
id=391810
rarity=U
[/card]
[card]
primitive=Collateral Damage
id=391811
rarity=C
[/card]
[card]
primitive=Crucible of the Spirit Dragon
id=391812
rarity=R
[/card]
[card]
primitive=Crux of Fate
id=391813
rarity=R
[/card]
[card]
primitive=Cunning Strike
id=391814
rarity=C
[/card]
[card]
primitive=Daghatar the Adamant
id=391815
rarity=R
[/card]
[card]
primitive=Dark Deal
id=391816
rarity=U
[/card]
[card]
primitive=Defiant Ogre
id=391817
rarity=C
[/card]
[card]
primitive=Destructor Dragon
id=391818
rarity=U
[/card]
[card]
primitive=Diplomacy of the Wastes
id=391819
rarity=U
[/card]
[card]
primitive=Dismal Backwater
id=391820
rarity=C
[/card]
[card]
primitive=Douse in Gloom
id=391821
rarity=C
[/card]
[card]
primitive=Dragon Bell Monk
id=391822
rarity=C
[/card]
[card]
primitive=Dragonrage
id=391823
rarity=U
[/card]
[card]
primitive=Dragonscale General
id=391824
rarity=R
[/card]
[card]
primitive=Dromoka, the Eternal
id=391825
rarity=R
[/card]
[card]
primitive=Elite Scaleguard
id=391826
rarity=U
[/card]
[card]
primitive=Enhanced Awareness
id=391827
rarity=C
[/card]
[card]
primitive=Ethereal Ambush
id=391828
rarity=C
[/card]
[card]
primitive=Fascination
id=391829
rarity=U
[/card]
[card]
primitive=Fearsome Awakening
id=391830
rarity=U
[/card]
[card]
primitive=Feral Krushok
id=391831
rarity=C
[/card]
[card]
primitive=Fierce Invocation
id=391832
rarity=C
[/card]
[card]
primitive=Flamerush Rider
id=391833
rarity=R
[/card]
[card]
primitive=Flamewake Phoenix
id=391834
rarity=R
[/card]
[card]
primitive=Forest
id=391835
rarity=L
[/card]
[card]
primitive=Forest
id=391836
rarity=L
[/card]
[card]
primitive=Formless Nurturing
id=391837
rarity=C
[/card]
[card]
primitive=Friendly Fire
id=391838
rarity=U
[/card]
[card]
primitive=Frontier Mastodon
id=391839
rarity=C
[/card]
[card]
primitive=Frontier Siege
id=391840
rarity=R
[/card]
[card]
primitive=Frost Walker
id=391841
rarity=U
[/card]
[card]
primitive=Fruit of the First Tree
id=391842
rarity=U
[/card]
[card]
primitive=Ghastly Conscription
id=391843
rarity=M
[/card]
[card]
primitive=Goblin Boom Keg
id=391844
rarity=U
[/card]
[card]
primitive=Goblin Heelcutter
id=391845
rarity=C
[/card]
[card]
primitive=Gore Swine
id=391846
rarity=C
[/card]
[card]
primitive=Grave Strength
id=391847
rarity=U
[/card]
[card]
primitive=Great-Horn Krushok
id=391848
rarity=C
[/card]
[card]
primitive=Grim Contest
id=391849
rarity=C
[/card]
[card]
primitive=Gurmag Angler
id=391850
rarity=C
[/card]
[card]
primitive=Harsh Sustenance
id=391851
rarity=C
[/card]
[card]
primitive=Hero's Blade
id=391852
rarity=U
[/card]
[card]
primitive=Hewed Stone Retainers
id=391853
rarity=U
[/card]
[card]
primitive=Honor's Reward
id=391854
rarity=U
[/card]
[card]
primitive=Hooded Assassin
id=391855
rarity=C
[/card]
[card]
primitive=Humble Defector
id=391856
rarity=U
[/card]
[card]
primitive=Hungering Yeti
id=391857
rarity=U
[/card]
[card]
primitive=Hunt the Weak
id=391858
rarity=C
[/card]
[card]
primitive=Island
id=391859
rarity=L
[/card]
[card]
primitive=Island
id=391860
rarity=L
[/card]
[card]
primitive=Jeskai Barricade
id=391861
rarity=U
[/card]
[card]
primitive=Jeskai Infiltrator
id=391862
rarity=R
[/card]
[card]
primitive=Jeskai Runemark
id=391863
rarity=C
[/card]
[card]
primitive=Jeskai Sage
id=391864
rarity=C
[/card]
[card]
primitive=Jungle Hollow
id=391865
rarity=C
[/card]
[card]
primitive=Kolaghan, the Storm's Fury
id=391866
rarity=R
[/card]
[card]
primitive=Lightform
id=391867
rarity=U
[/card]
[card]
primitive=Lightning Shrieker
id=391868
rarity=C
[/card]
[card]
primitive=Lotus Path Djinn
id=391869
rarity=C
[/card]
[card]
primitive=Lotus-Eye Mystics
id=391870
rarity=U
[/card]
[card]
primitive=Map the Wastes
id=391871
rarity=C
[/card]
[card]
primitive=Marang River Prowler
id=391872
rarity=U
[/card]
[card]
primitive=Mardu Runemark
id=391873
rarity=C
[/card]
[card]
primitive=Mardu Scout
id=391874
rarity=C
[/card]
[card]
primitive=Mardu Shadowspear
id=391875
rarity=U
[/card]
[card]
primitive=Mardu Strike Leader
id=391876
rarity=R
[/card]
[card]
primitive=Mardu Woe-Reaper
id=391877
rarity=U
[/card]
[card]
primitive=Mastery of the Unseen
id=391878
rarity=R
[/card]
[card]
primitive=Merciless Executioner
id=391879
rarity=U
[/card]
[card]
primitive=Mindscour Dragon
id=391880
rarity=U
[/card]
[card]
primitive=Mistfire Adept
id=391881
rarity=U
[/card]
[card]
primitive=Mob Rule
id=391882
rarity=R
[/card]
[card]
primitive=Monastery Mentor
id=391883
rarity=M
[/card]
[card]
primitive=Monk Token
id=-391883
rarity=T
[/card]
[card]
primitive=Monastery Siege
id=391884
rarity=R
[/card]
[card]
primitive=Mountain
id=391885
rarity=L
[/card]
[card]
primitive=Mountain
id=391886
rarity=L
[/card]
[card]
primitive=Neutralizing Blast
id=391887
rarity=U
[/card]
[card]
primitive=Noxious Dragon
id=391888
rarity=U
[/card]
[card]
primitive=Ojutai, Soul of Winter
id=391889
rarity=R
[/card]
[card]
primitive=Orc Sureshot
id=391890
rarity=U
[/card]
[card]
primitive=Outpost Siege
id=391891
rarity=R
[/card]
[card]
primitive=Palace Siege
id=391892
rarity=R
[/card]
[card]
primitive=Pilgrim of the Fires
id=391893
rarity=U
[/card]
[card]
primitive=Plains
id=391894
rarity=L
[/card]
[card]
primitive=Plains
id=391895
rarity=L
[/card]
[card]
primitive=Pressure Point
id=391896
rarity=C
[/card]
[card]
primitive=Pyrotechnics
id=391897
rarity=U
[/card]
[card]
primitive=Qarsi High Priest
id=391898
rarity=U
[/card]
[card]
primitive=Rageform
id=391899
rarity=U
[/card]
[card]
primitive=Rakshasa's Disdain
id=391900
rarity=C
[/card]
[card]
primitive=Rally the Ancestors
id=391901
rarity=R
[/card]
[card]
primitive=Reach of Shadows
id=391902
rarity=C
[/card]
[card]
primitive=Reality Shift
id=391903
rarity=U
[/card]
[card]
primitive=Refocus
id=391904
rarity=C
[/card]
[card]
primitive=Renowned Weaponsmith
id=391905
rarity=U
[/card]
[card]
primitive=Return to the Earth
id=391906
rarity=C
[/card]
[card]
primitive=Rite of Undoing
id=391907
rarity=U
[/card]
[card]
primitive=Rugged Highlands
id=391908
rarity=C
[/card]
[card]
primitive=Ruthless Instincts
id=391909
rarity=U
[/card]
[card]
primitive=Sage-Eye Avengers
id=391911
rarity=R
[/card]
[card]
primitive=Sage's Reverie
id=391910
rarity=U
[/card]
[card]
primitive=Sandblast
id=391912
rarity=C
[/card]
[card]
primitive=Sandsteppe Mastodon
id=391913
rarity=R
[/card]
[card]
primitive=Sandsteppe Outcast
id=391914
rarity=C
[/card]
[card]
primitive=Scoured Barrens
id=391915
rarity=C
[/card]
[card]
primitive=Scroll of the Masters
id=391916
rarity=R
[/card]
[card]
primitive=Shaman of the Great Hunt
id=391917
rarity=M
[/card]
[card]
primitive=Shamanic Revelation
id=391918
rarity=R
[/card]
[card]
primitive=Shifting Loyalties
id=391919
rarity=U
[/card]
[card]
primitive=Shockmaw Dragon
id=391920
rarity=U
[/card]
[card]
primitive=Shu Yun, the Silent Tempest
id=391921
rarity=R
[/card]
[card]
primitive=Sibsig Host
id=391922
rarity=C
[/card]
[card]
primitive=Sibsig Muckdraggers
id=391923
rarity=U
[/card]
[card]
primitive=Silumgar, the Drifting Death
id=391924
rarity=R
[/card]
[card]
primitive=Smoldering Efreet
id=391925
rarity=C
[/card]
[card]
primitive=Soul Summons
id=391926
rarity=C
[/card]
[card]
primitive=Soulfire Grand Master
id=391927
rarity=M
[/card]
[card]
primitive=Soulflayer
id=391928
rarity=R
[/card]
[card]
primitive=Sudden Reclamation
id=391929
rarity=U
[/card]
[card]
primitive=Sultai Emissary
id=391930
rarity=C
[/card]
[card]
primitive=Sultai Runemark
id=391931
rarity=C
[/card]
[card]
primitive=Sultai Skullkeeper
id=391932
rarity=C
[/card]
[card]
primitive=Supplant Form
id=391933
rarity=R
[/card]
[card]
primitive=Swamp
id=391934
rarity=L
[/card]
[card]
primitive=Swamp
id=391935
rarity=L
[/card]
[card]
primitive=Swiftwater Cliffs
id=391936
rarity=C
[/card]
[card]
primitive=Tasigur, the Golden Fang
id=391937
rarity=R
[/card]
[card]
primitive=Tasigur's Cruelty
id=391938
rarity=C
[/card]
[card]
primitive=Temporal Trespass
id=391939
rarity=M
[/card]
[card]
primitive=Temur Battle Rage
id=391940
rarity=C
[/card]
[card]
primitive=Temur Runemark
id=391941
rarity=C
[/card]
[card]
primitive=Temur Sabertooth
id=391942
rarity=U
[/card]
[card]
primitive=Temur War Shaman
id=391943
rarity=R
[/card]
[card]
primitive=Thornwood Falls
id=391944
rarity=C
[/card]
[card]
primitive=Torrent Elemental
id=391945
rarity=M
[/card]
[card]
primitive=Tranquil Cove
id=391946
rarity=C
[/card]
[card]
primitive=Typhoid Rats
id=391947
rarity=C
[/card]
[card]
primitive=Ugin, the Spirit Dragon
id=391948
rarity=M
[/card]
[card]
primitive=Ugin's Construct
id=391949
rarity=U
[/card]
[card]
primitive=Valorous Stance
id=391950
rarity=U
[/card]
[card]
primitive=Vaultbreaker
id=391951
rarity=U
[/card]
[card]
primitive=Wandering Champion
id=391952
rarity=U
[/card]
[card]
primitive=War Flare
id=391953
rarity=C
[/card]
[card]
primitive=Warden of the First Tree
id=391954
rarity=M
[/card]
[card]
primitive=Wardscale Dragon
id=391955
rarity=U
[/card]
[card]
primitive=Whisk Away
id=391956
rarity=C
[/card]
[card]
primitive=Whisperer of the Wilds
id=391957
rarity=C
[/card]
[card]
primitive=Whisperwood Elemental
id=391958
rarity=M
[/card]
[card]
primitive=Wild Slash
id=391959
rarity=U
[/card]
[card]
primitive=Wildcall
id=391960
rarity=R
[/card]
[card]
primitive=Will of the Naga
id=391961
rarity=C
[/card]
[card]
primitive=Winds of Qal Sisma
id=391962
rarity=U
[/card]
[card]
primitive=Wind-Scarred Crag
id=391963
rarity=C
[/card]
[card]
primitive=Write into Being
id=391964
rarity=C
[/card]
[card]
primitive=Yasova Dragonclaw
id=391965
rarity=R
[/card]
https://www.dropbox.com/s/4eio1cewb2bs0w9/FRF.zip?dl=0
Enjoy
-
Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Fate Reforged
Here is the finished Primitive file. Let me know if you have any issues. Should be 112 added cards with the token not including reprints.
Code: Select all
#Fate Reforged for Wagic the Homebrew
#coded by the Wagic Community
#
#Missing Cards
#---------------------------------------
#Manifest cards
#Delve cards
#Archfiend of Depravity (not sure how to code without workaround)
#Brutal Hordechief (blocking issue)
#Daghatar the Adamant (only codable using a workaround as far as I know)
#Dark Deal (Not sure how to do without workaround)
#
#Flamerush Rider (Not sure how to get cloned creature attacking. May need custom
#token. I will play around with it another time
#
#Friendly Fire (not sure that this one is possible currently)
#Frontier Siege (cant get the powerstrike ability to work without a workaround.
#Hungering Yeti (autohand abilities are only for activated abilities currently)
#Marang River Prowler (Similar to Hunger Yeti and Gravecrawler. They technically use workarounds.)
#Monastery Siege (adding cost to targeting spells)
#Outpost Siege (Khans ability)
#Rakshasa's Disdain (Dont think pay for each is supported yet. Ill look more into it later)
#Renowned Weaponsmith (restricted mana spending)
#
#Sage-Eye Avengers (Not sure how to target something with less power than the
#creature since power can change)
#
#Sage's Reverie (Not sure how to look for aura attached to creatures vs other things)
#Shifting Loyalties (probably codable but really annoying. I may look at it later)
#Soulfire Grand Master (not sure how to code without workarounds)
#Torrent Elemental (play from exile)
#Wardscale Dragon (limiting maxCast to specific phases I am not sure is supported)
#Wild Slash (cant stop damage prevention)
#Yasova Dragonclaw (Same issue as Sage-Eye Avengers with target power less than
#the creature.)
#
#
#
[card]
name=Abzan Advantage
target=player
auto=ability$!name(sacrifice enchantment) notatarget(enchantment|myBattlefield) sacrifice!$ targetedplayer
auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller
text=Target player sacrifices an enchantment. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
mana={1}{W}
type=Instant
[/card]
[card]
name=Abzan Beastmaster
auto=@each my upkeep restriction{type(creature[toughness=toughness:highest:creature:Battlefield]|myBattlefield)~morethan~0}:draw:1 controller
text=At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
mana={2}{G}
type=Creature
subtype=Hound Shaman
power=2
toughness=1
[/card]
[card]
name=Abzan Kin-Guard
auto=aslongas(*[white;black]|mybattlefield) lifelink
text=Abzan Kin-Guard has lifelink as long as you control a white or black permanent.
mana={3}{G}
type=Creature
subtype=Human Warrior
power=3
toughness=3
[/card]
[card]
name=Abzan Runemark
target=creature
auto=2/2
auto=aslongas(*[black;green]|mybattlefield):teach(creature) vigilance
text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has vigilance as long as you control a black or green permanent.
mana={2}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Abzan Skycaptain
abilities=flying
auto=@movedTo(this|graveyard) from(battlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller
text=Flying. -- When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
mana={3}{W}
type=Creature
subtype=Bird Soldier
power=2
toughness=2
[/card]
[card]
name=Ainok Guide
auto=choice name(+1/+1 counter) counter(1/1,1)
auto=choice name(search for a land) moveTo(ownerlibrary) notatarget(land[basic]|mylibrary)
text=When Ainok Guide enters the battlefield, choose one: -- Put a +1/+1 counter on Ainok Guide. -- Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.
mana={1}{G}
type=Creature
subtype=Hound Scout
power=1
toughness=1
[/card]
[card]
name=Alesha, Who Smiles at Death
abilities=first strike
auto=@combat(attacking) source(this) restriction{type(creature[power<=2]|mygraveyard)~morethan~0}:pay({WB}{WB}) target(creature[power<=2]|mygraveyard) ninjutsu
text=Whenever Alesha, Who Smiles at Death attacks, you may pay [W/B][W/B]. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
mana={2}{R}
type=Legendary Creature
subtype=Human Warrior
power=3
toughness=2
[/card]
[card]
name=Alesha's Vanguard
other={2}{B} name(Dash)
auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever
text=Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
mana={3}{B}
type=Creature
subtype=Orc Warrior
power=3
toughness=3
[/card]
[card]
name=Ambush Krotiq
abilities=trample
auto=moveTo(ownerhand) notatarget(other creature|myBattlefield)
text=Trample -- When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.
mana={5}{G}
type=Creature
subtype=Insect
power=5
toughness=5
[/card]
[card]
name=Ancestral Vengeance
target=creature
auto=-1/-1
auto=counter(1/1,1) target(creature|mybattlefield)
text=When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. -- Enchanted creature gets -1/-1.
mana={B}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Arashin Cleric
auto=life:3
text=When Arashin Cleric enters the battlefield, you gain 3 life.
mana={1}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=3
[/card]
[card]
name=Arcbond
auto=target(creature) transforms((,newability[@damaged(this):damage:thatmuch all(other creature|battlefield)],newability[@damaged(this):damage:thatmuch all(player)])) ueot
text=Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
mana={2}{R}
type=Instant
[/card]
[card]
name=Archers of Qarsi
abilities=defender,reach
text=Defender -- Reach (This creature can block creatures with flying.)
mana={3}{G}
type=Creature
subtype=Naga Archer
power=5
toughness=2
[/card]
[card]
name=Atarka, World Render
abilities=flying,trample
auto=lord(dragon|mybattlefield) transforms((,newability[@combat(attacking) source(this):double strike ueot]))
text=Flying,trample. -- Whenever a Dragon you control attacks, it gains double strike until end of turn.
mana={5}{R}}{G}
type=Legendary Creature
subtype=Dragon
power=6
toughness=4
[/card]
[card]
name=Aven Skirmisher
abilities=flying
text=Flying
mana={W}
type=Creature
subtype=Bird Warrior
power=1
toughness=1
[/card]
[card]
name=Aven Surveyor
abilities=flying
auto=choice name(+1/+1 counter) counter(1/1,1)
auto=choice name(bounce creature) moveto(ownerhand) target(creature)
text=Flying. -- When Aven Surveyor enters the battlefield, choose one: -- Put a +1/+1 counter on Aven Surveyor. -- Return target creature to its owners hand.
mana={3}{U}{U}
type=Creature
subtype=Bird Scout
power=2
toughness=2
[/card]
[card]
name=Bathe in Dragonfire
target=creature
auto=damage:4
text=Bathe in Dragonfire deals 4 damage to target creature.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Battle Brawler
auto=aslongas(*[red;white]|mybattlefield) 1/0
auto=aslongas(*[red;white]|mybattlefield) first strike
text=As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
mana={1}{B}
type=Creature
subtype=Orc Warrior
power=2
toughness=2
[/card]
[card]
name=Battlefront Krushok
abilities=oneblocker
auto=lord(creature[counter{1/1.1}]|myBattlefield) oneblocker
text=Battlefront Krushok can't be blocked by more than one creature. -- Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
mana={4}{G}
type=Creature
subtype=Beast
power=3
toughness=4
[/card]
[card]
name=Bloodfire Enforcers
auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) first strike
auto=aslongas(*[instant]|mygraveyard)aslongas(*[sorcery]|mygraveyard) trample
text=Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
mana={3}{R}
type=Creature
subtype=Human Monk
power=5
toughness=2
[/card]
[card]
name=Break Through the Line
auto={R}:target(creature[power<=2]) transforms((,newability[haste ueot],newability[unblockable ueot])) ueot
text={R}:Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=Cached Defenses
auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,3)!$ controller
text=Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Citadel Siege
auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my combatbegins:counter(1/1.2) target(creature|mybattlefield)])) forever
auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each opponent combatbegins:tap target(creature|opponentbattlefield)])) forever
text=As Citadel Siege enters the battlefield, choose Khans or Dragons. -- • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. -- • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
mana={2}{W}{W}
type=Enchantment
[/card]
[card]
name=Collateral Damage
target=creature,player
auto=damage:3
text=As an additional cost to cast Collateral Damage, sacrifice a creature. -- Reckless Abandon deals 3 damage to target creature or player.
mana={R}{S(creature|mybattlefield)}
type=Instant
[/card]
[card]
name=Crux of Fate
auto=choice name(destroy dragons) destroy all(creature[dragon])
auto=choice name(destroy non-dragons) destroy all(creature[-dragon])
text=Choose one: -- Destroy all Dragon creatures. -- Destroy all non-Dragon creatures.
mana={3}{B}{B}
type=Sorcery
[/card]
[card]
name=Cunning Strike
target=creature
auto=damage:2
auto=damage:2 target(player)
auto=draw:1
text=Cunning Strike deals 2 damage to target creature and 2 damage to target player. -- Draw a card.
mana={3}{U}{R}
type=Instant
[/card]
[card]
name=Defiant Ogre
auto=choice name(+1/+1 counter) counter(1/1,1)
auto=choice name(destroy artifact) target(artifact) destroy
text=When Defiant Ogre enters the battlefield, choose one: -- Put a +1/+1 counter on Defiant Ogre. -- Destroy target artifact.
mana={5}{R}
type=Creature
subtype=Ogre Warrior
power=3
toughness=5
[/card]
[card]
name=Destructor Dragon
abilities=flying
auto=@movedTo(this|graveyard) from(Battlefield):destroy target(*[-creature])
text=Flying -- When Destructor Dragon dies, destroy target noncreature permanent.
mana={4}{G}{G}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Diplomacy of the Wastes
target=opponent
auto=if type(*[-land]|targetedpersonshand)~lessthan~1 then name(look) donothing notatarget(*|targetedpersonshand) else reject notatarget(*[-land]|targetedpersonshand)
auto=if type(*[warrior]|mybattlefield)~morethan~0 then life:-2 targetedplayer
text=Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Dragon Bell Monk
abilities=vigilance
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Vigilance. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
mana={2}{W}
type=Creature
subtype=Human Monk
power=2
toughness=2
[/card]
[card]
name=Dragonrage
auto=foreach(creature[attacking}|mybattlefield) add{R}
auto=emblem transforms((,newability[lord(creature[attacking]|mybattlefield) {R}:1/0 ueot])) ueot
text=Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
mana={2}{R}
type=Instant
[/card]
[card]
name=Dragonscale General
auto=@each my end:ability$!name(Bolster) counter(1/1,type:creature[tapped]:mybattlefield) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield])!$ controller
text=At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
mana={3}{W}
type=Creature
subtype=Human Warrior
power=2
toughness=3
[/card]
[card]
name=Dromoka, the Eternal
abilities=flying
auto=@combat(attacking) source(dragon|mybattlefield):ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller
text=Flying -- Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
mana={3}{G}{W}
type=Legendary Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Elite Scaleguard
auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller
auto=@combat(attacking) source(creature[counter{1/1.1}]|mybattlefield):tap target(creature|opponentbattlefield)
text=When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) -- Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
mana={4}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Enhanced Awareness
auto=draw:3
auto=reject notatarget(*|myhand)
text=Draw three cards, then discard a card.
mana={4}{U}
type=Instant
[/card]
[card]
name=Fascination
auto=choice name(each player draws) Draw:X all(player)
auto=choice name(each player mills) deplete:X all(player)
text=Choose one: -- Each player draws X cards. -- Each player puts the top X cards of his or her library into his or her graveyard.
mana={X}{U}{U}
type=Sorcery
[/card]
[card]
name=Fearsome Awakening
target=creature|mygraveyard
auto=moveto(mybattlefield) && transforms((,newability[if cantargetcard(dragon) then counter(1/1.2)])) oneshot
text=Return target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Feral Krushok
text=
mana={4}{G}
type=Creature
subtype=Beast
power=5
toughness=4
[/card]
[card]
name=Flamewake Phoenix
abilities=Flying,haste,mustattack
autograveyard=@each my combatbegins restriction{type(creature[power>=4]|mybattlefield)~morethan~0}:pay({R}) name(Pay {R} to return phoenix) moveTo(mybattlefield)
text=Flying, haste. -- Flamewake Phoenix attacks each turn if able. -- Ferocious - At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay {R}. If you do, return Flamewake Phoenix from your graveyard to the battlefield.
mana={1}{R}{R}
type=Creature
subtype=Phoenix
power=2
toughness=2
[/card]
[card]
name=Frontier Mastodon
auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then counter(1/1,1)
text=Ferocious - Frontier Mastodon enters the battlefield with a +1/+1 counter on it if you control a creature with power 4 or greater.
mana={2}{G}
type=Creature
subtype=Elephant
power=3
toughness=2
[/card]
[card]
name=Frost Walker
auto=@targeted(this):sacrifice
text=When Frost Walker becomes the target of a spell or ability, sacrifice it.
mana={1}{U}
type=Creature
subtype=Elemental
power=4
toughness=1
[/card]
[card]
name=Fruit of the First Tree
target=creature|mybattlefield
auto=@movedto(mytgt|graveyard) from(Battlefield):choice life:toughness controller && draw:toughness controller
text=Enchant creature you control -- When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
mana={3}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Goblin Boom Keg
auto=@each my upkeep:sacrifice
auto=@movedTo(this|graveyard) from(battlefield):damage:3 target(creature,player)
text=At the beginning of your upkeep, sacrifice Goblin Boom Keg. -- When Goblin Boom Keg is put into a graveyard from the battlefield, it deals 3 damage to target creature or player.
mana={4}
type=Artifact
[/card]
[card]
name=Goblin Heelcutter
auto=@combat(attacking) source(this):cantblock target(creature) ueot
other={2}{R} name(Dash)
auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever
text=Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) -- Whenever Goblin Heelcutter attacks, target creature can't block this turn.
mana={3}{R}
type=Creature
subtype=Goblin Berserker
power=3
toughness=2
[/card]
[card]
name=Gore Swine
mana={2}{R}
type=Creature
subtype=Boar
power=4
toughness=1
[/card]
[card]
name=Grave Strength
target=creature
auto=deplete:3
auto=foreach(creature|mygraveyard) counter(1/1,1)
text=Choose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard.
mana={1}{B}
type=Sorcery
[/card]
[card]
name=Great-Horn Krushok
mana={4}{W}
type=Creature
subtype=Beast
power=3
toughness=5
[/card]
[card]
name=Grim Contest
target=creature|mybattlefield
auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability<!toughnesstrike eachother!>])) ueot
restriction=type(creature|opponentbattlefield)~morethan~0
text=Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
mana={1}{B}{G}
type=Instant
[/card]
[card]
name=Harsh Sustenance
target=creature,player
auto=damage:type:creature:mybattlefield
auto=life:type:creature:mybattlefield controller
text=Harsh Sustenance deals X damage to target creature or player and you gain X life, where X is the number of creatures you control.
mana={1}{W}{B}
type=Instant
[/card]
[card]
name=Hero's Blade
auto={4}:equip
auto=3/2
auto=@movedto(creature[legendary]|mybattlefield):may all(trigger[to]) retarget
text=Equipped creature gets +3/+2. -- Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Hewed Stone Retainers
restriction=casted a spell
text=Cast Hewed Stone Retainers only if you've cast another spell this turn.
mana={3}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Honor's Reward
auto=life:4 controller
auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,2)!$ controller
text=You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
mana={2}{W}
type=Instant
[/card]
[card]
name=Hooded Assassin
auto=choice name(+1/+1 counter) counter(1/1,1)
auto=choice name(destroy damaged creature) destroy target(creature[damaged]|battlefield)
text=When Hooded Assassin enters the battlefield, choose one: -- Put a +1/+1 counter on Hooded Assassin. -- Destroy target creature that was dealt damage this turn.
mana={2}{B}
type=Creature
subtype=Human Assassin
power=1
toughness=2
[/card]
[card]
name=Humble Defector
auto={T}:draw:2 controller && transforms((,newability[choice target(opponent) && moveto(targetedpersonsbattlefield) all(this)])) forever myturnonly
text={T}: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn.
mana={1}{R}
type=Creature
subtype=Human Rogue
power=2
toughness=1
[/card]
[card]
name=Jeskai Barricade
abilities=flash,defender
auto=may name(bounce target creature you control) moveTo(ownerhand) target(other creature|myBattlefield)
text=Flash (You may cast this spell any time you could cast an instant.) -- Defender -- When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
mana={1}{W}
type=Creature
subtype=Wall
power=0
toughness=4
[/card]
[card]
name=Jeskai Runemark
target=creature
auto=2/2
auto=aslongas(*[red;white]|mybattlefield):teach(creature) flying
text=Enchant creature -- Enchanted creature gets +2/+2. -- Enchanted creature has flying as long as you control a red or white permanent.
mana={2}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Jeskai Sage
auto=@movedto(*[-creature]|mystack):1/1 ueot
auto=@movedto(this|graveyard) from(mybattlefield):draw:1 controller
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Jeskai Sage dies, draw a card.
mana={1}{U}
type=Creature
subtype=Human Monk
power=1
toughness=1
[/card]
[card]
name=Kolaghan, the Storm's Fury
abilities=flying
auto=@combat(attacking) source(dragon|mybattlefield):all(creature|mybattlefield) 1/0 ueot
other={3}{R}{B} name(Dash)
auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever
text=Flying. -- Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn. -- Dash {3}{B}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
mana={3}{B}}{R}
type=Legendary Creature
subtype=Dragon
power=4
toughness=5
[/card]
[card]
name=Lightning Shrieker
abilities=flying,trample,haste
auto=@each endofturn:moveto(ownerlibrary) && shuffle
text=Flying, trample, haste. -- At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library.
mana={4}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]
[card]
name=Lotus Path Djinn
abilities=flying
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Flying. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
mana={3}{U}
type=Creature
subtype=Djinn Monk
power=2
toughness=3
[/card]
[card]
name=Lotus-Eye Mystics
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=choice moveTo(myhand) target(enchantment|mygraveyard)
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.
mana={3}{W}
type=Creature
subtype=Human Monk
power=3
toughness=2
[/card]
[card]
name=Map the Wastes
auto=moveTo(myBattlefield) and!(tap)! notatarget(land[basic]|myLibrary)
auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,1)!$ controller
text=Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. -- Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Mardu Runemark
target=creature
auto=2/2
auto=aslongas(*[white;black]|mybattlefield):teach(creature) first strike
text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has first strike as long as you control a white or black permanent.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Mardu Scout
other={1}{R} name(Dash)
auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever
text=Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
mana={R}{R}
type=Creature
subtype=Goblin Scout
power=3
toughness=1
[/card]
[card]
name=Mardu Shadowspear
auto=@combat(attacking) source(this):life:-1 opponent
other={1}{B} name(Dash)
auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever
text=Whenever Mardu Shadowspear attacks, each opponent loses 1 life. -- Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
mana={B}
type=Creature
subtype=Human Warrior
power=1
toughness=1
[/card]
[card]
name=Mardu Strike Leader
auto=@combat(attacking) source(this):token(Warrior,Creature Warrior,2/1,black) controller
other={3}{B} name(Dash)
auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever
text=Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield. -- Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
mana={2}{B}
type=Creature
subtype=Human Warrior
power=3
toughness=2
[/card]
[card]
name=Mardu Woe-Reaper
auto=may moveTo(Exile) target(creature|graveyard) && life:1 controller
auto=@movedTo(warrior|myBattlefield):may moveTo(Exile) target(creature|graveyard) && life:1 controller
text=Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
mana={W}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Merciless Executioner
auto=sacrifice notatarget(creature|mybattlefield)
auto=ability$! sacrifice notatarget(creature|mybattlefield) !$ opponent
text=When Merciless Executioner enters the battlefield, each player sacrifices a creature.
mana={2}{B}
type=Creature
subtype=Orc Warrior
power=3
toughness=1
[/card]
[card]
name=Mindscour Dragon
abilities=flying
auto=@combatdamaged(opponent) from(this):deplete:4 target(player)
text=Flying -- Whenever Mindscour Dragon deals combat damage to an opponent, target player puts the top 4 cards of his or her library into his or her graveyard.
mana={4}{U}{U}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Mistfire Adept
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=@movedTo(*[-creature]|mystack):target(creature) flying ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, target creature gains flying until end of turn.
mana={3}{U}
type=Creature
subtype=Human Monk
power=3
toughness=3
[/card]
[card]
name=Mob Rule
auto=choice name(Power 4 or greater) all(creature[power>=4]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
auto=choice name(Power 3 or less) all(creature[power<=3]|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
text=Choose one: --Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. --Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
mana={4}{R}{R}
type=Sorcery
[/card]
[card]
name=Monastery Mentor
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=@movedTo(*[-creature]|mystack):choice name(Create Monk) token(-391883) controller
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, put a 1/1 white Monk creature token with prowess onto the battlefield.
mana={2}{W}
type=Creature
subtype=Human Monk
power=2
toughness=2
[/card]
[card]
name=Monk Token
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
color=white
type=Creature
subtype=Monk
power=1
toughness=1
[/card]
[card]
name=Neutralizing Blast
target=*[multicolor]|stack
auto=fizzle
text=Counter target multicolored spell.
mana={1}{U}
type=Instant
[/card]
[card]
name=Noxious Dragon
abilities=flying
auto=@movedTo(this|graveyard) from(Battlefield):may destroy target(creature[manacost<=3])
text=Flying -- When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.
mana={4}{B}{B}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Ojutai, Soul of Winter
abilities=flying,vigilance
auto=@combat(attacking) source(dragon|mybattlefield):name(tap & Freeze) target(*[-land]|opponentbattlefield) transforms((,newability[tap],newability[frozen])) uynt
text=Flying, vigilance. -- Whenever a Dragon you control attacks, Tap target nonland permament your opponents control. It doesn't untap during its controller's next untap step.
mana={5}{W}}{U}
type=Legendary Creature
subtype=Dragon
power=5
toughness=6
[/card]
[card]
name=Orc Sureshot
auto=@movedTo(other creature|myBattlefield):target(creature|opponentbattlefield) -1/-1 ueot
text=Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
mana={3}{B}
type=Creature
subtype=Orc Archer
power=4
toughness=2
[/card]
[card]
name=Palace Siege
auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)],newability[@each my upkeep:moveto(myhand) target(creature|mygraveyard)])) forever
auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)],newability[@each my upkeep:life:-2 opponent && life:2 controller])) forever
As Palace Siege enters the battlefield, choose Khans or Dragons. -- • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. -- • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
mana={3}{B}{B}
type=Enchantment
[/card]
[card]
name=Pilgrim of the Fires
abilities=first strike,trample
text=First strike, Trample
mana={7}
type=Artifact Creature
subtype=Golem
power=6
toughness=4
[/card]
[card]
name=Pressure Point
target=creature
auto=tap
auto=draw:1 controller
text=Tap target creature. -- Draw a card.
mana={1}{W}
type=Instant
[/card]
[card]
name=Rally the Ancestors
auto=moveTo(exile)
auto=moveTo(mybattlefield) all(creature[manacost<=X]|mygraveyard) and!( transforms((,newability[phaseaction[my upkeep sourceinplay]:moveto(exile)])) forever )!
text=Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
mana={X}{W}{W}
type=Instant
[/card]
[card]
name=Reach of Shadows
target=creature[white;blue;black;red;green]
auto=destroy
text=Destroy target creature that's one or more colors.
mana={4}{B}
type=Instant
[/card]
[card]
name=Refocus
target=creature
auto=untap
auto=draw:1 controller
text=Untap target creature. Draw a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Return to the Earth
auto=choice name(artifact) destroy target(artifact|battlefield) restriction{type(artifact|battlefield)~morethan~0}
auto=choice name(enchantment) destroy target(enchantment|battlefield) restriction{type(enchantment|battlefield)~morethan~0}
auto=choice name(Creature with Flying) destroy target(creature[flying]|battlefield) restriction{type(creature[flying]|battlefield)~morethan~0}
text=Destroy target artifact, enchantment, or creature with flying.
mana={3}{G}
type=Instant
[/card]
[card]
name=Ruthless Instincts
auto=choice name(reach and deathtouch) target(creature[-attacking]) transforms((,newability[reach ueot],newability[deathtouch ueot],newability[untap])) ueot
auto=choice name(+2/+2 and Trample) target(creature[attacking]) transforms((,newability[2/2 ueot],newability[trample ueot])) ueot
text=Choose one: -- Target nonattacking creature gains reach and deathtouch until end of turn. Untap it. -- Target attacking creature gets +2/+2 and gains trample until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Sandblast
target=creature[attacking;blocking]
auto=damage:5
text=Sandblast deals 5 damage to target attacking creature or blocking creature.
mana={2}{W}
type=Instant
[/card]
[card]
name=Sandsteppe Mastodon
abilities=Reach
auto=ability$!name(Bolster) notatarget(creature[toughness=toughness:lowest:creature:mybattlefield]|mybattlefield) counter(1/1,5)!$ controller
text=When Sandsteppe Mastodon enters the battlefield Bolster 5 (Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.)
mana={5}{G}{G}
type=Creature
subtype=Elephant
power=5
toughness=5
[/card]
[card]
name=Sandsteppe Outcast
auto=choice name(+1/+1 counter) counter(1/1,1)
auto=choice name(Spirit Token) token(Spirit,Creature Spirit,1/1,white,flying)
text=When Sandsteppe Outcast enters the battlefield, choose one: -- Put a +1/+1 counter on Sandsteppe Outcast. -- Put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={2}{W}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Scroll of the Masters
auto=@movedTo(*[-creature]|mystack):counter (0/0,Lore) all(this)
auto={3}{T}:thisforeach(counter{0/0.1.Lore}) 1/1 target(creature|mybattlefield) ueot
text=Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. -- {3}{T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
mana={2}
type=Artifact
[/card]
[card]
name=Shaman of the Great Hunt
abilities=haste
auto=lord(creature|mybattlefield) transforms((,newability[@combatdamaged(player) from(this):counter(1/1.1) all(this)]))
auto={2}{GU}{GU}:foreach(creature[power>=4]|mybattlefield) draw:1
text=Haste -- Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it. -- Ferocious — {2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
mana={3}{R}
type=Creature
subtype=Orc Shaman
power=4
toughness=2
[/card]
[card]
name=Shamanic Revelation
auto=draw:type:creature:mybattlefield
auto=foreach(creature[power>=4]|mybattlefield) life:4
text=Draw a card for each creature you control. -- Ferocious — You gain 4 life for each creature you control with power 4 or greater.
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Shockmaw Dragon
abilities=flying
auto=@combatdamaged(opponent) from(this):all(creature|opponentbattlefield) damage:1
text=Flying -- Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=4
toughness=4
[/card]
[card]
name=Shu Yun, the Silent Tempest
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=@movedTo(*[-creature]|mystack):name(Pay {RW}{RW} for Double Strike) pay({RW}{RW}) name(double Strike) target(creature) double strike ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, you may pay Red or WhiteRed or White. If you do, target creature gains double strike until end of turn.
mana={2}{U}
type=Legendary Creature
subtype=Human Monk
power=3
toughness=2
[/card]
[card]
name=Sibsig Host
auto=choice all(player) deplete:3
text=When Sibsig Host enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard.
mana={4}{B}
type=Creature
subtype=Zombie
power=2
toughness=6
[/card]
[card]
name=Silumgar, the Drifting Death
abilities=flying,opponentshroud
auto=@combat(attacking) source(dragon|mybattlefield):all(creature|opponentbattlefield) -1/-1 ueot
text=Flying,hexproof. -- Whenever a Dragon you control attacks, creatures defending player control each get -1/-1 until end of turn.
mana={4}{U}{B}
type=Legendary Creature
subtype=Dragon
power=3
toughness=7
[/card]
[card]
name=Smoldering Efreet
auto=@movedto(this|graveyard) from(battlefield):damage:2 controller
text=When Smoldering Efreet dies, it deals 2 damage to you.
mana={1}{R}
type=Creature
subtype=Efreet Monk
power=2
toughness=2
[/card]
[card]
name=Sudden Reclamation
auto=deplete:4 controller
auto=transforms((,newability[ability$!notatarget(creature|mygraveyard) moveto(ownerhand)!$ controller],newability[ability$!notatarget(land|mygraveyard) moveto(ownerhand)!$ controller])) oneshot
text=Put the top four cards of your library into your graveyard, then return a creature card and a land card from your graveyard to your hand.
mana={3}{G}
type=Instant
[/card]
[card]
name=Sultai Runemark
target=creature
auto=2/2
auto=aslongas(*[green;blue]|mybattlefield):teach(creature) deathtouch
text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has deathtouch as long as you control a green or blue permanent.
mana={2}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Sultai Skullkeeper
auto=deplete:2 controller
text=When Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard.
mana={1}{U}
type=Creature
subtype=Naga Shaman
power=2
toughness=1
[/card]
[card]
name=Supplant Form
target=creature
auto=moveTo(ownerhand)
auto=clone
text=Return target creature to its owner's hand. You put a token onto the battlefield that's a copy of that creature.
mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Temur Battle Rage
target=creature
auto=double strike ueot
auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then trample ueot
text=Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.) -- Ferocious - That creature also gains trample until end of turn if you control a creature with power 4 or greater.
mana={1}{R}
type=Instant
[/card]
[card]
name=Temur Runemark
target=creature
auto=2/2
auto=aslongas(*[blue;red]|mybattlefield):teach(creature) trample
text=Enchant creature. -- Enchanted creature gets +2/+2. -- Enchanted creature has trample as long as you control a blue or red permanent.
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Temur Sabertooth
auto={H(other creature|mybattlefield)}{1}{G}:indestructible ueot
text={1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
mana={2}{G}{G}
type=Creature
subtype=Cat
power=4
toughness=3
[/card]
[card]
name=Ugin, the Spirit Dragon
auto=counter(0/0,7,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: damage 3) damage:3 target(creature,player)
auto={C(0/0,-0,Loyalty)}:name(X=0) moveto(exile) all(*[white;blue;black;red;green;manacost<=0])
auto={C(0/0,-1,Loyalty)}:name(X=1) moveto(exile) all(*[white;blue;black;red;green;manacost<=1])
auto={C(0/0,-2,Loyalty)}:name(X=2) moveto(exile) all(*[white;blue;black;red;green;manacost<=2])
auto={C(0/0,-3,Loyalty)}:name(X=3) moveto(exile) all(*[white;blue;black;red;green;manacost<=3])
auto={C(0/0,-4,Loyalty)}:name(X=4) moveto(exile) all(*[white;blue;black;red;green;manacost<=4])
auto={C(0/0,-5,Loyalty)}:name(X=5) moveto(exile) all(*[white;blue;black;red;green;manacost<=5])
auto={C(0/0,-6,Loyalty)}:name(X=6) moveto(exile) all(*[white;blue;black;red;green;manacost<=6])
auto={C(0/0,-7,Loyalty)}:name(X=7) moveto(exile) all(*[white;blue;black;red;green;manacost<=7])
auto={C(0/0,-8,Loyalty)}:name(X=8) moveto(exile) all(*[white;blue;black;red;green;manacost<=8])
auto={C(0/0,-9,Loyalty)}:name(X=9) moveto(exile) all(*[white;blue;black;red;green;manacost<=9])
auto={C(0/0,-10,Loyalty)}:name(X=10) moveto(exile) all(*[white;blue;black;red;green;manacost<=10])
auto={C(0/0,-11,Loyalty)}:name(X=11) moveto(exile) all(*[white;blue;black;red;green;manacost<=11])
auto={C(0/0,-12,Loyalty)}:name(X=12) moveto(exile) all(*[white;blue;black;red;green;manacost<=12])
auto={C(0/0,-13,Loyalty)}:name(X=13) moveto(exile) all(*[white;blue;black;red;green;manacost<=13])
auto={C(0/0,-14,Loyalty)}:name(X=14) moveto(exile) all(*[white;blue;black;red;green;manacost<=14])
auto={C(0/0,-15,Loyalty)}:name(X=15) moveto(exile) all(*[white;blue;black;red;green;manacost<=15])
auto={C(0/0,-16,Loyalty)}:name(X=16) moveto(exile) all(*[white;blue;black;red;green;manacost<=16])
auto={C(0/0,-17,Loyalty)}:name(X=17) moveto(exile) all(*[white;blue;black;red;green;manacost<=17])
auto={C(0/0,-18,Loyalty)}:name(X=18) moveto(exile) all(*[white;blue;black;red;green;manacost<=18])
auto={C(0/0,-19,Loyalty)}:name(X=19) moveto(exile) all(*[white;blue;black;red;green;manacost<=19])
auto={C(0/0,-20,Loyalty)}:name(X=20) moveto(exile) all(*[white;blue;black;red;green;manacost<=20])
auto={C(0/0,-10,Loyalty)}:name(-10: Ultimate) life:7 && draw:7 && transforms((,newability[choice moveto(mybattlefield) target(<upto:7>*[-instant;-sorcery]|myhand)])) forever
text=+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player. -- -X: Exile each permanent with converted mana cost X or less that's one or more colors. -- -10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
mana={8}
type=Planeswalker
subtype=Ugin
[/card]
[card]
name=Ugin's Construct
auto=sacrifice notatarget(*[white;blue;black;red;green]|myBattlefield)
text=When Ugin's Construct enters the battlefield, sacrifice a permanent that's one or more colors.
mana={4}
type=Artifact Creature
subtype=Construct
power=4
toughness=5
[/card]
[card]
name=Valorous Stance
target=creature
auto=choice name(indestructible) indestructible ueot
auto=if cantargetcard(creature[power>=4]|battlefield) then choice name(Destroy) destroy
text=Choose one — Target creature gains indestructible until end of turn. - Destroy target creature with toughness 4 or greater.
mana={1}{W}
type=Instant
[/card]
[card]
name=Vaultbreaker
other={2}{R} name(Dash)
auto=if paid(alternative) then transforms((,newability[haste],newability[phaseaction[endofturn sourceinplay] moveto(ownerhand) all(this)])) forever
auto=@combat(attacking) source(this):may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever
text=Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. -- Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
mana={3}{R}
type=Creature
subtype=Orc Rogue
power=4
toughness=2
[/card]
[card]
name=Wandering Champion
auto=@combatdamaged(player) from(this) restriction{type(*[blue;red]|mybattlefield)~morethan~0}:may name(discard and draw) reject notatarget(*|myhand) && transforms((,newability[draw:1 controller])) forever
text=Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
mana={1}{W}
type=Creature
subtype=Human Monk
power=3
toughness=1
[/card]
[card]
name=War Flare
auto=all(creature|myBattlefield) 2/1 ueot
auto=untap all(creature|myBattlefield)
text=Creatures you control get +2/+1 until end of turn. Untap those creatures.
mana={2}{R}{W}
type=Instant
[/card]
[card]
name=Warden of the First Tree
auto={1}{WB}:becomes(Human Warrior,3/3) forever
auto=this(cantargetcard(*[Warrior]) {2}{WB}{WB}:becomes(Human Spirit Warrior,trample,lifelink) forever )
auto=this(cantargetcard(*[Spirit]) {3}{WB}{WB}{WB}:counter(1/1,5)
text={1}{WB}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3. -- {2}{WB}{WB}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. -- {3}{WB}{WB}{WB}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
mana={G}
type=Creature
subtype=Human
power=1
toughness=1
[/card]
[card]
name=Whisk Away
target=creature[attacking;blocking]
auto=moveto(ownerlibrary)
text=Put target attacking or blocking creature on top of its owner's library.
mana={2}{U}
type=Instant
[/card]
[card]
name=Whisperer of the Wilds
auto={T}:add{G}
auto=aslongas(creature[power>=4]|mybattlefield) {T}:Add{G}{G}
text={T}: Add {G} to your mana pool. Ferocious - {T}: Add {G}{G} to your mana pool. Activate this ability only if you control a creature with power 4 or greater.
mana={1}{G}
type=Creature
subtype=Human Shaman
power=0
toughness=2
[/card]
[card]
name=Winds of Qal Sisma
auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then preventAllCombatDamage from(creature|opponentbattlefield) ueot else preventAllcombatDamage ueot
text=Prevent all combat damage that would be dealt this turn. -- Ferocious - If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
mana={1}{G}
type=Instant
[/card]
Last edited by Tacoghandi on Fri Apr 17, 2015 7:07 pm, edited 6 times in total.
Re: Fate Reforged
Thanks Tacoghandi.
Minor issues:
Return to Earth targeting is off; I cast it but can't target anything before the card disappears into the graveyard.
Ugin, The Spirit Dragon should be: Ugin, the Spirit Dragon.
Minor issues:
Return to Earth targeting is off; I cast it but can't target anything before the card disappears into the graveyard.
Ugin, The Spirit Dragon should be: Ugin, the Spirit Dragon.
-
Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Fate Reforged
Fixed thanks for reportingKF1 wrote:Thanks Tacoghandi.
Minor issues:
Return to Earth targeting is off; I cast it but can't target anything before the card disappears into the graveyard.
Ugin, The Spirit Dragon should be: Ugin, the Spirit Dragon.
Re: Fate Reforged
nice work, and Thanks