Conspiracy 142/210

All user created custom sets, custom game mode and modded official content.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Conspiracy 142/210

Post by Tacoghandi »

Rousing of Souls was missing its rarity in the .dat file and I added the Spirit token and the Elephant token to the .dat as well since it will be needed for the cards code though parley will probably be only available in my game due to needing the scry code. However, it did lead me to find that the Spirit Token in the primitive was missing Flying. fixed in my mtg.txt.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Conspiracy 142/210

Post by Tacoghandi »

Dack Fayden still had 7 starting loyalty counters from testing fixed in post on previous page.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Conspiracy 142/210

Post by mrfatbard »

where are the images for this set?
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Conspiracy 142/210

Post by Tacoghandi »

mrfatbard wrote:where are the images for this set?
Here is a link for Windows sized images.
https://www.dropbox.com/s/d1oylgbx5y93oa5/CNS.zip?dl=0
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Conspiracy 142/210

Post by mrfatbard »

thanks
User avatar
Bas
Posts: 425
Joined: Sat Dec 26, 2015 10:55 pm
Location: Germany

Re: Conspiracy 142/210

Post by Bas »

Tacoghandi wrote:Here are what I have for codes for the day. should be all that are supported officially. its 25 cards.

Code: Select all

#Conspiracy Set for Wagic the Homebrew
#coded by the Wagic Community
#
#Missing Cards
#------------------
# Conspiracy's
# Draft styled cards unless ability is relevant to regular play or rarity is decent for the card without the draft ability
# Will of the Council cards until I find a good way to do this ability
# Additional Vote cards since if I do Will of the Council they will not work
# Grenzo, Dungeon Warden (not sure how to do his ability)
# Marchesa, the Black Rose (can not get third ability to work)
# Muzzio, Visionary Architect
# Reign of the Pit (No idea on that one)
# Parley cards (I am working on a code for it)
#
#
#
#
#

[card]
name=Academy Elite
auto=counter(1/1,type:*[instant;sorcery]:graveyard)
auto={2}{U}{C(1/1,-1)}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. -- {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
mana={3}{U}
type=Creature
subtype=Human Wizard
power=0
toughness=0
[/card]

[card]
name=Agent of Acquisitions
text=Draft Agent of Acquisitions face up. -- Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
mana={2}
type=Artifact Creature
subtype=Construct
power=2
toughness=1
[/card]

[card]
name=Brago, King Eternal
abilities=flying
auto=@combatdamaged(player) from(this):(blink) target(<anyamount>*[-land]|mybattlefield)
text=Flying -- When Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
mana={2}{W}{U}
type=Legendary Creature
subtype=Spirit
power=2
toughness=4
[/card]

[card]
name=Canal Dredger
auto={T}:bottomoflibrary target(*|mygraveyard)
text=Draft Canal Dredger face up. -- Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. -- Tap: Put target card from your graveyard on the bottom of your library.
mana={4}
type=Artifact Creature
subtype=Construct
power=1
toughness=4
[/card]

[card]
name=Cogwork Librarian
text=Draft Cogwork Librarian face up. -- As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
mana={4}
type=Artifact Creature
subtype=Construct
power=3
toughness=3
[/card]
[card]
name=Cogwork Spy
abilities=flying
text=Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. -- Flying
mana={3}
type=Artifact Creature
subtype=Bird Construct
power=2
toughness=1
[/card]
[card]
name=Cogwork Tracker
abilities=mustattack
text=Reveal Cogwork Tracker as you draft it and note the player who passed it to you. -- Cogwork Tracker attacks each turn if able. -- Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able.
mana={4}
type=Artifact Creature
subtype=Hound Construct
power=4
toughness=4
[/card]

[card]
name=Custodi Soulbinders
auto=counter(1/1,type:other creature:battlefield)
auto={2}{W}{C(1/1,-1)}:token(Spirit,Creature Spirit,1/1,white,flying) controller
text=Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. -- {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.
mana={3}{W}
type=Creature
subtype=Human Cleric
power=0
toughness=0
[/card]

[card]
name=Dack Fayden
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(+1: Target Player Draw 2 and discard 2) target(player) ability$!draw:2 _ choice target(<2>*|myhand) reject!$ targetedplayer
auto={C(0/0,-2,Loyalty)}:name(-2: Gain control of target Artifact) moveto(mybattlefield) target(artifact)
auto={C(0/0,-6,Loyalty)}:name(-6: Emblem) emblem transforms((,newability[@targeted(*|battlefield) from(*[instant;sorcery;enchantment]|myhand):all(trigger[to[) moveto(mybattlefield)],newability[@targeted(*|battlefield) from(*[instant;sorcery;enchantment]|mygraveyard):all(trigger[to[) moveto(mybattlefield)])) forever dontremove
text=+1: Target player draws two cards, then discards two cards. -- -2: Gain control of target artifact. -- -6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents." -- Starting Loyalty 3
mana={1}{U}{R}
type=Planeswalker
subtype=Dack
[/card]
[card]
name=Dack's Duplicate
auto=transforms((,newability[haste],newability[@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)],newability[@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)])) forever
auto=may copy NotATarget(creature)
text=You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
mana={2}{U}{R}
type=Creature
subtype=Shapeshifter
power=0
toughness=0
[/card]
[card]
name=Deal Broker
auto={T}:draw:1 && transforms((,newability[target(*|myhand) reject])) forever
text=Draft Deal Broker face up. -- Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer. -- Tap: Draw a card, then discard a card.
mana={3}
type=Artifact Creature
subtype=Construct
power=2
toughness=3
[/card]

[card]
name=Deathreap Ritual
auto=@each end restriction{morbid}:draw:1
text=Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
mana={2}{B}{G}
type=Enchantment
[/card]

[card]
name=Drakestown Forgotten
auto=counter(1/1,type:creature:graveyard)
auto={2}{B}{C(1/1,-1)}:target(creature) -1/-1 ueot
text=Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. -- {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
mana={4}{B}
type=Creature
subtype=Zombie
power=0
toughness=0
[/card]

[card]
name=Enraged Revolutionary
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
mana={2}{R}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]

[card]
name=Extract from Darkness
auto=deplete:2 all(player)
auto=moveto(mybattlefield) notatarget(creature|graveyard)
text=Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.
mana={3}{U}{B}
type=Sorcery
[/card]

[card]
name=Flamewright
auto={1}{T}:token(Construct,Artifact Creature Construct,1/1,defender)
auto={T}{S(creature[defender]|mybattlefield)}:damage:1 target(creature,player)
text={1},{T}: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. -- {T}, Sacrifice a creature with defender: Flamewright deals 1 damage to target creature or player.
mana={R}{W}
type=Creature
subtype=Human Artificer
power=1
toughness=1
[/card]

[card]
name=Grenzo's Cutthroat
abilities=first strike
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
text=First Strike -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
mana={1}{R}
type=Creature
subtype=Goblin Rogue
power=1
toughness=1
[/card]

[card]
name=Ignition Team
auto=counter(1/1,type:land[tapped]:battlefield)
auto={2}{R}{C(1.1,-1)}:target(land) becomes(Elemental,Creature Elemental,4/4,red) ueot
text=Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. -- {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
mana={5}{R}{R}
type=Creature
subtype=Goblin Warrior
power=0
toughness=0
[/card]

[card]
name=Marchesa's Emissary
abilities=opponentshroud
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
text=Hexproof (This creature can't be the target of spells or abilities your opponents control.) -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
mana={3}{U}
type=Creature
subtype=Human Rogue
power=2
toughness=2
[/card]
[card]
name=Marchesa's Smuggler
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
auto={1}{U}{R}:target(creature|mybattlefield) transforms((,newability[haste],newability[unblockable])) ueot
text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.
mana={U}{R}
type=Creature
subtype=Human Rogue
power=1
toughness=1
[/card]

[card]
name=Predator's Howl
auto=ifnot morbid then token(Wolf,Creature Wolf,2/2,green) controller
auto=if morbid then token(Wolf,Creature Wolf,2/2,green)*3 controller
text=Put a 2/2 green Wolf creature token onto the battlefield. -- Morbid — Put three 2/2 green Wolf creature tokens onto the battlefield instead if a creature died this turn.
mana={3}{G}
type=Instant
[/card]

[card]
name=Realm Seekers
auto=counter(1/1,type:*:hand)
auto={2}{G}{C(1/1,-1)}:moveto(myhand) notatarget(land|mylibrary)
text=Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. -- {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
mana={4}{G}{G}
type=Creature
subtype=Elf Scout
power=0
toughness=0
[/card]

[card]
name=Scourge of the Throne
abilities=Flying
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this) turnlimited:if compare(lifetotal)~equalto~compare(opponentlifetotal) then untap all(this) && untap all(creature[attacking]|mybattlefield) && nextphasealter(add,combatphases,controller,after<combatends>)
auto=@combat(attacking) source(this) turnlimited:if compare(lifetotal)~lessthan~compare(opponentlifetotal) then untap all(this) && untap all(creature[attacking]|mybattlefield) && nextphasealter(add,combatphases,controller,after<combatends>)
text=Flying -- Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
mana={4}{R}{R}
type=Creature
subtype=Dragon
power=5
toughness=5
[/card]

[card]
name=Treasonous Ogre
auto=@combat(attacking) source(this):if compare(lifetotal)~equalto~compare(opponentlifetotal) then counter(1/1) all(this)
auto=@combat(attacking) source(this):if compare(lifetotal)~lessthan~compare(opponentlifetotal) then counter(1/1) all(this)
auto={L}{L}{L}:add{R}
text=Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) -- Pay 3 life: Add Red to your mana pool.
mana={3}{R}
type=Creature
subtype=Ogre Shaman
power=2
toughness=3
[/card]

[card]
name=Whispergear Sneak
text=Draft Whispergear Sneak face up. -- During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
mana={1}
type=Artifact Creature
subtype=Construct
power=1
toughness=1
[/card]
Are the all CNS prims or did I miss some?
Forums are down atm.

Please join the discord server in order to not miss stuff and be reachable:
https://discord.gg/JHK5pVaK5p

(You are not required to install the software, you can use it in a browser as well, albeit I recommend installing)
Locked