Magic 2015 WIP

All user created custom sets, custom game mode and modded official content.
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Magic 2015 WIP

Post by sandman423 »

Well you need the cancels...I had issues before the cancel where the game locked up. Same thing the game locks up when you have the Sanguine Bond + Exquisite Blood combo...Can't cancel it so you need to hit Start and Go to Main Menu.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

sandman423 wrote:Well you need the cancels...I had issues before the cancel where the game locked up. Same thing the game locks up when you have the Sanguine Bond + Exquisite Blood combo...Can't cancel it so you need to hit Start and Go to Main Menu.
hmmm figure with coin flip you can have may on optional coinflips. Forced coinflips should not have a cancel button for the Heads and Tails choice. It just makes it so you can abuse the cards that use forced flips to your advantage. Did not know that flips had an issue with freezing. I will still look into it in my own Wagic to see if I can fix.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

Here is the finished M15 stuff.

_cards.dat

Code: Select all

[meta]
author=Wagic Team
name=Magic 2015
year=2014
[/meta]
[card]
primitive=Accursed Spirit
id=383175
rarity=C
[/card]
[card]
primitive=Act on Impulse
id=383176
rarity=U
[/card]
[card]
primitive=Aegis Angel
id=383160
rarity=R
[/card]
[card]
primitive=Aeronaut Tinkerer
id=383177
rarity=C
[/card]
[card]
primitive=AEtherspouts
id=383178
rarity=R
[/card]
[card]
primitive=Aggressive Mining
id=383179
rarity=R
[/card]
[card]
primitive=Ajani Steadfast
id=383180
rarity=M
[/card]
[card]
primitive=Ajani's Pridemate
id=383181
rarity=U
[/card]
[card]
primitive=Altac Bloodseeker
id=383182
rarity=U
[/card]
[card]
primitive=Amphin Pathmage
id=383183
rarity=C
[/card]
[card]
primitive=Ancient Silverback
id=383184
rarity=U
[/card]
[card]
primitive=Avacyn, Guardian Angel
id=383185
rarity=R
[/card]
[card]
primitive=Avarice Amulet
id=383186
rarity=R
[/card]
[card]
primitive=Back to Nature
id=383187
rarity=U
[/card]
[card]
primitive=Battle Mastery
id=383188
rarity=U
[/card]
[card]
primitive=Battlefield Forge
id=383189
rarity=R
[/card]
[card]
primitive=Belligerent Sliver
id=383190
rarity=U
[/card]
[card]
primitive=Black Cat
id=383191
rarity=C
[/card]
[card]
primitive=Blastfire Bolt
id=383192
rarity=C
[/card]
[card]
primitive=Blood Host
id=383193
rarity=U
[/card]
[card]
primitive=Boonweaver Giant
id=383194
rarity=U
[/card]
[card]
primitive=Borderland Marauder
id=383195
rarity=C
[/card]
[card]
primitive=Brawler's Plate
id=383196
rarity=U
[/card]
[card]
primitive=Bronze Sable
id=383197
rarity=C
[/card]
[card]
primitive=Brood Keeper
id=383198
rarity=U
[/card]
[card]
primitive=Brood Keeper Dragon
id=-383198
rarity=T
[/card]
[card]
primitive=Burning Anger
id=383199
rarity=R
[/card]
[card]
primitive=Cancel
id=383161
rarity=C
[/card]
[card]
primitive=Carnivorous Moss-Beast
id=383200
rarity=C
[/card]
[card]
primitive=Carrion Crow
id=383201
rarity=C
[/card]
[card]
primitive=Caustic Tar
id=383202
rarity=U
[/card]
[card]
primitive=Caves of Koilos
id=383203
rarity=R
[/card]
[card]
primitive=Centaur Courser
id=383162
rarity=C
[/card]
[card]
primitive=Chandra, Pyromaster
id=383204
rarity=M
[/card]
[card]
primitive=Charging Rhino
id=383205
rarity=C
[/card]
[card]
primitive=Chasm Skulker
id=383206
rarity=R
[/card]
[card]
primitive=Chief Engineer
id=383207
rarity=R
[/card]
[card]
primitive=Child of Night
id=383208
rarity=C
[/card]
[card]
primitive=Chord of Calling
id=383209
rarity=R
[/card]
[card]
primitive=Chronostutter
id=383210
rarity=C
[/card]
[card]
primitive=Circle of Flame
id=383211
rarity=U
[/card]
[card]
primitive=Clear a Path
id=383212
rarity=C
[/card]
[card]
primitive=Cone of Flame
id=383213
rarity=U
[/card]
[card]
primitive=Congregate
id=383214
rarity=U
[/card]
[card]
primitive=Constricting Sliver
id=383215
rarity=U
[/card]
[card]
primitive=Coral Barrier
id=383216
rarity=C
[/card]
[card]
primitive=Covenant of Blood
id=383217
rarity=C
[/card]
[card]
primitive=Crippling Blight
id=383218
rarity=C
[/card]
[card]
primitive=Crowd's Favor
id=383219
rarity=C
[/card]
[card]
primitive=Crucible of Fire
id=383220
rarity=R
[/card]
[card]
primitive=Cruel Sadist
id=383221
rarity=R
[/card]
[card]
primitive=Darksteel Citadel
id=383222
rarity=U
[/card]
[card]
primitive=Dauntless River Marshal
id=383223
rarity=U
[/card]
[card]
primitive=Devouring Light
id=383224
rarity=U
[/card]
[card]
primitive=Diffusion Sliver
id=383225
rarity=U
[/card]
[card]
primitive=Dissipate
id=383226
rarity=U
[/card]
[card]
primitive=Divination
id=383227
rarity=C
[/card]
[card]
primitive=Divine Favor
id=383228
rarity=C
[/card]
[card]
primitive=Divine Verdict
id=383163
rarity=C
[/card]
[card]
primitive=Elvish Mystic
id=383229
rarity=U
[/card]
[card]
primitive=Encrust
id=383230
rarity=C
[/card]
[card]
primitive=Endless Obedience
id=383231
rarity=U
[/card]
[card]
primitive=Ensoul Artifact
id=383232
rarity=U
[/card]
[card]
primitive=Ephemeral Shields
id=383233
rarity=C
[/card]
[card]
primitive=Eternal Thirst
id=383234
rarity=C
[/card]
[card]
primitive=Evolving Wilds
id=383235
rarity=C
[/card]
[card]
primitive=Feast on the Fallen
id=383236
rarity=U
[/card]
[card]
primitive=Feral Incarnation
id=383237
rarity=U
[/card]
[card]
primitive=Festergloom
id=383238
rarity=C
[/card]
[card]
primitive=First Response
id=383239
rarity=U
[/card]
[card]
primitive=Flesh to Dust
id=383240
rarity=C
[/card]
[card]
primitive=Forest
id=383241
rarity=L
[/card]
[card]
primitive=Forest
id=383242
rarity=L
[/card]
[card]
primitive=Forest
id=383243
rarity=L
[/card]
[card]
primitive=Forest
id=383244
rarity=L
[/card]
[card]
primitive=Forge Devil
id=383245
rarity=C
[/card]
[card]
primitive=Foundry Street Denizen
id=383246
rarity=C
[/card]
[card]
primitive=Frenzied Goblin
id=383247
rarity=U
[/card]
[card]
primitive=Frost Lynx
id=383248
rarity=C
[/card]
[card]
primitive=Fugitive Wizard
id=383249
rarity=C
[/card]
[card]
primitive=Furnace Whelp
id=383164
rarity=U
[/card]
[card]
primitive=Gargoyle Sentinel
id=383250
rarity=U
[/card]
[card]
primitive=Garruk, Apex Predator
id=383251
rarity=M
[/card]
[card]
primitive=Garruk's Packleader
id=383165
rarity=U
[/card]
[card]
primitive=Gather Courage
id=383252
rarity=U
[/card]
[card]
primitive=Geist of the Moors
id=383253
rarity=U
[/card]
[card]
primitive=Generator Servant
id=383254
rarity=C
[/card]
[card]
primitive=Genesis Hydra
id=383255
rarity=R
[/card]
[card]
primitive=Glacial Crasher
id=383256
rarity=C
[/card]
[card]
primitive=Goblin Kaboomist
id=383257
rarity=R
[/card]
[card]
primitive=Land Mine
id=-383257
rarity=T
[/card]
[card]
primitive=Goblin Rabblemaster
id=383258
rarity=R
[/card]
[card]
primitive=Goblin Roughrider
id=383259
rarity=C
[/card]
[card]
primitive=Gravedigger
id=383260
rarity=U
[/card]
[card]
primitive=Grindclock
id=383261
rarity=R
[/card]
[card]
primitive=Hammerhand
id=383262
rarity=C
[/card]
[card]
primitive=Haunted Plate Mail
id=383263
rarity=R
[/card]
[card]
primitive=Heat Ray
id=383264
rarity=U
[/card]
[card]
primitive=Heliod's Pilgrim
id=383265
rarity=C
[/card]
[card]
primitive=Hoarding Dragon
id=383266
rarity=R
[/card]
[card]
primitive=Hornet Nest
id=383267
rarity=R
[/card]
[card]
primitive=Hornet Queen
id=383268
rarity=R
[/card]
[card]
primitive=Hot Soup
id=383269
rarity=U
[/card]
[card]
primitive=Hunt the Weak
id=383270
rarity=C
[/card]
[card]
primitive=Hunter's Ambush
id=383271
rarity=C
[/card]
[card]
primitive=Hushwing Gryff
id=383272
rarity=R
[/card]
[card]
primitive=Hydrosurge
id=383273
rarity=C
[/card]
[card]
primitive=Illusory Angel
id=383274
rarity=U
[/card]
[card]
primitive=In Garruk's Wake
id=383275
rarity=R
[/card]
[card]
primitive=Indulgent Tormentor
id=383276
rarity=R
[/card]
[card]
primitive=Inferno Fist
id=383277
rarity=C
[/card]
[card]
primitive=Inspired Charge
id=383166
rarity=C
[/card]
[card]
primitive=Into the Void
id=383278
rarity=U
[/card]
[card]
primitive=Invasive Species
id=383279
rarity=C
[/card]
[card]
primitive=Invisibility
id=383280
rarity=C
[/card]
[card]
primitive=Island
id=383281
rarity=L
[/card]
[card]
primitive=Island
id=383282
rarity=L
[/card]
[card]
primitive=Island
id=383283
rarity=L
[/card]
[card]
primitive=Island
id=383284
rarity=L
[/card]
[card]
primitive=Jace, the Living Guildpact
id=383285
rarity=M
[/card]
[card]
primitive=Jace's Ingenuity
id=383286
rarity=U
[/card]
[card]
primitive=Jalira, Master Polymorphist
id=383287
rarity=R
[/card]
[card]
primitive=Jorubai Murk Lurker
id=383288
rarity=U
[/card]
[card]
primitive=Juggernaut
id=383289
rarity=U
[/card]
[card]
primitive=Kalonian Twingrove
id=383290
rarity=R
[/card]
[card]
primitive=Treefolk Warrior
id=-383290
rarity=T
[/card]
[card]
primitive=Kapsho Kitefins
id=383291
rarity=U
[/card]
[card]
primitive=Kinsbaile Skirmisher
id=383292
rarity=C
[/card]
[card]
primitive=Kird Chieftain
id=383293
rarity=U
[/card]
[card]
primitive=Krenko’s Enforcer
id=383294
rarity=C
[/card]
[card]
primitive=Kurkesh, Onakke Ancient
id=383295
rarity=R
[/card]
[card]
primitive=Lava Axe
id=383296
rarity=C
[/card]
[card]
primitive=Leeching Sliver
id=383297
rarity=U
[/card]
[card]
primitive=Life’s Legacy
id=383298
rarity=R
[/card]
[card]
primitive=Lightning Strike
id=383299
rarity=C
[/card]
[card]
primitive=Liliana Vess
id=383300
rarity=M
[/card]
[card]
primitive=Living Totem
id=383301
rarity=C
[/card]
[card]
primitive=Llanowar Wastes
id=383302
rarity=R
[/card]
[card]
primitive=Mahamoti Djinn
id=383167
rarity=R
[/card]
[card]
primitive=Marked by Honor
id=383303
rarity=C
[/card]
[card]
primitive=Mass Calcify
id=383304
rarity=R
[/card]
[card]
primitive=Master of Predicaments
id=383305
rarity=R
[/card]
[card]
primitive=Meditation Puzzle
id=383306
rarity=C
[/card]
[card]
primitive=Mercurial Pretender
id=383307
rarity=R
[/card]
[card]
primitive=Meteorite
id=383308
rarity=U
[/card]
[card]
primitive=Midnight Guard
id=383309
rarity=C
[/card]
[card]
primitive=Might Makes Right
id=383310
rarity=U
[/card]
[card]
primitive=Military Intelligence
id=383311
rarity=U
[/card]
[card]
primitive=Mind Rot
id=383312
rarity=C
[/card]
[card]
primitive=Mind Sculpt
id=383313
rarity=C
[/card]
[card]
primitive=Miner's Bane
id=383314
rarity=C
[/card]
[card]
primitive=Mountain
id=383315
rarity=L
[/card]
[card]
primitive=Mountain
id=383316
rarity=L
[/card]
[card]
primitive=Mountain
id=383317
rarity=L
[/card]
[card]
primitive=Mountain
id=383318
rarity=L
[/card]
[card]
primitive=Naturalize
id=383319
rarity=C
[/card]
[card]
primitive=Necrobite
id=383320
rarity=C
[/card]
[card]
primitive=Necrogen Scudder
id=383321
rarity=U
[/card]
[card]
primitive=Necromancer's Assistant
id=383322
rarity=C
[/card]
[card]
primitive=Necromancer's Stockpile
id=383323
rarity=R
[/card]
[card]
primitive=Zombie Token
id=-383323
rarity=T
[/card]
[card]
primitive=Negate
id=383324
rarity=C
[/card]
[card]
primitive=Netcaster Spider
id=383325
rarity=C
[/card]
[card]
primitive=Nightfire Giant
id=383326
rarity=U
[/card]
[card]
primitive=Nightmare
id=383168
rarity=R
[/card]
[card]
primitive=Nimbus of the Isles
id=383327
rarity=C
[/card]
[card]
primitive=Nissa, Worldwaker
id=383328
rarity=M
[/card]
[card]
primitive=Nissa’s Expedition
id=383329
rarity=U
[/card]
[card]
primitive=Ob Nixilis, Unshackled
id=383330
rarity=R
[/card]
[card]
primitive=Obelisk of Urd
id=383331
rarity=R
[/card]
[card]
primitive=Oppressive Rays
id=383332
rarity=C
[/card]
[card]
primitive=Oreskos Swiftclaw
id=383333
rarity=C
[/card]
[card]
primitive=Ornithopter
id=383334
rarity=C
[/card]
[card]
primitive=Overwhelm
id=383335
rarity=U
[/card]
[card]
primitive=Paragon of Eternal Wilds
id=383336
rarity=U
[/card]
[card]
primitive=Paragon of Fierce Defiance
id=383337
rarity=U
[/card]
[card]
primitive=Paragon of Gathering Mists
id=383338
rarity=U
[/card]
[card]
primitive=Paragon of New Dawns
id=383339
rarity=U
[/card]
[card]
primitive=Paragon of Open Graves
id=383340
rarity=U
[/card]
[card]
primitive=Peel from Reality
id=383341
rarity=C
[/card]
[card]
primitive=Perilous Vault
id=383342
rarity=M
[/card]
[card]
primitive=Phyrexian Revoker
id=383343
rarity=R
[/card]
[card]
primitive=Phytotitan
id=383344
rarity=R
[/card]
[card]
primitive=Pillar of Light
id=383345
rarity=C
[/card]
[card]
primitive=Plains
id=383346
rarity=L
[/card]
[card]
primitive=Plains
id=383347
rarity=L
[/card]
[card]
primitive=Plains
id=383348
rarity=L
[/card]
[card]
primitive=Plains
id=383349
rarity=L
[/card]
[card]
primitive=Plummet
id=383350
rarity=C
[/card]
[card]
primitive=Polymorphist's Jest
id=383351
rarity=R
[/card]
[card]
primitive=Preeminent Captain
id=383352
rarity=R
[/card]
[card]
primitive=Profane Memento
id=383353
rarity=U
[/card]
[card]
primitive=Quickling
id=383354
rarity=U
[/card]
[card]
primitive=Radiant Fountain
id=383355
rarity=C
[/card]
[card]
primitive=Raise the Alarm
id=383356
rarity=C
[/card]
[card]
primitive=Ranger's Guile
id=383357
rarity=C
[/card]
[card]
primitive=Razorfoot Griffin
id=383358
rarity=C
[/card]
[card]
primitive=Reclamation Sage
id=383359
rarity=U
[/card]
[card]
primitive=Research Assistant
id=383360
rarity=C
[/card]
[card]
primitive=Resolute Archangel
id=383361
rarity=R
[/card]
[card]
primitive=Restock
id=383362
rarity=U
[/card]
[card]
primitive=Return to the Ranks
id=383363
rarity=R
[/card]
[card]
primitive=Roaring Primadox
id=383364
rarity=U
[/card]
[card]
primitive=Rogue's Gloves
id=383365
rarity=U
[/card]
[card]
primitive=Rotfeaster Maggot
id=383366
rarity=C
[/card]
[card]
primitive=Rummaging Goblin
id=383367
rarity=C
[/card]
[card]
primitive=Runeclaw Bear
id=383368
rarity=C
[/card]
[card]
primitive=Sacred Armory
id=383369
rarity=U
[/card]
[card]
primitive=Sanctified Charge
id=383370
rarity=C
[/card]
[card]
primitive=Satyr Wayfinder
id=383371
rarity=C
[/card]
[card]
primitive=Scrapyard Mongrel
id=383372
rarity=C
[/card]
[card]
primitive=Scuttling Doom Engine
id=383373
rarity=R
[/card]
[card]
primitive=Seismic Strike
id=383169
rarity=C
[/card]
[card]
primitive=Selfless Cathar
id=383374
rarity=C
[/card]
[card]
primitive=Sengir Vampire
id=383170
rarity=U
[/card]
[card]
primitive=Seraph of the Masses
id=383375
rarity=U
[/card]
[card]
primitive=Serra Angel
id=383171
rarity=U
[/card]
[card]
primitive=Shadowcloak Vampire
id=383376
rarity=C
[/card]
[card]
primitive=Shaman of Spring
id=383377
rarity=C
[/card]
[card]
primitive=Shield of the Avatar
id=383378
rarity=R
[/card]
[card]
primitive=Shivan Dragon
id=383172
rarity=R
[/card]
[card]
primitive=Shivan Reef
id=383379
rarity=R
[/card]
[card]
primitive=Shrapnel Blast
id=383380
rarity=U
[/card]
[card]
primitive=Siege Dragon
id=383381
rarity=R
[/card]
[card]
primitive=Siege Wurm
id=383382
rarity=C
[/card]
[card]
primitive=Sign in Blood
id=383383
rarity=C
[/card]
[card]
primitive=Sliver Hive
id=383384
rarity=R
[/card]
[card]
primitive=Sliver Hivelord
id=383385
rarity=M
[/card]
[card]
primitive=Solemn Offering
id=383386
rarity=C
[/card]
[card]
primitive=Soul of Innistrad
id=383387
rarity=M
[/card]
[card]
primitive=Soul of New Phyrexia
id=383388
rarity=M
[/card]
[card]
primitive=Soul of Ravnica
id=383389
rarity=M
[/card]
[card]
primitive=Soul of Shandalar
id=383390
rarity=M
[/card]
[card]
primitive=Soul of Theros
id=383391
rarity=M
[/card]
[card]
primitive=Soul of Zendikar
id=383392
rarity=M
[/card]
[card]
primitive=Soulmender
id=383393
rarity=C
[/card]
[card]
primitive=Spectra Ward
id=383394
rarity=R
[/card]
[card]
primitive=Spirit Bonds
id=383395
rarity=R
[/card]
[card]
primitive=Stab Wound
id=383396
rarity=U
[/card]
[card]
primitive=Staff of the Death Magus
id=383397
rarity=U
[/card]
[card]
primitive=Staff of the Flame Magus
id=383398
rarity=U
[/card]
[card]
primitive=Staff of the Mind Magus
id=383399
rarity=U
[/card]
[card]
primitive=Staff of the Sun Magus
id=383400
rarity=U
[/card]
[card]
primitive=Staff of the Wild Magus
id=383401
rarity=U
[/card]
[card]
primitive=Stain the Mind
id=383402
rarity=R
[/card]
[card]
primitive=Statute of Denial
id=383403
rarity=C
[/card]
[card]
primitive=Stoke the Flames
id=383404
rarity=U
[/card]
[card]
primitive=Stormtide Leviathan
id=383405
rarity=R
[/card]
[card]
primitive=Sunblade Elf
id=383406
rarity=U
[/card]
[card]
primitive=Sungrace Pegasus
id=383407
rarity=C
[/card]
[card]
primitive=Swamp
id=383408
rarity=L
[/card]
[card]
primitive=Swamp
id=383409
rarity=L
[/card]
[card]
primitive=Swamp
id=383410
rarity=L
[/card]
[card]
primitive=Swamp
id=383411
rarity=L
[/card]
[card]
primitive=Terra Stomper
id=383173
rarity=R
[/card]
[card]
primitive=The Chain Veil
id=383412
rarity=M
[/card]
[card]
primitive=Thundering Giant
id=383413
rarity=C
[/card]
[card]
primitive=Tireless Missionaries
id=383414
rarity=C
[/card]
[card]
primitive=Titanic Growth
id=383415
rarity=C
[/card]
[card]
primitive=Torch Fiend
id=383416
rarity=C
[/card]
[card]
primitive=Tormod's Crypt
id=383417
rarity=U
[/card]
[card]
primitive=Triplicate Spirits
id=383418
rarity=C
[/card]
[card]
primitive=Turn to Frog
id=383419
rarity=U
[/card]
[card]
primitive=Typhoid Rats
id=383420
rarity=C
[/card]
[card]
primitive=Tyrant's Machine
id=383421
rarity=C
[/card]
[card]
primitive=Ulcerate
id=383422
rarity=U
[/card]
[card]
primitive=Undergrowth Scavenger
id=383423
rarity=C
[/card]
[card]
primitive=Unmake the Graves
id=383424
rarity=C
[/card]
[card]
primitive=Urborg, Tomb of Yawgmoth
id=383425
rarity=R
[/card]
[card]
primitive=Venom Sliver
id=383426
rarity=U
[/card]
[card]
primitive=Verdant Haven
id=383427
rarity=C
[/card]
[card]
primitive=Vineweft
id=383428
rarity=C
[/card]
[card]
primitive=Void Snare
id=383429
rarity=C
[/card]
[card]
primitive=Walking Corpse
id=383174
rarity=C
[/card]
[card]
primitive=Wall of Essence
id=383430
rarity=U
[/card]
[card]
primitive=Wall of Fire
id=383431
rarity=C
[/card]
[card]
primitive=Wall of Frost
id=383432
rarity=U
[/card]
[card]
primitive=Wall of Limbs
id=383433
rarity=U
[/card]
[card]
primitive=Wall of Mulch
id=383434
rarity=U
[/card]
[card]
primitive=Warden of the Beyond
id=383435
rarity=U
[/card]
[card]
primitive=Waste Not
id=383436
rarity=R
[/card]
[card]
primitive=Welkin Tern
id=383437
rarity=C
[/card]
[card]
primitive=Will-Forged Golem
id=383438
rarity=C
[/card]
[card]
primitive=Witch’s Familiar
id=383439
rarity=C
[/card]
[card]
primitive=Xathrid Slyblade
id=383440
rarity=U
[/card]
[card]
primitive=Yavimaya Coast
id=383441
rarity=R
[/card]
[card]
primitive=Yisan, the Wanderer Bard
id=383442
rarity=R
[/card]
[card]
primitive=Zof Shade
id=383443
rarity=C
[/card]
Primitive

Code: Select all

#Magic 2015 for Wagic the Homebrew
#coded by the Wagic Community
#
#Missing Cards
#---------------------------------------
# Act on Impulse
# AEtherspouts (cant get ability to go to owner)
# Ajani Steadfast (Emblem is not supported that I know of)
# Belligerent Sliver
# any convoke cards
# Chronostutter
# Diffusion Sliver
# Lost life last turn cards (I cant get them to only work once per turn)
# I cant get the target opponent to work on Garruk's Emblem otherwise he is working
# Generator Servant
# Genesis Hydra
# Hushwing Gryff
# Indulgent Tormentor (not sure on his ability)
# Jace the Living Guildpact (first ability is not supported)
# Jalira, Master Polymorphist
# Kurkesh, Onakke Ancient
# Master of Predicaments
# Might Makes Right (seems possible and ill work on it later)
# Ob Nixilis, Unshackled
# Polymorphist's Jest (creatures are not losing abilities)
# Shield of the Avatar (Absorb still needs a stacking code)
# Sliver Hive (second ability not supported)
# Soul of Shandalar (I can not get graveyard ability to work)
# The Chain Veil
# Warden of the Beyond
# Yisan, the Wanderer Bard (probably doable but will have to wait)
#

[card]
name=Aeronaut Tinkerer
auto=aslongas(artifact|myBattlefield) flying
text=Aeronaut Tinkerer has flying as long as you control an artifact.(It can't be blocked except by creatures flying or reach.) 
mana={2}{U}
type=Creature
subtype=Human Artificer
power=2
toughness=3
[/card]

[card]
name=Aggressive Mining
auto=maxPlay(land)-99 controller
auto={S(land|mybattlefield):draw:2 controller limit:1
text=You can't play lands. -- Sacrifice a land: Draw two cards. Activate this ability only once each turn.
mana={3}{R}
type=Enchantment
[/card]

[card]
name=Altac Bloodseeker
auto=@movedTo(creature|graveyard) from(opponentbattlefield):2/0 ueot
auto=@movedTo(creature|graveyard) from(opponentbattlefield):first strike ueot
auto=@movedTo(creature|graveyard) from(opponentbattlefield):haste ueot
text=Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) 
mana={1}{R}
type=Creature
subtype=Human Berserker
power=2
toughness=1
[/card]
[card]
name=Amphin Pathmage
auto={2}{U}:unblockable target(creature) ueot
text={2}{U}: Target creature can't be blocked this turn. 
mana={3}{U}
type=Creature
subtype=Salamander Wizard
power=3
toughness=2
[/card]

[card]
name=Avacyn, Guardian Angel
abilities=flying,vigilance
auto={1}{W}:name(target Creature) target(other creature) activatechooseacolor transforms((,newability[preventalldamage from(*[chosencolor])])) ueot activatechooseend
auto={5}{W}{W}:name(target Player) target(player) && activatechooseacolor emblem transforms((,newability[preventalldamage to(targetedplayer) from(*[chosencolor])]))  ueot activatechooseend
text=Flying, vigilance -- {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. -- {5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.
mana={2}{W}{W}{W}
type=Legendary Creature
subtype=Angel
power=5
toughness=4
[/card]
[card]
name=Avarice Amulet
auto=teach(creature) 2/0
auto=teach(creature) vigilance
auto=teach(creature) transforms((,newability[@each my upkeep:draw:1]))
auto=@movedto(graveyard) from(mytgt|battlefield):choice target(opponent) && moveto(targetedpersonsbattlefield) all(this)
auto={2}:equip
text=Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." -- When equipped creature dies, target opponent gains control of Avarice Amulet. -- Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
mana={4}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Blastfire Bolt
target=creature
auto=transforms((,newability[damage:5],newability[destroy all(children)])) ueot
text=Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
mana={5}{R}
type=Instant
[/card]
[card]
name=Blood Host
auto={1}{B}{S(other creature|mybattlefield)}:counter(1/1,1) && Life:2 controller
text={1}{B}, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life. 
mana={3}{B}{B}
type=Creature
subtype=Vampire
power=3
toughness=3
[/card]

[card]
name=Boonweaver Giant
auto=may name(attach an aura) target(aura|myhand,mylibrary,mygraveyard) newtarget
text=When Boonweaver Giant enters the battlefield, you may search your graveyard, hand and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.
mana={6}{W}
type=Creature
subtype=Giant Monk
power=4
toughness=4
[/card]
[card]
name=Borderland Marauder
auto=@combat(attacking) source(this):2/0 ueot
text=Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
mana={1}{R}
type=Creature
subtype=Human Warrior
power=1
toughness=2
[/card]
[card]
name=Brawler's Plate
auto=teach(creature) 2/2
auto=teach(creature) trample
auto={4}:equip
text=Equipped creature gets +2/+2 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)
mana={3}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Brood Keeper
auto=@targeted(this) from(aura|hand,graveyard):token(-383198) controller
text=Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "{R}: This creature gets +1/+0 until end of turn". 
mana={3}{R}
type=Creature
subtype=Human Shaman
power=2
toughness=3
[/card]
[card]
name=Brood Keeper Dragon
abilities=flying
auto={R}:1/0 ueot
text=Flying -- {R}: This creature gets +1/+0 until end of turn.
type=Creature
subtype=Dragon
color=red
power=2
toughness=2
[/card]
[card]
name=Burning Anger
target=creature
auto=teach(creature) transforms((,newability[{T}:name(Target Creature) target(creature) dynamicability<!powerstrike!>],newability[{T}:name(Target Player) target(player) dynamicability<!powerstrike!>]))
text=Enchant creature. -- Enchanted creature has "{T}: This creature deals damage equal to its power to target creature or player."
mana={4}{R}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Carnivorous Moss-Beast
auto={5}{G}{G}:counter(1/1,1)
text={5}{G}{G}: Put a +1/+1 counter on Carnivorous Moss-Beast 
mana={4}{G}{G}
type=Creature
subtype=Plant Elemental Beast
power=4
toughness=5
[/card]
[card]
name=Carrion Crow
abilities=flying
auto=tap
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Carrion Crow enters the battlefield tapped. 
mana={2}{B}
type=Creature
subtype=Zombie Bird
power=2
toughness=2
[/card]

[card]
name=Chasm Skulker
auto=@drawn(controller):counter(1/1,1)
auto=@movedTo(this|Graveyard) from(myBattlefield):thisforeach(counter{1/1.1}):token(Squid,Creature Squid,1/1,islandwalk,blue)
text=Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. -- When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.
mana={2}{U}
type=Creature
subtype=Squid Horror
power=1
toughness=1
[/card]

[card]
name=Constricting Sliver
auto=(blink)forsrc target(creature|opponentbattlefield)
auto=@movedto(sliver|mybattlefield):all(trigger[to]) transforms((,newability[(blink)forsrc target(creature|opponentbattlefield)])) forever
text=Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield." 
mana={5}{W}
type=Creature
subtype=Sliver
power=3
toughness=3
[/card]
[card]
name=Coral Barrier
abilities=defender
auto=token(Squid,Creature Squid,1/1,islandwalk,blue) controller
text=Defender (This creature can't attack.) -- When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield. (It can't be blocked as long as defending player controls an Island.)
mana={2}{U}
type=Creature
subtype=Wall
power=1
toughness=3
[/card]

[card]
name=Cruel Sadist
auto={L}{B}{T}:counter(1/1,1)
auto={2}{B}{T}{C(1/1,-1)}:name(Remove 1 Counters) damage:1 target(creature)
auto={2}{B}{T}{C(1/1,-2)}:name(Remove 2 Counters) damage:2 target(creature)
auto={2}{B}{T}{C(1/1,-3)}:name(Remove 3 Counters) damage:3 target(creature)
auto={2}{B}{T}{C(1/1,-4)}:name(Remove 4 Counters) damage:4 target(creature)
auto={2}{B}{T}{C(1/1,-5)}:name(Remove 5 Counters) damage:5 target(creature)
auto={2}{B}{T}{C(1/1,-6)}:name(Remove 6 Counters) damage:6 target(creature)
auto={2}{B}{T}{C(1/1,-7)}:name(Remove 7 Counters) damage:7 target(creature)
auto={2}{B}{T}{C(1/1,-8)}:name(Remove 8 Counters) damage:8 target(creature)
auto={2}{B}{T}{C(1/1,-9)}:name(Remove 9 Counters) damage:9 target(creature)
auto={2}{B}{T}{C(1/1,-10)}:name(Remove 10 Counters) damage:10 target(creature)
auto={2}{B}{T}{C(1/1,-11)}:name(Remove 11 Counters) damage:11 target(creature)
auto={2}{B}{T}{C(1/1,-12)}:name(Remove 12 Counters) damage:12 target(creature)
auto={2}{B}{T}{C(1/1,-13)}:name(Remove 13 Counters) damage:13 target(creature)
auto={2}{B}{T}{C(1/1,-14)}:name(Remove 14 Counters) damage:14 target(creature)
auto={2}{B}{T}{C(1/1,-15)}:name(Remove 15 Counters) damage:15 target(creature)
auto={2}{B}{T}{C(1/1,-16)}:name(Remove 16 Counters) damage:16 target(creature)
auto={2}{B}{T}{C(1/1,-17)}:name(Remove 17 Counters) damage:17 target(creature)
auto={2}{B}{T}{C(1/1,-18)}:name(Remove 18 Counters) damage:18 target(creature)
auto={2}{B}{T}{C(1/1,-19)}:name(Remove 19 Counters) damage:19 target(creature)
auto={2}{B}{T}{C(1/1,-20)}:name(Remove 20 Counters) damage:20 target(creature)
text={B}{T} Pay 1 life: Put a +1/+1 counter on Cruel Sadist. -- {2}{B}{T} Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature. 
mana={B}
type=Creature
subtype=Human Assassin
power=1
toughness=1
[/card]

[card]
name=Dauntless River Marshal
auto=aslongas(Island|myBattlefield) 1/1
auto={3}{U}:tap target(creature)
text=Dauntless River Marshal gets +1/+1 as long as you control an Island. -- {3}{U}: Tap target creature.
mana={1}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=1
[/card]

[card]
name=Ensoul Artifact
target=artifact
auto=teach(artifact) becomes(Creature,5/5)
text=Enchant artifact -- Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. 
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Eternal Thirst
target=creature
auto=teach(creature) lifelink
auto=@movedTo(creature|graveyard) from(opponentBattlefield):counter(1/1,1)
text=Enchant creature -- Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also cause its controller to gain that much life.) 
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Festergloom
auto=all(creature[-black]|battlefield) -1/-1 ueot
text=Nonblack creatures get -1/-1 until end of turn.
mana={2}{B}
type=Sorcery
[/card]

[card]
name=Flesh to Dust
target=creature
auto=bury
text=Destroy target creature. It can't be regenerated.
mana={3}{B}{B}
type=Instant
[/card]

[card]
name=Frost Lynx
auto=name(Tap and Freeze) target(creature|opponentbattlefield) transforms((,newability[tap],newability[frozen]))
text=When Frost Lynx enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
mana={2}{U}
type=Creature
subtype=Elemental Cat
power=2
toughness=2
[/card]

[card]
name=Garruk, Apex Predator
auto=counter(0/0,5,loyalty)
auto={C(0/0,1,Loyalty)}:name(destroy Planeswalker) destroy target(other planeswalker|battlefield)
auto={C(0/0,1,Loyalty)}:name(3/3 Beast) token(Beast,Creature Beast,3/3,deathtouch,black)
auto={C(0/0,-3,Loyalty)}:name(Destroy Creature) target(creature) dynamicability<!mytgt toughnesslifegain srccontroller!> && destroy
auto={C(0/0,-8,Loyalty)}:name(Emblem) emblem transforms((,newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) 5/5 ueot],newability[@combat(attacking) source(creature|mybattlefield):all(trigger[to]) trample ueot])) forever dontremove
text=+1: Destroy another target planeswalker. -- +1: Put a 3/3 black Beast creature token with deathtouch onto the battlefield. -- −3: Destroy target creature. You gain life equal to its toughness. -- −8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn." -- Starting Loyalty {5}
mana={5}{B}{G}
type=Planeswalker
subtype=Garruk
[/card]

[card]
name=Geist of the Moors
abilities=flying
text=Flying
mana={1}{W}{W}
type=Creature
subtype=Spirit
power=3
toughness=1
[/card]

[card]
name=Glacial Crasher
abilities=trample, cantattack
auto=aslongas(mountain|Battlefield) -cantattack
text=Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) -- Glacial Crasher can't attack unless there is a mountain on the battlefield.
mana={4}{U}{U}
type=Creature
subtype=Elemental
power=5
toughness=5
[/card]
[card]
name=Goblin Kaboomist
auto=@each my upkeep:token(-383257) controller && flipacoin loseability damage:2 loseabilityend flipend
text=At the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with "Red, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself.
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=2
[/card]
[card]
name=Land Mine
auto={R}{S}:damage:2 target(creature[attacking;-flying])
text={R}, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying.
type=Artifact
[/card]
[card]
name=Goblin Rabblemaster
auto=lord(other goblin|mybattlefield) mustattack
auto=@each my combatbegins:token(Goblin,Creature Goblin,1/1,haste,red)
auto=@combat(attacking) source(this):all(this) foreach(other goblin[attacking]|battlefield) 1/0 ueot
text=Other Goblin creatures you control attack each turn if able. -- At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. -- Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]

[card]
name=Hammerhand 
target=creature
auto=teach(creature) haste
auto=teach(creature) 1/1
auto=target(creature) cantblock ueot
text=Enchant creature -- When Hammerhand enters the battlefield, target creature can't block this turn. -- Enchanted creature gets +1/+1 and has haste. 
mana={R}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Heliod's Pilgrim
auto=may name(Search for an Aura) moveTo(myhand) target(aura|myLibrary)
text=When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library. 
mana={2}{W}
type=Creature
subtype=Human Cleric
power=1
toughness=2
[/card]

[card]
name=Hornet Nest
abilities=defender
auto=@damaged(this):token(Insect,Creature Insect,1/1,flying,deathtouch,green)*thatmuch
text=Defender. -- Whenever Hornet Nest is dealt damage, put that many 1/1 green Insect creature tokens with flying and deathtouch onto the battlefield. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 
mana={2}{G}
type=Creature
subtype=Insect
power=0
toughness=2
[/card]

[card]
name=Hot Soup
auto={3}:equip
auto=teach(creature) unblockable
auto=@damaged(mytgt):destroy all(mytgt)
text=Equipped creature is unblockable. -- Whenever equipped creature is dealt damage, destroy it. -- Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
mana={1}
type=Artifact
subtype=Equipment
[/card]

[card]
name=Hunter's Ambush
auto=preventAllCombatDamage from(creature[-Green]) ueot
text=Prevent all combat damage that would be dealt by nongreen creatures this turn. 
mana={2}{G}
type=Instant
[/card]

[card]
name=In Garruk's Wake
auto=destroy all(creature,planeswalker|opponentbattlefield)
text=Destroy all creatures you don't control and all planeswalkers you don't control.
mana={7}{B}{B}
type=Sorcery
[/card]

[card]
name=Inferno Fist
target=creature|mybattlefield
auto=teach(creature) 2/0
auto={R}{S}:damage:2 target(creature,player)
text=Enchant creature you control. -- Enchanted creature gets +2/+0. -- {R} Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Invasive Species
auto=moveTo(ownerhand) notatarget(other *|mybattlefield)
text=When Invasive Species enters the battlefield, return another permanent you control to its owner's hand. 
mana={2}{G}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]

[card]
name=Jorubai Murk Lurker
auto=aslongas(Swamp|myBattlefield) 1/1
auto={1}{B}:target(creature) lifelink ueot
text=Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. -- {1}{B}: Target creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller ot gain that much life.) 
mana={2}{U}
type=Creature
subtype=Leech
power=1
toughness=3
[/card]

[card]
name=Kalonian Twingrove
auto=foreach(forest|mybattlefield) 1/1
auto=token(-383290)
text=Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. -- When Kalonian Twingrove enters the battlefield, put a green Treefolk Warrior creature token onto the battlefield with "this creature's power and toughness are each equal to the number of forests you control."
mana={5}{G}
type=Creature
subtype=Treefolk Warrior
power=*
toughness=*
[/card]
[card]
name=Treefolk Warrior
auto=foreach(forest|mybattlefield) 1/1
text=This creature's power and toughness are each equal to the number of forests you control.
color=green
type=Creature
subtype=Treefolk Warrior
power=*
toughness=*
[/card]
[card]
name=Kapsho Kitefins
abilities=flying
auto=tap target(creature)
auto=@movedTo(other creature|mybattlefield):tap target(creature|opponentbattlefield)
text=Flying -- Whenever Kapsho Kitefins or another creature enters the battlefield under your control, tap target creature an opponent controls.
mana={4}{U}{U}
type=Creature
subtype=Fish
power=3
toughness=3
[/card]

[card]
name=Kird Chieftain
auto=aslongas(forest|myBattlefield) 1/1
auto={4}{G}:name(2/2 and Trample) target(creature) transforms((,newability[2/2],newability[trample])) ueot
text=Kird Chieftain gets +1/+1 as long as you control a Forest. -- {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) 
mana={3}{R}
type=Creature
subtype=Ape
power=3
toughness=3
[/card]
[card]
name=Krenko's Enforcer
abilities=intimidate
text=Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
mana={1}{R}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
[/card]

[card]
name=Leeching Sliver
auto=lord(sliver|mybattlefield) transforms((,newability[@combat(attacking) source(this):life:-1 opponent]))
text=Whenever a Sliver you control attacks, defending player loses 1 life. 
mana={1}{B}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
[card]
name=Life's Legacy
auto=draw:storedpower controller
text=As an additional cost to cast Life's Legacy, sacrifice a creature. -- Draw cards equal to the sacrificed creature's power.
mana={1}{G}
type=Sorcery
[/card]

[card]
name=Marked by Honor
target=creature
auto=teach(creature) 2/2
auto=teach(creature) vigilance
text=Enchant creature -- Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
mana={3}{W}
type=Enchantment
subtype=Aura
[/card]

[card]
name=Mercurial Pretender
auto=may copy NotATarget(creature)
auto=transforms((,newability[{2}{U}{U}:moveto(ownerhand)])) forever
text=You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains “{2}{U}{U}: Return this creature to its owner’s hand.” 
mana={4}{U}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Meteorite
auto=damage:2 target(creature,player)
auto={T}:Add{W}
auto={T}:Add{U}
auto={T}:Add{B}
auto={T}:Add{R}
auto={T}:Add{G}
text=When Meteorite enters the battlefield it deals 2 damage to target creature or player. -- {T}: Add one mana of any color to your mana pool. 
mana={5}
type=Artifact
[/card]

[card]
name=Military Intelligence
auto=@each my blockers restriction{type(creature[attacking]|myBattlefield)~morethan~1}:draw:1
text=Whenever you attack with two or more creatures, draw a card.
mana={1}{U}
type=Enchantment
[/card]

[card]
name=Miner's Bane
auto={2}{R}:name(1/0 and Trample) transforms((,newability[1/0],newability[trample])) ueot
text={2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)  
mana={4}{R}{R}
type=Creature
subtype=Elemental
power=6
toughness=3
[/card]

[card]
name=Necromancer's Assistant
auto=deplete:3 controller
text=When Necromancer's Assistant enters the battlefield, put the top three cards of your library into your graveyard. 
mana={2}{B}
type=Creature
subtype=Zombie
power=3
toughness=1
[/card]

[card]
name=Necromancer's Stockpile
auto=aslongas(creature|myhand) {1}{B}:notatarget(creature|myhand) and!( if cantargetcard(zombie|*) then token(-383323) )! reject && draw:1
text={1}{B},Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.
mana={1}{B}
type=Enchantment
[/card]

[card]
name=Netcaster Spider
abilities=reach
auto=@combat(blocking) source(this) from(creature[flying]):all(this) 2/0 ueot
text=Reach (This creature can block creatures with flying.) -- Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn. 
mana={2}{G}
type=Creature
subtype=Spider
power=2
toughness=3
[/card]
[card]
name=Nightfire Giant
auto=aslongas(Mountain|myBattlefield) 1/1
auto={4}{R}:damage:2 target(creature,player)
text=Nightfire Giant gets +1/+1 as long as you control a Mountain. -- {4}{R}: Nightfire Giant deals 2 damage to target creature or player. 
mana={4}{B}
type=Creature
subtype=Zombie Giant
power=4
toughness=3
[/card]

[card]
name=Nimbus of the Isles
abilities=flying
text=Flying (This creature can't be blocked except by creatures with flying or reach.)
mana={4}{U}
type=Creature
subtype=Elemental
power=3
toughness=3
[/card]
[card]
name=Nissa, Worldwaker
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(land becomes 4/4) target(land|mybattlefield) becomes(Elemental Creature,4/4,trample) forever
auto={C(0/0,1,Loyalty)}:name(untap up to 4 forest) target(<upto:4>forest|mybattlefield) untap
auto={C(0/0,-7,Loyalty)}:name(search Lands) moveTo(mybattlefield) target(<anyamount>land[basic]|mylibrary) and!( becomes(Elemental Creature,4/4,trample) forever )! oneshot
text=+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. -- +1: Untap up to four target Forests. -- −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
mana={3}{G}{G}
type=Planeswalker
subtype=Nissa
[/card]

[card]
name=Paragon of Eternal Wilds
auto=lord(other creature[green]|myBattlefield) 1/1
auto={G}{T}:target(other creature[green]|myBattlefield):trample ueot
text=Other green creatures you control get +1/+1. -- {G}{T}: Another target green creature you control gains trample until end of turn. 
mana={3}{G}
type=Creature
subtype=Human Druid
power=2
toughness=2
[/card]
[card]
name=Paragon of Fierce Defiance
auto=lord(other creature[red]|myBattlefield) 1/1
auto={R}{T}:target(other creature[red]|myBattlefield):haste ueot
text=Other red creatures you control get +1/+1. -- {R}{T}: Another target red creature you control gains haste until end of turn. 
mana={3}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=2
[/card]
[card]
name=Paragon of Gathering Mists
auto=lord(other creature[blue]|myBattlefield) 1/1
auto={U}{T}:target(other creature[blue]|myBattlefield):flying ueot
text=Other blue creatures you control get +1/+1. -- {G}{T}: Another target blue creature you control gains flying until end of turn. 
mana={3}{U}
type=Creature
subtype=Human Wizard
power=2
toughness=2
[/card]
[card]
name=Paragon of New Dawns
auto=lord(other creature[white]|myBattlefield) 1/1
auto={W}{T}:target(other creature[white]|myBattlefield):vigilance ueot
text=Other white creatures you control get +1/+1. -- {W}{T}: Another target white creature you control gains vigilance until end of turn. 
mana={3}{W}
type=Creature
subtype=Human Soldier
power=2
toughness=2
[/card]
[card]
name=Paragon of Open Graves
auto=lord(other creature[black]|myBattlefield) 1/1
auto={1}{B}{T}:target(other creature[black]|myBattlefield):deathtouch ueot
text=Other black creatures you control get +1/+1. -- {1}{B}{T}: Another target black creature you control gains deathtouch until end of turn. 
mana={3}{B}
type=Creature
subtype=Skeleton Warrior
power=2
toughness=2
[/card]

[card]
name=Perilous Vault
auto={5}{T}{E}:moveTo(exile) all(*[-land]|battlefield)
text={5},{T}, exile Perilous Vault: Exile all nonland permanents.
mana={4}
type=Artifact
[/card] 

[card]
name=Phytotitan
autograveyard=@movedTo(this|graveyard) from(myBattlefield):phaseaction[my upkeep once]:moveTo(myBattlefield) and!(tap)!
text=When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep.
mana={4}{G}{G}
type=Creature
subtype=Plant Elemental
power=7
toughness=2
[/card]
[card]
name=Pillar of Light
target=creature[toughness>=4]
auto=moveTo(exile)
text=Exile target creature with toughness 4 or greater.
mana={2}{W}
type=Instant
[/card]

[card]
name=Profane Memento
auto=@movedto(creature|opponentgraveyard):life:1 controller
text=Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life. 
mana={1}
type=Artifact
[/card]
[card]
name=Quickling
abilities=flying,flash
auto=aslongas(other creature|mybattlefield) choice notatarget(other creature|mybattlefield) moveTo(ownerhand) oneshot
auto=choice sacrifice
text=Flash (You may cast this spell any time you could cast an instant.) -- Flying -- When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
mana={1}{U}
type=Creature
subtype=Faerie Rogue
power=2
toughness=2
[/card]
[card]
name=Radiant Fountain
auto=life:2
auto={T}:Add{1}
text=When Radiant Fountain enters the battlefield, you gain 2 life. -- {T}: Add {1} to your mana pool.
type=Land
[/card]

[card]
name=Reclamation Sage
auto=may destroy target(artifact,enchantment)
text=When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
mana={2}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=1
[/card]
[card]
name=Research Assistant
auto={3}{U}{T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text={3}{U}{T}: Draw a card, then discard a card.
mana={1}{U}
type=Creature
subtype=Human Wizard
power=1
toughness=3
[/card]
[card]
name=Resolute Archangel
abilities=flying
auto=if compare(lifetotal)~lessthan~20 then lifeset:20 controller
text=Flying. -- When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total. 
mana={5}{W}{W}
type=Creature
subtype=Angel
power=4
toughness=4
[/card]

[card]
name=Rogue's Gloves
auto={2}:equip
auto=@damaged(opponent) from(mytgt):may draw:1 controller
text=Whenever equipped creature deals combat damage to a player, you may draw a card. -- Equip: 2  
mana={2}
type=Artifact
subtype=Equipment
[/card]
[card]
name=Rotfeaster Maggot
auto=moveTo(exile) target(creature|graveyard) and!( dynamicability<!mytgt toughnesslifegain srccontroller!> )!
text=When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card’s toughness. 
mana={4}{B}
type=Creature
subtype=Insect
power=3
toughness=3
[/card]

[card]
name=Sacred Armory
auto={2}:1/0 target(creature)
text={2}: Target creatures gets +1/+0 until end of turn. 
mana={2}
type=Artifact
[/card]
[card]
name=Sanctified Charge
auto=all(creature|myBattlefield) 2/1 ueot
auto=all(creature[white]|myBattlefield) first strike ueot
text=Creature you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
mana={4}{W}
type=Instant
[/card]

[card]
name=Scrapyard Mongrel
auto=aslongas(Artifact|myBattlefield) 2/0
auto=aslongas(Artifact|myBattlefield) trample
text=As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. 
mana={3}{R}
type=Creature
subtype=Hound
power=3
toughness=3
[/card]
[card]
name=Scuttling Doom Engine
auto=cantbeblockedby(creature[power<=2])
autograveyard=@movedTo(this|graveyard) from(mybattlefield):damage:6 target(opponent)
text=Scuttling Doom Engine can't be blocked by creatures with power 2 or less. -- When Scuttling Doom Engine dies, it deals 6 damage to target opponent. 
mana={6}
type=Artifact Creature
subtype=Construct
power=6
toughness=6
[/card]

[card]
name=Shadowcloak Vampire
auto={L}{L}:flying ueot
text=Pay 2 life: Shadowcloak Vampire gains flying until end of turn.
mana={4}{B}
type=Creature
subtype=Vampire
power=4
toughness=3
[/card]
[card]
name=Shaman of Spring
auto=draw:1
text=When Shaman of Spring enters the battlefield, draw a card.
mana={3}{G}
type=Creature
subtype=Elf Shaman
power=2
toughness=2
[/card]

[card]
name=Siege Dragon
abilities=flying
auto=destroy all(creature[wall]|opponentbattlefield)
auto=@combat(attacking) source(this) restriction{type(creature[wall]|opponentbattlefield)~lessthan~1}:damage:2 all(creature|opponentbattlefield)
text=Flying. -- When Siege Dragon enters the battlefield, destroy all Walls your opponent controls. -- Whenever Siege Dragon attacks, if your opponent control no Walls, it deals 2 damage to each creature without flying defending player controls. 
mana={5}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]

[card]
name=Sliver Hivelord
auto=lord(sliver|myBattlefield) indestructible
text=Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) 
mana={W}{U}{B}{R}{G}
type=Legendary Creature
subtype=Sliver
power=5
toughness=5
[/card]

[card]
name=Soul of Innistrad
abilities=deathtouch
auto={3}{B}{B}:target(<upto:3>creature|myGraveyard) moveTo(myHand)
autograveyard={3}{B}{B}{E}:target(<upto:3>creature|myGraveyard) moveTo(myHand)
text=Deathtouch -- {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. -- {3}{B}{B}{E}: Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand. 
mana={4}{B}{B}
type=Creature
subtype=Avatar
power=6
toughness=6
[/card]
[card]
name=Soul of New Phyrexia
abilities=trample
auto={5}:all(*|mybattlefield) indestructible ueot
autograveyard={5}{E}:all(*|mybattlefield) indestructible ueot
text=Trample. -- {5}:  Permanents you control gain indestructible until end of turn. -- {5}:  Permanents you control gain indestructible until end of turn. 
mana={6}
type=Artifact Creature
subtype=Avatar
power=6
toughness=6
[/card]
[card]
name=Soul of Ravnica
abilities=flying
auto={3}{U}{U}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1
autograveyard={3}{U}{U}{E}:aslongas(*[white]|myBattlefield) draw:1 && aslongas(*[blue]|myBattlefield) draw:1 && aslongas(*[black]|myBattlefield) draw:1 && aslongas(*[red]|myBattlefield) draw:1 && aslongas(*[green]|myBattlefield) draw:1
text=Flying -- {3}{U}{U}: Draw a card for each color among permanents you control. -- {3}{U}{U}: Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control. 
mana={4}{U}{U}
type=Creature
subtype=Avatar
power=6
toughness=6
[/card]

[card]
name=Soul of Theros
abilities=vigilance
auto={4}{W}{W}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot
autograveyard={4}{W}{W}{E}:all(creature|myBattlefield) transforms((,newability[2/2],newability[first strike],newability[lifelink])) ueot
text=Vigilance. -- {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. -- {4}{W}{W}: Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.  
mana={4}{W}{W}
type=Creature
subtype=Avatar
power=6
toughness=6
[/card]
[card]
name=Soul of Zendikar
abilities=reach
auto={3}{G}{G}:token(Beast,Creature Beast,3/3,green)
autograveyard={3}{G}{G}{E}:token(Beast,Creature Beast,3/3,green)
text=Reach. -- {3}{G}{G}: Put a 3/3 green Beast creature token onto the battlefield. -- {3}{G}{G}: Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield. 
mana={4}{G}{G}
type=Creature
subtype=Avatar
power=6
toughness=6
[/card]

[card]
name=Spectra Ward
target=creature
auto=teach(creature) 2/2
auto=teach(creature) protection from(White)
auto=teach(creature) protection from(Blue)
auto=teach(creature) protection from(Black)
auto=teach(creature) protection from(Red)
auto=teach(creature) protection from(Green)
text=Enchant creature -- Enchanted creature gets +2/+2 and gains protection from all colors. This effect does not remove auras. 
mana={3}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Spirit Bonds 
auto=@movedto(creature[-token]|mybattlefield):pay({W}) token(Spirit,Creature Spirit,1/1,flying,white)
auto={1}{S(creature[spirit]|mybattlefield)}:name(indestructible) target(creature[-Spirit]) transforms((,newability[indestructible])) ueot
text=Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, put a 1/1 white Spirit creature token with flying onto the battlefield. -- {1}{W}, sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.) 
mana={1}{W}
type=Enchantment
[/card]

[card]
name=Statute of Denial
target=*|stack
auto=fizzle
auto=if type(creature[blue]|mybattlefield)~morethan~0 then draw:1 controller 
auto=if type(creature[blue]|mybattlefield)~morethan~0 then ability$!reject notatarget(*|myhand)!$ controller
text=Counter target spell. If you control a blue creature, draw a card, then discard a card.
mana={2}{U}{U}
type=Instant
[/card]

[card]
name=Sunblade Elf
auto=aslongas(Plains|myBattlefield) 1/1
auto={4}{W}:all(creature|myBattlefield) 1/1 ueot 
text=Sunblade Elf gets +1/+1 as long as you control a Plains. -- {4}{W}: Creatures you control get +1/+1 until end of turn. 
mana={G}
type=Creature
subtype=Elf Warrior
power=1
toughness=1
[/card]
[card]
name=Sungrace Pegasus
abilities=flying,lifelink
text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Lifelink (Damage dealt by this creature also causes you to gain that much life.) 
mana={1}{W}
type=Creature
subtype=Pegasus
power=1
toughness=2
[/card]

[card]
name=Tyrant's Machine
auto={4}{T}:tap target(creature)
text={4}, {T}: Tap target creature. 
mana={2}
type=Artifact
[/card]
[card]
name=Ulcerate
target=creature
auto=-3/-3
auto=life:-3 controller
text=Target creature gets -3/-3 until end of turn. -- You lose 3 life. 
mana={B}
type=Instant
[/card]
[card]
name=Undergrowth Scavenger
auto=counter(1/1,type:creature:graveyard)
text=Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. 
mana={3}{G}
type=Creature
subtype=Fungus Horror
power=0
toughness=0
[/card]

[card]
name=Venom Sliver
auto=lord(sliver|myBattlefield) deathtouch
text=Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) 
mana={1}{G}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]

[card]
name=Vineweft 
target=Creature
auto=teach(creature) 1/1
autograveyard={4}{G}:moveTo(ownerhand)
text=Enchant creature -- Enchanted creature gets +1/+1. -- {4}{G}: Return Vineweft from your graveyard to hand. 
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Void Snare
target=*[-land]|battlefield
auto=moveTo(ownerHand)
text=Return target nonland permanent to its owner's hand.
mana={U}
type=Sorcery
[/card]

[card]
name=Wall of Limbs
abilities=defender
auto=@lifed(controller):counter(1/1,1)
auto={5}{B}{B}{S}:name(Lose Life) target(player) life:-storedpower
text=Defender (This creature can't attack.) -- Whenever you gain life, put a +1/+1 counter on Wall of Limbs. -- {5}{B}{B}, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power. 
mana={2}{B}
type=Creature
subtype=Zombie Wall
power=0
toughness=3
[/card]

[card]
name=Waste Not
auto=@discarded(creature|opponenthand):token(Zombie,Creature Zombie,2/2,black) controller
auto=@discarded(land|opponenthand):add{B}{B} controller
auto=@discarded(*[-creature;-land]|opponenthand):draw:1 controller
text=Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. -- Whenever an opponent discards a land card, add {B}{B} to your mana pool. -- Whenever an opponent discards a noncreature, nonland card, draw a card.
mana={1}{B}
type=Enchantment
[/card]

[card]
name=Witch's Familiar
text=
mana={2}{B}
type=Creature
subtype=Zombie Minotaur
power=2
toughness=3
[/card]

[card]
name=Xathrid Slyblade
abilities=opponentshroud
auto={3}{B}:-name(lose Hexproof for First Strike/Deathtouch) transforms((,newability[-opponentshroud],newability[first strike],newability[deathtouch])) ueot
text=Hexproof. -- {3}{B}: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch.
mana={2}{B}
type=Creature
subtype=Human Assassin
power=2
toughness=1
[/card]
Images sized for Android
https://www.dropbox.com/s/gn1nthznffrajbq/M15.zip
Post any errors and enjoy. :mrgreen:
Last edited by Tacoghandi on Thu Oct 09, 2014 6:27 pm, edited 5 times in total.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2015 WIP

Post by KF1 »

Thank you Tacoghandi!

What about the M15 Promo card: Garruk the Slayer? That would be a fun challenge to play against...
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

KF1 wrote:Thank you Tacoghandi!

What about the M15 Promo card: Garruk the Slayer? That would be a fun challenge to play against...
I will look into it
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2015 WIP

Post by KF1 »

(3}RedRed, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.

Can this be don using a tansform at moved to exile for the second part?
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Magic 2015 WIP

Post by Tacoghandi »

KF1 wrote:(3}RedRed, Exile Soul of Shandalar from your graveyard: Soul of Shandalar deals 3 damage to target player and 3 damage to up to one target creature that player controls.

Can this be don using a tansform at moved to exile for the second part?
Tried a ton of variations and none worked. it will only work using a workaround with a token workaround meaning the damage for the graveyard ability will not come from him.

Constricting sliver was not triggering off itself so updated in the primitive.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: Magic 2015 WIP

Post by wagicmagic28 »

let me know if you get the HQ fulls finished, mine are just normal quality.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Magic 2015 WIP

Post by KF1 »

I hope the Garruk promo card is codeable.
wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: Magic 2015 WIP

Post by wagicmagic28 »

Let me know if you can code or find a workaround for more M15 cards. Thx guys and great release as always btw.

Now lets go a little bit off topic for 1 moment okay. What set is the Ying Yang ones from is it a real Set with New Art or something?
Locked