I'm currently using the latest GIT and I'm on android and it works fine. I wonder why it doesn't work on yours.Tacoghandi wrote:I have tested your code and it still seems to not work if the creature leaves play. I think it is something with switching phases cause if I attack with a 1/1 and then kill it myself during main phase 2. The raid works. If I attack with a 1/1 and it dies during combat the raid does not work when I cast during main phase 2. I see that the how the thisturn is used with other cards though so I do not understand why it does not work. Let me know if you figure it out.kevlahnota wrote:I think raid is supported. Check the codes I posted on Card Coding or use this:I remember thisturn is based on gameobserver that looks/checks for something seen for that turn, etc.Code: Select all
auto=if thisturn(creature[attacking]|mybattlefield)~morethan~2 then yourcode
Also realized that Wingmate Roc was still in the primitive file so I removed it.
Khans of Tarkir (KTK) 227/269
-
kevlahnota
- Posts: 619
- Joined: Tue Feb 08, 2011 3:00 pm
- Location: Philippines
- Contact:
Re: Khans of Tarkir (KTK) 227/269
Optimized Android Images - up to Aether Revolt
MTG Dynamic Theme
HIRES MTG THEME FOR LATEST WAGIC GIT
------------------------------------
<DOTP> MAGIC 2014 Custom DLC
MTG Dynamic Theme
HIRES MTG THEME FOR LATEST WAGIC GIT
------------------------------------
<DOTP> MAGIC 2014 Custom DLC
-
Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Khans of Tarkir (KTK) 227/269
Ah ha... I did not realize the GIT had been updated. I have been modding my own Wagic for so long I forgot to check for official updates. It works now. Thanks a lot Kev.kevlahnota wrote:I'm currently using the latest GIT and I'm on android and it works fine. I wonder why it doesn't work on yours.Tacoghandi wrote:I have tested your code and it still seems to not work if the creature leaves play. I think it is something with switching phases cause if I attack with a 1/1 and then kill it myself during main phase 2. The raid works. If I attack with a 1/1 and it dies during combat the raid does not work when I cast during main phase 2. I see that the how the thisturn is used with other cards though so I do not understand why it does not work. Let me know if you figure it out.kevlahnota wrote:I think raid is supported. Check the codes I posted on Card Coding or use this:I remember thisturn is based on gameobserver that looks/checks for something seen for that turn, etc.Code: Select all
auto=if thisturn(creature[attacking]|mybattlefield)~morethan~2 then yourcode
Also realized that Wingmate Roc was still in the primitive file so I removed it.
-
Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Khans of Tarkir (KTK) 227/269
With the addition of Raid as a supported ability, special thanks to Kevlahnota, This primitive is slightly too big for the max character limit so I am splitting it into two posts.
Here is the first half of the primitive
Here is the first half of the primitive
Code: Select all
#Khans of Tarkir for Wagic the Homebrew
#coded by the Wagic Community
#
#Missing Cards
#---------------------------------------
#All Delve cards
#Arrow Storm - issue similar to Banefire and Lightning Surge
#Ashcloud Phoenix - special morph issue
#Avalanche Tusker - not sure how to code
#Deflecting Palm - not sure how to code
#Dragon Throne of Tarkir - cant get to work
#Dragon's Eye Savants - not sure how to code
#Ghostfire Blade - not sure how to code
#Hardened Scales - not supported
#Hooting Mandrills - not sure how to code
#Horde Ambusher - not sure how to code
#Incremental Growth - not sure how to code
#Kheru Lich Lord - not sure how to code
#Kheru Spellsnatcher - not sure how to code
#Meandering Towershell - not sure how to code
#Pine Walker - not sure how to code
#Retribution of the Ancients - not sure how to code
#Ride Down - not sure how to code multiple targeting issues
#Ruthless Ripper - not sure how to code
#Scout the Borders - not sure how to code
#Sidisi, Brood Tyrant - only suppose to trigger once per effect
#Secret Plans - facedown tracking
#See the Unwritten - not sure how to code
#Smoke Teller - not sure how to code face down issue
#Sultai Soothsayer - not sure how to code
#Taigam's Scheming - library order
#Temur Charger - not sure how to code
#Trail of Mystery - facedown tracking
#Treasure Cruise - not sure how to code
#Ugin's Nexus - not sure how to code
#Villainous Wealth - not sure how to code
#War-Name Aspirant - not sure how to code
#Winterflame - not sure how to code
[card]
name=Abomination of Gudul
abilities=flying
facedown={3}
autofacedown={2}{B}{G}{U}:morph
auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller
text=Flying. -- Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. -- Morph {2}{B}{G}{U}: (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
mana={3}{B}{G}{U}
type=Creature
subtype=Horror
power=3
toughness=4
[/card]
[card]
name=Abzan Ascendancy
auto=all(creature|mybattlefield) counter(1/1,1)
auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,white flying) controller
text=When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. -- Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={W}{B}{G}
type=Enchantment
[/card]
[card]
name=Abzan Banner
auto={T}: Add{W}
auto={T}: Add{B}
auto={T}: Add{G}
auto={W}{B}{G}{T}{S}:draw:1 controller
text={T}: Add {W},{B} or {G} to your mana pool. -- {W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
mana={3}
type=Artifact
[/card]
[card]
name=Abzan Battle Priest
auto={W}{T}:counter(1/1,1) asSorcery
auto=lord(creature[counter{1/1.1}]|mybattlefield) lifelink
text=Outlast {W} ({W},{T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=3
toughness=2
[/card]
[card]
name=Abzan Charm
auto=choice name(Exile power 3 or more) moveTo(exile) target(creature[power>=3]|battlefield)
auto=choice name(Draw 2 cards lose 2 life) draw:2 controller && life:-2 controller
auto=choice name(2 counters on 1 creature) counter(1/1,2) target(creature)
auto=if type(creature|battlefield)~morethan~1 then choice name(1 counter on 2 creatures) counter(1/1,1) target(<2>creature)
text=Choose one: -- Exile target creature with power 3 or greater. -- You draw two cards and you lose 2 life. -- Distribute two +1/+1 counters among one or two target creatures.
mana={W}{B}{G}
type=Instant
[/card]
[card]
name=Abzan Falconer
auto={W}{T}:counter(1/1,1) asSorcery
auto=lord(creature[counter{1/1.1}]|myBattlefield) flying
text=Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has flying.
mana={2}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=3
[/card]
[card]
name=Abzan Guide
abilities=lifelink
facedown={3}
autofacedown={2}{W}{B}{G}:morph
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
mana={3}{W}{B}{G}
type=Creature
subtype=Human Warrior
power=4
toughness=4
[/card]
[card]
name=Ainok Bond-Kin
auto={1}{W}{T}:counter(1/1,1) asSorcery
auto=lord(creature[counter{1/1.1}]|mybattlefield) first strike
text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has first strike.
mana={1}{W}
type=Creature
subtype=Hound Soldier
power=2
toughness=1
[/card]
[card]
name=Ainok Tracker
abilities=first strike
facedown={3}
autofacedown={4}{R}:morph
text=First strike -- Morph {4}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={5}{R}
type=Creature
subtype=Hound Scout
power=3
toughness=3
[/card]
[card]
name=Alabaster Kirin
abilities=flying,vigilance
text=Flying, vigilance
mana={3}{W}
type=Creature
subtype=Kirin
power=2
toughness=3
[/card]
[card]
name=Alpine Grizzly
text=
mana={2}{G}
type=Creature
subtype=Bear
power=4
toughness=2
[/card]
[card]
name=Altar of the Brood
auto=@movedTo(other *|myBattlefield):deplete:1 opponent
text=Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.
mana={1}
type=Artifact
[/card]
[card]
name=Anafenza, the Foremost
auto=@combat(attacking) source(this):counter(1/1,1) target(other creature[tapped]|mybattlefield)
auto=@movedTo(creature|opponentGraveyard):all(trigger[to]) moveTo(exile)
text=When Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. -- If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
mana={W}{B}{G}
type=Legendary Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Ankle Shanker
abilities=haste
auto=@combat(attacking) source(this):all(creature|mybattlefield) transforms((newability[first strike ueot],newability[deathtouch ueot])) ueot
text=Haste -- Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
mana={2}{R}{W}{B}
type=Creature
subtype=Goblin Berserker
power=2
toughness=2
[/card]
[card]
name=Archers' Parapet
abilities=defender
auto={1}{B}{T}:life:-1 opponent
text=Defender -- {1}{B}, {T}: Each opponent loses 1 life.
mana={1}{G}
type=Creature
subtype=Wall
power=0
toughness=5
[/card]
[card]
name=Armament Corps
auto=choice name(one creature) counter(1/1,2) target(creature|mybattlefield)
auto=if type(creature|mybattlefield)~morethan~1 then choice name(2 creatures) counter(1/1.1) target(<2>creature|mybattlefield)
text=When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
mana={2}{W}{B}{G}
type=Creature
subtype=Human Soldier
power=4
toughness=4
[/card]
[card]
name=Awaken the Bear
target=creature
auto=trample ueot
auto=3/3 ueot
text=Target creature gets +3/+3 and gains trample until end of turn.
mana={2}{G}
type=Instant
[/card]
[card]
name=Barrage of Boulders
auto=damage:1 all(creature|opponentbattlefield)
auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then all(creature|battlefield) transforms((newability[cantblock ueot])) ueot
text=Barrage of Boulders deals 1 damage to each creature you don't control. -- Ferocious If you control a creature with power 4 or greater, creatures can't block this turn.
mana={2}{R}
type=Sorcery
[/card]
[card]
name=Bear's Companion
auto=token(Bear,Creature Bear, 4/4,green)
text=When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.
mana={2}{G}{U}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Bellowing Saddlebrute
auto=ifnot thisturn(creature[attacking]|mybattlefield)~morethan~0 then life:-4 controller
text=Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
mana={3}{B}
type=Creature
subtype=Orc Warrior
power=4
toughness=5
[/card]
[card]
name=Blinding Spray
auto=all(creature|opponentbattlefield) -4/0 ueot
auto=draw:1 controller
text=Creatures your opponents control get -4/-0 until end of turn. -- Draw a card.
mana={4}{U}
type=Instant
[/card]
[card]
name=Bloodfell Caves
auto=tap
auto=life:1
auto={T}:Add{B}
auto={T}:Add{R}
text=Bloodfell Caves enters the battlefield tapped. -- When Bloodfell Caves enters the battlefield, you gain 1 life. -- {T}: Add {B} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Bloodfire Expert
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
mana={2}{R}
type=Creature
subtype=Efreet Monk
power=3
toughness=1
[/card]
[card]
name=Bloodfire Mentor
auto={2}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={2}{U}{T}: Draw a card, then discard a card.
mana={2}{R}
type=Creature
subtype=Efreet Shaman
power=0
toughness=5
[/card]
[card]
name=Bloodsoaked Champion
abilities=cantblock
autograveyard={1}{B}:moveTo(mybattlefield) restriction{thisturn(creature[attacking]|mybattlefield)~morethan~0}
text=Bloodsoaked Champion can't block. -- Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.
mana={B}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Blossoming Sands
auto=tap
auto=life:1
auto={T}:Add{G}
auto={T}:Add{W}
text=Blossoming Sands enters the battlefield tapped. -- When Blossoming Sands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Briber's Purse
auto=counter(0/0,X,gem)
auto={1}{T}{C(0/0,-1,gem)}:target(creature) transforms((,newability[cantattack ueot],newability[cantblock ueot])) ueot
text=Briber's Purse enters the battlefield with X gem counters on it. -- 1, Tap, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.
mana={X}
type=Artifact
[/card]
[card]
name=Bring Low
target=creature|battlefield
auto=if cantargetcard(creature[counter{1/1.1}]) then damage:5 else damage:3
text=Bring Low deals 3 damage to target creature. -- If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.
mana={3}{R}
type=Instant
[/card]
[card]
name=Burn Away
auto=target(creature|battlefield) damage:6
auto=@movedTo(mytgt|graveyard) from(battlefield):all(trigger[to]) moveTo(exile) all(*|ownergraveyard)
text=Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard
mana={4}{R}
type=Instant
[/card]
[card]
name=Butcher of the Horde
abilities=flying
auto={S(other creature|mybattlefield)}:name(vigilance) vigilance ueot
auto={S(other creature|mybattlefield)}:name(lifelink) lifelink ueot
auto={S(other creature|mybattlefield)}:name(haste) haste ueot
text=Flying. -- Sacrifice another creature: Butcher of the Horde gains your choice of Vigilance, lifelink, or haste until end of turn.
mana={1}{R}{W}{B}
type=Creature
subtype=Demon
power=5
toughness=4
[/card]
[card]
name=Canyon Lurkers
facedown={3}
autofacedown={3}{R}:morph
text=Morph {3}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{R}
type=Creature
subtype=Human Rogue
power=5
toughness=2
[/card]
[card]
name=Chief of the Edge
auto=lord(other warrior|myBattlefield) 1/0
text=Other Warrior creatures you control get +1/+0.
mana={W}{B}
type=Creature
subtype=Human Warrior
power=3
toughness=2
[/card]
[card]
name=Chief of the Scale
auto=lord(other warrior|myBattlefield) 0/1
text=Other Warrior creatures you control get +0/+1.
mana={W}{B}
type=Creature
subtype=Human Warrior
power=2
toughness=3
[/card]
[card]
name=Clever Impersonator
auto=may copy NotATarget(*[-land])
text=You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
mana={2}{U}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Crackling Doom
auto=all(opponent) life:-2
auto=ability$!sacrifice notatarget(creature[power=power:highest:creature:myBattlefield]|myBattlefield)!$ opponent
text=Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
mana={R}{W}{B}
type=Instant
[/card]
[card]
name=Cranial Archive
auto={2}{E}:name(shuffle graveyard) target(player) donothing && moveto(ownerlibrary) and!(shuffle)! all(*|targetedpersonsgraveyard)
text={2}, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library.
mana={2}
type=Artifact
[/card]
[card]
name=Crater's Claws
target=creature,player
auto=if type(creature[power=>4]|mybattlefield) then damage:2
auto=damage:X
text=Crater's Claws deals X damage to target creature or player. -- Ferocious — Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.
mana={R}{X}
type=Sorcery
[/card]
[card]
name=Crippling Chill
target=creature
auto=tap
auto=frozen
auto=draw:1 controller
text=Tap target creature. It doesn't untap during its controller's next untap step. -- Draw a card.
mana={2}{U}
type=Instant
[/card]
[card]
name=Dazzling Ramparts
abilities=defender
auto={1}{W}{T}:tap target(creature)
text=Defender -- {1}{W}, {T}: Tap target creature.
mana={4}{W}
type=Creature
subtype=Wall
power=0
toughness=7
[/card]
[card]
name=Death Frenzy
auto=emblem transforms((,newability[@movedto(creature|graveyard) from(battlefield):life:1 controller])) ueot
auto=all(creature) -2/-2 ueot
text=All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
mana={3}{B}{G}
type=Sorcery
[/card]
[card]
name=Debilitating Injury
target=creature
auto=-2/-2
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) -- Enchanted creature gets -2/-2.
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Defiant Strike
target=creature
auto=1/0 ueot
auto=draw:1 controller
text=Target creature gets +1/+0 until end of turn. -- Draw a card.
mana={W}
type=Instant
[/card]
[card]
name=Disdainful Stroke
target=*[manacost>=4]|stack
auto=fizzle
text=Counter target spell with converted mana cost 4 or greater.
mana={1}{U}
type=Instant
[/card]
[card]
name=Dismal Backwater
auto=tap
auto=life:1
auto={T}:Add{U}
auto={T}:Add{B}
text=Dismal Backwater enters the battlefield tapped. -- When Dismal Backwater enters the battlefield, you gain 1 life. -- {T}: Add {U} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Disowned Ancestor
auto={1}{B}{T}:counter(1/1,1) asSorcery
text=Outlast {1}{B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
mana={B}
type=Creature
subtype=Spirit Warrior
power=0
toughness=4
[/card]
[card]
name=Dragon Grip
target=creature
autohand={2}{R}: activate castcard(normal) restriction{type(creature[power>=4]|mybattlefield)~morethan~0}
auto=2/0
auto=first strike
text=Ferocious. -- If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) (WORKAROUND USES HAND ABILITY CODE) -- Enchant creature. -- Enchanted creature gets +2/+0 and has first strike.
mana={2}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Dragonscale Boon
target=creature
auto=counter(1/1,2)
auto=untap
text=Put two +1/+1 counters on target creature and untap it.
mana={3}{G}
type=Instant
[/card]
[card]
name=Dragon-Style Twins
abilities=double strike
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
mana={3}{R}{R}
type=Creature
subtype=Human Monk
power=3
toughness=3
[/card]
[card]
name=Duneblast
auto=choice name(Save a creature) notatarget(creature) transforms((,newability[destroy all(other creature)]))
auto=choice name(destroy all creatures) destroy all(creature)
text=Choose up to one creature. Destroy the rest.
mana={4}{W}{B}{G}
type=Sorcery
[/card]
[card]
name=Dutiful Return
target=<upto:2>creature|mygraveyard
auto=moveTo(ownerhand)
text=Return up to two target creature cards from your graveyard to your hand.
mana={3}{B}
type=Sorcery
[/card]
[card]
name=Efreet Weaponmaster
abilities=first strike
auto=target(other creature|mybattlefield) 3/0 ueot
facedown={3}
autofacedown={2}{U}{R}{W}:morph
autofaceup=target(other creature|mybattlefield) 3/0
text=Morph {2}{U}{R}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.
mana={3}{U}{R}{W}
type=Creature
subtype=Efreet Monk
power=4
toughness=3
[/card]
[card]
name=Embodiment of Spring
auto={1}{G}{T}{S}:moveTo(myBattlefield) and!(tap)! target(basic|mylibrary)
text={1}{G}{T}:Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
mana={U}
type=Creature
subtype=Elemental
power=0
toughness=3
[/card]
[card]
name=End Hostilities
auto=destroy all(creature)
auto=all(creature) transforms((,newability[destroy all(children)])) ueot
text=Destroy all creatures and all permanents attached to creatures
mana={3}{W}{W}
type=Sorcery
[/card]
[card]
name=Feat of Resistance
target=creature|mybattlefield
auto=counter(1/1)
auto=activatechooseacolor protection from(*[chosencolor]) ueot activatechooseend
text=Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
mana={1}{W}
type=Instant
[/card]
[card]
name=Feed the Clan
auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then life:10 controller else life:5 controller
text=You gain 5 life. -- Ferocious - You gain 10 life instead if you control a creature with power 4 or greater.
mana={1}{G}
type=Instant
[/card]
[card]
name=Firehoof Calvary
auto={3}{R}:transforms((,newability[2/0],newability[trample])) ueot
text={3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
mana={W}
type=Creature
subtype=Human Berserker
power=1
toughness=1
[/card]
[card]
name=Flying Crane Technique
auto=untap all(creature|myBattlefield)
auto=all(creature|mybattlefield) double strike ueot
auto=all(creature|mybattlefield) flying ueot
text=Untap all creatures you control. -- Creatures you control gain flying and double strike until end of turn.
mana={3}{U}{R}{W}
type=Instant
[/card]
[card]
name=Force Away
target=creature
auto=moveTo(ownerhand)
auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then may draw:1 controller && ability$!reject notatarget(*|myhand)!$ controller
text=Return target creature to its owner's hand. Ferocious - If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
mana={1}{U}
type=Instant
[/card]
[card]
name=Frontier Bivouac
auto=tap
auto={T}:Add{G}
auto={T}:Add{U}
auto={T}:Add{R}
text=Frontier Bivouac enters the battlefield tapped. -- {T}: Add {G}, {U}, or {R} to your mana pool.
type=Land
[/card]
[card]
name=Glacial Stalker
facedown={3}
autofacedown={4}{U}:morph
text=Morph {2}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={5}{U}
type=Creature
subtype=Elemental
power=4
toughness=5
[/card]
[card]
name=Goblinslide
auto=@movedTo(*[-creature]|mystack):pay({1}) token(Goblin,Creature Goblin,1/1, haste, red)
text=Enchantment. -- Whenever you cast a noncreature spell, you may pay {1}. If you do, put a 1/1 red Goblin creature token with haste onto the battlefield.
mana={2}{R}
type=Enchantment
[/card]
[card]
name=Grim Haruspex
facedown={3}
autofacedown={B}:morph
auto=@movedTo(other creature[-token]|graveyard) from(mybattlefield):draw:1 controller
text=Morph {B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- Whenever another nontoken creature you control dies, draw a card.
mana={2}{B}
type=Creature
subtype=Human Wizard
power=3
toughness=2
[/card]
[card]
name=Gurmag Swiftwing
abilities=flying,first strike,haste
text=Flying, first strike, haste
mana={1}{B}
type=Creature
subtype=Bat
power=1
toughness=2
[/card]
[card]
name=Heart-Piercer Bow
auto={1}:equip
auto=@combat(attacking) source(mytgt) :damage:1 target(creature|opponentbattlefield)
text=Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Heir of the Wilds
abilities=deathtouch
auto=@combat(attacking) source(this) restriction{type(creature[power>=4]|myBattlefield)~morethan~0}:1/1 ueot
text=Deathtouch. -- Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
mana={1}{G}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Herald of Anafenza
auto={2}{W}{T}:token(Warrior,Creature Warrior,1/1,white) && counter(1/1,1) asSorcery
text=Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Whenever you activate Herald of Anafenza's outlast ability, put a 1/1 white Warrior creature token onto the battlefield.
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=2
[/card]
[card]
name=High Sentinels of Arashin
abilities=flying
auto=foreach(other creature[counter{1/1.1}]|mybattlefield) 1/1
auto={3}{W}:counter(1/1,1) target(creature)
text=High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. -- {3}{W}: Put a +1/+1 counter on target creature.
mana={3}{W}
type=Creature
subtype=Bird Soldier
power=3
toughness=4
[/card]
[card]
name=Highland Game
autograveyard=@movedto(this|graveyard) from(mybattlefield):life:2 controller
text=When Highland Game dies, you gain 2 life.
mana={1}{G}
type=Creature
subtype=Elk
power=2
toughness=1
[/card]
[card]
name=Highspire Mantis
abilities=flying,trample
text=Flying, trample
mana={2}{R}{W}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]
[card]
name=Hooded Hydra
facedown={3}
autofacedown={3}{G}{G}:morph
autofaceup=counter(1/1,5)
auto=counter(1/1,X)
auto=0/-1
auto=@movedTo(this|Graveyard) from(myBattlefield):thisforeach(counter{1/1.1}) token(Snake,Creature Snake,1/1,green)
text=Hooded Hydra enters the battlefield with X +1/+1 counters on it. -- When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it. -- Morph {3}G}{G}: As Hooded Hydra is turned face up, put five +1/+1 counters on it.
mana={X}{G}{G}
type=Creature
subtype=Snake Hydra
power=0
toughness=1
[/card]
[card]
name=Hordeling Outburst
auto=token(Goblin,creature goblin, 1/1,red)*3
text=Put three 1/1 red Goblin creature tokens onto the battlefield.
mana={1}{R}{R}
type=Sorcery
[/card]
[card]
name=Icefeather Aven
abilities=flying
facedown={3}
autofacedown={1}{G}{U}:morph
autofaceup=moveTo(ownerhand) target(other creature|battlefield)
text=Morph {1}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)-- When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.
mana={G}{U}
type=Creature
subtype=Bird Shaman
power=2
toughness=2
[/card]
[card]
name=Icy Blast
target=<prex>creature|battlefield
auto=tap
auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then frozen
text=Tap X target creatures. -- Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
mana={X}{U}
type=Instant
[/card]
[card]
name=Ivorytusk Fortress
auto=@each opponent untap:untap all(creature[counter{1/1.1}]|mybattlefield)
text=Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
mana={2}{W}{B}{G}
type=Creature
subtype=Elephant
power=5
toughness=7
[/card]
[card]
name=Jeering Instigator
facedown={3}
autofacedown={2}{R}:morph
autofaceup=if compare(restriction{myturnonly}~morethan~0) then target(creature|opponentbattlefield) transforms((,newability[moveTo(opponentbattlefield)],newability[phaseaction[endofturn sourceinplay] moveTo(ownerbattlefield)],newability[untap],haste)) ueot
text=Morph {2}{R} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
mana={1}{R}
type=Creature
subtype=Goblin Rogue
power=2
toughness=1
[/card]
[card]
name=Jeskai Ascendancy
auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) 1/1 ueot
auto=@movedTo(*[-creature]|mystack):all(creature|mybattlefield) untap
auto=@movedTo(*[-creature]|mystack):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller
text=Enchantment. -- Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. -- Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
mana={U}{R}{W}
type=Enchantment
[/card]
[card]
name=Jeskai Banner
auto={T}: Add{U}
auto={T}: Add{R}
auto={T}: Add{W}
auto={U}{R}{W}{T}{S}:draw:1 controller
text={T}: Add {U},{R} or {W} to your mana pool. -- {U}{R}{W}, {T}, Sacrifice Jeskai Banner: Draw a card.
mana={3}
type=Artifact
[/card]
[card]
name=Jeskai Charm
auto=choice name(top of library) moveTo(ownerLibrary) target(creature)
auto=choice name(4 damage) damage:4 target(opponent)
auto=choice name(1/1 and Lifelink) all(creature|myBattlefield) transforms((,newability[1/1],newability[lifelink])) ueot
text=Choose one: -- Put target creature on top of its owner's library. -- Jeskai Charm deals 4 damage to target opponent. -- Creatures you control get +1/+1 and gain lifelink until end of turn.
mana={U}{R}{W}
type=Instant
[/card]
[card]
name=Jeskai Elder
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=@combatdamaged(player) from(this):may name(draw & discard) ability$!draw:1 _ choice notatarget(*|myhand) reject)!$ controller
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
mana={1}{U}
type=Creature
subtype=Human Monk
power=1
toughness=2
[/card]
[card]
name=Jeskai Student
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
mana={1}{W}
type=Creature
subtype=Human Monk
power=1
toughness=3
[/card]
[card]
name=Jeskai Windscout
abilities=flying
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
mana={2}{U}
type=Creature
subtype=Bird Scout
power=2
toughness=1
[/card]
[card]
name=Jungle Hollow
auto=tap
auto=life:1
auto={T}:Add{B}
auto={T}:Add{G}
text=Jungle Hollow enters the battlefield tapped. -- When Jungle Hollow enters the battlefield, you gain 1 life. -- {T}: Add {B} or {G} to your mana pool.
type=Land
[/card]
[card]
name=Kheru Bloodsucker
auto=@movedTo(graveyard) from(creature[toughness>=4]|mybattlefield):life:-2 opponent && life:2 controller
auto={2}{B}{S(other creature|mybattlefield)}:counter(1/1,1)
text=Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. -- (2)(B}, Sacrifice another creature: Put a +1/+1 counter on Kheru Bloodsucker.
mana={2}{B}
type=Creature
subtype=Vampire
power=2
toughness=2
[/card]
[card]
name=Kheru Dreadmaw
abilities=defender
auto={1}{G}{S(other creature|myBattlefield)}:life:storedtoughness
text={1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
mana={4}{B}
type=Creature
subtype=Zombie Crocodile
power=4
toughness=4
[/card]
[card]
name=Kill Shot
target=creature[attacking]
auto=destroy
text=Destroy target attacking creature.
mana={2}{W}
type=Instant
[/card]
[card]
name=Kin-Tree Invocation
auto=token(Spirit Warrior,Creature Spirit Warrior,toughness:highest:creature:mybattlefield/toughness:highest:creature:mybattlefield,black,green)
text=Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.
mana={B}{G}
type=Sorcery
[/card]
[card]
name=Kin-Tree Warden
facedown={3}
autofacedown={G}:morph
auto={2}:regenerate
text={2}: Regenerate Kin-Tree Warden. -- Morph {G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={G}
type=Creature
subtype=Human Warrior
power=1
toughness=1
[/card]
[card]
name=Krumar Bond-Kin
facedown={3}
autofacedown={4}{B}:morph
text=Morph {4}{B} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{B}{B}
type=Creature
subtype=Orc Warrior
power=5
toughness=3
[/card]
[card]
name=Leaping Master
auto={2}{W}:flying ueot
text=Leaping Master gains flying until end of turn.
mana={1}{R}
type=Creature
subtype=Human Monk
power=2
toughness=1
[/card]
[card]
name=Longshot Squad
auto={1}{G}{T}:counter(1/1,1) asSorcery
auto=lord(creature[counter{1/1.1}]|myBattlefield) reach
text=Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has reach.
mana={3}{G}
type=Creature
subtype=Hound Archer
power=3
toughness=3
[/card]
[card]
name=Mantis Rider
abilities=flying,vigilance,haste
text=Flying,vigilance,haste
mana={U}{R}{W}
type=Creature
subtype=Human Monk
power=3
toughness=3
[/card]
Last edited by Tacoghandi on Sat Apr 25, 2015 7:07 pm, edited 2 times in total.
-
Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: Khans of Tarkir (KTK) 227/269
And the second half of the primitive with android images.
Android sized Images
https://www.dropbox.com/s/9wbz3kocwc2svji/KTK.zip?dl=0
KF1 please make sure to update the first post and other spots you keep this. Enjoy
Code: Select all
[card]
name=Mardu Ascendancy
auto=@combat(attacking) source(creature[-token]|myBattlefield):token(Goblin Token,Creature Goblin,1/1,red,battleready)
auto={S}:all(creature|myBattlefield) 0/3 ueot
text=Enchantment. -- Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking. -- Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.
mana={R}{W}{B}
type=Enchantment
[/card]
[card]
name=Mardu Banner
auto={T}: Add{R}
auto={T}: Add{W}
auto={T}: Add{B}
auto={R}{W}{B}{T}{S}:draw:1 controller
text={T}: Add {R},{W} or {B} to your mana pool. -- {R}{W}{B}, {T}, Sacrifice Mardu Banner: Draw a card.
mana={3}
type=Artifact
[/card]
[card]
name=Mardu Blazebringer
auto=@combat(attacking) source(this):phaseaction[combatends,sourceinplay] sacrifice
auto=@combat(blocking) source(this):phaseaction[combatends,sourceinplay] sacrifice
text=When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
mana={2}{R}
type=Creature
subtype=Ogre Warrior
power=4
toughness=4
[/card]
[card]
name=Mardu Charm
auto=choice name(4 Damage) damage:4 target(creature)
auto=choice name(2 Warrior tokens) token(-386593)*2
auto=choice name(Duress opponent) transforms((,newability[if type(*[-creature;-land]|opponenthand)~lessthan~1 then name(look) donothing notatarget(*|opponenthand) else reject notatarget(*[-creature;-land]|opponenthand)])) forever
text=Choose one: -- Mardu Charm deals 4 damage to target creature. -- Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn. -- Target opponent (WORKAROUND DOES NOT TARGET OPPONENT) reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
mana={R}{W}{B}
type=Instant
[/card]
[card]
name=Mardu Warrior token
auto=first strike ueot
text=
type=Creature
color=white
subtype=Warrior
power=1
toughness=1
[/card]
[card]
name=Mardu Hateblade
auto={B}:deathtouch ueot
text={B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
mana={W}
type=Creature
subtype=Human Warrior
power=1
toughness=1
[/card]
[card]
name=Mardu Heart-Piercer
auto=if thisturn(creature[attacking]|mybattlefield)~morethan~0 then damage:2 target(creature,player)
text=Raid -- When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.
mana={3}{R}
type=Creature
subtype=Human Archer
power=2
toughness=3
[/card]
[card]
name=Mardu Hordechief
auto=if thisturn(creature[attacking]|mybattlefield)~morethan~0 then token(Warrior,Creature Warrior,1/1,white)
text=Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.
mana={2}{W}
type=Creature
subtype=Human Warrior
power=2
toughness=3
[/card]
[card]
name=Mardu Roughrider
auto=@combat(attacking) source(this):cantblock target(creature) ueot
text=Whenever Mardu Roughrider attacks, target creature can't block this turn.
mana={2}{R}{W}{B}
type=Creature
subtype=Orc Warrior
power=5
toughness=4
[/card]
[card]
name=Mardu Skullhunter
auto=tap
auto=if thisturn(creature[attacking]|mybattlefield)~morethan~0 then target(opponent) ability$!name(discard) target(*|myhand) reject!$ targetedplayer
text=Mardu Skullhunter enters the battlefield tapped. -- Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.
mana={1}{B}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Mardu Warshrieker
auto=if thisturn(creature[attacking]|mybattlefield)~morethan~0 then Add{R}{W}{B}
text=Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add {R}{W}{B} to your mana pool.
mana={3}{R}
type=Creature
subtype=Orc Shaman
power=3
toughness=3
[/card]
[card]
name=Master of Pearls
facedown={3}
autofacedown={3}{W}{W}:morph
autofaceup=all(creature|myBattlefield) 2/2 ueot
text=Morph {3}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
mana={1}{W}
type=Creature
subtype=Human Monk
power=2
toughness=2
[/card]
[card]
name=Master the Way
target=creature,player
auto=draw:1 controller
auto=damage:phandcount
text=Draw a card. -- Master the Way deals damage to target creature or player equal to the number of cards in your hand.
mana={3}{U}{R}
type=Sorcery
[/card]
[card]
name=Mer-Ek Nightblade
auto={B}{T}:counter(1/1,1) asSorcery
auto=lord(creature[counter{1/1.1}]|myBattlefield) deathtouch
text=Outlast {B}({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has dathtouch.
mana={3}{B}
type=Creature
subtype=Orc Assassin
power=2
toughness=3
[/card]
[card]
name=Mindswipe
target=*|stack
auto=transforms((,newability[pay[[{value:storedx}]] name(pay {value} mana) donothing?fizzle])) forever
auto=damage:x targetcontroller
text=Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
mana={X}{U}{R}
type=Instant
[/card]
[card]
name=Mistfire Weaver
abilities=flying
facedown={3}
autofacedown={2}{U}:morph
autofaceup=opponentshroud target(creature|mybattlefield) ueot
text=Flying -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) -- When Mistfire Weaver is turned face up, target creature you control gains hexproof until end of turn.
mana={3}{U}
type=Creature
subtype=Djinn Wizard
power=3
toughness=1
[/card]
[card]
name=Molting Snakeskin
target=creature
auto=2/0
auto=teach(creature) {2}{B}:regenerate
text=Enchant creature -- Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Monastery Flock
abilities=flying,defender
facedown={3}
autofacedown={U}:morph
text=Flying. -- Defender. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={U}
type=Creature
subtype=Bird
power=0
toughness=5
[/card]
[card]
name=Monastery Swiftspear
abilities=haste
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
mana={R}
type=Creature
subtype=Human Monk
power=1
toughness=2
[/card]
[card]
name=Mystic Monastery
auto=tap
auto={T}:Add{U}
auto={T}:Add{R}
auto={T}:Add{W}
text=Mystic Monastery enters the battlefield tapped. -- {T}: Add {U}, {R}, or {W} to your mana pool.
type=Land
[/card]
[card]
name=Mystic of the Hidden Way
abilities=unblockable
facedown={3}
autofacedown={2}{U}:morph
text=Mystic of the Hidden Way can't be blocked. -- Morph {2}{U} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{U}
type=Creature
subtype=Human Monk
power=3
toughness=2
[/card]
[card]
name=Nomad Outpost
auto=tap
auto={T}:Add{R}
auto={T}:Add{W}
auto={T}:Add{B}
text=Nomad Outpost enters the battlefield tapped. -- {T}: Add {R}, {W}, or {B} to your mana pool.
type=Land
[/card]
[card]
name=Opulent Palace
auto=tap
auto={T}:Add{B}
auto={T}:Add{G}
auto={T}:Add{U}
text=Opulent Palace enters the battlefield tapped. -- {T}: Add {B}, {G}, or {U} to your mana pool.
type=Land
[/card]
[card]
name=Pearl Lake Ancient
abilities=flash,nofizzle
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto={H(land|myBattlefield)}{H(land|myBattlefield)}{H(land|myBattlefield)}: moveto(ownerhand)
text=Flash. -- Pearl Lake Ancient can't be countered. -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Return three lands you control to their owner's hand: Return Pearl Lake Ancient to its owner's hand.
mana={5}{U}{U}
type=Creature
subtype=Leviathan
power=6
toughness=7
[/card]
[card]
name=Ponyback Brigade
auto=token(Goblin,Creature Goblin,1/1, haste, red) *3
facedown={3}
autofacedown={2}{R}{W}{B}:morph
autofaceup=token(Goblin,Creature Goblin,1/1, haste, red) *3
text=When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield. -- Morph {2}{R}{W}{B}: (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{R}{W}{B}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]
[card]
name=Quiet Contemplation
auto=@movedTo(*[-creature]|mystack):pay({1}) name(tap target creature) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen]))
text=Enchantment. -- Whenever you cast a noncreatrue spell, you may pay 1. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
mana={2}{U}
type=Enchantment
[/card]
[card]
name=Raiders' Spoils
auto=lord(creature|mybattlefield) 1/0
auto=@combatdamaged(player) from(warrior|mybattlefield):pay({L}) draw:1 controller
text=Creatures you control get +1/+0. -- Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.
mana={3}{B}
type=Enchantment
[/card]
[card]
name=Rakshasa Deathdealer
auto={B}{G}:2/2 ueot
auto={B}{G}:regenerate
text={B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. -- {B}{G}: Regenerate Rakshasa Deathdealer.
mana={B}{G}
type=Creature
subtype=Cat Demon
power=2
toughness=2
[/card]
[card]
name=Rakshasa Vizier
auto=@movedTo(*|exile) from(mygraveyard):counter(1/1,1)
text=Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakasha Vizier.
mana={2}{B}{G}{U}
type=Creature
subtype=Cat Demon
power=4
toughness=4
[/card]
[card]
name=Rakshasa's Secret
target=opponent
auto=ability$!reject notatarget(<2>*|myhand)!$ targetedplayer
auto=deplete:2 controller
text=Target opponent discards two cards. Put the top two cards of your library into your graveyard.
mana={2}{B}
type=Sorcery
[/card]
[card]
name=Rattleclaw Mystic
facedown={3}
autofacedown={2}:morph
autofaceup=Add{G}{U}{R}
auto={T}:Add{G}
auto={T}:Add{U}
auto={T}:Add{R}
text={T}: Add {G}, {U}, or {R} to your mana pool.-- Morph {2}. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Rattleclaw Mystic is turned face up, add {G}{U}{R} to your mana pool.
mana={1}{G}
type=Creature
subtype=Human Shaman
power=2
toughness=1
[/card]
[card]
name=Rite of the Serpent
target=creature
auto=if cantargetcard(creature[counter{1/1.1}]|battlefield) then token(Snake,Creature Snake,1/1,green) controller
auto=destroy
text=Destroy target creature. If that creature had a +1/+1 counter on it, put a 1/1 green Snake creature token onto the battlefield.
mana={4}{B}{B}
type=Sorcery
[/card]
[card]
name=Riverwheel Aerialists
abilities=flying
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Flying -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
mana={5}{U}
type=Creature
subtype=Djinn Monk
power=4
toughness=5
[/card]
[card]
name=Roar of Challenge
target=creature
auto=lure ueot
auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then indestructible ueot
text=All creatures able to block target creature this turn do so. -- Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
mana={2}{G}
type=Sorcery
[/card]
[card]
name=Rotting Mastodon
text=
mana={4}{B}
type=Creature
subtype=Zombie Elephant
power=2
toughness=8
[/card]
[card]
name=Rugged Highlands
auto=tap
auto=life:1
auto={T}:Add{G}
auto={T}:Add{R}
text=Rugged Highlands enters the battlefield tapped. -- When Rugged Highlands enters the battlefield, you gain 1 life. -- {T}: Add {G} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Rush of Battle
auto=all(creature|myBattlefield) 2/1 ueot
auto=all(Warrior|myBattlefield) lifelink ueot
text=Creature you control get +2/+1 until end of turn. Warrior creatures you control also gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
mana={3}{W}
type=Sorcery
[/card]
[card]
name=Sage of the Inward Eye
abilities=flying
auto=@movedTo(*[-creature]|mystack):all(creature|myBattlefield) lifelink ueot
text=Flying -- Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn. (Damage dealt by those creatures also causes their controller to gain that much life.)
mana={2}{U}{R}{W}
type=Creature
subtype=Djinn Wizard
power=3
toughness=4
[/card]
[card]
name=Sage-Eye Harrier
abilities=flying
facedown={3}
autofacedown={3}{W}:morph
text=Flying -- Morph {3}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{W}
type=Creature
subtype=Bird Warrior
power=1
toughness=5
[/card]
[card]
name=Sagu Archer
abilities=Reach
facedown={3}
autofacedown={4}{G}:morph
text=Reach -- Morph {4}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={4}{G}
type=Creature
subtype=Naga Archer
power=2
toughness=5
[/card]
[card]
name=Sagu Mauler
abilities=trample,opponentshroud
facedown={3}
autofacedown={3}{G}{U}:morph
text=Trample, hexproof. -- Morph {3}{G}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
mana={4}{G}{U}
type=Creature
subtype=Beast
power=6
toughness=6
[/card]
[card]
name=Salt Road Patrol
auto={1}{W}{T}:counter(1/1,1) asSorcery
text=Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
mana={3}{W}
type=Creature
subtype=Human Scout
power=2
toughness=5
[/card]
[card]
name=Sandsteppe Citadel
auto=tap
auto={T}:Add{W}
auto={T}:Add{B}
auto={T}:Add{G}
text=Sandsteppe Citadel enters the battlefield tapped. -- {T}: Add {W}, {B}, or {G} to your mana pool.
type=Land
[/card]
[card]
name=Sarkhan, the Dragonspeaker
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: becomes dragon) transforms((Creature Dragon,setpower=4,settoughness=4,indestructible,flying,haste,newability[preventAllDamage to(this)])) ueot
auto={C(0/0,-3,Loyalty)}:name(-3: 4 Damage to creature) damage:4 target(creature)
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@each my draw:draw:2 controller],newability[@each my end:moveTo(graveyard) all(*|myhand)])) forever dontremove
mana={3}{R}{R}
text=+1 Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker. -- -3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. -- -6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand." -- Starting Loyalty (4)
type=Planeswalker
subtype=Sarkhan
[/card]
[card]
name=Savage Knuckleblade
auto={2}{G}: 2/2 ueot limit:1
auto={2}{U}:moveto(ownerhand)
auto={R}:haste
text={2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn. -- {2}{U}: Return Savage Knuckleblade to its owner's hand. -- {R}: Savage Knuckleblade gains haste until end of turn.
mana={G}{U}{R}
type=Creature
subtype=Ogre Warrior
power=4
toughness=4
[/card]
[card]
name=Savage Punch
target=creature|mybattlefield
auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
restriction=type(creature|opponentbattlefield)~morethan~0
auto=if type(creature[power>=4]|mybattlefield)~morethan~0 then 2/2 ueot
text=Target creature you control fights target creature you don't control. -- Ferocious - The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
mana={1}{G}
type=Sorcery
[/card]
[card]
name=Scaldkin
abilities=flying
auto={2}{R}{S}:damage:2 target(creature,player)
text=Flying -- {2}{R}, Sacrifice Scaldkin: Scaldkin deals 2 damage to target creature or player.
mana={3}{U}
type=Creature
subtype=Elemental
power=2
toughness=2
[/card]
[card]
name=Scion of Glaciers
auto={U}:1/-1 ueot
text={U}: Scion of Glaciers gets +1/-1 until end of turn.
mana={2}{U}{U}
type=Creature
subtype=Elemental
power=2
toughness=5
[/card]
[card]
name=Scoured Barrens
auto=tap
auto=life:1
auto={T}:Add{W}
auto={T}:Add{B}
text=Scoured Barrens enters the battlefield tapped. -- When Scoured Barrens enters the battlefield, you gain 1 life. -- {T}: Add {W} or {B} to your mana pool.
type=Land
[/card]
[card]
name=Seeker of the Way
auto=@movedTo(*[-creature]|mystack):1/1 ueot
auto=@movedTo(*[-creature]|mystack):lifelink ueot
text=Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) -- Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
mana={1}{W}
type=Creature
subtype=Human Monk
power=2
toughness=2
[/card]
[card]
name=Sidisi's Pet
abilities=Lifelink
facedown={3}
autofacedown={1}{B}:morph
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.) -- Morph {1}{B} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
mana={3}{B}
type=Creature
subtype=Zombie Ape
power=1
toughness=4
[/card]
[card]
name=Siege Rhino
abilities=trample
auto=all(opponent) life:-3
auto=life:3 controller
text=Trample. -- When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.
mana={1}{W}{B}{G}
type=Creature
subtype=Rhino
power=4
toughness=5
[/card]
[card]
name=Siegecraft
target=creature
auto=teach(creature) 2/4
text=Enchant creature -- Enchanted creature gets +2/+4.
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Singing Bell Strike
target=creature
auto=tap
auto=doesnotuntap
auto=teach(creature) {6}:untap
text=Enchant creature -- When Claustrophobia enters the battlefield, tap enchanted creature. -- Enchanted creature doesn't untap during its controller's untap step. -- Enchanted creature has "{6}: Untap this creature."
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Snowhorn Rider
abilities=trample
facedown={3}
autofacedown={2}{G}{U}{R}:morph
text=Trample -- Morph {2}{G}{U}{R} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={3}{G}{U}{R}
type=Creature
subtype=Human Warrior
power=5
toughness=5
[/card]
[card]
name=Sorin, Solemn Visitor
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: 1/0 and Lifelink) emblem transforms((,newability[lord(creature|mybattlefield) 1/0],newability[lord(creature|mybattlefield) lifelink])) uynt
auto={C(0/0,-2,Loyalty)}:name(-2: vampire token) token(Vampire,Creature Vampire,2/2,black,flying)
auto={C(0/0,-6,Loyalty)}:name(-6: emblem) emblem transforms((,newability[@each opponent upkeep:ability$!name(sacrifice creature) notatarget(creature|mybattlefield) sacrifice!$ opponent])) forever dontremove
mana={2}{W}{B}
text=+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. -- -2: Put a 2/2 black Vampire creature token with flying onto the battlefield. -- -6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature." -- Starting Loyalty (4)
type=Planeswalker
subtype=Sorin
[/card]
[card]
name=Stubborn Denial
target=*[-creature]|stack
auto=if type(creature[power>=4]|mybattlefield) then fizzle else transforms((,newability[pay[[{1}]] name(pay 1 mana) donothing?fizzle])) forever
text=Counter target noncreature spell unless its controller pays {1}. -- Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
mana={U}
type=Instant
[/card]
[card]
name=Sultai Banner
auto={T}: Add{B}
auto={T}: Add{G}
auto={T}: Add{U}
auto={B}{G}{U}{T}{S}:draw:1 controller
text={T}: Add {B},{G} or {U} to your mana pool. -- {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
mana={3}
type=Artifact
[/card]
[card]
name=Sultai Charm
auto=choice name(Destroy monocolored) destroy target(creature[-multicolor])
auto=choice name(destroy artifact or enchantment) destroy target(artifact,enchantment)
auto=choice name(Draw 2 and discard 1) draw:2 && transforms((,newability[target(*|myhand) reject])) forever
text=Choose one: -- Destroy target monocolored creature. -- Destroy target artifact or enchantment. -- Draw two cards, then discard a card.
mana={B}{G}{U}
type=Instant
[/card]
[card]
name=Sultai Flayer
auto=@movedTo(creature[toughness>=4]|graveyard) from(myBattlefield):life:4 controller
text=Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.
mana={3}{G}
type=Creature
subtype=Naga Shaman
power=3
toughness=4
[/card]
[card]
name=Summit Prowler
text=
mana={2}{R}{R}
type=Creature
subtype=Yeti
power=4
toughness=3
[/card]
[card]
name=Surrak Dragonclaw
abilities=flash,nofizzle
auto=lord(creature|myhand) flash forcedalive
auto=lord(other creature|mybattlefield) trample
text=Flash -- Surrak Dragonclaw can't be countered. -- Creature spells you control can't be countered. -- Other creatures you control have trample.
mana={2}{G}{U}{R}
type=Legendary Creature
subtype=Human Warrior
power=6
toughness=6
[/card]
[card]
name=Suspension Field
auto=may (blink)forsrc target(creature[toughness>=3])
text=When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
mana={1}{W}
type=Enchantment
[/card]
[card]
name=Swarm of Bloodflies
abilities=flying
auto=counter(1/1,2)
auto=@movedTo(other creature|graveyard) from(battlefield):counter(1/1,1)
text=Flying. -- Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. -- Whenever another creatures dies put a +1/+1 counter on Swarm of Bloodflies.
mana={4}{B}
type=Creature
subtype=Insect
power=0
toughness=0
[/card]
[card]
name=Swift Kick
target=creature|mybattlefield
auto=1/0 ueot
auto=transforms((,newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot
restriction=type(creature|opponentbattlefield)~morethan~0
text=Target creature you control gets +1/+0 until end of turn. It fights target creature you don't control.
mana={3}{R}
type=Instant
[/card]
[card]
name=Swiftwater Cliffs
auto=tap
auto=life:1
auto={T}:Add{U}
auto={T}:Add{R}
text=Swiftwater Cliffs enters the battlefield tapped. -- When Swiftwater Cliffs enters the battlefield, you gain 1 life. -- {T}: Add {U} or {R} to your mana pool.
type=Land
[/card]
[card]
name=Take Up Arms
auto=token(Warrior,Creature Warrior,1/1,white)*3
text=Put three 1/1 white Warrior creature tokens onto the battlefield.
mana={4}{W}
type=Instant
[/card]
[card]
name=Temur Ascendancy
auto=lord(creature|myBattlefield) haste
auto=@movedTo(creature[power>=4]|myBattlefield):may draw:1 controller
text=Creatures you control have haste. -- Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
mana={G}{U}{R}
type=Enchantment
[/card]
[card]
name=Temur Banner
auto={T}: Add{G}
auto={T}: Add{U}
auto={T}: Add{R}
auto={G}{U}{R}{T}{S}:draw:1 controller
text={T}: Add {G},{U} or {R} to your mana pool. -- {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
mana={3}
type=Artifact
[/card]
[card]
name=Temur Charm
auto=choice name(+1/+1 and fight) target(creature|mybattlefield) transforms((,newability[1/1 ueot],newability[target(creature|opponentbattlefield) dynamicability<!powerstrike eachother!>])) ueot restriction{type(creature|opponentbattlefield)~morethan~0}
auto=choice name(Mana Leak) target(*|stack) transforms((,newability[pay[[{3}]] name(pay 3 mana) donothing?fizzle])) forever restriction{type(*|stack)~morethan~0}
auto=choice name(Creatures power 3 or less cant block) all(creature[power>=3]) cantblock ueot
text=Choose one: -- Target creature you control gets +1/+1 until end of turn. That creature fights target creature you don't control. -- Counter target spell unless its controller pays {3}. -- Creatures with power 3 or less can't block this turn.
mana={R}{G}{U}
type=Instant
[/card]
[card]
name=Thornwood Falls
auto=tap
auto=life:1
auto={T}:Add{G}
auto={T}:Add{U}
text=Thornwood Falls enters the battlefield tapped. -- When Thornwood Falls enters the battlefield, you gain 1 life. -- {T}: Add {G} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Thousand Winds
abilities=flying
facedown={3}
autofacedown={5}{U}{U}:morph
autofaceup=moveTo(ownerhand) all(creature[tapped])
text=Morph {5}{U}{U} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) -- When Thousand Winds is turned face up, return all other tapped creatures to their owner's hands.
mana={4}{U}{U}
type=Creature
subtype=Elemental
power=5
toughness=6
[/card]
[card]
name=Throttle
target=creature
auto=-4/-4 ueot
text=Target creature gets -4/-4 until end of turn.
mana={4}{B}
type=Instant
[/card]
[card]
name=Timely Hordemate
auto=if thisturn(creature[attacking]|mybattlefield)~morethan~0 then moveTo(mybattlefield) target(creature[manacost<=2]|mygraveyard)
text=Raid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
mana={3}{W}
type=Creature
subtype=Human Warrior
power=3
toughness=2
[/card]
[card]
name=Tomb of the Spirit Dragon
auto={T}:Add{1}
auto={2}{T}:life:type:creature[-white;-blue;-black;-red;-green]:battlefield controller
text={T}: Add {1} to your mana pool. -- {2},{T}: You gain 1 life for each colorless creature you control.
type=Land
[/card]
[card]
name=Tormenting Voice
auto=draw:2
text=As an additional cost to cast Tormenting Voice, discard a card. -- Draw two cards.
mana={1}{R}{discard(*|myhand)}
type=Sorcery
[/card]
[card]
name=Tranquil Cove
auto=tap
auto=life:1
auto={T}:Add{W}
auto={T}:Add{U}
text=Tranquil Cove enters the battlefield tapped. -- When Tranquil Cove enters the battlefield, you gain 1 life. -- {T}: Add {W} or {U} to your mana pool.
type=Land
[/card]
[card]
name=Trap Essence
target=*[creature]|stack
auto=fizzle
auto=may counter(1/1,2) target(creature)
text=Counter target creature spell. Put two +1/+1 counters on up to one target creature.
mana={G}{U}{R}
type=Instant
[/card]
[card]
name=Tusked Colossodon
text=
mana={4}{G}{G}
type=Creature
subtype=Beast
power=6
toughness=5
[/card]
[card]
name=Tuskguard Captain
auto={G}{T}:counter(1/1,1) asSorcery
auto=lord(creature[counter{1/1.1}]|myBattlefield) trample
text=Outlast {G} ({G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) -- Each creature you control with a +1/+1 counter on it has trample.
mana={2}{G}
type=Creature
subtype=Human Warrior
power=2
toughness=3
[/card]
[card]
name=Unyielding Krumar
auto={1}{W}:first strike ueot
text={1}{W}: Unyielding Krumar gains first strike until end of turn.
mana={3}{B}
type=Creature
subtype=Orc Warrior
power=3
toughness=3
[/card]
[card]
name=Utter End
target=*[-land]
auto=moveTo(exile)
text=Exile target nonland permanent.
mana={2}{W}{B}
type=Instant
[/card]
[card]
name=Valley Dasher
abilities=haste,mustattack
text=Haste -- Valley Dasher attacks each turn if able.
mana={1}{R}
type=Creature
subtype=Human Berserker
power=2
toughness=2
[/card]
[card]
name=Venerable Lammasu
abilities=flying
text=Flying
mana={6}{W}
type=Creature
subtype=Lammasu
power=5
toughness=4
[/card]
[card]
name=War Behemoth
facedown={3}
autofacedown={4}{W}:morph
text=Morph {4}{W} (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
mana={5}{W}
type=Creature
subtype=Beast
power=3
toughness=6
[/card]
[card]
name=War-Name Aspirant
auto=if thisturn(creature[attacking]|mybattlefield)~morethan~0 then counter(1/1,1)
auto=cantbeblockedby(creature[power<=1])
text=Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. -- War-Name Aspirant can't be blocked by creatures with power 1 or less.
mana={1}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Warden of the Eye
auto=moveTo(myhand) target(*[-creature;-land]|mygraveyard)
text=When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
mana={2}{U}{R}{W}
type=Creature
subtype=Djinn Wizard
power=3
toughness=3
[/card]
[card]
name=Waterwhirl
target=<upto:2>creature|battlefield
auto=moveTo(ownerhand)
text=Return up to two target creatures to their owners' hands.
mana={4}{U}{U}
type=Instant
[/card]
[card]
name=Weave Fate
auto=draw:2 controller
text=Draw two cards.
mana={3}{U}
type=Instant
[/card]
[card]
name=Wetland Sambar
text=
mana={1}{U}
type=Creature
subtype=Elk
power=2
toughness=1
[/card]
[card]
name=Whirlwind Adept
abilities=opponentshroud
auto=@movedTo(*[-creature]|mystack):1/1 ueot
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
mana={4}{U}
type=Creature
subtype=Djinn Monk
power=4
toughness=2
[/card]
[card]
name=Wind-Scarred Crag
auto=tap
auto=life:1
auto={T}:Add{R}
auto={T}:Add{W}
text=Wind-Scarred Crag enters the battlefield tapped. -- When Wind-Scarred Crag enters the battlefield, you gain 1 life. -- {T}: Add {R} or {W} to your mana pool.
type=Land
[/card]
[card]
name=Wingmate Roc
abilities=flying
auto=if thisturn(creature[attacking]|mybattlefield)~morethan~0 then token(Bird,Creature Bird,3/4,white,flying)
auto=@combat(attacking) source(this):life:type:creature[attacking]:battlefield controller
text=Flying. -- Raid - When Wingmate Roc enters the battlefield, if you attacked with a creature this turn, put a 3/4 white Bird creature token with flying onto the battlefield. -- Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
mana={3}{W}{W}
type=Creature
subtype=Bird
power=3
toughness=4
[/card]
[card]
name=Witness of the Ages
facedown={3}
autofacedown={5}:morph
text=Morph {5} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={6}
type=Artifact Creature
subtype=Golem
power=4
toughness=4
[/card]
[card]
name=Woolly Loxodon
facedown={3}
autofacedown={5}{G}:morph
text=Morph {5}{G} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
mana={5}{G}{G}
type=Creature
subtype=Elephant Warrior
power=6
toughness=7
[/card]
[card]
name=Zurgo Helmsmasher
abilities=haste,mustattack
auto=this(variable{controllerturn}) indestructible
auto=@vampired(creature) from(this):counter(1/1,1) all(this)
text=Haste. -- Zurgo Helmsmasher attacks each combat if able. -- Zurgo Helmsmasher has indestructible as long as it is your turn. -- Whenever a creature dealt damage by Zurgo Helmsmasher dies, put a +1/+1 counter on Zurgo Helmsmasher.
mana={2}{R}{W}{B}
type=Legendary Creature
subtype=Orc Warrior
power=7
toughness=2
[/card]
https://www.dropbox.com/s/9wbz3kocwc2svji/KTK.zip?dl=0
KF1 please make sure to update the first post and other spots you keep this. Enjoy
Last edited by Tacoghandi on Sat Apr 25, 2015 7:10 pm, edited 1 time in total.
Re: Khans of Tarkir (KTK) 227/269
Nice work Tacoghandi!
I will maintain all official set updates based on your latest SVN codes in the consolidation thread here: viewtopic.php?f=22&t=66091 11/22/14 r338
I will maintain all official set updates based on your latest SVN codes in the consolidation thread here: viewtopic.php?f=22&t=66091 11/22/14 r338
-
kevlahnota
- Posts: 619
- Joined: Tue Feb 08, 2011 3:00 pm
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Re: Khans of Tarkir (KTK) 227/269
Your updated sets and primitives 11/22/14 are emptyKF1 wrote:Nice work Tacoghandi!
I will maintain all official set updates based on your latest SVN codes in the consolidation thread here: viewtopic.php?f=22&t=66091 11/22/14 r338
Optimized Android Images - up to Aether Revolt
MTG Dynamic Theme
HIRES MTG THEME FOR LATEST WAGIC GIT
------------------------------------
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MTG Dynamic Theme
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Re: Khans of Tarkir (KTK) 227/269
I'm getting a 403 error when I try to upload the files. I will try later.kevlahnota wrote:Your updated sets and primitives 11/22/14 are emptyKF1 wrote:Nice work Tacoghandi!
I will maintain all official set updates based on your latest SVN codes in the consolidation thread here: viewtopic.php?f=22&t=66091 11/22/14 r338
-
Darth Agnon
- Posts: 125
- Joined: Mon Sep 22, 2014 8:00 pm
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- Contact:
Re: Khans of Tarkir (KTK)
It works exactly as you say (I have tried). If you attack with a creature and it dies, Raid doesn't trigger.Tacoghandi wrote:Just thought of what would happen if you attacked with a creature and it died. It would probably not trigger the raid code I came up with. I will have to figure out a different code if possible but for now that is as close as I can get.
I will look at delve and see what I can do.
Darth Agnon
Planeswalker and Monster Hunter

Like Wagic? Check out my custom themes, etc. at viewtopic.php?f=9&t=66181
Wololo's article: http://wololo.net/2016/07/14/new-wagic- ... rth-agnon/
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kevlahnota
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Re: Khans of Tarkir (KTK) 227/269
Its fixed on the latest git using the codes I posted.Darth Agnon wrote:It works exactly as you say (I have tried). If you attack with a creature and it dies, Raid doesn't trigger.Tacoghandi wrote:Just thought of what would happen if you attacked with a creature and it died. It would probably not trigger the raid code I came up with. I will have to figure out a different code if possible but for now that is as close as I can get.
I will look at delve and see what I can do.
Darth Agnon
Planeswalker and Monster Hunter
Optimized Android Images - up to Aether Revolt
MTG Dynamic Theme
HIRES MTG THEME FOR LATEST WAGIC GIT
------------------------------------
<DOTP> MAGIC 2014 Custom DLC
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HIRES MTG THEME FOR LATEST WAGIC GIT
------------------------------------
<DOTP> MAGIC 2014 Custom DLC
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Darth Agnon
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Re: Khans of Tarkir (KTK) 227/269
Hey, guys, I made myself my "Mardu Raiders" deck (more or less) in Wagic, noticed a few cards were missing/had bugs, so here are some ideas and some code(mostly copypasted and chopped and mixed from other cards in mtg.txt, but, from my limited experience, they should hopefully work.) (PS I noticed after I had already compiled the below that War-Name Aspirant has already been coded, further on in this topic (I was using the primitives from page 1, without War-Name Aspirant). I noticed some of these were in the #uncoded comments at the beginning of the primitive/weren't included anywhere that I could see...
!!!Monastery Swiftspear - should have haste (missing ability)
Mardu Hordechief - Raid doesn't trigger if you attacked and attacking creature went to graveyard (this applies to all other cards with raid as well)
Despise - doesn't always trigger ability (even though not from KTK, is in the Mardu Raiders starter deck, noticed its effect didn't trigger once) (maybe ignore this one?)
Lens of clarity - look at top [one] card could be coded as draw [one], put [one] card on top of deck (granted, leaves it up to the player which gets put back)
[card]
name=example of look at top X cards (e.g. part of Lens of Clarity's ability)
auto=draw:X
auto=moveTo(myLibrary) target(<X>*|myhand)
text=Look at top X card[s] in your library, then replace them.
mana=
type=
[/card]
[card]
name=Crackling Doom
target=opponent
auto=damage:2
auto=ability$!sacrifice target(creature[power=power:highest:creature:myBattlefield]|myBattlefield) oneshot
text=Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
mana={R}{W}{B}
type=Instant
[/card]
My thinking when mixing up War-Name Aspirant (before I saw it had already been coded...)(the primitive said "War-Name Aspirant - Don't know how to code", which surprised me, seeing as most of the other Raid cards had been coded...):
War-Name Aspirant - can be coded thusly:
auto=if type(creature[attacking]|mybattlefield)~morethan~0: then token(Warrior,Creature Warrior,1/1,white)
auto={1}{W}{T}:counter(1/1,1) asSorcery
THUS --> auto=if type(creature[attacking]|mybattlefield)~morethan~0: then counter(1/1,1)
[card]
name=War-Name Aspirant
auto=cantbeblockedby(creature[power<=1])
auto=if type(creature[attacking]|mybattlefield)~morethan~0: then counter(1/1,1)
text=Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. -- War-Name Aspirant can't be blocked by creatures with power 1 or less.
mana={1}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Arrow Storm
target=creature,player
auto=fizzle
auto=damage:4
auto=if type(creature[attacking]|mybattlefield)~morethan~0: then cantblock target(player) && damage:5
text=Arrow Storm deals 4 damage to target creature or player. -- Raid - If you attacked with a creature this turn, Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.
mana={3}{R}{R}
type=Sorcery
[/card]
!!!Monastery Swiftspear - should have haste (missing ability)
Mardu Hordechief - Raid doesn't trigger if you attacked and attacking creature went to graveyard (this applies to all other cards with raid as well)
Despise - doesn't always trigger ability (even though not from KTK, is in the Mardu Raiders starter deck, noticed its effect didn't trigger once) (maybe ignore this one?)
Lens of clarity - look at top [one] card could be coded as draw [one], put [one] card on top of deck (granted, leaves it up to the player which gets put back)
[card]
name=example of look at top X cards (e.g. part of Lens of Clarity's ability)
auto=draw:X
auto=moveTo(myLibrary) target(<X>*|myhand)
text=Look at top X card[s] in your library, then replace them.
mana=
type=
[/card]
[card]
name=Crackling Doom
target=opponent
auto=damage:2
auto=ability$!sacrifice target(creature[power=power:highest:creature:myBattlefield]|myBattlefield) oneshot
text=Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
mana={R}{W}{B}
type=Instant
[/card]
My thinking when mixing up War-Name Aspirant (before I saw it had already been coded...)(the primitive said "War-Name Aspirant - Don't know how to code", which surprised me, seeing as most of the other Raid cards had been coded...):
War-Name Aspirant - can be coded thusly:
auto=if type(creature[attacking]|mybattlefield)~morethan~0: then token(Warrior,Creature Warrior,1/1,white)
auto={1}{W}{T}:counter(1/1,1) asSorcery
THUS --> auto=if type(creature[attacking]|mybattlefield)~morethan~0: then counter(1/1,1)
[card]
name=War-Name Aspirant
auto=cantbeblockedby(creature[power<=1])
auto=if type(creature[attacking]|mybattlefield)~morethan~0: then counter(1/1,1)
text=Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. -- War-Name Aspirant can't be blocked by creatures with power 1 or less.
mana={1}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Arrow Storm
target=creature,player
auto=fizzle
auto=damage:4
auto=if type(creature[attacking]|mybattlefield)~morethan~0: then cantblock target(player) && damage:5
text=Arrow Storm deals 4 damage to target creature or player. -- Raid - If you attacked with a creature this turn, Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.
mana={3}{R}{R}
type=Sorcery
[/card]
Last edited by Darth Agnon on Wed Nov 26, 2014 10:54 pm, edited 1 time in total.

Like Wagic? Check out my custom themes, etc. at viewtopic.php?f=9&t=66181
Wololo's article: http://wololo.net/2016/07/14/new-wagic- ... rth-agnon/