Born of the Gods (97/165)

All user created custom sets, custom game mode and modded official content.
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Born of the Gods (97/165)

Post by sandman423 »

Awesome Tacohandi...Can't wait to play with him.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Born of the Gods (97/165)

Post by KF1 »

Forgestoker Dragon didn't have flying because it was written this way:

#abilities=flying

That needs to have the # removed LOL! I was wondering why the AI could block this flying dragon without the AI having reach abilities or a no flyer effect in play...
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Born of the Gods (97/165)

Post by Tacoghandi »

KF1 wrote:Forgestoker Dragon didn't have flying because it was written this way:

#abilities=flying

That needs to have the # removed LOL! I was wondering why the AI could block this flying dragon without the AI having reach abilities or a no flyer effect in play...
Not sure how that ended up there. Fixed in first post.
Last edited by Tacoghandi on Tue Aug 19, 2014 12:16 am, edited 1 time in total.
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scrtagnttmtm
Posts: 8
Joined: Mon Dec 30, 2013 7:39 pm

Re: Born of the Gods (97/165)

Post by scrtagnttmtm »

So with all the confusion and like 10 different posts with primitives listed, which is the BEST one to use? I don't understand the actual coding, so I have no idea which one to use. A little help would be most appreciated! :)
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Born of the Gods (97/165)

Post by Tacoghandi »

scrtagnttmtm wrote:So with all the confusion and like 10 different posts with primitives listed, which is the BEST one to use? I don't understand the actual coding, so I have no idea which one to use. A little help would be most appreciated! :)
post on page 1 is the current one.
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mangakaninja
Posts: 13
Joined: Tue Aug 19, 2014 11:14 pm

Re: Born of the Gods (97/165)

Post by mangakaninja »

thanks mate, good job updating throughout the feedback!
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Born of the Gods (97/165)

Post by Tacoghandi »

mangakaninja wrote:thanks mate, good job updating throughout the feedback!
Thanks I try to maintain this game as well as I can manage with the time I have.
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Born of the Gods (97/165)

Post by KF1 »

Thank you phoust!

and clean Kiora code

[card]
name=Kiora, the Crashing Wave
auto=counter(0/0,2,loyalty)
auto=@damaged(controller) from(*|opponentbattlefield):this(counter{0/1,1,Loyalty}) may life:thatmuch && counter(0/1,-thatmuch,Loyalty)
auto={C(0/0,1,Loyalty)}:name(Prevention) target(*|opponentBattlefield) transforms((,newability[preventAllDamage to(this)],newability[preventalldamage from(this)])) uynt
auto={C(0/0,-1,Loyalty)}:name(Draw 1 and Lands +1) draw:1 controller && maxPlay(land)+1 ueot
auto={C(0/0,-5,Loyalty)}:emblem name(Emblem) transforms((,newability[@each my endofturn:token(-378521) controller])) forever dontremove
text=+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. -- -1: Draw a card. You may play an additional land this turn. -- -5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield." -- Starting Loyalty (2)
mana={2}{U}{G}
type=Planeswalker
subtype=Kiora
[/card]
[card]
name=Kiora's Kraken
type=Creature
subtype=Kraken
power=9
toughness=9
color=blue
[/card]
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Born of the Gods (97/165)

Post by Tacoghandi »

KF1 wrote:Thank you phoust!

and clean Kiora code

[card]
name=Kiora, the Crashing Wave
auto=counter(0/0,2,loyalty)
auto=@damaged(controller) from(*|opponentbattlefield):this(counter{0/1,1,Loyalty}) may life:thatmuch && counter(0/1,-thatmuch,Loyalty)
auto={C(0/0,1,Loyalty)}:name(Prevention) target(*|opponentBattlefield) transforms((,newability[preventAllDamage to(this)],newability[preventalldamage from(this)])) uynt
auto={C(0/0,-1,Loyalty)}:name(Draw 1 and Lands +1) draw:1 controller && maxPlay(land)+1 ueot
auto={C(0/0,-5,Loyalty)}:emblem name(Emblem) transforms((,newability[@each my endofturn:token(-378521) controller])) forever dontremove
text=+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. -- -1: Draw a card. You may play an additional land this turn. -- -5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield." -- Starting Loyalty (2)
mana={2}{U}{G}
type=Planeswalker
subtype=Kiora
[/card]
[card]
name=Kiora's Kraken
type=Creature
subtype=Kraken
power=9
toughness=9
color=blue
[/card]
The @damaged line should not be there. And I tried this code when I was Coding Kiora originally. I believe that the reason I did not use the code was that if for some reason kiora left play the permanent would be able to deal and be dealt damage again instead of having it last until the correct time. It is either that or it was crashing the game. Those are the only two reasons I did not code it this way.
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phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Born of the Gods (97/165)

Post by phoust »

Tacoghandi wrote:
KF1 wrote:Thank you phoust!

and clean Kiora code

[card]
name=Kiora, the Crashing Wave
auto=counter(0/0,2,loyalty)
auto=@damaged(controller) from(*|opponentbattlefield):this(counter{0/1,1,Loyalty}) may life:thatmuch && counter(0/1,-thatmuch,Loyalty)
auto={C(0/0,1,Loyalty)}:name(Prevention) target(*|opponentBattlefield) transforms((,newability[preventAllDamage to(this)],newability[preventalldamage from(this)])) uynt
auto={C(0/0,-1,Loyalty)}:name(Draw 1 and Lands +1) draw:1 controller && maxPlay(land)+1 ueot
auto={C(0/0,-5,Loyalty)}:emblem name(Emblem) transforms((,newability[@each my endofturn:token(-378521) controller])) forever dontremove
text=+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. -- -1: Draw a card. You may play an additional land this turn. -- -5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield." -- Starting Loyalty (2)
mana={2}{U}{G}
type=Planeswalker
subtype=Kiora
[/card]
[card]
name=Kiora's Kraken
type=Creature
subtype=Kraken
power=9
toughness=9
color=blue
[/card]
The @damaged line should not be there. And I tried this code when I was Coding Kiora originally. I believe that the reason I did not use the code was that if for some reason kiora left play the permanent would be able to deal and be dealt damage again instead of having it last until the correct time. It is either that or it was crashing the game. Those are the only two reasons I did not code it this way.

sorry for my mistake.
I forgot remove that line.
That's just own planeswalker's unoffical code for me. I don't like to use planeswalker's ultimate so easy without ai's any interrupt, so I added that line just only for my version.
Anyway that line is not neccessary code and not even official code. remove that line.

So

[card]
name=Kiora, the Crashing Wave
auto=counter(0/0,2,loyalty)
auto={C(0/0,1,Loyalty)}:name(Prevention) target(*|opponentBattlefield) transforms((,newability[preventAllDamage to(this)],newability[preventalldamage from(this)])) uynt
auto={C(0/0,-1,Loyalty)}:name(Draw 1 and Lands +1) draw:1 controller && maxPlay(land)+1 ueot
auto={C(0/0,-5,Loyalty)}:emblem name(Emblem) transforms((,newability[@each my endofturn:token(-378521) controller])) forever dontremove
text=+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. -- -1: Draw a card. You may play an additional land this turn. -- -5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield." -- Starting Loyalty (2)
mana={2}{U}{G}
type=Planeswalker
subtype=Kiora
[/card]
[card]
name=Kiora's Kraken
type=Creature
subtype=Kraken
power=9
toughness=9
color=blue
[/card]
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