Magic 2015 WIP

All user created custom sets, custom game mode and modded official content.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2015 WIP

Post by KF1 »

Sadness that the Sliver Hive is not available...

Too bad we can't code a yes or no choice to do that tap for mana to cast a Siver spell. If you answer no then it would just tap the land (or not depending on the code). When you sit in front of an actual opponent, you tell them that is what you are doing; tapping it for mana to cast a Sliver spell. This type of code would also work for Mishra's Workshop too.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

wagicmagic28 wrote:Let me know if you can code or find a workaround for more M15 cards. Thx guys and great release as always btw.

Now lets go a little bit off topic for 1 moment okay. What set is the Ying Yang ones from is it a real Set with New Art or something?
The Ying Yang symbol set is one of my Warlord Sets modded into a magic format. Good & Evil.
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sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Magic 2015 WIP

Post by sandman423 »

I want these planeswalkers from M15 seem doable..

I would like Nissa worldwake and Garruk Apex
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

sandman423 wrote:I want these planeswalkers from M15 seem doable..

I would like Nissa worldwake and Garruk Apex
They are both in the primitive I posted in the previos page. Garruk is using a slight workaround and does not target for his emblem like he should. But both are playable.
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sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Magic 2015 WIP

Post by sandman423 »

What is the latest _cards.dat for M15 Android Images were loading fine on my PSP but when I tried the _cards.dat on Page 5 it didn't work.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

sandman423 wrote:What is the latest _cards.dat for M15 Android Images were loading fine on my PSP but when I tried the _cards.dat on Page 5 it didn't work.
The page five is the latest .dat file. Make sure your images are properly named. There is a link in the same post. Otherwise not sure what to tell you.
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sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Magic 2015 WIP

Post by sandman423 »

I just had to zip the images and it worked...sweet thanks
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

KF1 wrote:Sadness that the Sliver Hive is not available...

Too bad we can't code a yes or no choice to do that tap for mana to cast a Siver spell. If you answer no then it would just tap the land (or not depending on the code). When you sit in front of an actual opponent, you tell them that is what you are doing; tapping it for mana to cast a Sliver spell. This type of code would also work for Mishra's Workshop too.
Best I can think of is to use a workaround where as long as you have a Sliver in your hand the land can tap for a mana of any color. It would look something like.

Code: Select all

[card]
name=Sliver Hive
auto={T}:add{1}
auto=Aslongas(Sliver|myhand) {T}:add{W}
auto=Aslongas(Sliver|myhand) {T}:add{U}
auto=Aslongas(Sliver|myhand) {T}:add{B}
auto=Aslongas(Sliver|myhand) {T}:add{R}
auto=Aslongas(Sliver|myhand) {T}:add{G}
auto=Aslongas(Sliver|mybattlefield) {5}{T}:token(Sliver,Creature Sliver,1/1) controller
text={T}: Add 1 to your mana pool. -- {T}: If you have a sliver in hand, add a mana of any color to your mana pool (WORKAROUND). -- {5}, {T}: Put a 1/1 colorless Sliver creature token onto the battlefield. Activate this ability only if you control a Sliver.
type=Land
[/card]
I will put this in the xtra cards primitive in my wagic for those who have it.
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sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Magic 2015 WIP

Post by sandman423 »

That's a Sweet work around for Sliver hive.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2015 WIP

Post by KF1 »

Nice work Tacoghandi.

Brood Keeper is still vexing me.
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