Battle Against Planeswalker 8.3 with Magic Origin

All user created custom sets, custom game mode and modded official content.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Battle Against Planeswalker 7.2 with Dragons of tarkir

Post by KF1 »

Thanks phoust.

Check your Private messages I sent you an UPDATE...
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 7.3 with Dragons of tarkir

Post by phoust »

7.3
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 7.4 with Dragons of tarkir

Post by phoust »

7.4
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Battle Against Planeswalker 7.4 with Dragons of tarkir

Post by KF1 »

Excellent another fine set of AI decks to have my head handed to!

Thanks for sharing this.
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 7.4 with Dragons of tarkir

Post by phoust »

KF1 wrote:Excellent another fine set of AI decks to have my head handed to!

Thanks for sharing this.
Glad to share with you KF1.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle Against Planeswalker 7.4 with Dragons of tarkir

Post by Tacoghandi »

I am interested in seeing what you have been doing with your a.i. hints here. Is there any modifications to the a.i. core code that you have been doing at all. I am downloading this now in order to check out what you have done. If there is anything I see that could be good for my release at all I would like permission from you to use it in my fork. Let me know what you think.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 7.4 with Dragons of tarkir

Post by phoust »

Tacoghandi wrote:I am interested in seeing what you have been doing with your a.i. hints here. Is there any modifications to the a.i. core code that you have been doing at all. I am downloading this now in order to check out what you have done. If there is anything I see that could be good for my release at all I would like permission from you to use it in my fork. Let me know what you think.
Hmm. If you want to use my work. It's Totally OK.
But First of all, I forgot to upload primitives file in last version, SO you should be Redownload. (Pho.txt file)


and Second.. Let me tell you something..
Ai's Hint causes So many Bugs.

Don't Attackwith or dontblockwith code is fine.
But combo hold code make ai more dumb sometimes.
And cast(~~) Targeting code causes game crashes very often.
In conclusion, Code causes so many bugs. You have to use code very carefully.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Battle Against Planeswalker 7.4 Repair with DTK

Post by Tacoghandi »

Ya I get that. I use a.i. hints in my own fork and it takes me several hours for each deck I build in order to get it to play bug free and to get the a.i. to play as smart as I can make it. I will redownload and check this out then.
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 8.0 with Magic Origin

Post by phoust »

Updated 8.0 version
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 8.2 with Magic Origin

Post by phoust »

8./2
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