Magic 2015 WIP

All user created custom sets, custom game mode and modded official content.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

Fixed in post on page 5. thanks for reporting
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2015 WIP

Post by KF1 »

[card]
name=Spectra Ward
target=creature
auto=teach(creature) 2/2
auto=teach(creature) protection from white
auto=teach(creature) protection from blue
auto=teach(creature) protection from black
auto=teach(creature) protection from red
auto=teach(creature) protection from green
text=Enchant creature -- Enchanted creature gets +2/+2 and gains protection from all colors. This effect does not remove auras.
mana={3}{W}{W}
type=Enchantment
subtype=Aura
[/card]

Thank you phoust.

I will add this to the revised/consolidated primitives post after KTK is revised.
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Magic 2015 WIP

Post by phoust »

Is M15 Avacyn really work??
In my version, when I use Avacyn's prevent, then game just freeze and crash. Please Check again.

and If Avacyn's code is wrong, this code is lousy but workable.

[card]
name=Avacyn, Guardian Angel
abilities=flying,vigilance
auto={1}{W}:name(target Creature-white) target(other creature) transforms((,newability[preventalldamage to(this) from(*[white]|battlefield,stack)])) ueot
auto={1}{W}:name(target Creature-Blue) target(other creature) transforms((,newability[preventalldamage to(this) from(*[blue]|battlefield,stack)])) ueot
auto={1}{W}:name(target Creature-Black) target(other creature) transforms((,newability[preventalldamage to(this) from(*[black]|battlefield,stack)])) ueot
auto={1}{W}:name(target Creature-red) target(other creature) transforms((,newability[preventalldamage to(this) from(*[red]|battlefield,stack)])) ueot
auto={1}{W}:name(target Creature-green) target(other creature) transforms((,newability[preventalldamage to(this) from(*[green]|battlefield,stack)])) ueot
auto={5}{W}{W}:name(target Player-White) target(player) preventalldamage to(targetedplayer) from(*[white]|battlefield,stack) ueot
auto={5}{W}{W}:name(target Player-Blue) target(player) preventalldamage to(targetedplayer) from(*[blue]|battlefield,stack) ueot
auto={5}{W}{W}:name(target Player-Black) target(player) preventalldamage to(targetedplayer) from(*[black]|battlefield,stack) ueot
auto={5}{W}{W}:name(target Player-REd) target(player) preventalldamage to(targetedplayer) from(*[red]|battlefield,stack) ueot
auto={5}{W}{W}:name(target Player-Green) target(player) preventalldamage to(targetedplayer) from(*[green]|battlefield,stack) ueot
text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.
mana={2}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=5
toughness=4
[/card]
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

phoust wrote:Is M15 Avacyn really work??
In my version, when I use Avacyn's prevent, then game just freeze and crash. Please Check again.

and If Avacyn's code is wrong, this code is lousy but workable.

[card]
name=Avacyn, Guardian Angel
abilities=flying,vigilance
auto={1}{W}:name(target Creature-white) target(other creature) transforms((,newability[preventalldamage to(this) from(*[white]|battlefield,stack)])) ueot
auto={1}{W}:name(target Creature-Blue) target(other creature) transforms((,newability[preventalldamage to(this) from(*[blue]|battlefield,stack)])) ueot
auto={1}{W}:name(target Creature-Black) target(other creature) transforms((,newability[preventalldamage to(this) from(*[black]|battlefield,stack)])) ueot
auto={1}{W}:name(target Creature-red) target(other creature) transforms((,newability[preventalldamage to(this) from(*[red]|battlefield,stack)])) ueot
auto={1}{W}:name(target Creature-green) target(other creature) transforms((,newability[preventalldamage to(this) from(*[green]|battlefield,stack)])) ueot
auto={5}{W}{W}:name(target Player-White) target(player) preventalldamage to(targetedplayer) from(*[white]|battlefield,stack) ueot
auto={5}{W}{W}:name(target Player-Blue) target(player) preventalldamage to(targetedplayer) from(*[blue]|battlefield,stack) ueot
auto={5}{W}{W}:name(target Player-Black) target(player) preventalldamage to(targetedplayer) from(*[black]|battlefield,stack) ueot
auto={5}{W}{W}:name(target Player-REd) target(player) preventalldamage to(targetedplayer) from(*[red]|battlefield,stack) ueot
auto={5}{W}{W}:name(target Player-Green) target(player) preventalldamage to(targetedplayer) from(*[green]|battlefield,stack) ueot
text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.
mana={2}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=5
toughness=4
[/card]
I cant find a good working version of the chooseacolor either. Thanks for the fix. If you come up with a better code let me know.
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mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Magic 2015 WIP

Post by mrfatbard »

so jalira works more or less perfectly here is the code

Code: Select all

[card]
name=Jalira, Master Polymorphist
auto={2}{U}{T}{S(other creature|mybattlefield)}:moverandom(creature[-legendary]) from(mylibrary) to(mybattlefield)
text={2}{U},{T}, sacrifice another creature you control, reveal the top cards of your library until you reveal a creature, put that creature onto the battlefield and put the rest on the bottom of your library in any order
mana={3}{U}
type=Legendary Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

Still a workround but a good one for those without the one that I made that needs to scry code. The problem with this is that if you manipulate the top of your deck by putting a certain creature there you are not guaranteed to get that one.
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mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Magic 2015 WIP

Post by mrfatbard »

yea thats true :D, I'm not really sure if there is a way to code revealing cards from the top of your deck without activating some draw or graveyard combos
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