Commander 2014

All user created custom sets, custom game mode and modded official content.
i-am-not-one
Posts: 304
Joined: Fri Dec 07, 2012 4:36 am

Re: Commander 2014

Post by i-am-not-one »

http://www.4shared.com/zip/jM2OJP-lce/C14.html

There are still a few small problems with it. I forgot the Overrun card :oops:

They are 230 x 328 with a small 1 pixel black border all the way around.

it is about 26 MB

I still haven't added thumbnails.

Most of the tokens are done. I wasn't sure how to handle the recursive ones like reef worm. Not sure what to do with Wurmcoil engine or any like this that generate 2 tokens?

I still added all these cards in the zip but they haven't been given an ID.

Not sure what to name the emblems?

Any help is appreciated.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Commander 2014

Post by Tacoghandi »

Ok I am finished with this set.

here is the _cards.dat

Code: Select all

[meta]
author=Wagic Team
name=Commander 2014
year=2014
[/meta]

[card]
primitive=Abyssal Persecutor
id=389422
rarity=M
[/card]
[card]
primitive=Adarkar Valkyrie
id=389423
rarity=R
[/card]
[card]
primitive=AEther Gale
id=389424
rarity=R
[/card]
[card]
primitive=AEther Snap
id=389425
rarity=R
[/card]
[card]
primitive=Afterlife
id=389426
rarity=U
[/card]
[card]
primitive=Angel of the Dire Hour
id=389427
rarity=R
[/card]
[card]
primitive=Angelic Field Marshal
id=389428
rarity=R
[/card]
[card]
primitive=Annihilate
id=389429
rarity=U
[/card]
[card]
primitive=Arcane Lighthouse
id=389430
rarity=U
[/card]
[card]
primitive=Argentum Armor
id=389431
rarity=R
[/card]
[card]
primitive=Armistice
id=389432
rarity=R
[/card]
[card]
primitive=Artisan of Kozilek
id=389433
rarity=U
[/card]
[card]
primitive=Assault Suit
id=389434
rarity=U
[/card]
[card]
primitive=Azure Mage
id=389435
rarity=U
[/card]
[card]
primitive=Bad Moon
id=389436
rarity=R
[/card]
[card]
primitive=Barren Moor
id=389437
rarity=C
[/card]
[card]
primitive=Beastmaster Ascension
id=389438
rarity=R
[/card]
[card]
primitive=Beetleback Chief
id=389439
rarity=U
[/card]
[card]
primitive=Benevolent Offering
id=389440
rarity=R
[/card]
[card]
primitive=Bitter Feud
id=389441
rarity=R
[/card]
[card]
primitive=Black Sun's Zenith
id=389442
rarity=R
[/card]
[card]
primitive=Blasphemous Act
id=389443
rarity=R
[/card]
[card]
primitive=Bloodgift Demon
id=389444
rarity=R
[/card]
[card]
primitive=Bogardan Hellkite
id=389445
rarity=M
[/card]
[card]
primitive=Bojuka Bog
id=389446
rarity=C
[/card]
[card]
primitive=Bonehoard
id=389447
rarity=R
[/card]
[card]
primitive=Bosh, Iron Golem
id=389448
rarity=R
[/card]
[card]
primitive=Bottle Gnomes
id=389449
rarity=U
[/card]
[card]
primitive=Brave the Elements
id=389450
rarity=U
[/card]
[card]
primitive=Breaching Leviathan
id=389451
rarity=R
[/card]
[card]
primitive=Brine Elemental
id=389452
rarity=U
[/card]
[card]
primitive=Buried Ruin
id=389453
rarity=U
[/card]
[card]
primitive=Burnished Hart
id=389454
rarity=U
[/card]
[card]
primitive=Butcher of Malakir
id=389455
rarity=R
[/card]
[card]
primitive=Cackling Counterpart
id=389456
rarity=R
[/card]
[card]
primitive=Caged Sun
id=389457
rarity=R
[/card]
[card]
primitive=Call to Mind
id=389458
rarity=U
[/card]
[card]
primitive=Cathars' Crusade
id=389459
rarity=R
[/card]
[card]
primitive=Cathodion
id=389460
rarity=U
[/card]
[card]
primitive=Celestial Crusader
id=389461
rarity=U
[/card]
[card]
primitive=Chaos Warp
id=389462
rarity=R
[/card]
[card]
primitive=Charcoal Diamond
id=389463
rarity=U
[/card]
[card]
primitive=Collective Unconscious
id=389464
rarity=R
[/card]
[card]
primitive=Comeuppance
id=389465
rarity=R
[/card]
[card]
primitive=Commander's Sphere
id=389466
rarity=C
[/card]
[card]
primitive=Compulsive Research
id=389467
rarity=C
[/card]
[card]
primitive=Concentrate
id=389468
rarity=U
[/card]
[card]
primitive=Condemn
id=389469
rarity=U
[/card]
[card]
primitive=Containment Priest
id=389470
rarity=R
[/card]
[card]
primitive=Coral Atoll
id=389471
rarity=U
[/card]
[card]
primitive=Creeperhulk
id=389472
rarity=R
[/card]
[card]
primitive=Crown of Doom
id=389473
rarity=R
[/card]
[card]
primitive=Crypt Ghast
id=389474
rarity=R
[/card]
[card]
primitive=Crypt of Agadeem
id=389475
rarity=R
[/card]
[card]
primitive=Crystal Vein
id=389476
rarity=U
[/card]
[card]
primitive=Cyclonic Rift
id=389477
rarity=R
[/card]
[card]
primitive=Daretti, Scrap Savant
id=389478
rarity=M
[/card]
[card]
primitive=Darksteel Citadel
id=389479
rarity=U
[/card]
[card]
primitive=Decree of Justice
id=389480
rarity=R
[/card]
[card]
primitive=Deep-Sea Kraken
id=389481
rarity=R
[/card]
[card]
primitive=Demon of Wailing Agonies
id=389482
rarity=R
[/card]
[card]
primitive=Deploy to the Front
id=389483
rarity=R
[/card]
[card]
primitive=Desert Twister
id=389484
rarity=U
[/card]
[card]
primitive=Disciple of Bolas
id=389485
rarity=R
[/card]
[card]
primitive=Dismiss
id=389486
rarity=U
[/card]
[card]
primitive=Distorting Wake
id=389487
rarity=R
[/card]
[card]
primitive=Domineering Will
id=389488
rarity=R
[/card]
[card]
primitive=Dormant Volcano
id=389489
rarity=U
[/card]
[card]
primitive=Drana, Kalastria Bloodchief
id=389490
rarity=R
[/card]
[card]
primitive=Dread Return
id=389491
rarity=U
[/card]
[card]
primitive=Dreamstone Hedron
id=389492
rarity=U
[/card]
[card]
primitive=Dregs of Sorrow
id=389493
rarity=R
[/card]
[card]
primitive=Drifting Meadow
id=389494
rarity=C
[/card]
[card]
primitive=Drove of Elves
id=389495
rarity=U
[/card]
[card]
primitive=Dualcaster Mage
id=389496
rarity=R
[/card]
[card]
primitive=Dulcet Sirens
id=389497
rarity=R
[/card]
[card]
primitive=Elvish Archdruid
id=389498
rarity=R
[/card]
[card]
primitive=Elvish Mystic
id=389499
rarity=C
[/card]
[card]
primitive=Elvish Skysweeper
id=389500
rarity=C
[/card]
[card]
primitive=Elvish Visionary
id=389501
rarity=C
[/card]
[card]
primitive=Emerald Medallion
id=389502
rarity=R
[/card]
[card]
primitive=Emeria, the Sky Ruin
id=389503
rarity=R
[/card]
[card]
primitive=Epochrasite
id=389504
rarity=R
[/card]
[card]
primitive=Essence Warden
id=389505
rarity=C
[/card]
[card]
primitive=Everflowing Chalice
id=389506
rarity=U
[/card]
[card]
primitive=Everglades
id=389507
rarity=U
[/card]
[card]
primitive=Evernight Shade
id=389508
rarity=U
[/card]
[card]
primitive=Evolving Wilds
id=389509
rarity=C
[/card]
[card]
primitive=Exclude
id=389510
rarity=C
[/card]
[card]
primitive=Ezuri, Renegade Leader
id=389511
rarity=R
[/card]
[card]
primitive=Faithless Looting
id=389512
rarity=C
[/card]
[card]
primitive=Farhaven Elf
id=389513
rarity=C
[/card]
[card]
primitive=Fathom Seer
id=389514
rarity=C
[/card]
[card]
primitive=Feldon of the Third Path
id=389515
rarity=M
[/card]
[card]
primitive=Fell the Mighty
id=389516
rarity=R
[/card]
[card]
primitive=Fire Diamond
id=389517
rarity=U
[/card]
[card]
primitive=Flamekin Village
id=389518
rarity=R
[/card]
[card]
primitive=Flametongue Kavu
id=389519
rarity=U
[/card]
[card]
primitive=Flesh Carver
id=389520
rarity=R
[/card]
[card]
primitive=Flickerwisp
id=389521
rarity=U
[/card]
[card]
primitive=Fog Bank
id=389522
rarity=U
[/card]
[card]
primitive=Fool's Demise
id=389523
rarity=U
[/card]
[card]
primitive=Forest
id=389524
rarity=L
[/card]
[card]
primitive=Forest
id=389525
rarity=L
[/card]
[card]
primitive=Forest
id=389526
rarity=L
[/card]
[card]
primitive=Forest
id=389527
rarity=L
[/card]
[card]
primitive=Forgotten Cave
id=389528
rarity=C
[/card]
[card]
primitive=Fresh Meat
id=389529
rarity=R
[/card]
[card]
primitive=Freyalise, Llanowar's Fury
id=389530
rarity=M
[/card]
[card]
primitive=Elf Druid
id=-389530
rarity=T
[/card]
[card]
primitive=Frost Titan
id=389531
rarity=M
[/card]
[card]
primitive=Gargoyle Castle
id=389532
rarity=R
[/card]
[card]
primitive=Geist-Honored Monk
id=389533
rarity=R
[/card]
[card]
primitive=Ghost Quarter
id=389534
rarity=U
[/card]
[card]
primitive=Ghoulcaller Gisa
id=389535
rarity=M
[/card]
[card]
primitive=Gift of Estates
id=389536
rarity=U
[/card]
[card]
primitive=Goblin Welder
id=389537
rarity=R
[/card]
[card]
primitive=Grand Abolisher
id=389538
rarity=R
[/card]
[card]
primitive=Grave Sifter
id=389539
rarity=R
[/card]
[card]
primitive=Grave Titan
id=389540
rarity=M
[/card]
[card]
primitive=Gray Merchant of Asphodel
id=389541
rarity=C
[/card]
[card]
primitive=Great Furnace
id=389542
rarity=C
[/card]
[card]
primitive=Grim Flowering
id=389543
rarity=U
[/card]
[card]
primitive=Hallowed Spiritkeeper
id=389544
rarity=R
[/card]
[card]
primitive=Harrow
id=389545
rarity=C
[/card]
[card]
primitive=Haunted Fengraf
id=389546
rarity=C
[/card]
[card]
primitive=Havenwood Battleground
id=389547
rarity=U
[/card]
[card]
primitive=Hoard-Smelter Dragon
id=389548
rarity=R
[/card]
[card]
primitive=Hoverguard Sweepers
id=389549
rarity=R
[/card]
[card]
primitive=Hunting Triad
id=389550
rarity=U
[/card]
[card]
primitive=Ichor Wellspring
id=389551
rarity=C
[/card]
[card]
primitive=Immaculate Magistrate
id=389552
rarity=R
[/card]
[card]
primitive=Impact Resonance
id=389553
rarity=R
[/card]
[card]
primitive=Imperious Perfect
id=389554
rarity=U
[/card]
[card]
primitive=Incite Rebellion
id=389555
rarity=R
[/card]
[card]
primitive=Infernal Offering
id=389556
rarity=R
[/card]
[card]
primitive=Infinite Reflection
id=389557
rarity=R
[/card]
[card]
primitive=Ingot Chewer
id=389558
rarity=C
[/card]
[card]
primitive=Intellectual Offering
id=389559
rarity=R
[/card]
[card]
primitive=Into the Roil
id=389560
rarity=C
[/card]
[card]
primitive=Island
id=389561
rarity=L
[/card]
[card]
primitive=Island
id=389562
rarity=L
[/card]
[card]
primitive=Island
id=389563
rarity=L
[/card]
[card]
primitive=Island
id=389564
rarity=L
[/card]
[card]
primitive=Ixidron
id=389565
rarity=R
[/card]
[card]
primitive=Jalum Tome
id=389566
rarity=R
[/card]
[card]
primitive=Jazal Goldmane
id=389567
rarity=M
[/card]
[card]
primitive=Jet Medallion
id=389568
rarity=R
[/card]
[card]
primitive=Joraga Warcaller
id=389569
rarity=R
[/card]
[card]
primitive=Jungle Basin
id=389570
rarity=U
[/card]
[card]
primitive=Junk Diver
id=389571
rarity=R
[/card]
[card]
primitive=Karoo
id=389572
rarity=U
[/card]
[card]
primitive=Kemba, Kha Regent
id=389573
rarity=R
[/card]
[card]
primitive=Kor Sanctifiers
id=389574
rarity=C
[/card]
[card]
primitive=Lashwrithe
id=389575
rarity=R
[/card]
[card]
primitive=Lifeblood Hydra
id=389576
rarity=R
[/card]
[card]
primitive=Liliana's Reaver
id=389577
rarity=R
[/card]
[card]
primitive=Liquimetal Coating
id=389578
rarity=U
[/card]
[card]
primitive=Llanowar Elves
id=389579
rarity=C
[/card]
[card]
primitive=Lonely Sandbar
id=389580
rarity=C
[/card]
[card]
primitive=Loreseeker's Stone
id=389581
rarity=U
[/card]
[card]
primitive=Lorthos, the Tidemaker
id=389582
rarity=M
[/card]
[card]
primitive=Loxodon Warhammer
id=389583
rarity=R
[/card]
[card]
primitive=Lys Alana Huntsmaster
id=389584
rarity=C
[/card]
[card]
primitive=Magmaquake
id=389585
rarity=R
[/card]
[card]
primitive=Magus of the Coffers
id=389586
rarity=R
[/card]
[card]
primitive=Malicious Affliction
id=389587
rarity=R
[/card]
[card]
primitive=Marble Diamond
id=389588
rarity=U
[/card]
[card]
primitive=Marshal's Anthem
id=389589
rarity=R
[/card]
[card]
primitive=Martial Coup
id=389590
rarity=R
[/card]
[card]
primitive=Mask of Memory
id=389591
rarity=U
[/card]
[card]
primitive=Masked Admirers
id=389592
rarity=R
[/card]
[card]
primitive=Masterwork of Ingenuity
id=389593
rarity=R
[/card]
[card]
primitive=Mentor of the Meek
id=389594
rarity=R
[/card]
[card]
primitive=Midnight Haunting
id=389595
rarity=U
[/card]
[card]
primitive=Mind Stone
id=389596
rarity=U
[/card]
[card]
primitive=Mobilization
id=389597
rarity=R
[/card]
[card]
primitive=Moonsilver Spear
id=389598
rarity=R
[/card]
[card]
primitive=Morkrut Banshee
id=389599
rarity=U
[/card]
[card]
primitive=Moss Diamond
id=389600
rarity=U
[/card]
[card]
primitive=Mountain
id=389601
rarity=L
[/card]
[card]
primitive=Mountain
id=389602
rarity=L
[/card]
[card]
primitive=Mountain
id=389603
rarity=L
[/card]
[card]
primitive=Mountain
id=389604
rarity=L
[/card]
[card]
primitive=Mulldrifter
id=389605
rarity=C
[/card]
[card]
primitive=Mutilate
id=389606
rarity=R
[/card]
[card]
primitive=Mycosynth Wellspring
id=389607
rarity=C
[/card]
[card]
primitive=Myr Battlesphere
id=389608
rarity=R
[/card]
[card]
primitive=Myr Retriever
id=389609
rarity=U
[/card]
[card]
primitive=Myr Sire
id=389610
rarity=C
[/card]
[card]
primitive=Myriad Landscape
id=389611
rarity=U
[/card]
[card]
primitive=Nahiri, the Lithomancer
id=389612
rarity=M
[/card]
[card]
primitive=Kor Soldier
id=-389612
rarity=T
[/card]
[card]
primitive=Stoneforged Blade
id=38961201
rarity=T
[/card]
[card]
primitive=Nantuko Shade
id=389613
rarity=R
[/card]
[card]
primitive=Necromantic Selection
id=389614
rarity=R
[/card]
[card]
primitive=Nekrataal
id=389615
rarity=U
[/card]
[card]
primitive=Nevinyrral's Disk
id=389616
rarity=R
[/card]
[card]
primitive=Nomad's Assembly
id=389617
rarity=R
[/card]
[card]
primitive=Ob Nixilis of the Black Oath
id=389618
rarity=M
[/card]
[card]
primitive=Ob Nixilis' Aura
id=38961801
rarity=T
[/card]
[card]
primitive=Oblation
id=389619
rarity=R
[/card]
[card]
primitive=Oran-Rief, the Vastwood
id=389620
rarity=R
[/card]
[card]
primitive=Overrun
id=389621
rarity=U
[/card]
[card]
primitive=Overseer of the Damned
id=389622
rarity=R
[/card]
[card]
primitive=Zombie Token
id=-389622
rarity=T
[/card]
[card]
primitive=Overwhelming Stampede
id=389623
rarity=R
[/card]
[card]
primitive=Palladium Myr
id=389624
rarity=U
[/card]
[card]
primitive=Panic Spellbomb
id=389625
rarity=U
[/card]
[card]
primitive=Pearl Medallion
id=389626
rarity=R
[/card]
[card]
primitive=Pentavus
id=389627
rarity=R
[/card]
[card]
primitive=Pestilence Demon
id=389628
rarity=R
[/card]
[card]
primitive=Phyrexian Gargantua
id=389630
rarity=U
[/card]
[card]
primitive=Phyrexian Ingester
id=389631
rarity=R
[/card]
[card]
primitive=Phyrexia's Core
id=389629
rarity=U
[/card]
[card]
primitive=Pilgrim's Eye
id=389632
rarity=C
[/card]
[card]
primitive=Plains
id=389633
rarity=L
[/card]
[card]
primitive=Plains
id=389634
rarity=L
[/card]
[card]
primitive=Plains
id=389635
rarity=L
[/card]
[card]
primitive=Plains
id=389636
rarity=L
[/card]
[card]
primitive=Polluted Mire
id=389637
rarity=C
[/card]
[card]
primitive=Pongify
id=389638
rarity=U
[/card]
[card]
primitive=Pontiff of Blight
id=389639
rarity=R
[/card]
[card]
primitive=Praetor's Counsel
id=389640
rarity=M
[/card]
[card]
primitive=Predator, Flagship
id=389641
rarity=R
[/card]
[card]
primitive=Priest of Titania
id=389642
rarity=C
[/card]
[card]
primitive=Primordial Sage
id=389643
rarity=R
[/card]
[card]
primitive=Pristine Talisman
id=389644
rarity=C
[/card]
[card]
primitive=Profane Command
id=389645
rarity=R
[/card]
[card]
primitive=Promise of Power
id=389646
rarity=R
[/card]
[card]
primitive=Rampaging Baloths
id=389647
rarity=M
[/card]
[card]
primitive=Raving Dead
id=389648
rarity=R
[/card]
[card]
primitive=Read the Bones
id=389649
rarity=C
[/card]
[card]
primitive=Reaper from the Abyss
id=389650
rarity=M
[/card]
[card]
primitive=Reclamation Sage
id=389651
rarity=U
[/card]
[card]
primitive=Reef Worm
id=389652
rarity=R
[/card]
[card]
primitive=Fish
id=-389652
rarity=T
[/card]
[card]
primitive=Whale
id=38965201
rarity=T
[/card]
[card]
primitive=Reliquary Tower
id=389653
rarity=U
[/card]
[card]
primitive=Remote Isle
id=389654
rarity=C
[/card]
[card]
primitive=Requiem Angel
id=389655
rarity=R
[/card]
[card]
primitive=Return to Dust
id=389656
rarity=U
[/card]
[card]
primitive=Riptide Survivor
id=389657
rarity=U
[/card]
[card]
primitive=Rite of Replication
id=389658
rarity=R
[/card]
[card]
primitive=Ruby Medallion
id=389659
rarity=R
[/card]
[card]
primitive=Rush of Knowledge
id=389660
rarity=C
[/card]
[card]
primitive=Sacred Mesa
id=389661
rarity=R
[/card]
[card]
primitive=Sapphire Medallion
id=389662
rarity=R
[/card]
[card]
primitive=Scrap Mastery
id=389663
rarity=R
[/card]
[card]
primitive=Sea Gate Oracle
id=389664
rarity=C
[/card]
[card]
primitive=Secluded Steppe
id=389665
rarity=C
[/card]
[card]
primitive=Seer's Sundial
id=389666
rarity=R
[/card]
[card]
primitive=Serra Avatar
id=389667
rarity=M
[/card]
[card]
primitive=Shaper Parasite
id=389668
rarity=C
[/card]
[card]
primitive=Shriekmaw
id=389669
rarity=U
[/card]
[card]
primitive=Siege Behemoth
id=389670
rarity=R
[/card]
[card]
primitive=Sign in Blood
id=389671
rarity=C
[/card]
[card]
primitive=Silklash Spider
id=389672
rarity=R
[/card]
[card]
primitive=Silverblade Paladin
id=389673
rarity=R
[/card]
[card]
primitive=Skeletal Scrying
id=389674
rarity=U
[/card]
[card]
primitive=Skirsdag High Priest
id=389675
rarity=R
[/card]
[card]
primitive=Skullclamp
id=389676
rarity=U
[/card]
[card]
primitive=Sky Diamond
id=389677
rarity=U
[/card]
[card]
primitive=Skyhunter Skirmisher
id=389678
rarity=U
[/card]
[card]
primitive=Slippery Karst
id=389679
rarity=C
[/card]
[card]
primitive=Smoldering Crater
id=389680
rarity=C
[/card]
[card]
primitive=Sol Ring
id=389681
rarity=U
[/card]
[card]
primitive=Solemn Simulacrum
id=389682
rarity=R
[/card]
[card]
primitive=Song of the Dryads
id=389683
rarity=R
[/card]
[card]
primitive=Soul of the Harvest
id=389684
rarity=R
[/card]
[card]
primitive=Spectral Procession
id=389685
rarity=U
[/card]
[card]
primitive=Sphinx of Jwar Isle
id=389686
rarity=R
[/card]
[card]
primitive=Sphinx of Magosi
id=389687
rarity=R
[/card]
[card]
primitive=Sphinx of Uthuun
id=389688
rarity=R
[/card]
[card]
primitive=Spine of Ish Sah
id=389689
rarity=R
[/card]
[card]
primitive=Spitebellows
id=389690
rarity=U
[/card]
[card]
primitive=Spoils of Blood
id=389691
rarity=R
[/card]
[card]
primitive=Starstorm
id=389692
rarity=R
[/card]
[card]
primitive=Steel Hellkite
id=389693
rarity=R
[/card]
[card]
primitive=Stitcher Geralf
id=389694
rarity=M
[/card]
[card]
primitive=Stormsurge Kraken
id=389695
rarity=R
[/card]
[card]
primitive=Strata Scythe
id=389696
rarity=R
[/card]
[card]
primitive=Stroke of Genius
id=389697
rarity=R
[/card]
[card]
primitive=Sudden Spoiling
id=389698
rarity=R
[/card]
[card]
primitive=Sun Titan
id=389699
rarity=M
[/card]
[card]
primitive=Sunblast Angel
id=389700
rarity=R
[/card]
[card]
primitive=Swamp
id=389701
rarity=L
[/card]
[card]
primitive=Swamp
id=389702
rarity=L
[/card]
[card]
primitive=Swamp
id=389703
rarity=L
[/card]
[card]
primitive=Swamp
id=389704
rarity=L
[/card]
[card]
primitive=Swiftfoot Boots
id=389705
rarity=U
[/card]
[card]
primitive=Sword of Vengeance
id=389706
rarity=R
[/card]
[card]
primitive=Sylvan Offering
id=389707
rarity=R
[/card]
[card]
primitive=Elf Warrior
id=38970701
rarity=T
[/card]
[card]
primitive=Sylvan Ranger
id=389708
rarity=C
[/card]
[card]
primitive=Sylvan Safekeeper
id=389709
rarity=R
[/card]
[card]
primitive=Syphon Mind
id=389710
rarity=C
[/card]
[card]
primitive=Tectonic Edge
id=389711
rarity=U
[/card]
[card]
primitive=Teferi, Temporal Archmage
id=389712
rarity=M
[/card]
[card]
primitive=Temple of the False God
id=389713
rarity=U
[/card]
[card]
primitive=Tendrils of Corruption
id=389714
rarity=M
[/card]
[card]
primitive=Terastodon
id=389715
rarity=R
[/card]
[card]
primitive=Terramorphic Expanse
id=389716
rarity=C
[/card]
[card]
primitive=Thornweald Archer
id=389717
rarity=C
[/card]
[card]
primitive=Thran Dynamo
id=389718
rarity=U
[/card]
[card]
primitive=Thunderfoot Baloth
id=389719
rarity=R
[/card]
[card]
primitive=Timberwatch Elf
id=389720
rarity=C
[/card]
[card]
primitive=Titania, Protector of Argoth
id=389721
rarity=M
[/card]
[card]
primitive=Titania's Chosen
id=389722
rarity=U
[/card]
[card]
primitive=Tormod's Crypt
id=389723
rarity=U
[/card]
[card]
primitive=Tornado Elemental
id=389724
rarity=R
[/card]
[card]
primitive=Trading Post
id=389725
rarity=R
[/card]
[card]
primitive=Tragic Slip
id=389726
rarity=C
[/card]
[card]
primitive=Tranquil Thicket
id=389727
rarity=C
[/card]
[card]
primitive=True Conviction
id=389728
rarity=R
[/card]
[card]
primitive=Tuktuk the Explorer
id=389729
rarity=R
[/card]
[card]
primitive=Turn to Frog
id=389730
rarity=U
[/card]
[card]
primitive=Twilight Shepherd
id=389731
rarity=R
[/card]
[card]
primitive=Tyrant's Familiar
id=389732
rarity=R
[/card]
[card]
primitive=Unstable Obelisk
id=389733
rarity=U
[/card]
[card]
primitive=Ur-Golem's Eye
id=389734
rarity=U
[/card]
[card]
primitive=Vampire Hexmage
id=389735
rarity=U
[/card]
[card]
primitive=Victimize
id=389736
rarity=U
[/card]
[card]
primitive=Volcanic Offering
id=389737
rarity=R
[/card]
[card]
primitive=Wake the Dead
id=389738
rarity=R
[/card]
[card]
primitive=Warmonger Hellkite
id=389739
rarity=R
[/card]
[card]
primitive=Wave of Vitriol
id=389740
rarity=R
[/card]
[card]
primitive=Wayfarer's Bauble
id=389741
rarity=C
[/card]
[card]
primitive=Well of Ideas
id=389742
rarity=R
[/card]
[card]
primitive=Wellwisher
id=389743
rarity=C
[/card]
[card]
primitive=Whipflare
id=389744
rarity=U
[/card]
[card]
primitive=Whirlwind
id=389745
rarity=U
[/card]
[card]
primitive=White Sun's Zenith
id=389746
rarity=R
[/card]
[card]
primitive=Whitemane Lion
id=389747
rarity=C
[/card]
[card]
primitive=Willbender
id=389748
rarity=U
[/card]
[card]
primitive=Wing Shards
id=389749
rarity=U
[/card]
[card]
primitive=Wolfbriar Elemental
id=389750
rarity=R
[/card]
[card]
primitive=Wolfcaller's Howl
id=389751
rarity=R
[/card]
[card]
primitive=Wood Elves
id=389752
rarity=C
[/card]
[card]
primitive=Word of Seizing
id=389753
rarity=R
[/card]
[card]
primitive=Worn Powerstone
id=389754
rarity=U
[/card]
[card]
primitive=Wren's Run Packmaster
id=389755
rarity=R
[/card]
[card]
primitive=Wurmcoil Engine
id=389756
rarity=M
[/card]
[card]
primitive=Xathrid Demon
id=389757
rarity=M
[/card]
[card]
primitive=Zoetic Cavern
id=389758
rarity=U
[/card]
Here are the android sized images with tokens for the _cards.dat
https://www.dropbox.com/s/29b5pz2pnet8c2t/C14.zip?dl=0
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Commander 2014

Post by Tacoghandi »

Here is the primitive file

Code: Select all

#Commander 2014 addon for Wagic the Homebrew
#Coded by the Wagic Community
#
#Missing Cards
#---------------
#Cards with Lieutenant (Commander is not in Wagic)
#Assault Suit (Not sure how to deal with cant attack you or planeswalker you control)
#Bitter Feud (double damage issue)
#Comeuppance (ya that card)
#Containment Priest (not sure how to code this one)
#Creeperhulk (because deals with base power and toughness instead of using becomes. So this wont work normally pre casted pump cards in wagic)
#Domineering Will (cant force block)
#Fell the Mighty (Not sure how to code)
#Impact resonance (not sure this is possible)
#Loreseeker's Stone (ability cost change)
#Necromantic Selection (cant force to fetch creature destroyed by this card)
#Stitcher Geralf (not sure how to code)
#Tefiri, Temporal Archmage (activate as instant)
#Song of the Dryads (cant get permanent to lose its supertypes)
#
#

[card]
name=AEther Gale
target=<6>*[-land]
restriction=type(*[-land]|battlefield)~morethan~5
auto=moveto(ownerhand)
text=Return six target nonland permanents to their owners' hands.
mana={3}{U}{U}
type=Sorcery
[/card]

[card]
name=Angel of the Dire Hour
abilities=flash,flying
auto=if casted(this) then moveto(exile) all(creature[attacking])
text=Flash -- Flying -- When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
mana={5}{W}{W}
type=Creature
subtype=Angel
power=5
toughness=4
[/card]

[card]
name=Arcane Lighthouse
auto={T}:Add{1}
auto={1}{T}:emblem transforms((,newability[lord(creature|opponentbattlefield) -opponentshroud],newability[lord(creature|opponentbattlefield) -shroud])) ueot
text={T}:Add{1} mana to your mana pool -- {1}{T}:Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
type=Land
[/card]

[card]
name=Benevolent Offering
auto=token(Spirit,Creature Spirit,1/1,flying,white)*3 controller
auto=token(Spirit,Creature Spirit,1/1,flying,white)*3 opponent
auto=life:twicetype:creature:mybattlefield controller
auto=life:twicetype:creature:opponentbattlefield opponent
text=Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. -- Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.
mana={3}{W}
type=Instant
[/card]

[card]
name=Breaching Leviathan
auto=if casted(this) then all(creature[-blue]|battlefield) transforms((,newability[tap],newability[frozen])) uynt
text=When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.
mana={7}{U}{U}
type=Creature
subtype=Leviathan
power=9
toughness=9
[/card]

[card]
name=Crown of Doom
auto=lord(creature[attacking]|opponentBattlefield) 2/0
auto={2}:target(opponent) && all(this) transforms((,newability[moveto(opponentbattlefield)])) forever myturnonly
text=Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. -- {2}: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.
mana={3}
type=Artifact
[/card]

[card]
name=Daretti, Scrap Savant
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: discard and draw) target(<upto:2>*|myhand) moveto(mygraveyard) && draw:1 controller
auto={C(0/0,-2,Loyalty)}{S(artifact|mybattlefield)}:name(-2: Sac an arifact to reanimate artifact) moveto(mybattlefield) target(artifact|mygraveyard)
auto={C(0/0,-10,Loyalty)}:name(-10: emblem) emblem transforms((,newability[@movedTo(artifact|mygraveyard) from(battlefield):all(trigger[to]) phaseaction[endofturn once] moveTo(mybattlefield)])) forever dontremove
mana={3}{R}
text=+2: Discard up to two cards, then draw that many cards. -- -2: Sacrifice an artifact. (WORKAROUND SACRIFICE IS PART OF THE ACTIVATION EVEN THOUGH IT SHOULD NOT BE. THOUGHT IT WAS BEST TO KEEP IT THIS WAY.) If you do, return target artifact card from your graveyard to the battlefield. -- -10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander. -- Starting Loyalty (3)
type=Planeswalker
subtype=Daretti
[/card]

[card]
name=Deploy to the Front
auto=token(Soldier,Creature Soldier,1/1,white)*type:creature:battlefield
text=Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.
mana={5}{W}{W}
type=Sorcery
[/card]

[card]
name=Dualcaster Mage
abilities=flash
auto=castcard(copied noevent) target(*[instant;sorcery]|stack)
text=Flash -- When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
mana={1}{R}{R}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]

[card]
name=Dulcet Sirens
facedown={3}
autofacedown={U}:morph
auto={U}{T}:target(creature) mustattack ueot
text={U}, {T}: Target creature attacks target opponent this turn if able. -- Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
mana={2}{U}
type=Creature
subtype=Siren
power=1
toughness=3
[/card]

[card]
name=Feldon of the Third Path
auto={2}{R}{T}:target(creature|mygraveyard) clone with(treason,haste) addtype(artifact)
text={2}{R}{T}: Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step. 
mana={1}{R}{R}
type=Legendary Creature
subtype=Human Artificer
power=2
toughness=3
[/card]

[card]
name=Flamekin Village
auto=tap
auto=aslongas(Elemental|myHand) untap
auto={T}:Add{R}
auto={R}{T}:haste target(creature)
text=As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. -- {T}:Add{R}. -- {R}{T}:Target creature gains haste until end of turn.
type=Land
[/card]

[card]
name=Flesh Carver
abilities=intimidate
auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,2)
auto=@movedTo(this|graveyard) from(mybattlefield):token(Horror,Creature Horror,power/power,black) controller
text={1}{B}, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver. -- When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power.
mana={2}{B}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]


[card]
name=Freyalise, Llanowar's Fury
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:token(-389530)
auto={C(0/0,-2,Loyalty)}:name(Naturalize) destroy target(artifact,enchantment)
auto={C(0/0,-6,Loyalty)}:draw:type:creature[green]:mybattlefield
text=+2: Put a 1/1 green Elf Druid creature token onto the battlefield with "Tap: Add Green to your mana pool." -- −2: Destroy target artifact or enchantment. -- −6: Draw a card for each green creature you control. -- Freyalise, Llanowar's Fury can be your commander. -- Starting Loyalty (3)
mana={3}{G}{G}
type=Planeswalker
subtype=Freyalise
[/card]
[card]
name=Elf Druid
auto={T}:add{G}
text={T}:Add {G} to your mana pool.
type=Creature
subtype=Elf Druid
color=green
power=1
toughness=1
[/card]

[card]
name=Ghoulcaller Gisa
auto={B}{T}{S(other creature|mybattlefield)}:token(Zombie,Creature Zombie,2/2,black)*storedpower
text={B}{T}, Sacrifice another creature: Put X 2/2 black Zombie creature tokens on to the battlefield, where X is the sacrificed creature's power.
mana={3}{B}{B}
type=Legendary Creature
subtype=Human Wizard
power=3
toughness=4
[/card]

[card]
name=Grave Sifter
auto=activate chooseatype moveto(myhand) notatarget(<anyamount>creature[chosentype]|mygraveyard) activate chooseend
auto=ability$!activate chooseatype moveto(myhand) notatarget(<anyamount>creature[chosentype]|mygraveyard) activate chooseend!$ opponent
text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
mana={5}{G}
type=Creature
subtype=Elemental Beast
power=5
toughness=7
[/card]

[card]
name=Hallowed Spiritkeeper
abilities=vigilance
auto=@movedto(this|graveyard) from(mybattlefield):token(Spirit,Creature Spirit,1/1,flying,white)*type:creature:mygraveyard controller
text=Vigilance -- When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.
mana={1}{W}{W}
type=Creature
subtype=Avatar
power=3
toughness=2
[/card]

[card]
name=Incite Rebellion
auto=damage:type:creature:mybattlefield controller
auto=damage:type:creature:opponentbattlefield opponent
auto=damage:type:creature:mybattlefield all(creature|mybattlefield)
auto=damage:type:creature:opponentbattlefield all(creature|opponentbattlefield)
text=For each player, Incite Rebellion deals damage to that player and each creature that player controls equal to the number of creatures he or she controls.
mana={4}{R}{R}
type=Sorcery
[/card]

[card]
name=Infernal Offering
auto=ability$!notatarget(creature|mybattlefield) moveto(mygraveyard) and!( draw:2)! !$ controller
auto=ability$!notatarget(creature|mybattlefield) moveto(mygraveyard) and!( draw:2)!!$ opponent
auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ controller
auto=ability$!notatarget(creature|mygraveyard) moveto(mybattlefield)!$ opponent
text=Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. -- Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from his or her graveyard to the battlefield.
mana={4}{B}
type=Sorcery
[/card]

[card]
name=Intellectual Offering
auto=draw:3 controller
auto=draw:3 opponent
auto=untap all(*[-land]|mybattlefield)
auto=untap all(*[-land]|opponentbattlefield)
text=Choose an opponent. You and that player each draw three cards. -- Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
mana={4}{U}
type=Instant
[/card]

[card]
name=Jazal Goldmane
abilities=first strike
auto={3}{W}{W}:all(creature[attacking]|mybattlefield) type:creature[attacking]/type:creature[attacking] ueot
text=First strike -- {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
mana={2{W}{W}
type=Legendary Creature
subtype=Cat Warrior
power=4
toughness=4
[/card]

[card]
name=Lifeblood Hydra
abilities=trample
auto=counter(1/1,X)
auto=@movedto(this|graveyard) from(mybattlefield):life:power controller
auto=@movedto(this|graveyard) from(mybattlefield):draw:power controller
text=Trample -- Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. -- When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
mana={X}{G}{G}{G}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]

[card]
name=Malicious Affliction
target=creature[-black]
auto=destroy
autostack=if morbid then ability$!may activate castcard(copied noevent named!:Malicious Affliction:!) !$ controller
Text=Morbid --- When you cast Malicious Affliction, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. -- Destroy target nonblack creature 
mana={B}{B}
type=Instant
[/card]

[card]
name=Masterwork of Ingenuity
auto=may copy notatarget(equipment)
text=You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
mana={1}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Myriad Landscape
auto=tap
auto={T}:add{1}
auto={2}{T}{S}:name(plains) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>plains[basic]|mylibrary)
auto={2}{T}{S}:name(island) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>island[basic]|mylibrary)
auto={2}{T}{S}:name(swamp) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>swamp[basic]|mylibrary)
auto={2}{T}{S}:name(mountain) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>mountain[basic]|mylibrary)
auto={2}{T}{S}:name(forest) moveto(mybattlefield) and!(tap)! notatarget(<upto:2>forest[basic]|mylibrary)
text=Myriad Landscape enters the battlefield tapped. -- {T}: Add 1 to your mana pool. -- {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle your library.
type=Land
[/card]

[card]
name=Nahiri, the Lithomancer
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: KOR Soldier & may attach equipment) token(-389612)
auto={C(0/0,-2,Loyalty)}:name(-2: Put an equipment into play) moveto(mybattlefield) target(equipment|myhand,mygraveyard)
auto={C(0/0,-10,Loyalty)}:name(-10: Create Stoneforged Blade) token(38961201)
text=+2: Put a 1/1 white Kor Soldier creature token onto the battlefield. You may attach an Equipment you control to it. -- −2: You may put an Equipment card from your hand or graveyard onto the battlefield. -- −10: Put a colorless Equipment artifact token named Stoneforged Blade onto the battlefield. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip 0. -- Nahiri, the Lithomancer can be your commander. -- Starting Loyalty (3)
mana={3}{W}{W}
type=Planeswalker
subtype=Nahiri
[/card]
[card]
name=Kor Soldier
auto=may name(retarget equipment) notatarget(equipment|mybattlefield) transforms((,newability[retarget notatarget(Kor Soldier[fresh]|mybattlefield)])) forever
type=Creature
subtype=Kor Soldier
color=white
power=1
toughness=1
[/card]
[card]
name=Stoneforged Blade
abilities=indestructible
auto={0}:equip
auto=teach(creature) 5/5
auto=teach(creature) double strike
text=Indestructible -- Equipped creature gets +5/+5 and has double strike. -- Equip:{0}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Ob Nixilis of the Black Oath
auto=counter(0/0,3,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: life) life:1 controller && life:-1 opponent
auto={C(0/0,-2,Loyalty)}:name(-2: demon token) token(Demon,Creature Demon,5/5,flying,black) && life:-2
auto={C(0/0,-8,Loyalty)}:name(-8: emblem) token(38961801) controller
text=+2: Each opponent loses 1 life. You gain life equal to the life lost this way. -2: Put a 5/5 black Demon creature token with flying onto the battlefield. You lose 2 life. -8: You get an emblem with "1B. sacrifice a creature: You gain x life and draw x cards where x is the sacrificed creature's power." -- Starting Loyalty (3)
mana={3}{B}{B}
type=Planeswalker
subtype=Nixilis
[/card]
[card]
name=Ob Nixilis' Aura
abilities=shroud,indestructible,dontremove
auto={1}{B}{S(creature|mybattlefield)}:draw:storedpower && life:storedpower controller
auto=@movedto(this|nonbattlezone):token(38961801) controller
text={1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power.
type=nothing
[/card]

[card]
name=Overseer of the Damned
abilities=flying
auto=may destroy target(creature)
auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield):token(-389622) controller
text=Flying -- When Overseer of the Damned enters the battlefield, you may destroy target creature. -- Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped.
mana={5}{B}{B}
type=Creature
subtype=Demon
power=5
toughness=5
[/card]

[card]
name=Raving Dead
abilities=deathtouch,mustattack
auto=@combatdamaged(opponent) from(this):life:-halfdownopponentlifetotal opponent
text=Deathtouch -- At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. -- Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down.
mana={4}{B}
type=Creature
subtype=Zombie
power=2
toughness=6
[/card]

[card]
name=Reef Worm
auto=@movedto(this|graveyard) from(mybattlefield):token(-389652) controller
text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"
mana={3}{U}
type=Creature
subtype=Worm
power=0
toughness=1
[/card]
[card]
name=Fish
auto=@movedto(this|graveyard) from(mybattlefield):token(38965201) controller
text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield."
type=Creature
subtype=Fish
power=3
toughness=3
color=blue
[/card]
[card]
name=Whale
auto=@movedto(this|graveyard) from(mybattlefield):token(Kraken,Creature Kraken,9/9,blue) controller
text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.
type=Creature
subtype=Whale
power=6
toughness=6
[/card]

name=Scrap Mastery
auto=all(artifact|battlefield) becomes(deadtemp) && all(artifact|graveyard) moveto(exile) and!(transforms((,newability[sacrifice all(deadtemp)],newability[(moveto(battlefield)])))! oneshot
text=Each player exiles all artifact cards from his or her graveyard, then sacrifices all artifacts he or she controls, then puts all cards he or she exiled this way onto the battlefield.
mana={3}{R}{R}
type=Sorcery
[/card]

[card]
name=Siege Behemoth
abilities=opponentshroud
auto=@combat(attacking) source(this):all(creature[attacking]|mybattlefield) transforms((,newability[@combat(blocked,turnlimited) source(this):may name(assign combat damage to defending player) thisforeach(power>=1) damage:1 opponent && fog from(this)])) ueot
text=Hexproof -- As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
mana={5}{G}{G}
type=Creature
subtype=Beast
power=7
toughness=4
[/card]

[card]
name=Spoils of Blood
auto=token(Horror,Creature Horror,type:creature[fresh]:graveyard/type:creature[fresh]:graveyard,black) controller
text=Put an X/X black Horror creature token onto the battlefield, where X is the number of creatures that died this turn. (DOES NOT COUNT TOKENS AS IT SHOULD)
mana={B}
type=Instant
[/card]

[card]
name=Sylvan Offering
auto=token(Treefolk,Creature Treefolk,X/X,green) controller
auto=token(Treefolk,Creature Treefolk,X/X,green) opponent
auto=token(38970701)*X controller
auto=token(38970701)*X opponent
text=Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. -- Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.
mana={X}{G}
type=Sorcery
[/card]
[card]
name=Elf Warrior
type=Creature
subtype=Elf Warrior
power=1
toughness=1
color=green
[/card]

[card]
name=Titania, Protector of Argoth
auto=moveto(mybattlefield) target(land|mygraveyard)
auto=@movedto(land|graveyard) from(mybattlefield):token(Elemental,Creature Elemental,5/3,green) controller
text=When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. -- Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.
mana={3}{G}{G}
type=Legendary Creature
subtype=Elemental
power=5
toughness=3
[/card]

[card]
name=Unstable Obelisk
auto={T}:Add{1}
auto={7}{T}:destroy target(*)
text={T}: Add {1} to your Mana Pool. -- {7}{T}: Sacrifice Unstable Obelisk: Destroy target permanent.
mana={3}
type=Artifact
[/card]

[card]
name=Volcanic Offering
target=land[-basic]|opponentbattlefield
auto=destroy
auto=ability$!destroy target(land[-basic]|mybattlefield)!$ opponent
auto=damage:7 target(creature|opponentbattlefield)
auto=ability$!damage:7 target(creature|mybattlefield)!$ opponent
restriction=type(creature[-protection from red;-opponentshroud;-shroud]|opponentbattlefield)~morethan~0
text=Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. -- Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
mana={4}{R}
type=Instant
[/card]

[card]
name=Wake the Dead
restriction=opponentturnonly
target=<prex>creature|mygraveyard
auto=moveto(mybattlefield)
auto=transforms((,treason)) forever
text=Cast Wake the Dead only during combat on an opponent's turn. -- Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
mana={X}{B}{B}
type=Instant
[/card]

[card]
name=Warmonger Hellkite
abilities=flying
auto=lord(creature|battlefield) mustattack
auto={1}{R}:all(creature[attacking]) 1/0 ueot
text=Flying -- All creatures attack each turn if able. -- {1}{R}: Attacking creatures get +1/+0 until end of turn. 
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]

[card]
name=Wave of Vitriol
auto=all(artifact|battlefield) transforms((,newability[sacrifice])) forever
auto=all(enchantment|battlefield) transforms((,newability[sacrifice])) forever
auto=all(land[-basic]|battlefield) transforms((,newability[sacrifice],newability[may moveto(mybattlefield) and!(tap)! notatarget(land[basic]|mylibrary)])) forever
text=Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.
mana={5}{G}{G}
type=Sorcery
[/card]

[card]
name=Well of Ideas
auto=draw:2 controller
auto=@each opponent draw:draw:1 opponent
auto=@each my draw:draw:2 controller
text=When Well of Ideas enters the battlefield, draw two cards. -- At the beginning of each other player's draw step, that player draws an additional card. -- At the beginning of your draw step, draw two additional cards
mana={5}{U}
type=Enchantment
[/card]

[card]
name=Wolfcaller's Howl
auto=@each my upkeep restriction{compare(ohandcount)~morethan~3}:token(Wolf,Creature Wolf,2/2,green) controller
text=At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.
mana={3}{G}
type=Enchantment
[/card]
Enjoy :mrgreen:
Last edited by Tacoghandi on Sun Aug 02, 2015 12:27 am, edited 2 times in total.
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i-am-not-one
Posts: 304
Joined: Fri Dec 07, 2012 4:36 am

Re: Commander 2014

Post by i-am-not-one »

Thanks so much Taco.

I am going to go over your stuff. It will help me a lot for next time :roll:

I tried to check out how cards had been named in the past.

Wurmcoil engine just had 11 and 12 added to the end of the token cards.

Reef Worm and Sylvan offering seem to be new cards.

Anyway like I said I will have a look at yours :D

p.s I am amazed that your C14.zip is only 15 MB for Android sized cards
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Commander 2014

Post by Tacoghandi »

i-am-not-one wrote:Thanks so much Taco.

I am going to go over your stuff. It will help me a lot for next time :roll:

I tried to check out how cards had been named in the past.

Wurmcoil engine just had 11 and 12 added to the end of the token cards.

Reef Worm and Sylvan offering seem to be new cards.

Anyway like I said I will have a look at yours :D

p.s I am amazed that your C14.zip is only 15 MB for Android sized cards
no problem. I first go to the wizards visual spoiler page and download each png image their and rename them to the name of the card as I save them. Then I use fastzone photo resizer in order to crop, resize, and convert all the images to jpeg. Then I use a program called AutoCardImage.exe to change all the card names to image id's in the _cards.dat then I create the thumbnail foder and use the photo resizer again to do mass thumbnail images in that folder. Pretty easy to do once you get the hang of it.
With cards like Wurmcoil Engine they use a specific token id when it creates them so I knew the images would not change with the new card so I did not bother to add the wurms to the _cards.dat file or give them specific ID's. the game will always use the image from whatever file it finds the card ID's in first so no point in that one.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Commander 2014

Post by Tacoghandi »

Forgot to change Ob Nixilis' Starting loyalty back to three from when I was playtesting him. Fixed in previous primitive post.
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Commander 2014

Post by KF1 »

Assault Suit should be doable with:

auto=teach(creature|opponentbattlefield) cantattack

It doesn't appear to be too different than Vow of Duty...

Commander cards: Some kind of one shot token that only effects a lengendary or planeswalker|mybattlefield should work. Lieutenant involves 5 cards tops. We will not break the game using a token work around.
i-am-not-one
Posts: 304
Joined: Fri Dec 07, 2012 4:36 am

Re: Commander 2014

Post by i-am-not-one »

I'll put this here as well.

[The extension png has been deactivated and can no longer be displayed.]

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Commander 2014

Post by KF1 »

Thank you I-am-not-one.

Here is on I found before you posted your excellent trophy:

[The extension png has been deactivated and can no longer be displayed.]

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Commander 2014

Post by Tacoghandi »

KF1 wrote:Assault Suit should be doable with:

auto=teach(creature|opponentbattlefield) cantattack

It doesn't appear to be too different than Vow of Duty...

Commander cards: Some kind of one shot token that only effects a lengendary or planeswalker|mybattlefield should work. Lieutenant involves 5 cards tops. We will not break the game using a token work around.
That might work. but cant be sacrificed is another problem. But as a card in my Xtra cards file it may be added without the sacrifice ability. for Lieutenant I am fine with it being legendary creatures just its not official so it should not go into the posted primitive. Technically if the card needs to use a workaround it should not bee added to the primitive in a topic for a set. I just add things that are so minor that the card still works as it should. All the lieutenant cards are in my Xtra cards file if you want the codes for them just update your wagictaco or ask and I will post them as a separate reply.
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