Theros

All user created custom sets, custom game mode and modded official content.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Theros

Post by Tacoghandi »

Ya they are just when this was coded Devotion was not supported officially.

Code: Select all

[card]
name=Heliod, God of the Sun
abilities=indestructible
auto=lord(other creature|mybattlefield) vigilance
auto={2}{W}{W}:token(Cleric,Creature Enchantment Cleric,2/1,white) controller
auto=this(variable{type:manaw}>4) transforms((Creature,setpower=5,settoughness=6))
text=Indestructible -- As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) -- Other creatures you control have vigilance. -- {2}{W}{W}: Put a 2/1 white Cleric enchantment creature token onto the battlefield.
mana={3}{W}
type=Legendary Enchantment
subtype=God
[/card]

Code: Select all

[card]
name=Erebos, God of the Dead
abilities=indestructible
auto=@lifed(opponent):life:-thatmuch opponent
auto={1}{B}{L}{L}:Draw:1 controller
auto=this(variable{type:manab}>4) transforms((Creature,setpower=5,settoughness=7))
text=Indestructible -- As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) -- Whenver your opponent gains life, he loses that much (WORKAROUND). -- {1}{B}, Pay 2 life: Draw a card.
mana={3}{B}
type=Legendary Enchantment
subtype=God
[/card]
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sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Theros

Post by sandman423 »

YAY....Any luck for the other gods or No?
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Theros

Post by Tacoghandi »

sandman423 wrote:YAY....Any luck for the other gods or No?
all but Thassa are supported

Code: Select all

[card]
name=Nylea, God of the Hunt
abilities=indestructible
auto=lord(other creature|mybattlefield) trample
auto={3}{G}:2/2 target(creature) ueot
auto=this(variable{type:manag}>4) transforms((Creature,setpower=6,settoughness=6))
text=Indestructible -- As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) -- Other creatures you control have trample. -- {3}{G}: Target creature gets +2/+2 until end of turn.
mana={3}{G}
type=Legendary Enchantment
subtype=God
[/card]

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[card]
name=Purphoros, God of the Forge
abilities=indestructible
auto=@movedto(other creature|mybattlefield):damage:2 opponent
auto={2}{R}:all(creature|mybattlefield) 1/0 ueot
auto=this(variable{type:manar}>4) transforms((Creature,setpower=6,settoughness=5))
text=Indestructible -- As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. -- {2}{R}: Creatures you control get +1/+0 until end of turn.
mana={3}{R}
type=Legendary Enchantment
subtype=God
[/card]
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Theros

Post by Tacoghandi »

Due to the current SVN at the time of this set release. This set was missing Devotion cards. I have now included all devotion cards in the completed primitive post on page 5 of this topic.
Gray Merchant of Ashpodel and Master of Waves are included in the mtg.txt file in the current SVN so if you have those in your primitive already than delete them from the mtg.txt file to avoid conflicts.

Thank you
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Theros

Post by Tacoghandi »

KF1 I would appreciate it if you would either update the primitive and card.dat on the first post or delete them and reference the page 5 post so people are not getting confused. Thanks
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kenji84
Posts: 9
Joined: Wed Jul 30, 2014 3:28 pm

Re: Theros

Post by kenji84 »

Is it Possible to script the card
Commune with the Gods ? I'am new at Wagic and i don't know how to make that alone.
I know the Edition Theros is old but i would love to see that card working in future .

Card Name:
Commune with the Gods
Mana Cost:
1Green
Converted Mana Cost:
2

Types:
Sorcery
Card Text:
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Flavor Text:

Expansion:
Theros (Common) Theros
Rarity:
Common
Card Number:
155




http://gatherer.wizards.com/Pages/Card/ ... eid=374403
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Theros

Post by Tacoghandi »

kenji84 wrote:Is it Possible to script the card
Commune with the Gods ? I'am new at Wagic and i don't know how to make that alone.
I know the Edition Theros is old but i would love to see that card working in future .

Card Name:
Commune with the Gods
Mana Cost:
1Green
Converted Mana Cost:
2

Types:
Sorcery
Card Text:
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Flavor Text:

Expansion:
Theros (Common) Theros
Rarity:
Common
Card Number:
155




http://gatherer.wizards.com/Pages/Card/ ... eid=374403

It needs to use a workaround to be coded and is not officially supported. It is easier to code with the scry mechanic. I will pm you possabilities.
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j6m6w6
Posts: 45
Joined: Wed Apr 21, 2010 7:46 pm

Re: Theros

Post by j6m6w6 »

Can this set and the other remaining new sets work on ver.19
I play mainly on ios and only have access to that version and not the newer svn releases, thanks.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Theros

Post by Tacoghandi »

Technically I think there is no version 19. I believe 19 was 18.6 with some SVN updates. I am not sure if you have the ability to use the devotion cards and stuff but you can try and see if they work.
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Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Theros

Post by Tacoghandi »

Thanks to Kev's modified transforms code it seems that all mono Gods other than Thassa are now working as they should. They are now creature in all non battlefield zones as they should be. I have updated the primitive post on page 5 with the new transforms code. Thanks Kev :D
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