Magic 2015 WIP

All user created custom sets, custom game mode and modded official content.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

Ya when it comes down to it Brood Keeper is not possible to code as far as I know. I did put it in the primitive though as a when targeted effect as that is close enough for me to consider playable. just if the Aura gets countered it will still make the token.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

Tireless Missionaries had the wrong card id fixed in cards.dat and the images zip on page 5. should be 383414
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sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Magic 2015 WIP

Post by sandman423 »

Garruk, Apex Predator seems like it should be codeable right?
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2015 WIP

Post by KF1 »

sandman423 wrote:Garruk, Apex Predator seems like it should be codeable right?
I recommend that you get Tacoghandi's latest Official Planeswalker codes for that. :)
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

sandman423 wrote:Garruk, Apex Predator seems like it should be codeable right?
As I said before this is in the primitive on page 5.
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scrtagnttmtm
Posts: 8
Joined: Mon Dec 30, 2013 7:39 pm

Re: Magic 2015 WIP

Post by scrtagnttmtm »

Ok, again I am finding myself not knowing where exactly to look for the official primitive/cards files...is the zip on the first page up to date or should I use a different one?
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

scrtagnttmtm wrote:Ok, again I am finding myself not knowing where exactly to look for the official primitive/cards files...is the zip on the first page up to date or should I use a different one?
I don't believe so, I have asked that KF1 update it with my revised codes but I do not think he has done so. The current is on page 5. Sorry about the confusion. Look in a post by myself.
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2015 WIP

Post by KF1 »

Tacoghandi wrote:
scrtagnttmtm wrote:Ok, again I am finding myself not knowing where exactly to look for the official primitive/cards files...is the zip on the first page up to date or should I use a different one?
I don't believe so, I have asked that KF1 update it with my revised codes but I do not think he has done so. The current is on page 5. Sorry about the confusion. Look in a post by myself.

I would like to make a single thread with the most up to date sets of card codes for the vanilla, NON-MODIFIED, Wagic to use.

My plan is to wait until September 1st to do that in order to allow any last minute changes to the "Official' primitives or any of revisions of the new sets released since the last actual Wagic update.

I am thinking that I would be the sole keeper of such a thread and any card coding revision requests would go back to the original set release threads.

Well. that is my plan anyway... Mwah ha ha!
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

I am not sure anyone is even working on the core game anymore. Either way what you are talking about seems like a lot of extra effort on your part. I guess I will have to see it in action to see what you are suggesting. Good luck with that.
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phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Magic 2015 WIP

Post by phoust »

Spectra Ward have some bugs

[card]
name=Spectra Ward
target=creature
auto=teach(creature) 2/2
auto=teach(creature) protection from(White)
auto=teach(creature) protection from(Blue)
auto=teach(creature) protection from(Black)
auto=teach(creature) protection from(Red)
auto=teach(creature) protection from(Green)
text=Enchant creature -- Enchanted creature gets +2/+2 and gains protection from all colors. This effect does not remove auras.
mana={3}{W}{W}
type=Enchantment
subtype=Aura
[/card]
added Target=creature
Locked